use of mod.azure.doom.entity.ai.goal.RandomFlyConvergeOnTargetGoal in project MCDoom by AzureDoom.
the class ArchMakyrEntity method initGoals.
@Override
protected void initGoals() {
this.goalSelector.add(8, new LookAtEntityGoal(this, PlayerEntity.class, 8.0F));
this.goalSelector.add(8, new LookAroundGoal(this));
this.goalSelector.add(5, new RandomFlyConvergeOnTargetGoal(this, 2, 15, 0.5));
this.goalSelector.add(4, new RangedAttackGoal(this, new FireballAttack(this, true).setProjectileOriginOffset(0.8, 0.4, 0.8).setDamage(config.archmaykr_ranged_damage), 1.0D));
this.targetSelector.add(2, new ActiveTargetGoal<>(this, PlayerEntity.class, true));
this.targetSelector.add(2, new ActiveTargetGoal<>(this, MerchantEntity.class, true));
this.targetSelector.add(2, new RevengeGoal(this).setGroupRevenge());
}
use of mod.azure.doom.entity.ai.goal.RandomFlyConvergeOnTargetGoal in project MCDoom by AzureDoom.
the class PainEntity method initGoals.
@Override
protected void initGoals() {
this.goalSelector.add(6, new LookAtEntityGoal(this, PlayerEntity.class, 8.0F));
this.goalSelector.add(4, new PainEntity.ShootFireballGoal(this));
this.goalSelector.add(5, new RandomFlyConvergeOnTargetGoal(this, 2, 15, 0.5));
this.targetSelector.add(2, new ActiveTargetGoal<>(this, PlayerEntity.class, true));
this.targetSelector.add(2, new ActiveTargetGoal<>(this, MerchantEntity.class, true));
this.targetSelector.add(2, new RevengeGoal(this).setGroupRevenge());
}
use of mod.azure.doom.entity.ai.goal.RandomFlyConvergeOnTargetGoal in project MCDoom by AzureDoom.
the class Revenant2016Entity method initGoals.
@SuppressWarnings({ "unchecked", "rawtypes" })
@Override
protected void initGoals() {
this.goalSelector.add(5, new RandomFlyConvergeOnTargetGoal(this, 2, 15, 0.5));
this.goalSelector.add(6, new LookAtEntityGoal(this, PlayerEntity.class, 8.0F));
this.goalSelector.add(6, new LookAroundGoal(this));
this.targetSelector.add(1, new RevengeGoal(this, new Class[0]).setGroupRevenge());
this.goalSelector.add(4, new RangedAttackGoal(this, new Revenant2016Entity.FireballAttack(this).setProjectileOriginOffset(0.8, 0.8, 0.8).setDamage(config.revenant_ranged_damage), 1.25D, true));
this.targetSelector.add(2, new ActiveTargetGoal(this, PlayerEntity.class, true));
this.targetSelector.add(3, new ActiveTargetGoal<>(this, MerchantEntity.class, true));
}
use of mod.azure.doom.entity.ai.goal.RandomFlyConvergeOnTargetGoal in project MCDoom by AzureDoom.
the class PossessedSoldierEntity method initGoals.
@Override
protected void initGoals() {
this.goalSelector.add(6, new LookAtEntityGoal(this, PlayerEntity.class, 8.0F));
this.goalSelector.add(6, new LookAroundGoal(this));
this.goalSelector.add(5, new WanderAroundFarGoal(this, 0.8D));
this.goalSelector.add(4, new RangedStrafeAttackGoal(this, new PossessedSoldierEntity.FireballAttack(this).setProjectileOriginOffset(0.8, 0.8, 0.8).setDamage(config.possessed_soldier_ranged_damage), 1.0D, 5, 30, 15, 15F, 1));
if (this.getVariant() == 2) {
this.goalSelector.add(5, new RandomFlyConvergeOnTargetGoal(this, 2, 15, 0.5));
}
this.targetSelector.add(1, new RevengeGoal(this, new Class[0]).setGroupRevenge());
this.targetSelector.add(2, new ActiveTargetGoal<>(this, PlayerEntity.class, true));
this.targetSelector.add(2, new ActiveTargetGoal<>(this, MerchantEntity.class, true));
}
use of mod.azure.doom.entity.ai.goal.RandomFlyConvergeOnTargetGoal in project MCDoom by AzureDoom.
the class CacodemonEntity method initGoals.
@Override
protected void initGoals() {
this.goalSelector.add(8, new LookAtEntityGoal(this, PlayerEntity.class, 8.0F));
this.goalSelector.add(4, new RangedStaticAttackGoal(this, new FireballAttack(this, true).setDamage(10).setProjectileOriginOffset(1.5, 0.3, 1.5).setSound(ModSoundEvents.CACODEMON_AFFECTIONATE_SCREAM, 1.0F, 1.2F / (this.getRandom().nextFloat() * 0.2F + 0.9F)), 60, 20, 30F, 1));
this.goalSelector.add(5, new RandomFlyConvergeOnTargetGoal(this, 2, 15, 0.5));
this.targetSelector.add(2, new ActiveTargetGoal<>(this, PlayerEntity.class, true));
this.targetSelector.add(2, new ActiveTargetGoal<>(this, MerchantEntity.class, true));
this.targetSelector.add(2, new RevengeGoal(this).setGroupRevenge());
}
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