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Example 1 with RangedAttackGoal

use of mod.azure.doom.entity.ai.goal.RangedAttackGoal in project MCDoom by AzureDoom.

the class ArchMakyrEntity method initGoals.

@Override
protected void initGoals() {
    this.goalSelector.add(8, new LookAtEntityGoal(this, PlayerEntity.class, 8.0F));
    this.goalSelector.add(8, new LookAroundGoal(this));
    this.goalSelector.add(5, new RandomFlyConvergeOnTargetGoal(this, 2, 15, 0.5));
    this.goalSelector.add(4, new RangedAttackGoal(this, new FireballAttack(this, true).setProjectileOriginOffset(0.8, 0.4, 0.8).setDamage(config.archmaykr_ranged_damage), 1.0D));
    this.targetSelector.add(2, new ActiveTargetGoal<>(this, PlayerEntity.class, true));
    this.targetSelector.add(2, new ActiveTargetGoal<>(this, MerchantEntity.class, true));
    this.targetSelector.add(2, new RevengeGoal(this).setGroupRevenge());
}
Also used : RandomFlyConvergeOnTargetGoal(mod.azure.doom.entity.ai.goal.RandomFlyConvergeOnTargetGoal) RevengeGoal(net.minecraft.entity.ai.goal.RevengeGoal) FireballAttack(mod.azure.doom.entity.attack.FireballAttack) MerchantEntity(net.minecraft.entity.passive.MerchantEntity) LookAroundGoal(net.minecraft.entity.ai.goal.LookAroundGoal) LookAtEntityGoal(net.minecraft.entity.ai.goal.LookAtEntityGoal) RangedAttackGoal(mod.azure.doom.entity.ai.goal.RangedAttackGoal) PlayerEntity(net.minecraft.entity.player.PlayerEntity) ServerPlayerEntity(net.minecraft.server.network.ServerPlayerEntity)

Example 2 with RangedAttackGoal

use of mod.azure.doom.entity.ai.goal.RangedAttackGoal in project MCDoom by AzureDoom.

the class Revenant2016Entity method initGoals.

@SuppressWarnings({ "unchecked", "rawtypes" })
@Override
protected void initGoals() {
    this.goalSelector.add(5, new RandomFlyConvergeOnTargetGoal(this, 2, 15, 0.5));
    this.goalSelector.add(6, new LookAtEntityGoal(this, PlayerEntity.class, 8.0F));
    this.goalSelector.add(6, new LookAroundGoal(this));
    this.targetSelector.add(1, new RevengeGoal(this, new Class[0]).setGroupRevenge());
    this.goalSelector.add(4, new RangedAttackGoal(this, new Revenant2016Entity.FireballAttack(this).setProjectileOriginOffset(0.8, 0.8, 0.8).setDamage(config.revenant_ranged_damage), 1.25D, true));
    this.targetSelector.add(2, new ActiveTargetGoal(this, PlayerEntity.class, true));
    this.targetSelector.add(3, new ActiveTargetGoal<>(this, MerchantEntity.class, true));
}
Also used : ActiveTargetGoal(net.minecraft.entity.ai.goal.ActiveTargetGoal) RandomFlyConvergeOnTargetGoal(mod.azure.doom.entity.ai.goal.RandomFlyConvergeOnTargetGoal) RevengeGoal(net.minecraft.entity.ai.goal.RevengeGoal) MerchantEntity(net.minecraft.entity.passive.MerchantEntity) LookAroundGoal(net.minecraft.entity.ai.goal.LookAroundGoal) LookAtEntityGoal(net.minecraft.entity.ai.goal.LookAtEntityGoal) RangedAttackGoal(mod.azure.doom.entity.ai.goal.RangedAttackGoal) PlayerEntity(net.minecraft.entity.player.PlayerEntity)

Example 3 with RangedAttackGoal

use of mod.azure.doom.entity.ai.goal.RangedAttackGoal in project MCDoom by AzureDoom.

the class RevenantEntity method initGoals.

@Override
protected void initGoals() {
    this.goalSelector.add(5, new WanderAroundFarGoal(this, 1.0D));
    this.goalSelector.add(6, new LookAtEntityGoal(this, PlayerEntity.class, 8.0F));
    this.goalSelector.add(6, new LookAroundGoal(this));
    this.targetSelector.add(1, (new RevengeGoal(this).setGroupRevenge()));
    this.goalSelector.add(4, new RangedAttackGoal(this, new RevenantEntity.FireballAttack(this).setProjectileOriginOffset(0.8, 0.8, 0.8).setDamage(config.revenant_ranged_damage), 1.25D, true));
    this.targetSelector.add(2, new ActiveTargetGoal<>(this, PlayerEntity.class, true));
    this.targetSelector.add(3, new ActiveTargetGoal<>(this, MerchantEntity.class, true));
}
Also used : RevengeGoal(net.minecraft.entity.ai.goal.RevengeGoal) WanderAroundFarGoal(net.minecraft.entity.ai.goal.WanderAroundFarGoal) MerchantEntity(net.minecraft.entity.passive.MerchantEntity) LookAroundGoal(net.minecraft.entity.ai.goal.LookAroundGoal) LookAtEntityGoal(net.minecraft.entity.ai.goal.LookAtEntityGoal) RangedAttackGoal(mod.azure.doom.entity.ai.goal.RangedAttackGoal) PlayerEntity(net.minecraft.entity.player.PlayerEntity)

Example 4 with RangedAttackGoal

use of mod.azure.doom.entity.ai.goal.RangedAttackGoal in project MCDoom by AzureDoom.

the class ShotgunguyEntity method initGoals.

@Override
protected void initGoals() {
    this.goalSelector.add(6, new LookAtEntityGoal(this, PlayerEntity.class, 8.0F));
    this.goalSelector.add(6, new LookAroundGoal(this));
    this.goalSelector.add(5, new WanderAroundFarGoal(this, 0.8D));
    this.goalSelector.add(4, new RangedAttackGoal(this, new RangedAttack(this).setProjectileOriginOffset(0.8, 0.8, 0.8).setDamage(rangedconfig.shotgun_damage).setSound(ModSoundEvents.SHOTGUN_SHOOT, 1.0F, 1.4F + this.getRandom().nextFloat() * 0.35F), 1.1D));
    this.targetSelector.add(1, new RevengeGoal(this, new Class[0]).setGroupRevenge());
    this.targetSelector.add(2, new ActiveTargetGoal<>(this, PlayerEntity.class, true));
    this.targetSelector.add(2, new ActiveTargetGoal<>(this, MerchantEntity.class, true));
}
Also used : AbstractRangedAttack(mod.azure.doom.entity.attack.AbstractRangedAttack) RevengeGoal(net.minecraft.entity.ai.goal.RevengeGoal) WanderAroundFarGoal(net.minecraft.entity.ai.goal.WanderAroundFarGoal) MerchantEntity(net.minecraft.entity.passive.MerchantEntity) LookAroundGoal(net.minecraft.entity.ai.goal.LookAroundGoal) LookAtEntityGoal(net.minecraft.entity.ai.goal.LookAtEntityGoal) RangedAttackGoal(mod.azure.doom.entity.ai.goal.RangedAttackGoal) PlayerEntity(net.minecraft.entity.player.PlayerEntity)

Example 5 with RangedAttackGoal

use of mod.azure.doom.entity.ai.goal.RangedAttackGoal in project MCDoom by AzureDoom.

the class ChaingunnerEntity method initGoals.

@Override
protected void initGoals() {
    this.goalSelector.add(6, new LookAtEntityGoal(this, PlayerEntity.class, 8.0F));
    this.goalSelector.add(6, new LookAroundGoal(this));
    this.goalSelector.add(5, new WanderAroundFarGoal(this, 0.8D));
    this.goalSelector.add(4, new RangedAttackGoal(this, new RangedAttack(this).setProjectileOriginOffset(0.8, 0.4, 0.8).setDamage(rangedconfig.chaingun_bullet_damage).setSound(ModSoundEvents.CHAINGUN_SHOOT, 1.0F, 1.0F), 1.1D));
    this.targetSelector.add(1, new RevengeGoal(this, new Class[0]).setGroupRevenge());
    this.targetSelector.add(2, new ActiveTargetGoal<>(this, PlayerEntity.class, true));
    this.targetSelector.add(2, new ActiveTargetGoal<>(this, MerchantEntity.class, true));
}
Also used : AbstractRangedAttack(mod.azure.doom.entity.attack.AbstractRangedAttack) RevengeGoal(net.minecraft.entity.ai.goal.RevengeGoal) WanderAroundFarGoal(net.minecraft.entity.ai.goal.WanderAroundFarGoal) MerchantEntity(net.minecraft.entity.passive.MerchantEntity) LookAroundGoal(net.minecraft.entity.ai.goal.LookAroundGoal) LookAtEntityGoal(net.minecraft.entity.ai.goal.LookAtEntityGoal) RangedAttackGoal(mod.azure.doom.entity.ai.goal.RangedAttackGoal) PlayerEntity(net.minecraft.entity.player.PlayerEntity)

Aggregations

RangedAttackGoal (mod.azure.doom.entity.ai.goal.RangedAttackGoal)12 LookAroundGoal (net.minecraft.entity.ai.goal.LookAroundGoal)12 LookAtEntityGoal (net.minecraft.entity.ai.goal.LookAtEntityGoal)12 RevengeGoal (net.minecraft.entity.ai.goal.RevengeGoal)12 MerchantEntity (net.minecraft.entity.passive.MerchantEntity)12 PlayerEntity (net.minecraft.entity.player.PlayerEntity)12 WanderAroundFarGoal (net.minecraft.entity.ai.goal.WanderAroundFarGoal)9 AbstractRangedAttack (mod.azure.doom.entity.attack.AbstractRangedAttack)4 RandomFlyConvergeOnTargetGoal (mod.azure.doom.entity.ai.goal.RandomFlyConvergeOnTargetGoal)3 FireballAttack (mod.azure.doom.entity.attack.FireballAttack)2 ActiveTargetGoal (net.minecraft.entity.ai.goal.ActiveTargetGoal)2 ServerPlayerEntity (net.minecraft.server.network.ServerPlayerEntity)1