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Example 1 with FireballAttack

use of mod.azure.doom.entity.attack.FireballAttack in project MCDoom by AzureDoom.

the class ArchMakyrEntity method initGoals.

@Override
protected void initGoals() {
    this.goalSelector.add(8, new LookAtEntityGoal(this, PlayerEntity.class, 8.0F));
    this.goalSelector.add(8, new LookAroundGoal(this));
    this.goalSelector.add(5, new RandomFlyConvergeOnTargetGoal(this, 2, 15, 0.5));
    this.goalSelector.add(4, new RangedAttackGoal(this, new FireballAttack(this, true).setProjectileOriginOffset(0.8, 0.4, 0.8).setDamage(config.archmaykr_ranged_damage), 1.0D));
    this.targetSelector.add(2, new ActiveTargetGoal<>(this, PlayerEntity.class, true));
    this.targetSelector.add(2, new ActiveTargetGoal<>(this, MerchantEntity.class, true));
    this.targetSelector.add(2, new RevengeGoal(this).setGroupRevenge());
}
Also used : RandomFlyConvergeOnTargetGoal(mod.azure.doom.entity.ai.goal.RandomFlyConvergeOnTargetGoal) RevengeGoal(net.minecraft.entity.ai.goal.RevengeGoal) FireballAttack(mod.azure.doom.entity.attack.FireballAttack) MerchantEntity(net.minecraft.entity.passive.MerchantEntity) LookAroundGoal(net.minecraft.entity.ai.goal.LookAroundGoal) LookAtEntityGoal(net.minecraft.entity.ai.goal.LookAtEntityGoal) RangedAttackGoal(mod.azure.doom.entity.ai.goal.RangedAttackGoal) PlayerEntity(net.minecraft.entity.player.PlayerEntity) ServerPlayerEntity(net.minecraft.server.network.ServerPlayerEntity)

Example 2 with FireballAttack

use of mod.azure.doom.entity.attack.FireballAttack in project MCDoom by AzureDoom.

the class IconofsinEntity method initGoals.

@Override
protected void initGoals() {
    this.goalSelector.add(8, new LookAtEntityGoal(this, PlayerEntity.class, 8.0F));
    this.goalSelector.add(8, new LookAroundGoal(this));
    this.goalSelector.add(5, new WanderAroundFarGoal(this, 0.8D));
    this.goalSelector.add(4, new IconAttackGoal(this, new FireballAttack(this, true).setProjectileOriginOffset(0.8, 0.8, 0.8).setDamage(config.icon_melee_damage).setSound(SoundEvents.ITEM_FIRECHARGE_USE, 1.0F, 1.4F + this.getRandom().nextFloat() * 0.35F), 1.1D));
    this.targetSelector.add(2, new ActiveTargetGoal<>(this, PlayerEntity.class, true));
    this.targetSelector.add(2, new ActiveTargetGoal<>(this, MerchantEntity.class, true));
    this.targetSelector.add(2, new RevengeGoal(this).setGroupRevenge());
}
Also used : IconAttackGoal(mod.azure.doom.entity.ai.goal.IconAttackGoal) RevengeGoal(net.minecraft.entity.ai.goal.RevengeGoal) WanderAroundFarGoal(net.minecraft.entity.ai.goal.WanderAroundFarGoal) FireballAttack(mod.azure.doom.entity.attack.FireballAttack) MerchantEntity(net.minecraft.entity.passive.MerchantEntity) LookAroundGoal(net.minecraft.entity.ai.goal.LookAroundGoal) LookAtEntityGoal(net.minecraft.entity.ai.goal.LookAtEntityGoal) PlayerEntity(net.minecraft.entity.player.PlayerEntity) ServerPlayerEntity(net.minecraft.server.network.ServerPlayerEntity)

Example 3 with FireballAttack

use of mod.azure.doom.entity.attack.FireballAttack in project MCDoom by AzureDoom.

the class MechaZombieEntity method initGoals.

@SuppressWarnings({ "unchecked", "rawtypes" })
@Override
protected void initGoals() {
    this.goalSelector.add(5, new WanderAroundFarGoal(this, 1.0D));
    this.goalSelector.add(6, new LookAtEntityGoal(this, PlayerEntity.class, 8.0F));
    this.goalSelector.add(6, new LookAroundGoal(this));
    this.goalSelector.add(5, new WanderAroundFarGoal(this, 0.8D));
    this.goalSelector.add(4, new RangedStrafeAttackGoal(this, new FireballAttack(this, false).setProjectileOriginOffset(0.8, 0.8, 0.8).setDamage(config.mechazombie_ranged_damage).setSound(SoundEvents.ENTITY_BLAZE_SHOOT, 1.0F, 1.4F + this.getRandom().nextFloat() * 0.35F), 1.0D, 50, 30, 15, 15F, 1).setMultiShot(4, 3));
    this.goalSelector.add(4, new DemonAttackGoal(this, 1.25D, 2));
    this.targetSelector.add(1, new RevengeGoal(this, new Class[0]).setGroupRevenge());
    this.targetSelector.add(2, new ActiveTargetGoal(this, PlayerEntity.class, true));
    this.targetSelector.add(2, new ActiveTargetGoal<>(this, MerchantEntity.class, true));
}
Also used : ActiveTargetGoal(net.minecraft.entity.ai.goal.ActiveTargetGoal) RangedStrafeAttackGoal(mod.azure.doom.entity.ai.goal.RangedStrafeAttackGoal) RevengeGoal(net.minecraft.entity.ai.goal.RevengeGoal) WanderAroundFarGoal(net.minecraft.entity.ai.goal.WanderAroundFarGoal) FireballAttack(mod.azure.doom.entity.attack.FireballAttack) MerchantEntity(net.minecraft.entity.passive.MerchantEntity) DemonAttackGoal(mod.azure.doom.entity.ai.goal.DemonAttackGoal) LookAroundGoal(net.minecraft.entity.ai.goal.LookAroundGoal) LookAtEntityGoal(net.minecraft.entity.ai.goal.LookAtEntityGoal) PlayerEntity(net.minecraft.entity.player.PlayerEntity)

Example 4 with FireballAttack

use of mod.azure.doom.entity.attack.FireballAttack in project MCDoom by AzureDoom.

the class CacodemonEntity method initGoals.

@Override
protected void initGoals() {
    this.goalSelector.add(8, new LookAtEntityGoal(this, PlayerEntity.class, 8.0F));
    this.goalSelector.add(4, new RangedStaticAttackGoal(this, new FireballAttack(this, true).setDamage(10).setProjectileOriginOffset(1.5, 0.3, 1.5).setSound(ModSoundEvents.CACODEMON_AFFECTIONATE_SCREAM, 1.0F, 1.2F / (this.getRandom().nextFloat() * 0.2F + 0.9F)), 60, 20, 30F, 1));
    this.goalSelector.add(5, new RandomFlyConvergeOnTargetGoal(this, 2, 15, 0.5));
    this.targetSelector.add(2, new ActiveTargetGoal<>(this, PlayerEntity.class, true));
    this.targetSelector.add(2, new ActiveTargetGoal<>(this, MerchantEntity.class, true));
    this.targetSelector.add(2, new RevengeGoal(this).setGroupRevenge());
}
Also used : RandomFlyConvergeOnTargetGoal(mod.azure.doom.entity.ai.goal.RandomFlyConvergeOnTargetGoal) RevengeGoal(net.minecraft.entity.ai.goal.RevengeGoal) FireballAttack(mod.azure.doom.entity.attack.FireballAttack) MerchantEntity(net.minecraft.entity.passive.MerchantEntity) LookAtEntityGoal(net.minecraft.entity.ai.goal.LookAtEntityGoal) RangedStaticAttackGoal(mod.azure.doom.entity.ai.goal.RangedStaticAttackGoal) PlayerEntity(net.minecraft.entity.player.PlayerEntity)

Example 5 with FireballAttack

use of mod.azure.doom.entity.attack.FireballAttack in project MCDoom by AzureDoom.

the class GargoyleEntity method initGoals.

@Override
protected void initGoals() {
    this.goalSelector.add(8, new LookAtEntityGoal(this, PlayerEntity.class, 8.0F));
    this.goalSelector.add(8, new LookAroundGoal(this));
    this.goalSelector.add(4, new RangedAttackGoal(this, new FireballAttack(this, false).setProjectileOriginOffset(0.8, 0.8, 0.8).setDamage(config.gargoyle_ranged_damage).setSound(SoundEvents.ENTITY_BLAZE_SHOOT, 1.0F, 1.4F + this.getRandom().nextFloat() * 0.35F), 1.1D));
    this.goalSelector.add(5, new RandomFlyConvergeOnTargetGoal(this, 2, 15, 0.5));
    this.targetSelector.add(2, new ActiveTargetGoal<>(this, PlayerEntity.class, true));
    this.targetSelector.add(2, new ActiveTargetGoal<>(this, MerchantEntity.class, true));
    this.targetSelector.add(2, new RevengeGoal(this).setGroupRevenge());
}
Also used : RandomFlyConvergeOnTargetGoal(mod.azure.doom.entity.ai.goal.RandomFlyConvergeOnTargetGoal) RevengeGoal(net.minecraft.entity.ai.goal.RevengeGoal) FireballAttack(mod.azure.doom.entity.attack.FireballAttack) MerchantEntity(net.minecraft.entity.passive.MerchantEntity) LookAroundGoal(net.minecraft.entity.ai.goal.LookAroundGoal) LookAtEntityGoal(net.minecraft.entity.ai.goal.LookAtEntityGoal) RangedAttackGoal(mod.azure.doom.entity.ai.goal.RangedAttackGoal) PlayerEntity(net.minecraft.entity.player.PlayerEntity)

Aggregations

FireballAttack (mod.azure.doom.entity.attack.FireballAttack)7 LookAtEntityGoal (net.minecraft.entity.ai.goal.LookAtEntityGoal)7 RevengeGoal (net.minecraft.entity.ai.goal.RevengeGoal)7 MerchantEntity (net.minecraft.entity.passive.MerchantEntity)7 PlayerEntity (net.minecraft.entity.player.PlayerEntity)7 LookAroundGoal (net.minecraft.entity.ai.goal.LookAroundGoal)6 DemonAttackGoal (mod.azure.doom.entity.ai.goal.DemonAttackGoal)3 RandomFlyConvergeOnTargetGoal (mod.azure.doom.entity.ai.goal.RandomFlyConvergeOnTargetGoal)3 WanderAroundFarGoal (net.minecraft.entity.ai.goal.WanderAroundFarGoal)3 RangedAttackGoal (mod.azure.doom.entity.ai.goal.RangedAttackGoal)2 RangedStrafeAttackGoal (mod.azure.doom.entity.ai.goal.RangedStrafeAttackGoal)2 ServerPlayerEntity (net.minecraft.server.network.ServerPlayerEntity)2 IconAttackGoal (mod.azure.doom.entity.ai.goal.IconAttackGoal)1 RangedStaticAttackGoal (mod.azure.doom.entity.ai.goal.RangedStaticAttackGoal)1 ActiveTargetGoal (net.minecraft.entity.ai.goal.ActiveTargetGoal)1 SwimGoal (net.minecraft.entity.ai.goal.SwimGoal)1