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Example 21 with BlockChest

use of net.minecraft.block.BlockChest in project NetherEx by LogicTechCorp.

the class WorldGenUtil method generateStructure.

public static void generateStructure(World world, BlockPos pos, Random rand, Template template, PlacementSettings placementSettings, ResourceLocation[] lootTables, ResourceLocation[] spawnerMobs) {
    try {
        List<Template.BlockInfo> blocks = (List<Template.BlockInfo>) FIELD_BLOCKS.get(template);
        List<Template.EntityInfo> entities = (List<Template.EntityInfo>) FIELD_ENTITIES.get(template);
        if ((!blocks.isEmpty() || !placementSettings.getIgnoreEntities() && !entities.isEmpty()) && template.getSize().getX() >= 1 && template.getSize().getY() >= 1 && template.getSize().getZ() >= 1) {
            BlockRotationProcessor processor = new BlockRotationProcessor(pos, placementSettings);
            Block block = placementSettings.getReplacedBlock();
            StructureBoundingBox boundingBox = placementSettings.getBoundingBox();
            for (Template.BlockInfo blockInfo : blocks) {
                BlockPos blockPos = Template.transformedBlockPos(placementSettings, blockInfo.pos).add(pos);
                Template.BlockInfo blockInfo1 = processor != null ? processor.processBlock(world, blockPos, blockInfo) : blockInfo;
                if (blockInfo1 != null) {
                    Block block1 = blockInfo1.blockState.getBlock();
                    if ((block == null || block != block1) && (!placementSettings.getIgnoreStructureBlock() || block1 != Blocks.STRUCTURE_BLOCK) && (boundingBox == null || boundingBox.isVecInside(blockPos))) {
                        IBlockState state = blockInfo1.blockState.withMirror(placementSettings.getMirror()).withRotation(placementSettings.getRotation());
                        if (blockInfo1.tileentityData != null) {
                            TileEntity tileEntity = world.getTileEntity(blockPos);
                            if (tileEntity != null) {
                                if (tileEntity instanceof IInventory) {
                                    ((IInventory) tileEntity).clear();
                                }
                                world.setBlockState(blockPos, Blocks.BARRIER.getDefaultState(), 4);
                            }
                        }
                        if (world.setBlockState(blockPos, state, 3) && blockInfo1.tileentityData != null) {
                            TileEntity tileEntity = world.getTileEntity(blockPos);
                            if (tileEntity != null) {
                                blockInfo1.tileentityData.setInteger("x", blockPos.getX());
                                blockInfo1.tileentityData.setInteger("y", blockPos.getY());
                                blockInfo1.tileentityData.setInteger("z", blockPos.getZ());
                                tileEntity.readFromNBT(blockInfo1.tileentityData);
                                tileEntity.mirror(placementSettings.getMirror());
                                tileEntity.rotate(placementSettings.getRotation());
                                if (state.getBlock() instanceof BlockChest) {
                                    ((TileEntityChest) tileEntity).setLootTable(lootTables[rand.nextInt(lootTables.length)], rand.nextLong());
                                } else if (state.getBlock() instanceof BlockMobSpawner) {
                                    ((TileEntityMobSpawner) tileEntity).getSpawnerBaseLogic().setEntityId(spawnerMobs[rand.nextInt(spawnerMobs.length)]);
                                } else if (state.getBlock() instanceof BlockUrnOfSorrow) {
                                    ((TileEntityUrnOfSorrow) tileEntity).setCanBreak(false);
                                }
                            }
                        }
                    }
                }
            }
            for (Template.BlockInfo blockInfo2 : blocks) {
                if (block == null || block != blockInfo2.blockState.getBlock()) {
                    BlockPos blockPos1 = Template.transformedBlockPos(placementSettings, blockInfo2.pos).add(pos);
                    if (boundingBox == null || boundingBox.isVecInside(blockPos1)) {
                        world.notifyNeighborsRespectDebug(blockPos1, blockInfo2.blockState.getBlock(), false);
                        if (blockInfo2.tileentityData != null) {
                            TileEntity tileEntity = world.getTileEntity(blockPos1);
                            if (tileEntity != null) {
                                tileEntity.markDirty();
                            }
                        }
                    }
                }
            }
            if (!placementSettings.getIgnoreEntities()) {
                addEntitiesToWorld(world, pos, placementSettings, entities, boundingBox);
            }
        }
    } catch (IllegalAccessException e) {
        e.printStackTrace();
    }
}
Also used : IInventory(net.minecraft.inventory.IInventory) TileEntityChest(net.minecraft.tileentity.TileEntityChest) StructureBoundingBox(net.minecraft.world.gen.structure.StructureBoundingBox) IBlockState(net.minecraft.block.state.IBlockState) BlockChest(net.minecraft.block.BlockChest) BlockUrnOfSorrow(nex.block.BlockUrnOfSorrow) BlockRotationProcessor(net.minecraft.world.gen.structure.template.BlockRotationProcessor) Template(net.minecraft.world.gen.structure.template.Template) TileEntity(net.minecraft.tileentity.TileEntity) BlockMobSpawner(net.minecraft.block.BlockMobSpawner) TileEntityUrnOfSorrow(nex.tileentity.TileEntityUrnOfSorrow) Block(net.minecraft.block.Block) NBTTagList(net.minecraft.nbt.NBTTagList) EntityList(net.minecraft.entity.EntityList) List(java.util.List) BlockPos(net.minecraft.util.math.BlockPos) TileEntityMobSpawner(net.minecraft.tileentity.TileEntityMobSpawner)

Example 22 with BlockChest

use of net.minecraft.block.BlockChest in project Valkyrien-Warfare-Revamped by ValkyrienWarfare.

the class CallRunnerClient method onDrawBlockDamageTexture.

public static void onDrawBlockDamageTexture(RenderGlobal renderGlobal, Tessellator tessellatorIn, VertexBuffer worldRendererIn, Entity entityIn, float partialTicks) {
    double d0 = entityIn.lastTickPosX + (entityIn.posX - entityIn.lastTickPosX) * (double) partialTicks;
    double d1 = entityIn.lastTickPosY + (entityIn.posY - entityIn.lastTickPosY) * (double) partialTicks;
    double d2 = entityIn.lastTickPosZ + (entityIn.posZ - entityIn.lastTickPosZ) * (double) partialTicks;
    if (!renderGlobal.damagedBlocks.isEmpty()) {
        renderGlobal.renderEngine.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
        renderGlobal.preRenderDamagedBlocks();
        worldRendererIn.begin(7, DefaultVertexFormats.BLOCK);
        worldRendererIn.setTranslation(-d0, -d1, -d2);
        worldRendererIn.noColor();
        Iterator<DestroyBlockProgress> iterator = renderGlobal.damagedBlocks.values().iterator();
        while (iterator.hasNext()) {
            DestroyBlockProgress destroyblockprogress = (DestroyBlockProgress) iterator.next();
            BlockPos blockpos = destroyblockprogress.getPosition();
            double d3 = (double) blockpos.getX() - d0;
            double d4 = (double) blockpos.getY() - d1;
            double d5 = (double) blockpos.getZ() - d2;
            Block block = renderGlobal.theWorld.getBlockState(blockpos).getBlock();
            TileEntity te = renderGlobal.theWorld.getTileEntity(blockpos);
            boolean hasBreak = block instanceof BlockChest || block instanceof BlockEnderChest || block instanceof BlockSign || block instanceof BlockSkull;
            if (!hasBreak)
                hasBreak = te != null && te.canRenderBreaking();
            if (!hasBreak) {
                PhysicsWrapperEntity wrapper = ValkyrienWarfareMod.physicsManager.getObjectManagingPos(renderGlobal.theWorld, blockpos);
                if (wrapper == null && (d3 * d3 + d4 * d4 + d5 * d5 > 1024.0D)) {
                    iterator.remove();
                } else {
                    IBlockState iblockstate = renderGlobal.theWorld.getBlockState(blockpos);
                    if (wrapper != null) {
                        wrapper.wrapping.renderer.setupTranslation(partialTicks);
                        worldRendererIn.setTranslation(-wrapper.wrapping.renderer.offsetPos.getX(), -wrapper.wrapping.renderer.offsetPos.getY(), -wrapper.wrapping.renderer.offsetPos.getZ());
                    }
                    if (iblockstate.getMaterial() != Material.AIR) {
                        int i = destroyblockprogress.getPartialBlockDamage();
                        TextureAtlasSprite textureatlassprite = renderGlobal.destroyBlockIcons[i];
                        BlockRendererDispatcher blockrendererdispatcher = renderGlobal.mc.getBlockRendererDispatcher();
                        try {
                            blockrendererdispatcher.renderBlockDamage(iblockstate, blockpos, textureatlassprite, renderGlobal.theWorld);
                        } catch (Exception e) {
                            e.printStackTrace();
                        }
                    }
                    worldRendererIn.setTranslation(-d0, -d1, -d2);
                    // TODO: Reverse the Matrix Transforms here
                    if (wrapper != null) {
                        tessellatorIn.draw();
                        worldRendererIn.begin(7, DefaultVertexFormats.BLOCK);
                        wrapper.wrapping.renderer.inverseTransform(partialTicks);
                    }
                }
            }
        }
        tessellatorIn.draw();
        worldRendererIn.setTranslation(0.0D, 0.0D, 0.0D);
        renderGlobal.postRenderDamagedBlocks();
    }
}
Also used : BlockSkull(net.minecraft.block.BlockSkull) IBlockState(net.minecraft.block.state.IBlockState) BlockChest(net.minecraft.block.BlockChest) BlockEnderChest(net.minecraft.block.BlockEnderChest) TextureAtlasSprite(net.minecraft.client.renderer.texture.TextureAtlasSprite) IOException(java.io.IOException) TileEntity(net.minecraft.tileentity.TileEntity) DestroyBlockProgress(net.minecraft.client.renderer.DestroyBlockProgress) PhysicsWrapperEntity(ValkyrienWarfareBase.PhysicsManagement.PhysicsWrapperEntity) BlockSign(net.minecraft.block.BlockSign) Block(net.minecraft.block.Block) EnumSkyBlock(net.minecraft.world.EnumSkyBlock) BlockPos(net.minecraft.util.math.BlockPos) BlockRendererDispatcher(net.minecraft.client.renderer.BlockRendererDispatcher)

Example 23 with BlockChest

use of net.minecraft.block.BlockChest in project SecurityCraft by Geforce132.

the class TileEntityKeypadChestRenderer method renderTileEntityAt.

@Override
public void renderTileEntityAt(TileEntityKeypadChest p_180538_1_, double p_180538_2_, double p_180538_4_, double p_180538_6_, float p_180538_8_, int p_180538_9_) {
    int j;
    if (!p_180538_1_.hasWorldObj())
        j = 0;
    else {
        Block block = p_180538_1_.getBlockType();
        j = p_180538_1_.getBlockMetadata();
        if (block instanceof BlockChest && j == 0) {
            ((BlockChest) block).checkForSurroundingChests(p_180538_1_.getWorld(), p_180538_1_.getPos(), p_180538_1_.getWorld().getBlockState(p_180538_1_.getPos()));
            j = p_180538_1_.getBlockMetadata();
        }
        p_180538_1_.checkForAdjacentChests();
    }
    if (p_180538_1_.adjacentChestZNeg == null && p_180538_1_.adjacentChestXNeg == null) {
        ModelChest modelchest;
        if (p_180538_1_.adjacentChestXPos == null && p_180538_1_.adjacentChestZPos == null) {
            modelchest = field_147510_h;
            if (p_180538_9_ >= 0) {
                bindTexture(DESTROY_STAGES[p_180538_9_]);
                GlStateManager.matrixMode(5890);
                GlStateManager.pushMatrix();
                GlStateManager.scale(4.0F, 4.0F, 1.0F);
                GlStateManager.translate(0.0625F, 0.0625F, 0.0625F);
                GlStateManager.matrixMode(5888);
            } else if (field_147509_j)
                bindTexture(christmasNormal);
            else if (p_180538_1_.lidAngle >= 0.9)
                bindTexture(normalSingleActive);
            else
                bindTexture(normalSingleUnactive);
        } else {
            modelchest = field_147511_i;
            if (p_180538_9_ >= 0) {
                bindTexture(DESTROY_STAGES[p_180538_9_]);
                GlStateManager.matrixMode(5890);
                GlStateManager.pushMatrix();
                GlStateManager.scale(8.0F, 4.0F, 1.0F);
                GlStateManager.translate(0.0625F, 0.0625F, 0.0625F);
                GlStateManager.matrixMode(5888);
            } else if (field_147509_j)
                bindTexture(christmasDouble);
            else if (p_180538_1_.lidAngle >= 0.9)
                bindTexture(normalDoubleActive);
            else
                bindTexture(normalDoubleUnactive);
        }
        GlStateManager.pushMatrix();
        GlStateManager.enableRescaleNormal();
        if (p_180538_9_ < 0)
            GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
        GlStateManager.translate((float) p_180538_2_, (float) p_180538_4_ + 1.0F, (float) p_180538_6_ + 1.0F);
        GlStateManager.scale(1.0F, -1.0F, -1.0F);
        GlStateManager.translate(0.5F, 0.5F, 0.5F);
        short short1 = 0;
        if (j == 2)
            short1 = 180;
        if (j == 3)
            short1 = 0;
        if (j == 4)
            short1 = 90;
        if (j == 5)
            short1 = -90;
        if (j == 2 && p_180538_1_.adjacentChestXPos != null)
            GlStateManager.translate(1.0F, 0.0F, 0.0F);
        if (j == 5 && p_180538_1_.adjacentChestZPos != null)
            GlStateManager.translate(0.0F, 0.0F, -1.0F);
        GlStateManager.rotate(short1, 0.0F, 1.0F, 0.0F);
        GlStateManager.translate(-0.5F, -0.5F, -0.5F);
        float f1 = p_180538_1_.prevLidAngle + (p_180538_1_.lidAngle - p_180538_1_.prevLidAngle) * p_180538_8_;
        float f2;
        if (p_180538_1_.adjacentChestZNeg != null) {
            f2 = p_180538_1_.adjacentChestZNeg.prevLidAngle + (p_180538_1_.adjacentChestZNeg.lidAngle - p_180538_1_.adjacentChestZNeg.prevLidAngle) * p_180538_8_;
            if (f2 > f1)
                f1 = f2;
        }
        if (p_180538_1_.adjacentChestXNeg != null) {
            f2 = p_180538_1_.adjacentChestXNeg.prevLidAngle + (p_180538_1_.adjacentChestXNeg.lidAngle - p_180538_1_.adjacentChestXNeg.prevLidAngle) * p_180538_8_;
            if (f2 > f1)
                f1 = f2;
        }
        f1 = 1.0F - f1;
        f1 = 1.0F - f1 * f1 * f1;
        modelchest.chestLid.rotateAngleX = -(f1 * (float) Math.PI / 2.0F);
        modelchest.renderAll();
        GlStateManager.disableRescaleNormal();
        GlStateManager.popMatrix();
        GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
        if (p_180538_9_ >= 0) {
            GlStateManager.matrixMode(5890);
            GlStateManager.popMatrix();
            GlStateManager.matrixMode(5888);
        }
    }
}
Also used : ModelChest(net.minecraft.client.model.ModelChest) BlockChest(net.minecraft.block.BlockChest) Block(net.minecraft.block.Block)

Example 24 with BlockChest

use of net.minecraft.block.BlockChest in project SecurityCraft by Geforce132.

the class TileEntityKeypadChestRenderer method render.

@Override
public void render(TileEntityKeypadChest te, double x, double y, double z, float partialTicks, int destroyStage, float alpha) {
    int j;
    if (!te.hasWorld())
        j = 0;
    else {
        Block block = te.getBlockType();
        j = te.getBlockMetadata();
        if (block instanceof BlockChest && j == 0) {
            ((BlockChest) block).checkForSurroundingChests(te.getWorld(), te.getPos(), te.getWorld().getBlockState(te.getPos()));
            j = te.getBlockMetadata();
        }
        te.checkForAdjacentChests();
    }
    if (te.adjacentChestZNeg == null && te.adjacentChestXNeg == null) {
        ModelChest modelchest;
        if (te.adjacentChestXPos == null && te.adjacentChestZPos == null) {
            modelchest = field_147510_h;
            if (destroyStage >= 0) {
                bindTexture(DESTROY_STAGES[destroyStage]);
                GlStateManager.matrixMode(5890);
                GlStateManager.pushMatrix();
                GlStateManager.scale(4.0F, 4.0F, 1.0F);
                GlStateManager.translate(0.0625F, 0.0625F, 0.0625F);
                GlStateManager.matrixMode(5888);
            } else if (field_147509_j)
                bindTexture(christmasNormal);
            else if (te.lidAngle >= 0.9)
                bindTexture(normalSingleActive);
            else
                bindTexture(normalSingleUnactive);
        } else {
            modelchest = field_147511_i;
            if (destroyStage >= 0) {
                bindTexture(DESTROY_STAGES[destroyStage]);
                GlStateManager.matrixMode(5890);
                GlStateManager.pushMatrix();
                GlStateManager.scale(8.0F, 4.0F, 1.0F);
                GlStateManager.translate(0.0625F, 0.0625F, 0.0625F);
                GlStateManager.matrixMode(5888);
            } else if (field_147509_j)
                bindTexture(christmasDouble);
            else if (te.lidAngle >= 0.9)
                bindTexture(normalDoubleActive);
            else
                bindTexture(normalDoubleUnactive);
        }
        GlStateManager.pushMatrix();
        GlStateManager.enableRescaleNormal();
        if (destroyStage < 0)
            GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
        GlStateManager.translate((float) x, (float) y + 1.0F, (float) z + 1.0F);
        GlStateManager.scale(1.0F, -1.0F, -1.0F);
        GlStateManager.translate(0.5F, 0.5F, 0.5F);
        short short1 = 0;
        if (j == 2)
            short1 = 180;
        if (j == 3)
            short1 = 0;
        if (j == 4)
            short1 = 90;
        if (j == 5)
            short1 = -90;
        if (j == 2 && te.adjacentChestXPos != null)
            GlStateManager.translate(1.0F, 0.0F, 0.0F);
        if (j == 5 && te.adjacentChestZPos != null)
            GlStateManager.translate(0.0F, 0.0F, -1.0F);
        GlStateManager.rotate(short1, 0.0F, 1.0F, 0.0F);
        GlStateManager.translate(-0.5F, -0.5F, -0.5F);
        float f1 = te.prevLidAngle + (te.lidAngle - te.prevLidAngle) * partialTicks;
        float f2;
        if (te.adjacentChestZNeg != null) {
            f2 = te.adjacentChestZNeg.prevLidAngle + (te.adjacentChestZNeg.lidAngle - te.adjacentChestZNeg.prevLidAngle) * partialTicks;
            if (f2 > f1)
                f1 = f2;
        }
        if (te.adjacentChestXNeg != null) {
            f2 = te.adjacentChestXNeg.prevLidAngle + (te.adjacentChestXNeg.lidAngle - te.adjacentChestXNeg.prevLidAngle) * partialTicks;
            if (f2 > f1)
                f1 = f2;
        }
        f1 = 1.0F - f1;
        f1 = 1.0F - f1 * f1 * f1;
        modelchest.chestLid.rotateAngleX = -(f1 * (float) Math.PI / 2.0F);
        modelchest.renderAll();
        GlStateManager.disableRescaleNormal();
        GlStateManager.popMatrix();
        GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
        if (destroyStage >= 0) {
            GlStateManager.matrixMode(5890);
            GlStateManager.popMatrix();
            GlStateManager.matrixMode(5888);
        }
    }
}
Also used : ModelChest(net.minecraft.client.model.ModelChest) BlockChest(net.minecraft.block.BlockChest) Block(net.minecraft.block.Block)

Example 25 with BlockChest

use of net.minecraft.block.BlockChest in project SecurityCraft by Geforce132.

the class TileEntityKeypadChestRenderer method func_180538_a.

public void func_180538_a(TileEntityChest p_180538_1_, double p_180538_2_, double p_180538_4_, double p_180538_6_, float p_180538_8_, int p_180538_9_) {
    int j;
    if (!p_180538_1_.hasWorldObj())
        j = 0;
    else {
        Block block = p_180538_1_.getBlockType();
        j = p_180538_1_.getBlockMetadata();
        if (block instanceof BlockChest && j == 0) {
            ((BlockChest) block).checkForSurroundingChests(p_180538_1_.getWorld(), p_180538_1_.getPos(), p_180538_1_.getWorld().getBlockState(p_180538_1_.getPos()));
            j = p_180538_1_.getBlockMetadata();
        }
        p_180538_1_.checkForAdjacentChests();
    }
    if (p_180538_1_.adjacentChestZNeg == null && p_180538_1_.adjacentChestXNeg == null) {
        ModelChest modelchest;
        if (p_180538_1_.adjacentChestXPos == null && p_180538_1_.adjacentChestZPos == null) {
            modelchest = field_147510_h;
            if (p_180538_9_ >= 0) {
                bindTexture(DESTROY_STAGES[p_180538_9_]);
                GlStateManager.matrixMode(5890);
                GlStateManager.pushMatrix();
                GlStateManager.scale(4.0F, 4.0F, 1.0F);
                GlStateManager.translate(0.0625F, 0.0625F, 0.0625F);
                GlStateManager.matrixMode(5888);
            } else if (field_147509_j)
                bindTexture(christmasNormal);
            else if (p_180538_1_.lidAngle >= 0.9)
                bindTexture(normalSingleActive);
            else
                bindTexture(normalSingleUnactive);
        } else {
            modelchest = field_147511_i;
            if (p_180538_9_ >= 0) {
                bindTexture(DESTROY_STAGES[p_180538_9_]);
                GlStateManager.matrixMode(5890);
                GlStateManager.pushMatrix();
                GlStateManager.scale(8.0F, 4.0F, 1.0F);
                GlStateManager.translate(0.0625F, 0.0625F, 0.0625F);
                GlStateManager.matrixMode(5888);
            } else if (field_147509_j)
                bindTexture(christmasDouble);
            else if (p_180538_1_.lidAngle >= 0.9)
                bindTexture(normalDoubleActive);
            else
                bindTexture(normalDoubleUnactive);
        }
        GlStateManager.pushMatrix();
        GlStateManager.enableRescaleNormal();
        if (p_180538_9_ < 0)
            GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
        GlStateManager.translate((float) p_180538_2_, (float) p_180538_4_ + 1.0F, (float) p_180538_6_ + 1.0F);
        GlStateManager.scale(1.0F, -1.0F, -1.0F);
        GlStateManager.translate(0.5F, 0.5F, 0.5F);
        short short1 = 0;
        if (j == 2)
            short1 = 180;
        if (j == 3)
            short1 = 0;
        if (j == 4)
            short1 = 90;
        if (j == 5)
            short1 = -90;
        if (j == 2 && p_180538_1_.adjacentChestXPos != null)
            GlStateManager.translate(1.0F, 0.0F, 0.0F);
        if (j == 5 && p_180538_1_.adjacentChestZPos != null)
            GlStateManager.translate(0.0F, 0.0F, -1.0F);
        GlStateManager.rotate(short1, 0.0F, 1.0F, 0.0F);
        GlStateManager.translate(-0.5F, -0.5F, -0.5F);
        float f1 = p_180538_1_.prevLidAngle + (p_180538_1_.lidAngle - p_180538_1_.prevLidAngle) * p_180538_8_;
        float f2;
        if (p_180538_1_.adjacentChestZNeg != null) {
            f2 = p_180538_1_.adjacentChestZNeg.prevLidAngle + (p_180538_1_.adjacentChestZNeg.lidAngle - p_180538_1_.adjacentChestZNeg.prevLidAngle) * p_180538_8_;
            if (f2 > f1)
                f1 = f2;
        }
        if (p_180538_1_.adjacentChestXNeg != null) {
            f2 = p_180538_1_.adjacentChestXNeg.prevLidAngle + (p_180538_1_.adjacentChestXNeg.lidAngle - p_180538_1_.adjacentChestXNeg.prevLidAngle) * p_180538_8_;
            if (f2 > f1)
                f1 = f2;
        }
        f1 = 1.0F - f1;
        f1 = 1.0F - f1 * f1 * f1;
        modelchest.chestLid.rotateAngleX = -(f1 * (float) Math.PI / 2.0F);
        modelchest.renderAll();
        GlStateManager.disableRescaleNormal();
        GlStateManager.popMatrix();
        GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
        if (p_180538_9_ >= 0) {
            GlStateManager.matrixMode(5890);
            GlStateManager.popMatrix();
            GlStateManager.matrixMode(5888);
        }
    }
}
Also used : ModelChest(net.minecraft.client.model.ModelChest) BlockChest(net.minecraft.block.BlockChest) Block(net.minecraft.block.Block)

Aggregations

BlockChest (net.minecraft.block.BlockChest)45 Block (net.minecraft.block.Block)42 TileEntity (net.minecraft.tileentity.TileEntity)20 IInventory (net.minecraft.inventory.IInventory)18 IBlockState (net.minecraft.block.state.IBlockState)16 TileEntityChest (net.minecraft.tileentity.TileEntityChest)14 ModelChest (net.minecraft.client.model.ModelChest)13 Entity (net.minecraft.entity.Entity)9 BlockPos (net.minecraft.util.math.BlockPos)9 BlockEnderChest (net.minecraft.block.BlockEnderChest)8 BlockSign (net.minecraft.block.BlockSign)8 BlockSkull (net.minecraft.block.BlockSkull)8 ILockableContainer (net.minecraft.world.ILockableContainer)7 TextureAtlasSprite (net.minecraft.client.renderer.texture.TextureAtlasSprite)6 BlockPos (net.minecraft.util.BlockPos)6 BlockCommandBlock (net.minecraft.block.BlockCommandBlock)4 ItemBlock (net.minecraft.item.ItemBlock)4 EnumActionResult (net.minecraft.util.EnumActionResult)4 AxisAlignedBB (net.minecraft.util.math.AxisAlignedBB)4 List (java.util.List)3