use of net.minecraft.block.BlockChest in project kull by Sxmurai.
the class RenderGlobal method renderEntities.
public void renderEntities(Entity renderViewEntity, ICamera camera, float partialTicks) {
if (this.renderEntitiesStartupCounter > 0) {
--this.renderEntitiesStartupCounter;
} else {
double d0 = renderViewEntity.prevPosX + (renderViewEntity.posX - renderViewEntity.prevPosX) * (double) partialTicks;
double d1 = renderViewEntity.prevPosY + (renderViewEntity.posY - renderViewEntity.prevPosY) * (double) partialTicks;
double d2 = renderViewEntity.prevPosZ + (renderViewEntity.posZ - renderViewEntity.prevPosZ) * (double) partialTicks;
this.theWorld.theProfiler.startSection("prepare");
TileEntityRendererDispatcher.instance.cacheActiveRenderInfo(this.theWorld, this.mc.getTextureManager(), this.mc.fontRendererObj, this.mc.getRenderViewEntity(), partialTicks);
this.renderManager.cacheActiveRenderInfo(this.theWorld, this.mc.fontRendererObj, this.mc.getRenderViewEntity(), this.mc.pointedEntity, this.mc.gameSettings, partialTicks);
this.countEntitiesTotal = 0;
this.countEntitiesRendered = 0;
this.countEntitiesHidden = 0;
Entity entity = this.mc.getRenderViewEntity();
double d3 = entity.lastTickPosX + (entity.posX - entity.lastTickPosX) * (double) partialTicks;
double d4 = entity.lastTickPosY + (entity.posY - entity.lastTickPosY) * (double) partialTicks;
double d5 = entity.lastTickPosZ + (entity.posZ - entity.lastTickPosZ) * (double) partialTicks;
TileEntityRendererDispatcher.staticPlayerX = d3;
TileEntityRendererDispatcher.staticPlayerY = d4;
TileEntityRendererDispatcher.staticPlayerZ = d5;
this.renderManager.setRenderPosition(d3, d4, d5);
this.mc.entityRenderer.enableLightmap();
this.theWorld.theProfiler.endStartSection("global");
List<Entity> list = this.theWorld.getLoadedEntityList();
this.countEntitiesTotal = list.size();
for (int i = 0; i < this.theWorld.weatherEffects.size(); ++i) {
Entity entity1 = (Entity) this.theWorld.weatherEffects.get(i);
++this.countEntitiesRendered;
if (entity1.isInRangeToRender3d(d0, d1, d2)) {
this.renderManager.renderEntitySimple(entity1, partialTicks);
}
}
if (this.isRenderEntityOutlines()) {
GlStateManager.depthFunc(519);
GlStateManager.disableFog();
this.entityOutlineFramebuffer.framebufferClear();
this.entityOutlineFramebuffer.bindFramebuffer(false);
this.theWorld.theProfiler.endStartSection("entityOutlines");
RenderHelper.disableStandardItemLighting();
this.renderManager.setRenderOutlines(true);
for (int j = 0; j < list.size(); ++j) {
Entity entity3 = (Entity) list.get(j);
boolean flag = this.mc.getRenderViewEntity() instanceof EntityLivingBase && ((EntityLivingBase) this.mc.getRenderViewEntity()).isPlayerSleeping();
boolean flag1 = entity3.isInRangeToRender3d(d0, d1, d2) && (entity3.ignoreFrustumCheck || camera.isBoundingBoxInFrustum(entity3.getEntityBoundingBox()) || entity3.riddenByEntity == this.mc.thePlayer) && entity3 instanceof EntityPlayer;
if ((entity3 != this.mc.getRenderViewEntity() || this.mc.gameSettings.thirdPersonView != 0 || flag) && flag1) {
this.renderManager.renderEntitySimple(entity3, partialTicks);
}
}
this.renderManager.setRenderOutlines(false);
RenderHelper.enableStandardItemLighting();
GlStateManager.depthMask(false);
this.entityOutlineShader.loadShaderGroup(partialTicks);
GlStateManager.enableLighting();
GlStateManager.depthMask(true);
this.mc.getFramebuffer().bindFramebuffer(false);
GlStateManager.enableFog();
GlStateManager.enableBlend();
GlStateManager.enableColorMaterial();
GlStateManager.depthFunc(515);
GlStateManager.enableDepth();
GlStateManager.enableAlpha();
}
this.theWorld.theProfiler.endStartSection("entities");
label738: for (RenderGlobal.ContainerLocalRenderInformation renderglobal$containerlocalrenderinformation : this.renderInfos) {
Chunk chunk = this.theWorld.getChunkFromBlockCoords(renderglobal$containerlocalrenderinformation.renderChunk.getPosition());
ClassInheritanceMultiMap<Entity> classinheritancemultimap = chunk.getEntityLists()[renderglobal$containerlocalrenderinformation.renderChunk.getPosition().getY() / 16];
if (!classinheritancemultimap.isEmpty()) {
Iterator iterator = classinheritancemultimap.iterator();
while (true) {
Entity entity2;
boolean flag2;
while (true) {
if (!iterator.hasNext()) {
continue label738;
}
entity2 = (Entity) iterator.next();
flag2 = this.renderManager.shouldRender(entity2, camera, d0, d1, d2) || entity2.riddenByEntity == this.mc.thePlayer;
if (!flag2) {
break;
}
boolean flag3 = this.mc.getRenderViewEntity() instanceof EntityLivingBase ? ((EntityLivingBase) this.mc.getRenderViewEntity()).isPlayerSleeping() : false;
if ((entity2 != this.mc.getRenderViewEntity() || this.mc.gameSettings.thirdPersonView != 0 || flag3) && (entity2.posY < 0.0D || entity2.posY >= 256.0D || this.theWorld.isBlockLoaded(new BlockPos(entity2)))) {
++this.countEntitiesRendered;
this.renderManager.renderEntitySimple(entity2, partialTicks);
break;
}
}
if (!flag2 && entity2 instanceof EntityWitherSkull) {
this.mc.getRenderManager().renderWitherSkull(entity2, partialTicks);
}
}
}
}
this.theWorld.theProfiler.endStartSection("blockentities");
RenderHelper.enableStandardItemLighting();
for (RenderGlobal.ContainerLocalRenderInformation renderglobal$containerlocalrenderinformation1 : this.renderInfos) {
List<TileEntity> list1 = renderglobal$containerlocalrenderinformation1.renderChunk.getCompiledChunk().getTileEntities();
if (!list1.isEmpty()) {
for (TileEntity tileentity2 : list1) {
TileEntityRendererDispatcher.instance.renderTileEntity(tileentity2, partialTicks, -1);
}
}
}
synchronized (this.field_181024_n) {
for (TileEntity tileentity : this.field_181024_n) {
TileEntityRendererDispatcher.instance.renderTileEntity(tileentity, partialTicks, -1);
}
}
this.preRenderDamagedBlocks();
for (DestroyBlockProgress destroyblockprogress : this.damagedBlocks.values()) {
BlockPos blockpos = destroyblockprogress.getPosition();
TileEntity tileentity1 = this.theWorld.getTileEntity(blockpos);
if (tileentity1 instanceof TileEntityChest) {
TileEntityChest tileentitychest = (TileEntityChest) tileentity1;
if (tileentitychest.adjacentChestXNeg != null) {
blockpos = blockpos.offset(EnumFacing.WEST);
tileentity1 = this.theWorld.getTileEntity(blockpos);
} else if (tileentitychest.adjacentChestZNeg != null) {
blockpos = blockpos.offset(EnumFacing.NORTH);
tileentity1 = this.theWorld.getTileEntity(blockpos);
}
}
Block block = this.theWorld.getBlockState(blockpos).getBlock();
if (tileentity1 != null && (block instanceof BlockChest || block instanceof BlockEnderChest || block instanceof BlockSign || block instanceof BlockSkull)) {
TileEntityRendererDispatcher.instance.renderTileEntity(tileentity1, partialTicks, destroyblockprogress.getPartialBlockDamage());
}
}
this.postRenderDamagedBlocks();
this.mc.entityRenderer.disableLightmap();
this.mc.mcProfiler.endSection();
}
}
use of net.minecraft.block.BlockChest in project kull by Sxmurai.
the class ItemInWorldManager method activateBlockOrUseItem.
/**
* Activate the clicked on block, otherwise use the held item.
*/
public boolean activateBlockOrUseItem(EntityPlayer player, World worldIn, ItemStack stack, BlockPos pos, EnumFacing side, float offsetX, float offsetY, float offsetZ) {
if (this.gameType == WorldSettings.GameType.SPECTATOR) {
TileEntity tileentity = worldIn.getTileEntity(pos);
if (tileentity instanceof ILockableContainer) {
Block block = worldIn.getBlockState(pos).getBlock();
ILockableContainer ilockablecontainer = (ILockableContainer) tileentity;
if (ilockablecontainer instanceof TileEntityChest && block instanceof BlockChest) {
ilockablecontainer = ((BlockChest) block).getLockableContainer(worldIn, pos);
}
if (ilockablecontainer != null) {
player.displayGUIChest(ilockablecontainer);
return true;
}
} else if (tileentity instanceof IInventory) {
player.displayGUIChest((IInventory) tileentity);
return true;
}
return false;
} else {
if (!player.isSneaking() || player.getHeldItem() == null) {
IBlockState iblockstate = worldIn.getBlockState(pos);
if (iblockstate.getBlock().onBlockActivated(worldIn, pos, iblockstate, player, side, offsetX, offsetY, offsetZ)) {
return true;
}
}
if (stack == null) {
return false;
} else if (this.isCreative()) {
int j = stack.getMetadata();
int i = stack.stackSize;
boolean flag = stack.onItemUse(player, worldIn, pos, side, offsetX, offsetY, offsetZ);
stack.setItemDamage(j);
stack.stackSize = i;
return flag;
} else {
return stack.onItemUse(player, worldIn, pos, side, offsetX, offsetY, offsetZ);
}
}
}
use of net.minecraft.block.BlockChest in project GTplusplus by GTNewHorizons.
the class TileEntityRoundRobinator method tryFindInvetoryAtXYZ.
public static IInventory tryFindInvetoryAtXYZ(World aWorld, double aX, double aY, double aZ) {
IInventory iinventory = null;
int sX = MathHelper.floor_double(aX);
int sY = MathHelper.floor_double(aY);
int sZ = MathHelper.floor_double(aZ);
TileEntity tileentity = aWorld.getTileEntity(sX, sY, sZ);
if (tileentity != null && tileentity instanceof IInventory) {
iinventory = (IInventory) tileentity;
if (iinventory instanceof TileEntityChest) {
Block block = aWorld.getBlock(sX, sY, sZ);
if (block instanceof BlockChest) {
iinventory = ((BlockChest) block).func_149951_m(aWorld, sX, sY, sZ);
}
}
}
if (iinventory == null) {
List list = aWorld.getEntitiesWithinAABBExcludingEntity((Entity) null, AxisAlignedBB.getBoundingBox(aX, aY, aZ, aX + 1.0D, aY + 1.0D, aZ + 1.0D), IEntitySelector.selectInventories);
if (list != null && list.size() > 0) {
iinventory = (IInventory) list.get(aWorld.rand.nextInt(list.size()));
}
}
return iinventory;
}
use of net.minecraft.block.BlockChest in project UtilityClient2 by Utility-Client.
the class ItemInWorldManager method activateBlockOrUseItem.
/**
* Activate the clicked on block, otherwise use the held item.
*/
public boolean activateBlockOrUseItem(EntityPlayer player, World worldIn, ItemStack stack, BlockPos pos, EnumFacing side, float offsetX, float offsetY, float offsetZ) {
if (this.gameType == WorldSettings.GameType.SPECTATOR) {
TileEntity tileentity = worldIn.getTileEntity(pos);
if (tileentity instanceof ILockableContainer) {
Block block = worldIn.getBlockState(pos).getBlock();
ILockableContainer ilockablecontainer = (ILockableContainer) tileentity;
if (ilockablecontainer instanceof TileEntityChest && block instanceof BlockChest) {
ilockablecontainer = ((BlockChest) block).getLockableContainer(worldIn, pos);
}
if (ilockablecontainer != null) {
player.displayGUIChest(ilockablecontainer);
return true;
}
} else if (tileentity instanceof IInventory) {
player.displayGUIChest((IInventory) tileentity);
return true;
}
return false;
} else {
if (!player.isSneaking() || player.getHeldItem() == null) {
IBlockState iblockstate = worldIn.getBlockState(pos);
if (iblockstate.getBlock().onBlockActivated(worldIn, pos, iblockstate, player, side, offsetX, offsetY, offsetZ)) {
return true;
}
}
if (stack == null) {
return false;
} else if (this.isCreative()) {
int j = stack.getMetadata();
int i = stack.stackSize;
boolean flag = stack.onItemUse(player, worldIn, pos, side, offsetX, offsetY, offsetZ);
stack.setItemDamage(j);
stack.stackSize = i;
return flag;
} else {
return stack.onItemUse(player, worldIn, pos, side, offsetX, offsetY, offsetZ);
}
}
}
use of net.minecraft.block.BlockChest in project UtilityClient2 by Utility-Client.
the class TileEntityHopper method getInventoryAtPosition.
/**
* Returns the IInventory (if applicable) of the TileEntity at the specified position
*/
public static IInventory getInventoryAtPosition(World worldIn, double x, double y, double z) {
IInventory iinventory = null;
int i = MathHelper.floor_double(x);
int j = MathHelper.floor_double(y);
int k = MathHelper.floor_double(z);
BlockPos blockpos = new BlockPos(i, j, k);
Block block = worldIn.getBlockState(blockpos).getBlock();
if (block.hasTileEntity()) {
TileEntity tileentity = worldIn.getTileEntity(blockpos);
if (tileentity instanceof IInventory) {
iinventory = (IInventory) tileentity;
if (iinventory instanceof TileEntityChest && block instanceof BlockChest) {
iinventory = ((BlockChest) block).getLockableContainer(worldIn, blockpos);
}
}
}
if (iinventory == null) {
List<Entity> list = worldIn.getEntitiesInAABBexcluding((Entity) null, new AxisAlignedBB(x - 0.5D, y - 0.5D, z - 0.5D, x + 0.5D, y + 0.5D, z + 0.5D), EntitySelectors.selectInventories);
if (list.size() > 0) {
iinventory = (IInventory) list.get(worldIn.rand.nextInt(list.size()));
}
}
return iinventory;
}
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