use of net.minecraft.client.renderer.block.model.IBakedModel in project Charset by CharsetMC.
the class ProxyClient method bakeModels.
@SubscribeEvent
@SideOnly(Side.CLIENT)
public void bakeModels(ModelBakeEvent event) {
if (prismModel != null) {
for (Orientation o : Orientation.values()) {
ModelResourceLocation location = new ModelResourceLocation("charset:laser_prism", "orientation=" + o.name().toLowerCase());
IBakedModel model = prismModel.bake(o.toTransformation(), DefaultVertexFormats.BLOCK, ModelLoader.defaultTextureGetter());
event.getModelRegistry().putObject(location, model);
}
}
// Patch jars to glow
for (EnumFacing facing : EnumFacing.VALUES) {
for (LaserColor color : LaserColor.VALUES) {
if (color == LaserColor.NONE)
continue;
IBlockState state = CharsetLaser.blockJar.getDefaultState().withProperty(CharsetLaser.LASER_COLOR, color).withProperty(Properties.FACING, facing);
ModelResourceLocation location = new ModelResourceLocation("charset:light_jar", "color=" + color.getName() + ",facing=" + facing.getName());
IBakedModel model = event.getModelRegistry().getObject(location);
VertexFormat format = new VertexFormat(DefaultVertexFormats.ITEM);
format.addElement(DefaultVertexFormats.TEX_2S);
if (model != null) {
SimpleMultiLayerBakedModel result = new SimpleMultiLayerBakedModel(model);
BlockRenderLayer layerPre = MinecraftForgeClient.getRenderLayer();
for (BlockRenderLayer layer : BlockRenderLayer.values()) {
if (CharsetLaser.blockJar.canRenderInLayer(CharsetLaser.blockJar.getDefaultState(), layer)) {
ForgeHooksClient.setRenderLayer(layer);
for (int i = 0; i <= 6; i++) {
EnumFacing facingIn = (i < 6) ? EnumFacing.getFront(i) : null;
for (BakedQuad quadIn : model.getQuads(state, facingIn, 0)) {
result.addQuad(layer, facingIn, ModelTransformer.transform(quadIn, (quad, element, data) -> {
if (quad.getTintIndex() == 1 && element == DefaultVertexFormats.TEX_2S) {
return new float[] { 15f * 0x20 / 0xFFFF, 0, 0, 0 };
}
return data;
}, (bakedQuad -> {
if (bakedQuad.getTintIndex() == 1) {
return format;
} else {
return bakedQuad.getFormat();
}
})));
}
}
}
}
ForgeHooksClient.setRenderLayer(layerPre);
event.getModelRegistry().putObject(location, result);
}
}
}
}
use of net.minecraft.client.renderer.block.model.IBakedModel in project Charset by CharsetMC.
the class CharsetCraftingCauldron method onModelBake.
@SubscribeEvent(priority = EventPriority.LOW)
@SideOnly(Side.CLIENT)
public void onModelBake(ModelBakeEvent event) {
IBakedModel l0 = event.getModelRegistry().getObject(new ModelResourceLocation("minecraft:cauldron#level=0"));
if (l0 != null) {
event.getModelRegistry().putObject(new ModelResourceLocation("minecraft:cauldron#level=1"), l0);
event.getModelRegistry().putObject(new ModelResourceLocation("minecraft:cauldron#level=2"), l0);
event.getModelRegistry().putObject(new ModelResourceLocation("minecraft:cauldron#level=3"), l0);
}
}
use of net.minecraft.client.renderer.block.model.IBakedModel in project Charset by CharsetMC.
the class RendererGate method bake.
@Override
public IBakedModel bake(PartGate gate, boolean isItem, BlockRenderLayer blockRenderLayer) {
SimpleBakedModel result = new SimpleBakedModel(this);
ModelStateComposition transform = new ModelStateComposition(new TRSRTransformation(ROTATIONS_SIDE[gate.getSide().ordinal()]), new TRSRTransformation(ROTATIONS_TOP[gate.getTop().ordinal()]));
if (gate.mirrored) {
transform = new ModelStateComposition(transform, new TRSRTransformation(null, null, new Vector3f(-1.0f, 1.0f, 1.0f), null));
}
GateLogic logic = gate.logic;
GateRenderDefinitions.Definition definition = GateRenderDefinitions.INSTANCE.getGateDefinition(SimpleLogicGates.getId(logic));
if (definition == null) {
result.addModel(ModelLoaderRegistry.getMissingModel().bake(transform, DefaultVertexFormats.BLOCK, ModelLoader.defaultTextureGetter()));
return result;
}
GateRenderDefinitions.BaseDefinition base = GateRenderDefinitions.INSTANCE.base;
IModel model = definition.getModel(gate.getModelName());
if (model != null) {
result.addModel(model.bake(transform, DefaultVertexFormats.BLOCK, ModelLoader.defaultTextureGetter()));
}
IModel layerModel = definition.getModel("layer");
int i = 0;
for (GateRenderDefinitions.Layer layer : definition.layers) {
GateLogic.State state = gate.logic.getLayerState(i++);
if (state == GateLogic.State.NO_RENDER) {
continue;
}
IModelState layerTransform = transform;
if (layer.height != 0) {
layerTransform = new ModelStateComposition(new TRSRTransformation(new Vector3f(0, (float) layer.height / 16f, 0), null, null, null), transform);
}
if ("color".equals(layer.type) && layer.texture != null) {
model = layerModels.get(layer.texture);
if (model == null) {
model = layerModel.retexture(ImmutableMap.of("layer", layer.texture));
layerModels.put(layer.texture, model);
}
IBakedModel bakedModel = model.bake(layerTransform, DefaultVertexFormats.BLOCK, ModelLoader.defaultTextureGetter());
int color = state == GateLogic.State.ON ? base.colorMul.get("on") : (state == GateLogic.State.OFF ? base.colorMul.get("off") : base.colorMul.get("disabled"));
result.addModel(ModelTransformer.transform(bakedModel, SimpleLogicGates.blockGate.getDefaultState(), 0, ((quad, element, data) -> {
if (element.getUsage() == VertexFormatElement.EnumUsage.COLOR) {
return new float[] { ((color) & 0xFF) / 255.0f, ((color >> 8) & 0xFF) / 255.0f, ((color >> 16) & 0xFF) / 255.0f, 1 };
} else {
return data;
}
})));
} else if ("map".equals(layer.type) && layer.textures != null) {
String texture = layer.textures.get(state.name().toLowerCase(Locale.ENGLISH));
if (texture == null) {
texture = layer.textures.get("off");
if (texture == null) {
texture = layer.textures.get("disabled");
}
}
if (texture != null) {
model = layerModels.get(texture);
if (model == null) {
model = layerModel.retexture(ImmutableMap.of("layer", texture));
layerModels.put(texture, model);
}
result.addModel(model.bake(layerTransform, DefaultVertexFormats.BLOCK, ModelLoader.defaultTextureGetter()));
}
}
}
Set<EnumFacing> invertedSides = EnumSet.noneOf(EnumFacing.class);
i = 0;
for (GateRenderDefinitions.Torch torch : definition.torches) {
GateLogic.State state = gate.logic.getTorchState(i++);
if (state == GateLogic.State.NO_RENDER) {
continue;
}
if (torch.inverter != null) {
EnumFacing inverter = EnumFacing.byName(torch.inverter);
if (gate.logic.isSideInverted(inverter)) {
invertedSides.add(inverter);
} else {
continue;
}
}
result.addModel(definition.getModel(state == GateLogic.State.ON ? (torch.model_on == null ? "torch_on" : torch.model_on) : (torch.model_off == null ? "torch_off" : torch.model_off)).bake(new ModelStateComposition(transform, new TRSRTransformation(new Vector3f((torch.pos[0] - 7.5f) / 16.0f, 0f, (torch.pos[1] - 7.5f) / 16.0f), null, null, null)), DefaultVertexFormats.BLOCK, ModelLoader.defaultTextureGetter()));
}
for (EnumFacing facing : EnumFacing.HORIZONTALS) {
if (gate.logic.isSideInverted(facing) && !invertedSides.contains(facing)) {
result.addModel(definition.getModel(gate.getInverterState(facing) ? "torch_on" : "torch_off").bake(new ModelStateComposition(transform, new TRSRTransformation(new Vector3f(((facing.getFrontOffsetX() * 6.9875f)) / 16.0f, 0f, ((facing.getFrontOffsetZ() * 6.9875f)) / 16.0f), null, null, null)), DefaultVertexFormats.BLOCK, ModelLoader.defaultTextureGetter()));
}
}
return result;
}
use of net.minecraft.client.renderer.block.model.IBakedModel in project Charset by CharsetMC.
the class BlockBase method addDestroyEffects.
@Override
@SideOnly(Side.CLIENT)
public boolean addDestroyEffects(World world, BlockPos pos, ParticleManager manager) {
IBlockState state = world.getBlockState(pos);
IBakedModel model = Minecraft.getMinecraft().getBlockRendererDispatcher().getModelForState(state);
if (model instanceof IStateParticleBakedModel) {
state = getExtendedState(state.getActualState(world, pos), world, pos);
TextureAtlasSprite sprite = ((IStateParticleBakedModel) model).getParticleTexture(state, null);
if (sprite != null) {
for (int j = 0; j < 4; ++j) {
for (int k = 0; k < 4; ++k) {
for (int l = 0; l < 4; ++l) {
double d0 = ((double) j + 0.5D) / 4.0D;
double d1 = ((double) k + 0.5D) / 4.0D;
double d2 = ((double) l + 0.5D) / 4.0D;
manager.addEffect(new ParticleDiggingCharset(world, (double) pos.getX() + d0, (double) pos.getY() + d1, (double) pos.getZ() + d2, d0 - 0.5D, d1 - 0.5D, d2 - 0.5D, state, pos, sprite, getParticleTintIndex()));
}
}
}
return true;
}
}
return false;
}
use of net.minecraft.client.renderer.block.model.IBakedModel in project Charset by CharsetMC.
the class CharsetStorageTanks method bakeModels.
@SubscribeEvent
@SideOnly(Side.CLIENT)
public void bakeModels(ModelBakeEvent event) {
for (int i = 0; i < 12; i++) {
IBlockState state = tankBlock.getDefaultState().withProperty(BlockTank.VARIANT, i);
ModelResourceLocation location = new ModelResourceLocation("charset:fluidtank", "connections=" + i);
IBakedModel model = event.getModelRegistry().getObject(location);
if (model != null) {
SimpleMultiLayerBakedModel result = new SimpleMultiLayerBakedModel(model);
BlockRenderLayer targetLayer = (i >= 4 && i < 8) ? BlockRenderLayer.TRANSLUCENT : BlockRenderLayer.CUTOUT;
for (int j = 0; j <= 6; j++) {
EnumFacing facingIn = (j < 6) ? EnumFacing.getFront(j) : null;
for (BakedQuad quadIn : model.getQuads(state, facingIn, 0)) {
result.addQuad(targetLayer, facingIn, quadIn);
}
}
event.getModelRegistry().putObject(location, result);
}
}
}
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