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Example 1 with GateLogic

use of pl.asie.simplelogic.gates.logic.GateLogic in project Charset by CharsetMC.

the class RendererGate method bake.

@Override
public IBakedModel bake(PartGate gate, boolean isItem, BlockRenderLayer blockRenderLayer) {
    SimpleBakedModel result = new SimpleBakedModel(this);
    ModelStateComposition transform = new ModelStateComposition(new TRSRTransformation(ROTATIONS_SIDE[gate.getSide().ordinal()]), new TRSRTransformation(ROTATIONS_TOP[gate.getTop().ordinal()]));
    if (gate.mirrored) {
        transform = new ModelStateComposition(transform, new TRSRTransformation(null, null, new Vector3f(-1.0f, 1.0f, 1.0f), null));
    }
    GateLogic logic = gate.logic;
    GateRenderDefinitions.Definition definition = GateRenderDefinitions.INSTANCE.getGateDefinition(SimpleLogicGates.getId(logic));
    if (definition == null) {
        result.addModel(ModelLoaderRegistry.getMissingModel().bake(transform, DefaultVertexFormats.BLOCK, ModelLoader.defaultTextureGetter()));
        return result;
    }
    GateRenderDefinitions.BaseDefinition base = GateRenderDefinitions.INSTANCE.base;
    IModel model = definition.getModel(gate.getModelName());
    if (model != null) {
        result.addModel(model.bake(transform, DefaultVertexFormats.BLOCK, ModelLoader.defaultTextureGetter()));
    }
    IModel layerModel = definition.getModel("layer");
    int i = 0;
    for (GateRenderDefinitions.Layer layer : definition.layers) {
        GateLogic.State state = gate.logic.getLayerState(i++);
        if (state == GateLogic.State.NO_RENDER) {
            continue;
        }
        IModelState layerTransform = transform;
        if (layer.height != 0) {
            layerTransform = new ModelStateComposition(new TRSRTransformation(new Vector3f(0, (float) layer.height / 16f, 0), null, null, null), transform);
        }
        if ("color".equals(layer.type) && layer.texture != null) {
            model = layerModels.get(layer.texture);
            if (model == null) {
                model = layerModel.retexture(ImmutableMap.of("layer", layer.texture));
                layerModels.put(layer.texture, model);
            }
            IBakedModel bakedModel = model.bake(layerTransform, DefaultVertexFormats.BLOCK, ModelLoader.defaultTextureGetter());
            int color = state == GateLogic.State.ON ? base.colorMul.get("on") : (state == GateLogic.State.OFF ? base.colorMul.get("off") : base.colorMul.get("disabled"));
            result.addModel(ModelTransformer.transform(bakedModel, SimpleLogicGates.blockGate.getDefaultState(), 0, ((quad, element, data) -> {
                if (element.getUsage() == VertexFormatElement.EnumUsage.COLOR) {
                    return new float[] { ((color) & 0xFF) / 255.0f, ((color >> 8) & 0xFF) / 255.0f, ((color >> 16) & 0xFF) / 255.0f, 1 };
                } else {
                    return data;
                }
            })));
        } else if ("map".equals(layer.type) && layer.textures != null) {
            String texture = layer.textures.get(state.name().toLowerCase(Locale.ENGLISH));
            if (texture == null) {
                texture = layer.textures.get("off");
                if (texture == null) {
                    texture = layer.textures.get("disabled");
                }
            }
            if (texture != null) {
                model = layerModels.get(texture);
                if (model == null) {
                    model = layerModel.retexture(ImmutableMap.of("layer", texture));
                    layerModels.put(texture, model);
                }
                result.addModel(model.bake(layerTransform, DefaultVertexFormats.BLOCK, ModelLoader.defaultTextureGetter()));
            }
        }
    }
    Set<EnumFacing> invertedSides = EnumSet.noneOf(EnumFacing.class);
    i = 0;
    for (GateRenderDefinitions.Torch torch : definition.torches) {
        GateLogic.State state = gate.logic.getTorchState(i++);
        if (state == GateLogic.State.NO_RENDER) {
            continue;
        }
        if (torch.inverter != null) {
            EnumFacing inverter = EnumFacing.byName(torch.inverter);
            if (gate.logic.isSideInverted(inverter)) {
                invertedSides.add(inverter);
            } else {
                continue;
            }
        }
        result.addModel(definition.getModel(state == GateLogic.State.ON ? (torch.model_on == null ? "torch_on" : torch.model_on) : (torch.model_off == null ? "torch_off" : torch.model_off)).bake(new ModelStateComposition(transform, new TRSRTransformation(new Vector3f((torch.pos[0] - 7.5f) / 16.0f, 0f, (torch.pos[1] - 7.5f) / 16.0f), null, null, null)), DefaultVertexFormats.BLOCK, ModelLoader.defaultTextureGetter()));
    }
    for (EnumFacing facing : EnumFacing.HORIZONTALS) {
        if (gate.logic.isSideInverted(facing) && !invertedSides.contains(facing)) {
            result.addModel(definition.getModel(gate.getInverterState(facing) ? "torch_on" : "torch_off").bake(new ModelStateComposition(transform, new TRSRTransformation(new Vector3f(((facing.getFrontOffsetX() * 6.9875f)) / 16.0f, 0f, ((facing.getFrontOffsetZ() * 6.9875f)) / 16.0f), null, null, null)), DefaultVertexFormats.BLOCK, ModelLoader.defaultTextureGetter()));
        }
    }
    return result;
}
Also used : TRSRTransformation(net.minecraftforge.common.model.TRSRTransformation) IModel(net.minecraftforge.client.model.IModel) EnumFacing(net.minecraft.util.EnumFacing) IModelState(net.minecraftforge.common.model.IModelState) SimpleBakedModel(pl.asie.charset.lib.render.model.SimpleBakedModel) GateLogic(pl.asie.simplelogic.gates.logic.GateLogic) ModelStateComposition(net.minecraftforge.client.model.ModelStateComposition) Vector3f(javax.vecmath.Vector3f) IBakedModel(net.minecraft.client.renderer.block.model.IBakedModel)

Aggregations

Vector3f (javax.vecmath.Vector3f)1 IBakedModel (net.minecraft.client.renderer.block.model.IBakedModel)1 EnumFacing (net.minecraft.util.EnumFacing)1 IModel (net.minecraftforge.client.model.IModel)1 ModelStateComposition (net.minecraftforge.client.model.ModelStateComposition)1 IModelState (net.minecraftforge.common.model.IModelState)1 TRSRTransformation (net.minecraftforge.common.model.TRSRTransformation)1 SimpleBakedModel (pl.asie.charset.lib.render.model.SimpleBakedModel)1 GateLogic (pl.asie.simplelogic.gates.logic.GateLogic)1