use of net.minecraftforge.client.model.ModelStateComposition in project Charset by CharsetMC.
the class RendererGate method bake.
@Override
public IBakedModel bake(PartGate gate, boolean isItem, BlockRenderLayer blockRenderLayer) {
SimpleBakedModel result = new SimpleBakedModel(this);
ModelStateComposition transform = new ModelStateComposition(new TRSRTransformation(ROTATIONS_SIDE[gate.getSide().ordinal()]), new TRSRTransformation(ROTATIONS_TOP[gate.getTop().ordinal()]));
if (gate.mirrored) {
transform = new ModelStateComposition(transform, new TRSRTransformation(null, null, new Vector3f(-1.0f, 1.0f, 1.0f), null));
}
GateLogic logic = gate.logic;
GateRenderDefinitions.Definition definition = GateRenderDefinitions.INSTANCE.getGateDefinition(SimpleLogicGates.getId(logic));
if (definition == null) {
result.addModel(ModelLoaderRegistry.getMissingModel().bake(transform, DefaultVertexFormats.BLOCK, ModelLoader.defaultTextureGetter()));
return result;
}
GateRenderDefinitions.BaseDefinition base = GateRenderDefinitions.INSTANCE.base;
IModel model = definition.getModel(gate.getModelName());
if (model != null) {
result.addModel(model.bake(transform, DefaultVertexFormats.BLOCK, ModelLoader.defaultTextureGetter()));
}
IModel layerModel = definition.getModel("layer");
int i = 0;
for (GateRenderDefinitions.Layer layer : definition.layers) {
GateLogic.State state = gate.logic.getLayerState(i++);
if (state == GateLogic.State.NO_RENDER) {
continue;
}
IModelState layerTransform = transform;
if (layer.height != 0) {
layerTransform = new ModelStateComposition(new TRSRTransformation(new Vector3f(0, (float) layer.height / 16f, 0), null, null, null), transform);
}
if ("color".equals(layer.type) && layer.texture != null) {
model = layerModels.get(layer.texture);
if (model == null) {
model = layerModel.retexture(ImmutableMap.of("layer", layer.texture));
layerModels.put(layer.texture, model);
}
IBakedModel bakedModel = model.bake(layerTransform, DefaultVertexFormats.BLOCK, ModelLoader.defaultTextureGetter());
int color = state == GateLogic.State.ON ? base.colorMul.get("on") : (state == GateLogic.State.OFF ? base.colorMul.get("off") : base.colorMul.get("disabled"));
result.addModel(ModelTransformer.transform(bakedModel, SimpleLogicGates.blockGate.getDefaultState(), 0, ((quad, element, data) -> {
if (element.getUsage() == VertexFormatElement.EnumUsage.COLOR) {
return new float[] { ((color) & 0xFF) / 255.0f, ((color >> 8) & 0xFF) / 255.0f, ((color >> 16) & 0xFF) / 255.0f, 1 };
} else {
return data;
}
})));
} else if ("map".equals(layer.type) && layer.textures != null) {
String texture = layer.textures.get(state.name().toLowerCase(Locale.ENGLISH));
if (texture == null) {
texture = layer.textures.get("off");
if (texture == null) {
texture = layer.textures.get("disabled");
}
}
if (texture != null) {
model = layerModels.get(texture);
if (model == null) {
model = layerModel.retexture(ImmutableMap.of("layer", texture));
layerModels.put(texture, model);
}
result.addModel(model.bake(layerTransform, DefaultVertexFormats.BLOCK, ModelLoader.defaultTextureGetter()));
}
}
}
Set<EnumFacing> invertedSides = EnumSet.noneOf(EnumFacing.class);
i = 0;
for (GateRenderDefinitions.Torch torch : definition.torches) {
GateLogic.State state = gate.logic.getTorchState(i++);
if (state == GateLogic.State.NO_RENDER) {
continue;
}
if (torch.inverter != null) {
EnumFacing inverter = EnumFacing.byName(torch.inverter);
if (gate.logic.isSideInverted(inverter)) {
invertedSides.add(inverter);
} else {
continue;
}
}
result.addModel(definition.getModel(state == GateLogic.State.ON ? (torch.model_on == null ? "torch_on" : torch.model_on) : (torch.model_off == null ? "torch_off" : torch.model_off)).bake(new ModelStateComposition(transform, new TRSRTransformation(new Vector3f((torch.pos[0] - 7.5f) / 16.0f, 0f, (torch.pos[1] - 7.5f) / 16.0f), null, null, null)), DefaultVertexFormats.BLOCK, ModelLoader.defaultTextureGetter()));
}
for (EnumFacing facing : EnumFacing.HORIZONTALS) {
if (gate.logic.isSideInverted(facing) && !invertedSides.contains(facing)) {
result.addModel(definition.getModel(gate.getInverterState(facing) ? "torch_on" : "torch_off").bake(new ModelStateComposition(transform, new TRSRTransformation(new Vector3f(((facing.getFrontOffsetX() * 6.9875f)) / 16.0f, 0f, ((facing.getFrontOffsetZ() * 6.9875f)) / 16.0f), null, null, null)), DefaultVertexFormats.BLOCK, ModelLoader.defaultTextureGetter()));
}
}
return result;
}
use of net.minecraftforge.client.model.ModelStateComposition in project ForestryMC by ForestryMC.
the class ModelButterflyItem method bakeModel.
private IBakedModel bakeModel(IAlleleButterflySpecies species, float size) {
ImmutableMap<String, String> textures = ImmutableMap.of("butterfly", species.getItemTexture());
if (modelButterfly == null) {
try {
modelButterfly = ModelLoaderRegistry.getModel(new ResourceLocation(Constants.MOD_ID, "item/butterfly_ge"));
} catch (Exception e) {
throw new RuntimeException(e);
}
}
IModel model = modelButterfly.retexture(textures);
IBakedModel bakedModel = model.bake(ModelRotation.X0_Y0, DefaultVertexFormats.ITEM, DefaultTextureGetter.INSTANCE);
float scale = 1F / 16F;
IModelState state = ModelUtil.loadModelState(new ResourceLocation(Constants.MOD_ID, "models/item/butterfly_ge"));
state = new ModelStateComposition(state, new SimpleModelState(getTransformations(size)));
return new PerspectiveMapWrapper(new TRSRBakedModel(bakedModel, -0.03125F, 0.25F - size * 0.37F, -0.03125F + size * scale, size * 1.4F), state);
}
use of net.minecraftforge.client.model.ModelStateComposition in project ForestryMC by ForestryMC.
the class ModelGreenhouseWindow method bakeBlock.
@Override
protected IBakedModel bakeBlock(BlockGreenhouseWindow block, Key key, boolean inventory) {
ImmutableMap.Builder<String, String> textures = ImmutableMap.builder();
String texture = GreenhouseManager.helper.getGlassTexture(key.glassName);
textures.put("texture", texture);
textures.put("particle", texture);
IModel model = null;
IModelState state = null;
String stateName = "forestry:models/item/greenhouse_window";
String modelName = "forestry:block/greenhouse_window_";
if (block.isRoofWindow()) {
stateName += "_up";
modelName += "up_";
}
modelName += key.isOpen ? "open" : "closed";
try {
model = ModelLoaderRegistry.getModel(new ResourceLocation(modelName));
state = ModelUtil.loadModelState(new ResourceLocation(stateName));
} catch (Exception e) {
Throwables.propagate(e);
}
if (model == null || state == null) {
throw new IllegalArgumentException("Could not bake greenhouse window model");
}
EnumFacing facing = key.facing;
if (facing == EnumFacing.EAST) {
state = new ModelStateComposition(state, ModelRotation.X0_Y270);
} else if (facing == EnumFacing.WEST) {
state = new ModelStateComposition(state, ModelRotation.X0_Y90);
} else if (facing == EnumFacing.NORTH) {
state = new ModelStateComposition(state, ModelRotation.X0_Y180);
}
IModel retexturedModel = model.retexture(textures.build());
return retexturedModel.bake(state, key.inventory ? DefaultVertexFormats.ITEM : DefaultVertexFormats.BLOCK, DefaultTextureGetter.INSTANCE);
}
use of net.minecraftforge.client.model.ModelStateComposition in project Charset by CharsetMC.
the class ProxyClient method onModelBake.
@SubscribeEvent
public void onModelBake(ModelBakeEvent event) {
IBakedModel origModel = event.getModelRegistry().getObject(bmLoc);
ModelCompressionCrafter result = new ModelCompressionCrafter(origModel);
event.getModelRegistry().putObject(bmLoc, result);
ProgressManager.ProgressBar bar = ProgressManager.push("Compression Crafter", 6 + (4 * 12));
IModel modelRod = RenderUtils.getModel(new ResourceLocation("charset:block/compression_crafter_rod"));
for (EnumFacing side : EnumFacing.VALUES) {
bar.step("rod " + side.name());
rodModels[side.ordinal()] = modelRod.bake(ROTATIONS[side.ordinal()], DefaultVertexFormats.ITEM, ModelLoader.defaultTextureGetter());
}
IModel model = RenderUtils.getModel(new ResourceLocation("charset:block/compression_crafter_block"));
IBlockState defState = CharsetCraftingCompression.blockCompressionCrafter.getDefaultState();
for (int i = 0; i < 4; i++) {
IModel retexModel = model.retexture(ImmutableMap.of("top", "charset:blocks/compact/compact_inner#" + i, "bottom", "charset:blocks/compact/compact_bottom#" + i, "side_x", "charset:blocks/compact/compact_side#" + i, "side_z", "charset:blocks/compact/compact_side#" + i));
for (int k = 0; k < 12; k++) {
bar.step("crafter " + (i * 4 + k + 1) + "/48");
if (i == 0 && k >= 6) {
for (EnumFacing side : EnumFacing.VALUES) {
result.quads[k][side.ordinal()][i] = result.quads[k - 6][side.ordinal()][i];
}
continue;
}
EnumFacing facing = EnumFacing.getFront(k % 6);
IModelState modelState = ROTATIONS[k % 6];
if (k >= 6) {
modelState = new ModelStateComposition(modelState, ModelRotation.X0_Y90);
}
IBakedModel bakedModel = retexModel.bake(modelState, DefaultVertexFormats.ITEM, ModelLoader.defaultTextureGetter());
for (EnumFacing side : EnumFacing.VALUES) {
List<BakedQuad> list = bakedModel.getQuads(defState, side, 0);
int j = i;
if ((facing == EnumFacing.DOWN && (side == EnumFacing.SOUTH || side == EnumFacing.WEST)) || (facing == EnumFacing.UP && (side == EnumFacing.NORTH || side == EnumFacing.EAST)) || ((facing == EnumFacing.SOUTH || facing == EnumFacing.WEST) && (side.getAxis() == EnumFacing.Axis.Y || (side.getAxis() == facing.getAxis() && k < 8))) || (facing == EnumFacing.DOWN && side == EnumFacing.UP && k >= 6) || (facing.getAxis() != EnumFacing.Axis.Y && k >= 8 && side == facing.rotateY())) {
if (j == 1)
j = 2;
else if (j == 2)
j = 1;
}
result.quads[k][side.ordinal()][j] = list.get(0);
}
}
}
ProgressManager.pop(bar);
}
use of net.minecraftforge.client.model.ModelStateComposition in project Charset by CharsetMC.
the class ModelShelf method bake.
@Override
public IBakedModel bake(ShelfCacheInfo info, boolean isItem, BlockRenderLayer layer) {
IModel retexturedModel = (shelfModel.retexture(ImmutableMap.of("plank", info.plank.getIconName()))).uvlock(false);
IModelState state = ModelRotation.getModelRotation(0, (int) info.facing.getHorizontalAngle());
if (info.back) {
state = new ModelStateComposition(state, STATE_BACK);
}
return new WrappedBakedModel(retexturedModel.bake(state, DefaultVertexFormats.BLOCK, ModelLoader.defaultTextureGetter()), info.plank).addDefaultBlockTransforms();
}
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