use of pl.asie.charset.lib.render.model.SimpleBakedModel in project Charset by CharsetMC.
the class RendererWire method bake.
@Override
public IBakedModel bake(Wire wire, boolean isItem, BlockRenderLayer layer) {
SimpleBakedModel model = new SimpleBakedModel(this);
if (wire != null) {
WireSheet sheet = sheetMap.get(wire.getFactory());
if (sheet != null) {
model.setParticle(sheet.particle);
addWire(wire, sheet, model.getQuads(null, null, 0));
}
}
return model;
}
use of pl.asie.charset.lib.render.model.SimpleBakedModel in project Charset by CharsetMC.
the class RendererGate method bake.
@Override
public IBakedModel bake(PartGate gate, boolean isItem, BlockRenderLayer blockRenderLayer) {
SimpleBakedModel result = new SimpleBakedModel(this);
ModelStateComposition transform = new ModelStateComposition(new TRSRTransformation(ROTATIONS_SIDE[gate.getSide().ordinal()]), new TRSRTransformation(ROTATIONS_TOP[gate.getTop().ordinal()]));
if (gate.mirrored) {
transform = new ModelStateComposition(transform, new TRSRTransformation(null, null, new Vector3f(-1.0f, 1.0f, 1.0f), null));
}
GateLogic logic = gate.logic;
GateRenderDefinitions.Definition definition = GateRenderDefinitions.INSTANCE.getGateDefinition(SimpleLogicGates.getId(logic));
if (definition == null) {
result.addModel(ModelLoaderRegistry.getMissingModel().bake(transform, DefaultVertexFormats.BLOCK, ModelLoader.defaultTextureGetter()));
return result;
}
GateRenderDefinitions.BaseDefinition base = GateRenderDefinitions.INSTANCE.base;
IModel model = definition.getModel(gate.getModelName());
if (model != null) {
result.addModel(model.bake(transform, DefaultVertexFormats.BLOCK, ModelLoader.defaultTextureGetter()));
}
IModel layerModel = definition.getModel("layer");
int i = 0;
for (GateRenderDefinitions.Layer layer : definition.layers) {
GateLogic.State state = gate.logic.getLayerState(i++);
if (state == GateLogic.State.NO_RENDER) {
continue;
}
IModelState layerTransform = transform;
if (layer.height != 0) {
layerTransform = new ModelStateComposition(new TRSRTransformation(new Vector3f(0, (float) layer.height / 16f, 0), null, null, null), transform);
}
if ("color".equals(layer.type) && layer.texture != null) {
model = layerModels.get(layer.texture);
if (model == null) {
model = layerModel.retexture(ImmutableMap.of("layer", layer.texture));
layerModels.put(layer.texture, model);
}
IBakedModel bakedModel = model.bake(layerTransform, DefaultVertexFormats.BLOCK, ModelLoader.defaultTextureGetter());
int color = state == GateLogic.State.ON ? base.colorMul.get("on") : (state == GateLogic.State.OFF ? base.colorMul.get("off") : base.colorMul.get("disabled"));
result.addModel(ModelTransformer.transform(bakedModel, SimpleLogicGates.blockGate.getDefaultState(), 0, ((quad, element, data) -> {
if (element.getUsage() == VertexFormatElement.EnumUsage.COLOR) {
return new float[] { ((color) & 0xFF) / 255.0f, ((color >> 8) & 0xFF) / 255.0f, ((color >> 16) & 0xFF) / 255.0f, 1 };
} else {
return data;
}
})));
} else if ("map".equals(layer.type) && layer.textures != null) {
String texture = layer.textures.get(state.name().toLowerCase(Locale.ENGLISH));
if (texture == null) {
texture = layer.textures.get("off");
if (texture == null) {
texture = layer.textures.get("disabled");
}
}
if (texture != null) {
model = layerModels.get(texture);
if (model == null) {
model = layerModel.retexture(ImmutableMap.of("layer", texture));
layerModels.put(texture, model);
}
result.addModel(model.bake(layerTransform, DefaultVertexFormats.BLOCK, ModelLoader.defaultTextureGetter()));
}
}
}
Set<EnumFacing> invertedSides = EnumSet.noneOf(EnumFacing.class);
i = 0;
for (GateRenderDefinitions.Torch torch : definition.torches) {
GateLogic.State state = gate.logic.getTorchState(i++);
if (state == GateLogic.State.NO_RENDER) {
continue;
}
if (torch.inverter != null) {
EnumFacing inverter = EnumFacing.byName(torch.inverter);
if (gate.logic.isSideInverted(inverter)) {
invertedSides.add(inverter);
} else {
continue;
}
}
result.addModel(definition.getModel(state == GateLogic.State.ON ? (torch.model_on == null ? "torch_on" : torch.model_on) : (torch.model_off == null ? "torch_off" : torch.model_off)).bake(new ModelStateComposition(transform, new TRSRTransformation(new Vector3f((torch.pos[0] - 7.5f) / 16.0f, 0f, (torch.pos[1] - 7.5f) / 16.0f), null, null, null)), DefaultVertexFormats.BLOCK, ModelLoader.defaultTextureGetter()));
}
for (EnumFacing facing : EnumFacing.HORIZONTALS) {
if (gate.logic.isSideInverted(facing) && !invertedSides.contains(facing)) {
result.addModel(definition.getModel(gate.getInverterState(facing) ? "torch_on" : "torch_off").bake(new ModelStateComposition(transform, new TRSRTransformation(new Vector3f(((facing.getFrontOffsetX() * 6.9875f)) / 16.0f, 0f, ((facing.getFrontOffsetZ() * 6.9875f)) / 16.0f), null, null, null)), DefaultVertexFormats.BLOCK, ModelLoader.defaultTextureGetter()));
}
}
return result;
}
use of pl.asie.charset.lib.render.model.SimpleBakedModel in project Charset by CharsetMC.
the class TileRendererCauldronCharset method renderTileEntityFast.
@Override
public void renderTileEntityFast(TileCauldronCharset te, double x, double y, double z, float partialTicks, int destroyStage, float partial, BufferBuilder buffer) {
BlockPos pos = te.getPos();
FluidStack contents = te.getContents();
if (contents == null) {
return;
}
buffer.setTranslation(x - pos.getX(), y - pos.getY(), z - pos.getZ());
IBlockState state = getFluidState(contents, Blocks.AIR.getDefaultState());
IBakedModel model;
TextureMap map = Minecraft.getMinecraft().getTextureMapBlocks();
TextureAtlasSprite sprite = map.getTextureExtry(contents.getFluid().getStill().toString());
if (sprite == null) {
sprite = map.getTextureExtry(TextureMap.LOCATION_MISSING_TEXTURE.toString());
if (sprite == null)
return;
}
float height = te.getFluidHeight();
SimpleBakedModel smodel = new SimpleBakedModel();
int color = contents.getFluid().getColor(contents);
Vector3f from = new Vector3f(2, height, 2);
Vector3f to = new Vector3f(14, height, 14);
smodel.addQuad(null, RenderUtils.createQuad(from, to, EnumFacing.UP, sprite, -1));
if (color == -1) {
model = smodel;
} else {
model = ModelTransformer.transform(smodel, state, 0L, new FluidColorTransformer(color));
}
int light = contents.getFluid().getLuminosity();
IBlockAccess tankAccess = new TankBlockAccess(te.getWorld(), light);
renderer.renderModel(tankAccess, model, state, pos, buffer, false, 0L);
buffer.setTranslation(0, 0, 0);
}
use of pl.asie.charset.lib.render.model.SimpleBakedModel in project Charset by CharsetMC.
the class TileTankRenderer method renderModel.
// TODO: Rewrite this to render per-tank-block?
public static void renderModel(IBlockAccess access, BlockPos pos, BufferBuilder buffer, TileTank tank, FluidStack contents, int tankCount) {
IBlockState state = getFluidState(contents, Blocks.AIR.getDefaultState());
IBakedModel model;
TextureMap map = Minecraft.getMinecraft().getTextureMapBlocks();
TextureAtlasSprite sprite = map.getTextureExtry(contents.getFluid().getStill().toString());
if (sprite == null) {
sprite = map.getTextureExtry(TextureMap.LOCATION_MISSING_TEXTURE.toString());
if (sprite == null)
return;
}
float height = (float) (contents.amount) / TileTank.CAPACITY;
SimpleBakedModel smodel = new SimpleBakedModel();
int color = contents.getFluid().getColor(contents);
Vector3f from = new Vector3f(1.025f, 0.025f, 1.025f);
Vector3f to = new Vector3f(14.975f, Math.min(16 * tankCount - 0.025f, height * 16), 14.975f);
smodel.addQuad(null, RenderUtils.createQuad(from, to, EnumFacing.DOWN, sprite, -1));
smodel.addQuad(null, RenderUtils.createQuad(from, to, EnumFacing.UP, sprite, -1));
for (int i = 0; i < to.y; i += 16) {
Vector3f fromL = new Vector3f(from.x, (from.y > i ? from.y : i), from.z);
Vector3f toL = new Vector3f(to.x, (to.y < (i + 16) ? to.y : i + 16), to.z);
for (EnumFacing facing : EnumFacing.HORIZONTALS) {
smodel.addQuad(null, RenderUtils.createQuad(fromL, toL, facing, sprite, -1));
}
}
if (color == -1) {
model = smodel;
} else {
model = ModelTransformer.transform(smodel, state, 0L, new FluidColorTransformer(color));
}
int light = contents.getFluid().getLuminosity();
IBlockAccess tankAccess = new TankBlockAccess(access, light);
renderer.renderModel(tankAccess, model, state, pos, buffer, false, 0L);
}
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