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Example 91 with EntityLivingBase

use of net.minecraft.entity.EntityLivingBase in project ImmersiveEngineering by BluSunrize.

the class TileEntityRazorWire method outputEnergy.

@Override
public int outputEnergy(int amount, boolean simulate, int energyType) {
    if (amount > 0) {
        if (!simulate) {
            int maxReach = amount / 8;
            int widthP = 0;
            boolean connectP = true;
            int widthN = 0;
            boolean connectN = true;
            EnumFacing dir = facing.rotateY();
            if (dir.getAxisDirection() == AxisDirection.NEGATIVE)
                dir = dir.getOpposite();
            for (int i = 1; i <= maxReach; i++) {
                BlockPos posP = getPos().offset(dir, i);
                if (connectP && worldObj.isBlockLoaded(posP) && worldObj.getTileEntity(posP) instanceof TileEntityRazorWire)
                    widthP++;
                else
                    connectP = false;
                BlockPos posN = getPos().offset(dir, -i);
                if (connectN && worldObj.isBlockLoaded(posN) && worldObj.getTileEntity(posN) instanceof TileEntityRazorWire)
                    widthN++;
                else
                    connectN = false;
            }
            AxisAlignedBB aabb = new AxisAlignedBB(getPos().add(facing.getAxis() == Axis.Z ? -widthN : 0, 0, facing.getAxis() == Axis.X ? -widthN : 0), getPos().add(facing.getAxis() == Axis.Z ? 1 + widthP : 1, 1, facing.getAxis() == Axis.X ? 1 + widthP : 1));
            List<EntityLivingBase> entities = worldObj.getEntitiesWithinAABB(EntityLivingBase.class, aabb);
            for (EntityLivingBase ent : entities) ent.attackEntityFrom(IEDamageSources.razorShock, 2);
        }
        return 64;
    }
    return 0;
}
Also used : AxisAlignedBB(net.minecraft.util.math.AxisAlignedBB) EnumFacing(net.minecraft.util.EnumFacing) EntityLivingBase(net.minecraft.entity.EntityLivingBase) BlockPos(net.minecraft.util.math.BlockPos)

Example 92 with EntityLivingBase

use of net.minecraft.entity.EntityLivingBase in project ImmersiveEngineering by BluSunrize.

the class EntityChemthrowerShot method onImpact.

@Override
public void onImpact(RayTraceResult mop) {
    if (!this.worldObj.isRemote && getFluid() != null) {
        FluidStack fluidStack = getFluid();
        Fluid fluid = fluidStack.getFluid();
        ChemthrowerEffect effect = ChemthrowerHandler.getEffect(fluid);
        boolean fire = fluid.getTemperature(fluidStack) > 1000;
        if (effect != null) {
            ItemStack thrower = null;
            EntityPlayer shooter = (EntityPlayer) this.getShooter();
            if (shooter != null)
                thrower = shooter.getHeldItem(EnumHand.MAIN_HAND);
            if (mop.typeOfHit == Type.ENTITY)
                effect.applyToEntity((EntityLivingBase) mop.entityHit, shooter, thrower, fluidStack);
            else if (mop.typeOfHit == Type.BLOCK)
                effect.applyToBlock(worldObj, mop, shooter, thrower, fluidStack);
        } else if (mop.entityHit != null && fluid.getTemperature(fluidStack) > 500) {
            int tempDiff = fluid.getTemperature(fluidStack) - 300;
            int damage = Math.abs(tempDiff) / 500;
            if (mop.entityHit.attackEntityFrom(DamageSource.lava, damage))
                mop.entityHit.hurtResistantTime = (int) (mop.entityHit.hurtResistantTime * .75);
        }
        if (mop.entityHit != null) {
            int f = this.isBurning() ? this.fire : fire ? 3 : 0;
            if (f > 0) {
                mop.entityHit.setFire(f);
                if (mop.entityHit.attackEntityFrom(DamageSource.inFire, 2))
                    mop.entityHit.hurtResistantTime = (int) (mop.entityHit.hurtResistantTime * .75);
            }
        }
    }
}
Also used : FluidStack(net.minecraftforge.fluids.FluidStack) IEFluid(blusunrize.immersiveengineering.common.util.IEFluid) Fluid(net.minecraftforge.fluids.Fluid) EntityLivingBase(net.minecraft.entity.EntityLivingBase) EntityPlayer(net.minecraft.entity.player.EntityPlayer) ItemStack(net.minecraft.item.ItemStack) ChemthrowerEffect(blusunrize.immersiveengineering.api.tool.ChemthrowerHandler.ChemthrowerEffect)

Example 93 with EntityLivingBase

use of net.minecraft.entity.EntityLivingBase in project NetherEx by LogicTechCorp.

the class ExplosionSpore method doExplosionA.

@Override
public void doExplosionA() {
    if (!world.isRemote) {
        Set<BlockPos> set = Sets.newHashSet();
        for (int j = 0; j < 16; ++j) {
            for (int k = 0; k < 16; ++k) {
                for (int l = 0; l < 16; ++l) {
                    if (j == 0 || j == 15 || k == 0 || k == 15 || l == 0 || l == 15) {
                        double d0 = (double) ((float) j / 15.0F * 2.0F - 1.0F);
                        double d1 = (double) ((float) k / 15.0F * 2.0F - 1.0F);
                        double d2 = (double) ((float) l / 15.0F * 2.0F - 1.0F);
                        double d3 = Math.sqrt(d0 * d0 + d1 * d1 + d2 * d2);
                        d0 = d0 / d3;
                        d1 = d1 / d3;
                        d2 = d2 / d3;
                        float f = explosionSize * (0.7F + world.rand.nextFloat() * 0.6F);
                        double d4 = explosionX;
                        double d6 = explosionY;
                        double d8 = explosionZ;
                        for (float f1 = 0.3F; f > 0.0F; f -= 0.22500001F) {
                            BlockPos blockpos = new BlockPos(d4, d6, d8);
                            IBlockState iblockstate = world.getBlockState(blockpos);
                            if (iblockstate.getMaterial() != Material.AIR) {
                                float f2 = exploder != null ? exploder.getExplosionResistance(this, world, blockpos, iblockstate) : iblockstate.getBlock().getExplosionResistance(world, blockpos, (Entity) null, this);
                                f -= (f2 + 0.3F) * 0.3F;
                            }
                            if (f > 0.0F && (exploder == null || exploder.verifyExplosion(this, world, blockpos, iblockstate, f))) {
                                set.add(blockpos);
                            }
                            d4 += d0 * 0.30000001192092896D;
                            d6 += d1 * 0.30000001192092896D;
                            d8 += d2 * 0.30000001192092896D;
                        }
                    }
                }
            }
        }
        affectedBlockPositions.addAll(set);
        float f3 = explosionSize * 2.0F;
        int k1 = MathHelper.floor(explosionX - (double) f3 - 1.0D);
        int l1 = MathHelper.floor(explosionX + (double) f3 + 1.0D);
        int i2 = MathHelper.floor(explosionY - (double) f3 - 1.0D);
        int i1 = MathHelper.floor(explosionY + (double) f3 + 1.0D);
        int j2 = MathHelper.floor(explosionZ - (double) f3 - 1.0D);
        int j1 = MathHelper.floor(explosionZ + (double) f3 + 1.0D);
        List<Entity> list = world.getEntitiesWithinAABBExcludingEntity(exploder, new AxisAlignedBB((double) k1, (double) i2, (double) j2, (double) l1, (double) i1, (double) j1));
        ForgeEventFactory.onExplosionDetonate(world, this, list, f3);
        Vec3d vec3d = new Vec3d(explosionX, explosionY, explosionZ);
        for (Entity entity : list) {
            if (!entity.isImmuneToExplosions()) {
                double d12 = entity.getDistance(explosionX, explosionY, explosionZ) / (double) f3;
                if (d12 <= 1.0D) {
                    double d5 = entity.posX - explosionX;
                    double d7 = entity.posY + (double) entity.getEyeHeight() - explosionY;
                    double d9 = entity.posZ - explosionZ;
                    double d13 = (double) MathHelper.sqrt(d5 * d5 + d7 * d7 + d9 * d9);
                    if (d13 != 0.0D) {
                        d5 = d5 / d13;
                        d7 = d7 / d13;
                        d9 = d9 / d13;
                        double d14 = (double) world.getBlockDensity(vec3d, entity.getEntityBoundingBox());
                        double d10 = (1.0D - d12) * d14;
                        if (!(entity instanceof EntitySporeCreeper) && !(entity instanceof EntitySpore)) {
                            entity.attackEntityFrom(DamageSource.causeExplosionDamage(this), (float) ((int) ((d10 * d10 + d10) / 2.0D * 7.0D * (double) f3 + 1.0D)));
                        }
                        if (entity instanceof EntityLivingBase) {
                            ((EntityLivingBase) entity).addPotionEffect(new PotionEffect(NetherExEffects.SPORE, 2400, 0));
                        }
                        double d11 = d10;
                        if (entity instanceof EntityLivingBase) {
                            d11 = EnchantmentProtection.getBlastDamageReduction((EntityLivingBase) entity, d10);
                        }
                        entity.motionX += d5 * d11;
                        entity.motionY += d7 * d11;
                        entity.motionZ += d9 * d11;
                        if (entity instanceof EntityPlayer) {
                            EntityPlayer entityplayer = (EntityPlayer) entity;
                            if (!entityplayer.isSpectator() && (!entityplayer.isCreative() || !entityplayer.capabilities.isFlying)) {
                                playerKnockbackMap.put(entityplayer, new Vec3d(d5 * d10, d7 * d10, d9 * d10));
                            }
                        }
                    }
                }
            }
        }
    }
}
Also used : AxisAlignedBB(net.minecraft.util.math.AxisAlignedBB) Entity(net.minecraft.entity.Entity) EntitySpore(nex.entity.monster.EntitySpore) IBlockState(net.minecraft.block.state.IBlockState) PotionEffect(net.minecraft.potion.PotionEffect) EntitySporeCreeper(nex.entity.monster.EntitySporeCreeper) Vec3d(net.minecraft.util.math.Vec3d) EntityLivingBase(net.minecraft.entity.EntityLivingBase) EntityPlayer(net.minecraft.entity.player.EntityPlayer) BlockPos(net.minecraft.util.math.BlockPos)

Example 94 with EntityLivingBase

use of net.minecraft.entity.EntityLivingBase in project BetterWithAddons by DaedalusGame.

the class ButcherHandler method playerTick.

@SubscribeEvent
public void playerTick(AttackEntityEvent attackEvent) {
    Entity target = attackEvent.getTarget();
    EntityLivingBase attacker = attackEvent.getEntityLiving();
    if (attacker == null || target == null)
        return;
    World world = attacker.getEntityWorld();
    BlockPos pos = EntityUtil.getEntityFloor(target, 2);
    if (!world.isRemote) {
        IBlockState state = world.getBlockState(pos);
        if (isChopBlock(state) && isSuitableWeapon(attacker.getHeldItemMainhand())) {
            attacker.addPotionEffect(new PotionEffect(MobEffects.STRENGTH, 200));
            attacker.addPotionEffect(new PotionEffect(MobEffects.HUNGER, 200));
            splatter(world, pos, 1);
        }
    }
}
Also used : Entity(net.minecraft.entity.Entity) IBlockState(net.minecraft.block.state.IBlockState) PotionEffect(net.minecraft.potion.PotionEffect) EntityLivingBase(net.minecraft.entity.EntityLivingBase) BlockPos(net.minecraft.util.math.BlockPos) World(net.minecraft.world.World) SubscribeEvent(net.minecraftforge.fml.common.eventhandler.SubscribeEvent)

Example 95 with EntityLivingBase

use of net.minecraft.entity.EntityLivingBase in project Bookshelf by Darkhax-Minecraft.

the class ModelArmorExtended method syncModel.

/**
     * Updates the pose/state of the model to reflect that of the entity it's attatched to.
     *
     * @param entity The entity to sync the model with.
     * @param partialTicks The partial ticks.
     */
private void syncModel(Entity entity, float partialTicks) {
    final EntityLivingBase living = (EntityLivingBase) entity;
    this.isSneak = living != null ? living.isSneaking() : false;
    this.isChild = living != null ? living.isChild() : false;
    if (living != null && living instanceof EntityPlayer) {
        final EntityPlayer player = (EntityPlayer) living;
        final ArmPose poseMainhand = this.getArmPose(player.getHeldItemMainhand(), player);
        final ArmPose poseOffhand = this.getArmPose(player.getHeldItemOffhand(), player);
        final boolean isRightHanded = player.getPrimaryHand() == EnumHandSide.RIGHT;
        this.rightArmPose = isRightHanded ? poseMainhand : poseOffhand;
        this.leftArmPose = isRightHanded ? poseOffhand : poseMainhand;
        this.swingProgress = player.getSwingProgress(partialTicks);
    }
}
Also used : EntityLivingBase(net.minecraft.entity.EntityLivingBase) EntityPlayer(net.minecraft.entity.player.EntityPlayer)

Aggregations

EntityLivingBase (net.minecraft.entity.EntityLivingBase)270 EntityPlayer (net.minecraft.entity.player.EntityPlayer)100 Entity (net.minecraft.entity.Entity)72 PotionEffect (net.minecraft.potion.PotionEffect)43 AxisAlignedBB (net.minecraft.util.math.AxisAlignedBB)39 ItemStack (net.minecraft.item.ItemStack)36 Vec3d (net.minecraft.util.math.Vec3d)25 SubscribeEvent (net.minecraftforge.fml.common.eventhandler.SubscribeEvent)25 BlockPos (net.minecraft.util.math.BlockPos)24 TileEntity (net.minecraft.tileentity.TileEntity)23 World (net.minecraft.world.World)20 IBlockState (net.minecraft.block.state.IBlockState)19 AMVector3 (am2.api.math.AMVector3)15 IArsMagicaBoss (am2.bosses.IArsMagicaBoss)15 ArrayList (java.util.ArrayList)15 EntityPlayerMP (net.minecraft.entity.player.EntityPlayerMP)15 Block (net.minecraft.block.Block)12 EntityItem (net.minecraft.entity.item.EntityItem)11 AxisAlignedBB (net.minecraft.util.AxisAlignedBB)11 SubscribeEvent (cpw.mods.fml.common.eventhandler.SubscribeEvent)10