use of net.minecraft.entity.ai.EntityAILeapAtTarget in project DefiledLands by Lykrast.
the class EntityBookWyrm method initEntityAI.
protected void initEntityAI() {
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(1, new AIPanic(1.2D));
this.tasks.addTask(2, new EntityAILeapAtTarget(this, 0.4F));
this.tasks.addTask(3, new EntityAIAttackMelee(this, 1.2D, false));
this.tasks.addTask(4, new EntityAIMate(this, 1.0D));
this.tasks.addTask(5, new EntityAITempt(this, 1.2D, false, TEMPTATION_ITEMS));
this.tasks.addTask(6, new EntityAIFollowParent(this, 1.1D));
this.tasks.addTask(7, new EntityAIWanderAvoidWater(this, 1.0D));
this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(9, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new AIHurtByTarget());
}
use of net.minecraft.entity.ai.EntityAILeapAtTarget in project Tropicraft by Tropicraft.
the class EntityEIH method initEntityAI.
@Override
protected void initEntityAI() {
super.initEntityAI();
this.tasks.addTask(2, new EntityAIAttackMelee(this, 1.0D, false) {
@Override
public boolean shouldExecute() {
if (getState() != STATE_ANGRY)
return false;
return super.shouldExecute();
}
});
EntityAILeapAtTarget leap = new EntityAILeapAtTarget(this, 0.4F);
leap.setMutexBits(0);
this.tasks.addTask(3, leap);
this.tasks.addTask(5, new EntityAIWander(this, 0.8D) {
@Override
public boolean shouldExecute() {
if (getState() != STATE_ANGRY)
return false;
return super.shouldExecute();
}
});
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
}
use of net.minecraft.entity.ai.EntityAILeapAtTarget in project DefiledLands by Lykrast.
the class EntityScuttler method initEntityAI.
@Override
protected void initEntityAI() {
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(3, new EntityAILeapAtTarget(this, 0.5F));
this.tasks.addTask(4, new EntityScuttler.AISpiderAttack(this));
this.tasks.addTask(5, new EntityAIWanderAvoidWater(this, 0.8D));
this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(6, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget<EntityPlayer>(this, EntityPlayer.class, false));
this.targetTasks.addTask(3, new EntityAINearestAttackableTarget<EntityIronGolem>(this, EntityIronGolem.class, false));
}
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