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Example 1 with EntityAIWanderAvoidWater

use of net.minecraft.entity.ai.EntityAIWanderAvoidWater in project Cavern2 by kegare.

the class EntitySummonZombie method initEntityAI.

@Override
protected void initEntityAI() {
    tasks.addTask(0, new EntityAISwimming(this));
    tasks.addTask(2, new EntityAIZombieAttack(this, 1.0D, false));
    tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 1.0D));
    tasks.addTask(7, new EntityAIWanderAvoidWater(this, 1.0D));
    tasks.addTask(8, new EntityAIWatchClosest(this, EntityMob.class, 8.0F));
    tasks.addTask(8, new EntityAILookIdle(this));
    applyEntityAI();
}
Also used : EntityMob(net.minecraft.entity.monster.EntityMob) EntityAIWatchClosest(net.minecraft.entity.ai.EntityAIWatchClosest) EntityAIMoveTowardsRestriction(net.minecraft.entity.ai.EntityAIMoveTowardsRestriction) EntityAISwimming(net.minecraft.entity.ai.EntityAISwimming) EntityAIZombieAttack(net.minecraft.entity.ai.EntityAIZombieAttack) EntityAILookIdle(net.minecraft.entity.ai.EntityAILookIdle) EntityAIWanderAvoidWater(net.minecraft.entity.ai.EntityAIWanderAvoidWater)

Example 2 with EntityAIWanderAvoidWater

use of net.minecraft.entity.ai.EntityAIWanderAvoidWater in project Cavern2 by kegare.

the class EntitySummonCavenicZombie method initEntityAI.

@Override
protected void initEntityAI() {
    tasks.addTask(0, new EntityAISwimming(this));
    tasks.addTask(2, new EntityAIZombieAttack(this, 1.0D, false));
    tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 1.0D));
    tasks.addTask(7, new EntityAIWanderAvoidWater(this, 1.0D));
    tasks.addTask(8, new EntityAIWatchClosest(this, EntityMob.class, 8.0F));
    tasks.addTask(8, new EntityAILookIdle(this));
    applyEntityAI();
}
Also used : EntityMob(net.minecraft.entity.monster.EntityMob) EntityAIWatchClosest(net.minecraft.entity.ai.EntityAIWatchClosest) EntityAIMoveTowardsRestriction(net.minecraft.entity.ai.EntityAIMoveTowardsRestriction) EntityAISwimming(net.minecraft.entity.ai.EntityAISwimming) EntityAIZombieAttack(net.minecraft.entity.ai.EntityAIZombieAttack) EntityAILookIdle(net.minecraft.entity.ai.EntityAILookIdle) EntityAIWanderAvoidWater(net.minecraft.entity.ai.EntityAIWanderAvoidWater)

Example 3 with EntityAIWanderAvoidWater

use of net.minecraft.entity.ai.EntityAIWanderAvoidWater in project Cavern2 by kegare.

the class EntityCaveman method initEntityAI.

@Override
protected void initEntityAI() {
    tasks.addTask(0, new EntityAISwimming(this));
    tasks.addTask(1, new EntityAIRestrictSun(this));
    tasks.addTask(2, new EntityAIMoveTowardsRestriction(this, 1.0D));
    tasks.addTask(5, new EntityAIWanderAvoidWater(this, 1.0D));
    tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    tasks.addTask(8, new EntityAILookIdle(this));
    applyEntityAI();
}
Also used : EntityAIWatchClosest(net.minecraft.entity.ai.EntityAIWatchClosest) EntityAIMoveTowardsRestriction(net.minecraft.entity.ai.EntityAIMoveTowardsRestriction) EntityAISwimming(net.minecraft.entity.ai.EntityAISwimming) EntityAIRestrictSun(net.minecraft.entity.ai.EntityAIRestrictSun) EntityPlayer(net.minecraft.entity.player.EntityPlayer) EntityAILookIdle(net.minecraft.entity.ai.EntityAILookIdle) EntityAIWanderAvoidWater(net.minecraft.entity.ai.EntityAIWanderAvoidWater)

Example 4 with EntityAIWanderAvoidWater

use of net.minecraft.entity.ai.EntityAIWanderAvoidWater in project Almura by AlmuraDev.

the class MixinEntityChicken method initEntityAI.

/**
 * @author Dockter
 * Purpose: overwrite the AT init method to customize the temptations list.
 */
@Overwrite
protected void initEntityAI() {
    final Set<Item> TEMPTATION_ITEMS = Sets.newHashSet(Items.WHEAT_SEEDS, Items.MELON_SEEDS, Items.PUMPKIN_SEEDS, Items.BEETROOT_SEEDS);
    Item soyBeanItem = GameRegistry.makeItemStack("almura:food/food/soybean", 0, 1, null).getItem();
    Item cornItem = GameRegistry.makeItemStack("almura:food/food/corn", 0, 1, null).getItem();
    if (soyBeanItem != ItemStack.EMPTY.getItem())
        TEMPTATION_ITEMS.add(soyBeanItem);
    if (cornItem != ItemStack.EMPTY.getItem())
        TEMPTATION_ITEMS.add(cornItem);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIPanic(this, 1.4D));
    this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(3, new EntityAITempt(this, 1.0D, false, TEMPTATION_ITEMS));
    this.tasks.addTask(4, new EntityAIFollowParent(this, 1.1D));
    this.tasks.addTask(5, new EntityAIWanderAvoidWater(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(7, new EntityAILookIdle(this));
}
Also used : Item(net.minecraft.item.Item) EntityAIWatchClosest(net.minecraft.entity.ai.EntityAIWatchClosest) EntityAIFollowParent(net.minecraft.entity.ai.EntityAIFollowParent) EntityAISwimming(net.minecraft.entity.ai.EntityAISwimming) EntityAITempt(net.minecraft.entity.ai.EntityAITempt) EntityPlayer(net.minecraft.entity.player.EntityPlayer) EntityAIMate(net.minecraft.entity.ai.EntityAIMate) EntityAILookIdle(net.minecraft.entity.ai.EntityAILookIdle) EntityAIPanic(net.minecraft.entity.ai.EntityAIPanic) EntityAIWanderAvoidWater(net.minecraft.entity.ai.EntityAIWanderAvoidWater) Overwrite(org.spongepowered.asm.mixin.Overwrite)

Example 5 with EntityAIWanderAvoidWater

use of net.minecraft.entity.ai.EntityAIWanderAvoidWater in project DefiledLands by Lykrast.

the class EntityDestroyer method initEntityAI.

protected void initEntityAI() {
    this.tasks.addTask(0, new AIDoNothing());
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(2, new AIBigLeap(this, 1.2F));
    this.tasks.addTask(3, new EntityAIAttackMelee(this, 1.0D, true));
    this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(7, new EntityAIWanderAvoidWater(this, 1.0D));
    this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(9, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAINearestAttackableTarget<EntityPlayer>(this, EntityPlayer.class, false));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
}
Also used : EntityAIWatchClosest(net.minecraft.entity.ai.EntityAIWatchClosest) EntityAIMoveTowardsRestriction(net.minecraft.entity.ai.EntityAIMoveTowardsRestriction) EntityAISwimming(net.minecraft.entity.ai.EntityAISwimming) EntityPlayer(net.minecraft.entity.player.EntityPlayer) EntityAIHurtByTarget(net.minecraft.entity.ai.EntityAIHurtByTarget) EntityAILookIdle(net.minecraft.entity.ai.EntityAILookIdle) EntityAIAttackMelee(net.minecraft.entity.ai.EntityAIAttackMelee) EntityAIWanderAvoidWater(net.minecraft.entity.ai.EntityAIWanderAvoidWater)

Aggregations

EntityAILookIdle (net.minecraft.entity.ai.EntityAILookIdle)15 EntityAISwimming (net.minecraft.entity.ai.EntityAISwimming)15 EntityAIWanderAvoidWater (net.minecraft.entity.ai.EntityAIWanderAvoidWater)15 EntityAIWatchClosest (net.minecraft.entity.ai.EntityAIWatchClosest)15 EntityPlayer (net.minecraft.entity.player.EntityPlayer)11 EntityAIHurtByTarget (net.minecraft.entity.ai.EntityAIHurtByTarget)6 EntityAIMoveTowardsRestriction (net.minecraft.entity.ai.EntityAIMoveTowardsRestriction)6 EntityAIAttackMelee (net.minecraft.entity.ai.EntityAIAttackMelee)5 EntityAIFollowParent (net.minecraft.entity.ai.EntityAIFollowParent)4 EntityAIMate (net.minecraft.entity.ai.EntityAIMate)4 EntityAIPanic (net.minecraft.entity.ai.EntityAIPanic)4 EntityAITempt (net.minecraft.entity.ai.EntityAITempt)4 EntityMob (net.minecraft.entity.monster.EntityMob)4 Item (net.minecraft.item.Item)3 Overwrite (org.spongepowered.asm.mixin.Overwrite)3 EntityLivingBase (net.minecraft.entity.EntityLivingBase)2 EntityAILeapAtTarget (net.minecraft.entity.ai.EntityAILeapAtTarget)2 EntityAIZombieAttack (net.minecraft.entity.ai.EntityAIZombieAttack)2 EntityAIRestrictSun (net.minecraft.entity.ai.EntityAIRestrictSun)1 EntityIronGolem (net.minecraft.entity.monster.EntityIronGolem)1