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Example 6 with EntityAIWanderAvoidWater

use of net.minecraft.entity.ai.EntityAIWanderAvoidWater in project DefiledLands by Lykrast.

the class EntityShambler method initEntityAI.

protected void initEntityAI() {
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIAttackMelee(this, 1.0D, false));
    this.tasks.addTask(5, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(7, new EntityAIWanderAvoidWater(this, 1.0D));
    this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(9, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget<EntityPlayer>(this, EntityPlayer.class, true));
}
Also used : EntityAIWatchClosest(net.minecraft.entity.ai.EntityAIWatchClosest) EntityAIMoveTowardsRestriction(net.minecraft.entity.ai.EntityAIMoveTowardsRestriction) EntityAISwimming(net.minecraft.entity.ai.EntityAISwimming) EntityPlayer(net.minecraft.entity.player.EntityPlayer) EntityAIHurtByTarget(net.minecraft.entity.ai.EntityAIHurtByTarget) EntityAILookIdle(net.minecraft.entity.ai.EntityAILookIdle) EntityAIAttackMelee(net.minecraft.entity.ai.EntityAIAttackMelee) EntityAIWanderAvoidWater(net.minecraft.entity.ai.EntityAIWanderAvoidWater)

Example 7 with EntityAIWanderAvoidWater

use of net.minecraft.entity.ai.EntityAIWanderAvoidWater in project DefiledLands by Lykrast.

the class EntityBookWyrm method initEntityAI.

protected void initEntityAI() {
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new AIPanic(1.2D));
    this.tasks.addTask(2, new EntityAILeapAtTarget(this, 0.4F));
    this.tasks.addTask(3, new EntityAIAttackMelee(this, 1.2D, false));
    this.tasks.addTask(4, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(5, new EntityAITempt(this, 1.2D, false, TEMPTATION_ITEMS));
    this.tasks.addTask(6, new EntityAIFollowParent(this, 1.1D));
    this.tasks.addTask(7, new EntityAIWanderAvoidWater(this, 1.0D));
    this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(9, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new AIHurtByTarget());
}
Also used : EntityAIWatchClosest(net.minecraft.entity.ai.EntityAIWatchClosest) EntityAILeapAtTarget(net.minecraft.entity.ai.EntityAILeapAtTarget) EntityAIFollowParent(net.minecraft.entity.ai.EntityAIFollowParent) EntityAIPanic(net.minecraft.entity.ai.EntityAIPanic) EntityAISwimming(net.minecraft.entity.ai.EntityAISwimming) EntityAITempt(net.minecraft.entity.ai.EntityAITempt) EntityPlayer(net.minecraft.entity.player.EntityPlayer) EntityAIMate(net.minecraft.entity.ai.EntityAIMate) EntityAILookIdle(net.minecraft.entity.ai.EntityAILookIdle) EntityAIHurtByTarget(net.minecraft.entity.ai.EntityAIHurtByTarget) EntityAIAttackMelee(net.minecraft.entity.ai.EntityAIAttackMelee) EntityAIWanderAvoidWater(net.minecraft.entity.ai.EntityAIWanderAvoidWater)

Example 8 with EntityAIWanderAvoidWater

use of net.minecraft.entity.ai.EntityAIWanderAvoidWater in project Cavern2 by kegare.

the class EntitySummonSkeleton method initEntityAI.

@Override
protected void initEntityAI() {
    tasks.addTask(1, new EntityAISwimming(this));
    tasks.addTask(5, new EntityAIWanderAvoidWater(this, 1.0D));
    tasks.addTask(6, new EntityAIWatchClosest(this, EntityMob.class, 8.0F));
    tasks.addTask(6, new EntityAILookIdle(this));
    targetTasks.addTask(1, new EntityAINearestAttackableTarget<>(this, EntityLivingBase.class, 10, true, false, CAN_SUMMON_MOB_TARGET));
}
Also used : EntityMob(net.minecraft.entity.monster.EntityMob) EntityAIWatchClosest(net.minecraft.entity.ai.EntityAIWatchClosest) EntityAISwimming(net.minecraft.entity.ai.EntityAISwimming) EntityLivingBase(net.minecraft.entity.EntityLivingBase) EntityAILookIdle(net.minecraft.entity.ai.EntityAILookIdle) EntityAIWanderAvoidWater(net.minecraft.entity.ai.EntityAIWanderAvoidWater)

Example 9 with EntityAIWanderAvoidWater

use of net.minecraft.entity.ai.EntityAIWanderAvoidWater in project Cavern2 by kegare.

the class EntitySummonCavenicSkeleton method initEntityAI.

@Override
protected void initEntityAI() {
    tasks.addTask(1, new EntityAISwimming(this));
    tasks.addTask(5, new EntityAIWanderAvoidWater(this, 1.0D));
    tasks.addTask(6, new EntityAIWatchClosest(this, EntityMob.class, 8.0F));
    tasks.addTask(6, new EntityAILookIdle(this));
    targetTasks.addTask(1, new EntityAINearestAttackableTarget<>(this, EntityLivingBase.class, 10, true, false, CAN_SUMMON_MOB_TARGET));
}
Also used : EntityMob(net.minecraft.entity.monster.EntityMob) EntityAIWatchClosest(net.minecraft.entity.ai.EntityAIWatchClosest) EntityAISwimming(net.minecraft.entity.ai.EntityAISwimming) EntityLivingBase(net.minecraft.entity.EntityLivingBase) EntityAILookIdle(net.minecraft.entity.ai.EntityAILookIdle) EntityAIWanderAvoidWater(net.minecraft.entity.ai.EntityAIWanderAvoidWater)

Example 10 with EntityAIWanderAvoidWater

use of net.minecraft.entity.ai.EntityAIWanderAvoidWater in project Gaia-Dimension by Andromander.

the class GDNomadicLagrahk method initEntityAI.

@Override
protected void initEntityAI() {
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(4, new EntityAIWanderAvoidWater(this, 0.5D));
    this.tasks.addTask(5, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(5, new EntityAILookIdle(this));
}
Also used : EntityAIWatchClosest(net.minecraft.entity.ai.EntityAIWatchClosest) EntityAISwimming(net.minecraft.entity.ai.EntityAISwimming) EntityPlayer(net.minecraft.entity.player.EntityPlayer) EntityAILookIdle(net.minecraft.entity.ai.EntityAILookIdle) EntityAIWanderAvoidWater(net.minecraft.entity.ai.EntityAIWanderAvoidWater)

Aggregations

EntityAILookIdle (net.minecraft.entity.ai.EntityAILookIdle)15 EntityAISwimming (net.minecraft.entity.ai.EntityAISwimming)15 EntityAIWanderAvoidWater (net.minecraft.entity.ai.EntityAIWanderAvoidWater)15 EntityAIWatchClosest (net.minecraft.entity.ai.EntityAIWatchClosest)15 EntityPlayer (net.minecraft.entity.player.EntityPlayer)11 EntityAIHurtByTarget (net.minecraft.entity.ai.EntityAIHurtByTarget)6 EntityAIMoveTowardsRestriction (net.minecraft.entity.ai.EntityAIMoveTowardsRestriction)6 EntityAIAttackMelee (net.minecraft.entity.ai.EntityAIAttackMelee)5 EntityAIFollowParent (net.minecraft.entity.ai.EntityAIFollowParent)4 EntityAIMate (net.minecraft.entity.ai.EntityAIMate)4 EntityAIPanic (net.minecraft.entity.ai.EntityAIPanic)4 EntityAITempt (net.minecraft.entity.ai.EntityAITempt)4 EntityMob (net.minecraft.entity.monster.EntityMob)4 Item (net.minecraft.item.Item)3 Overwrite (org.spongepowered.asm.mixin.Overwrite)3 EntityLivingBase (net.minecraft.entity.EntityLivingBase)2 EntityAILeapAtTarget (net.minecraft.entity.ai.EntityAILeapAtTarget)2 EntityAIZombieAttack (net.minecraft.entity.ai.EntityAIZombieAttack)2 EntityAIRestrictSun (net.minecraft.entity.ai.EntityAIRestrictSun)1 EntityIronGolem (net.minecraft.entity.monster.EntityIronGolem)1