use of net.minecraft.entity.ai.EntityAITempt in project Totemic by TeamTotemic.
the class ItemFlute method temptEntities.
private void temptEntities(World world, double x, double y, double z) {
for (EntityLiving entity : EntityUtil.getEntitiesInRange(EntityLiving.class, world, x, y, z, 2, 2)) {
if ((entity instanceof EntityAnimal && entity.getNavigator() instanceof PathNavigateGround) || entity instanceof EntityVillager) {
if (temptedEntities.contains(entity))
continue;
double speed = (entity instanceof EntityAnimal) ? 1 : 0.5;
entity.targetTasks.addTask(5, new EntityAITempt((EntityCreature) entity, speed, this, false));
temptedEntities.add(entity);
}
}
}
use of net.minecraft.entity.ai.EntityAITempt in project KalStuff by TEAMModding.
the class EntityDuck method initEntityAI.
protected void initEntityAI() {
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(1, new EntityAIPanic(this, 1.4D));
this.tasks.addTask(3, new EntityAITempt(this, 1.0D, false, TEMPTATION_ITEMS));
this.tasks.addTask(4, new EntityAIFollowParent(this, 1.1D));
this.tasks.addTask(7, new EntityAILookIdle(this));
}
use of net.minecraft.entity.ai.EntityAITempt in project Almura by AlmuraDev.
the class MixinEntityChicken method initEntityAI.
/**
* @author Dockter
* Purpose: overwrite the AT init method to customize the temptations list.
*/
@Overwrite
protected void initEntityAI() {
final Set<Item> TEMPTATION_ITEMS = Sets.newHashSet(Items.WHEAT_SEEDS, Items.MELON_SEEDS, Items.PUMPKIN_SEEDS, Items.BEETROOT_SEEDS);
Item soyBeanItem = GameRegistry.makeItemStack("almura:food/food/soybean", 0, 1, null).getItem();
Item cornItem = GameRegistry.makeItemStack("almura:food/food/corn", 0, 1, null).getItem();
if (soyBeanItem != ItemStack.EMPTY.getItem())
TEMPTATION_ITEMS.add(soyBeanItem);
if (cornItem != ItemStack.EMPTY.getItem())
TEMPTATION_ITEMS.add(cornItem);
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(1, new EntityAIPanic(this, 1.4D));
this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
this.tasks.addTask(3, new EntityAITempt(this, 1.0D, false, TEMPTATION_ITEMS));
this.tasks.addTask(4, new EntityAIFollowParent(this, 1.1D));
this.tasks.addTask(5, new EntityAIWanderAvoidWater(this, 1.0D));
this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(7, new EntityAILookIdle(this));
}
use of net.minecraft.entity.ai.EntityAITempt in project DefiledLands by Lykrast.
the class EntityBookWyrm method initEntityAI.
protected void initEntityAI() {
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(1, new AIPanic(1.2D));
this.tasks.addTask(2, new EntityAILeapAtTarget(this, 0.4F));
this.tasks.addTask(3, new EntityAIAttackMelee(this, 1.2D, false));
this.tasks.addTask(4, new EntityAIMate(this, 1.0D));
this.tasks.addTask(5, new EntityAITempt(this, 1.2D, false, TEMPTATION_ITEMS));
this.tasks.addTask(6, new EntityAIFollowParent(this, 1.1D));
this.tasks.addTask(7, new EntityAIWanderAvoidWater(this, 1.0D));
this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(9, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new AIHurtByTarget());
}
use of net.minecraft.entity.ai.EntityAITempt in project Almura by AlmuraDev.
the class MixinEntityPig method initEntityAI.
/**
* @author Dockter
* Purpose: overwrite the AT init method to customize the temptations list.
*/
@Overwrite
protected void initEntityAI() {
final Set<Item> TEMPTATION_ITEMS = Sets.newHashSet(Items.CARROT, Items.POTATO, Items.BEETROOT);
Item soyBeanItem = GameRegistry.makeItemStack("almura:food/food/soybean", 0, 1, null).getItem();
Item cornItem = GameRegistry.makeItemStack("almura:food/food/corn", 0, 1, null).getItem();
if (soyBeanItem != ItemStack.EMPTY.getItem())
TEMPTATION_ITEMS.add(soyBeanItem);
if (cornItem != ItemStack.EMPTY.getItem())
TEMPTATION_ITEMS.add(cornItem);
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(1, new EntityAIPanic(this, 1.25D));
this.tasks.addTask(3, new EntityAIMate(this, 1.0D));
this.tasks.addTask(4, new EntityAITempt(this, 1.2D, Items.CARROT_ON_A_STICK, false));
this.tasks.addTask(4, new EntityAITempt(this, 1.2D, false, TEMPTATION_ITEMS));
this.tasks.addTask(5, new EntityAIFollowParent(this, 1.1D));
this.tasks.addTask(6, new EntityAIWanderAvoidWater(this, 1.0D));
this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
}
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