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Example 16 with LookAtEntityGoal

use of net.minecraft.entity.ai.goal.LookAtEntityGoal in project MCDoom by AzureDoom.

the class ShotgunguyEntity method initGoals.

@Override
protected void initGoals() {
    this.goalSelector.add(6, new LookAtEntityGoal(this, PlayerEntity.class, 8.0F));
    this.goalSelector.add(6, new LookAroundGoal(this));
    this.goalSelector.add(5, new WanderAroundFarGoal(this, 0.8D));
    this.goalSelector.add(4, new RangedAttackGoal(this, new RangedAttack(this).setProjectileOriginOffset(0.8, 0.8, 0.8).setDamage(rangedconfig.shotgun_damage).setSound(ModSoundEvents.SHOTGUN_SHOOT, 1.0F, 1.4F + this.getRandom().nextFloat() * 0.35F), 1.1D));
    this.targetSelector.add(1, new RevengeGoal(this, new Class[0]).setGroupRevenge());
    this.targetSelector.add(2, new ActiveTargetGoal<>(this, PlayerEntity.class, true));
    this.targetSelector.add(2, new ActiveTargetGoal<>(this, MerchantEntity.class, true));
}
Also used : AbstractRangedAttack(mod.azure.doom.entity.attack.AbstractRangedAttack) RevengeGoal(net.minecraft.entity.ai.goal.RevengeGoal) WanderAroundFarGoal(net.minecraft.entity.ai.goal.WanderAroundFarGoal) MerchantEntity(net.minecraft.entity.passive.MerchantEntity) LookAroundGoal(net.minecraft.entity.ai.goal.LookAroundGoal) LookAtEntityGoal(net.minecraft.entity.ai.goal.LookAtEntityGoal) RangedAttackGoal(mod.azure.doom.entity.ai.goal.RangedAttackGoal) PlayerEntity(net.minecraft.entity.player.PlayerEntity)

Example 17 with LookAtEntityGoal

use of net.minecraft.entity.ai.goal.LookAtEntityGoal in project MCDoom by AzureDoom.

the class UnwillingEntity method initGoals.

@Override
protected void initGoals() {
    this.goalSelector.add(8, new LookAtEntityGoal(this, PlayerEntity.class, 8.0F));
    this.goalSelector.add(8, new LookAroundGoal(this));
    this.goalSelector.add(4, new DemonAttackGoal(this, 1.0D, 1));
    this.goalSelector.add(5, new WanderAroundFarGoal(this, 0.8D));
    this.targetSelector.add(2, new ActiveTargetGoal<>(this, PlayerEntity.class, true));
    this.targetSelector.add(2, new ActiveTargetGoal<>(this, MerchantEntity.class, true));
    this.targetSelector.add(2, new RevengeGoal(this).setGroupRevenge());
}
Also used : RevengeGoal(net.minecraft.entity.ai.goal.RevengeGoal) WanderAroundFarGoal(net.minecraft.entity.ai.goal.WanderAroundFarGoal) MerchantEntity(net.minecraft.entity.passive.MerchantEntity) DemonAttackGoal(mod.azure.doom.entity.ai.goal.DemonAttackGoal) LookAroundGoal(net.minecraft.entity.ai.goal.LookAroundGoal) LookAtEntityGoal(net.minecraft.entity.ai.goal.LookAtEntityGoal) PlayerEntity(net.minecraft.entity.player.PlayerEntity)

Example 18 with LookAtEntityGoal

use of net.minecraft.entity.ai.goal.LookAtEntityGoal in project MCDoom by AzureDoom.

the class ArachnotronEntity method initGoals.

@Override
protected void initGoals() {
    this.goalSelector.add(6, new LookAtEntityGoal(this, PlayerEntity.class, 8.0F));
    this.goalSelector.add(6, new LookAroundGoal(this));
    this.goalSelector.add(5, new WanderAroundFarGoal(this, 0.8D));
    this.goalSelector.add(4, new RangedStrafeAttackGoal(this, new ArachnotronEntity.FireballAttack(this).setProjectileOriginOffset(0.8, 0.8, 0.8).setDamage(config.arachnotron_ranged_damage), 1.5D, 15, 30, 15, 15F, 1).setMultiShot(5, 3));
    this.targetSelector.add(1, new RevengeGoal(this, new Class[0]).setGroupRevenge());
    this.targetSelector.add(2, new ActiveTargetGoal<>(this, PlayerEntity.class, true));
    this.targetSelector.add(2, new ActiveTargetGoal<>(this, MerchantEntity.class, true));
}
Also used : RangedStrafeAttackGoal(mod.azure.doom.entity.ai.goal.RangedStrafeAttackGoal) RevengeGoal(net.minecraft.entity.ai.goal.RevengeGoal) WanderAroundFarGoal(net.minecraft.entity.ai.goal.WanderAroundFarGoal) MerchantEntity(net.minecraft.entity.passive.MerchantEntity) LookAroundGoal(net.minecraft.entity.ai.goal.LookAroundGoal) LookAtEntityGoal(net.minecraft.entity.ai.goal.LookAtEntityGoal) PlayerEntity(net.minecraft.entity.player.PlayerEntity)

Example 19 with LookAtEntityGoal

use of net.minecraft.entity.ai.goal.LookAtEntityGoal in project MCDoom by AzureDoom.

the class CacodemonEntity method initGoals.

@Override
protected void initGoals() {
    this.goalSelector.add(8, new LookAtEntityGoal(this, PlayerEntity.class, 8.0F));
    this.goalSelector.add(4, new RangedStaticAttackGoal(this, new FireballAttack(this, true).setDamage(10).setProjectileOriginOffset(1.5, 0.3, 1.5).setSound(ModSoundEvents.CACODEMON_AFFECTIONATE_SCREAM, 1.0F, 1.2F / (this.getRandom().nextFloat() * 0.2F + 0.9F)), 60, 20, 30F, 1));
    this.goalSelector.add(5, new RandomFlyConvergeOnTargetGoal(this, 2, 15, 0.5));
    this.targetSelector.add(2, new ActiveTargetGoal<>(this, PlayerEntity.class, true));
    this.targetSelector.add(2, new ActiveTargetGoal<>(this, MerchantEntity.class, true));
    this.targetSelector.add(2, new RevengeGoal(this).setGroupRevenge());
}
Also used : RandomFlyConvergeOnTargetGoal(mod.azure.doom.entity.ai.goal.RandomFlyConvergeOnTargetGoal) RevengeGoal(net.minecraft.entity.ai.goal.RevengeGoal) FireballAttack(mod.azure.doom.entity.attack.FireballAttack) MerchantEntity(net.minecraft.entity.passive.MerchantEntity) LookAtEntityGoal(net.minecraft.entity.ai.goal.LookAtEntityGoal) RangedStaticAttackGoal(mod.azure.doom.entity.ai.goal.RangedStaticAttackGoal) PlayerEntity(net.minecraft.entity.player.PlayerEntity)

Example 20 with LookAtEntityGoal

use of net.minecraft.entity.ai.goal.LookAtEntityGoal in project MCDoom by AzureDoom.

the class ChaingunnerEntity method initGoals.

@Override
protected void initGoals() {
    this.goalSelector.add(6, new LookAtEntityGoal(this, PlayerEntity.class, 8.0F));
    this.goalSelector.add(6, new LookAroundGoal(this));
    this.goalSelector.add(5, new WanderAroundFarGoal(this, 0.8D));
    this.goalSelector.add(4, new RangedAttackGoal(this, new RangedAttack(this).setProjectileOriginOffset(0.8, 0.4, 0.8).setDamage(rangedconfig.chaingun_bullet_damage).setSound(ModSoundEvents.CHAINGUN_SHOOT, 1.0F, 1.0F), 1.1D));
    this.targetSelector.add(1, new RevengeGoal(this, new Class[0]).setGroupRevenge());
    this.targetSelector.add(2, new ActiveTargetGoal<>(this, PlayerEntity.class, true));
    this.targetSelector.add(2, new ActiveTargetGoal<>(this, MerchantEntity.class, true));
}
Also used : AbstractRangedAttack(mod.azure.doom.entity.attack.AbstractRangedAttack) RevengeGoal(net.minecraft.entity.ai.goal.RevengeGoal) WanderAroundFarGoal(net.minecraft.entity.ai.goal.WanderAroundFarGoal) MerchantEntity(net.minecraft.entity.passive.MerchantEntity) LookAroundGoal(net.minecraft.entity.ai.goal.LookAroundGoal) LookAtEntityGoal(net.minecraft.entity.ai.goal.LookAtEntityGoal) RangedAttackGoal(mod.azure.doom.entity.ai.goal.RangedAttackGoal) PlayerEntity(net.minecraft.entity.player.PlayerEntity)

Aggregations

LookAtEntityGoal (net.minecraft.entity.ai.goal.LookAtEntityGoal)48 PlayerEntity (net.minecraft.entity.player.PlayerEntity)48 RevengeGoal (net.minecraft.entity.ai.goal.RevengeGoal)42 MerchantEntity (net.minecraft.entity.passive.MerchantEntity)42 LookAroundGoal (net.minecraft.entity.ai.goal.LookAroundGoal)37 WanderAroundFarGoal (net.minecraft.entity.ai.goal.WanderAroundFarGoal)33 RangedAttackGoal (mod.azure.doom.entity.ai.goal.RangedAttackGoal)12 DemonAttackGoal (mod.azure.doom.entity.ai.goal.DemonAttackGoal)10 RangedStrafeAttackGoal (mod.azure.doom.entity.ai.goal.RangedStrafeAttackGoal)8 RandomFlyConvergeOnTargetGoal (mod.azure.doom.entity.ai.goal.RandomFlyConvergeOnTargetGoal)7 FireballAttack (mod.azure.doom.entity.attack.FireballAttack)7 ServerPlayerEntity (net.minecraft.server.network.ServerPlayerEntity)7 AbstractRangedAttack (mod.azure.doom.entity.attack.AbstractRangedAttack)4 ActiveTargetGoal (net.minecraft.entity.ai.goal.ActiveTargetGoal)4 SwimGoal (net.minecraft.entity.ai.goal.SwimGoal)4 UUID (java.util.UUID)2 IronGolemEntity (net.minecraft.entity.passive.IronGolemEntity)2 Lists (com.google.common.collect.Lists)1 FlyRandomlyGoal (frozenblock.wild.mod.liukrastapi.FlyRandomlyGoal)1 List (java.util.List)1