use of net.minecraft.entity.player.EntityPlayer in project Valkyrien-Warfare-Revamped by ValkyrienWarfare.
the class ValkyrienWarfareWorldEventListener method sendBlockBreakProgress.
@Override
public void sendBlockBreakProgress(int breakerId, BlockPos pos, int progress) {
if (!worldObj.isRemote) {
for (EntityPlayer entityplayermp : worldObj.playerEntities) {
if (entityplayermp != null && entityplayermp.getEntityId() != breakerId) {
Vector posVector = new Vector(pos.getX(), pos.getY(), pos.getZ());
PhysicsWrapperEntity wrapper = ValkyrienWarfareMod.physicsManager.getObjectManagingPos(worldObj, pos);
if (wrapper != null) {
RotationMatrices.applyTransform(wrapper.wrapping.coordTransform.lToWTransform, posVector);
}
double d0 = posVector.X - entityplayermp.posX;
double d1 = posVector.Y - entityplayermp.posY;
double d2 = posVector.Z - entityplayermp.posZ;
if (d0 * d0 + d1 * d1 + d2 * d2 < 1024.0D) {
((EntityPlayerMP) entityplayermp).connection.sendPacket(new SPacketBlockBreakAnim(breakerId, pos, progress));
}
}
}
}
}
use of net.minecraft.entity.player.EntityPlayer in project Valkyrien-Warfare-Revamped by ValkyrienWarfare.
the class NewExp method doExplosionA.
/**
* Does the first part of the explosion (destroy blocks)
*/
public void doExplosionA() {
Set<BlockPos> set = Sets.<BlockPos>newHashSet();
int i = 16;
for (int j = 0; j < 16; ++j) {
for (int k = 0; k < 16; ++k) {
for (int l = 0; l < 16; ++l) {
if (j == 0 || j == 15 || k == 0 || k == 15 || l == 0 || l == 15) {
double d0 = (double) ((float) j / 15.0F * 2.0F - 1.0F);
double d1 = (double) ((float) k / 15.0F * 2.0F - 1.0F);
double d2 = (double) ((float) l / 15.0F * 2.0F - 1.0F);
double d3 = Math.sqrt(d0 * d0 + d1 * d1 + d2 * d2);
d0 = d0 / d3;
d1 = d1 / d3;
d2 = d2 / d3;
float f = this.explosionSize * (0.3F + this.worldObj.rand.nextFloat() * 0.3F);
double d4 = this.explosionX;
double d6 = this.explosionY;
double d8 = this.explosionZ;
for (float f1 = 0.3F; f > 0.0F; f -= 0.22500001F) {
BlockPos blockpos = new BlockPos(d4, d6, d8);
IBlockState iblockstate = this.worldObj.getBlockState(blockpos);
if (iblockstate.getMaterial() != Material.AIR) {
float f2 = this.exploder != null ? this.exploder.getExplosionResistance(this, this.worldObj, blockpos, iblockstate) : iblockstate.getBlock().getExplosionResistance(worldObj, blockpos, (Entity) null, this);
// f -= ((f2 + 0.3F) * 0.3F) / this.explosionPower ;
f -= (f2 * this.explosionBlast) + this.explosionPower;
}
if (f > 0.0F && (this.exploder == null || this.exploder.verifyExplosion(this, this.worldObj, blockpos, iblockstate, f))) {
set.add(blockpos);
}
d4 += d0 * 0.30000001192092896D;
d6 += d1 * 0.30000001192092896D;
d8 += d2 * 0.30000001192092896D;
}
}
}
}
}
this.affectedBlockPositions.addAll(set);
float f3 = this.explosionSize * 2.0F;
int k1 = MathHelper.floor_double(this.explosionX - (double) f3 - 1.0D);
int l1 = MathHelper.floor_double(this.explosionX + (double) f3 + 1.0D);
int i2 = MathHelper.floor_double(this.explosionY - (double) f3 - 1.0D);
int i1 = MathHelper.floor_double(this.explosionY + (double) f3 + 1.0D);
int j2 = MathHelper.floor_double(this.explosionZ - (double) f3 - 1.0D);
int j1 = MathHelper.floor_double(this.explosionZ + (double) f3 + 1.0D);
List<Entity> list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this.exploder, new AxisAlignedBB((double) k1, (double) i2, (double) j2, (double) l1, (double) i1, (double) j1));
net.minecraftforge.event.ForgeEventFactory.onExplosionDetonate(this.worldObj, this, list, f3);
Vec3d vec3d = new Vec3d(this.explosionX, this.explosionY, this.explosionZ);
for (int k2 = 0; k2 < list.size(); ++k2) {
Entity entity = (Entity) list.get(k2);
if (!entity.isImmuneToExplosions()) {
double d12 = entity.getDistance(this.explosionX, this.explosionY, this.explosionZ) / f3;
if (d12 <= 1.0D) {
double d5 = entity.posX - this.explosionX;
double d7 = entity.posY + (double) entity.getEyeHeight() - this.explosionY;
double d9 = entity.posZ - this.explosionZ;
double d13 = (double) MathHelper.sqrt_double(d5 * d5 + d7 * d7 + d9 * d9);
if (d13 != 0.0D) {
d5 = d5 / d13;
d7 = d7 / d13;
d9 = d9 / d13;
double d14 = (double) this.worldObj.getBlockDensity(vec3d, entity.getEntityBoundingBox());
double d10 = (1.0D - d12) * d14;
entity.attackEntityFrom(DamageSource.causeExplosionDamage(this), (float) ((int) ((d10 * d10 + d10) + this.explosionDamage / 2.0D)));
double d11 = 1.0D;
if (entity instanceof EntityLivingBase) {
d11 = EnchantmentProtection.getBlastDamageReduction((EntityLivingBase) entity, d10);
}
entity.motionX += d5 * d11;
entity.motionY += d7 * d11;
entity.motionZ += d9 * d11;
if (entity instanceof EntityPlayer) {
EntityPlayer entityplayer = (EntityPlayer) entity;
if (!entityplayer.isSpectator() && (!entityplayer.isCreative() || !entityplayer.capabilities.isFlying)) {
this.playerKnockbackMap.put(entityplayer, new Vec3d(d5 * d10, d7 * d10, d9 * d10));
}
}
}
}
}
}
}
use of net.minecraft.entity.player.EntityPlayer in project Valkyrien-Warfare-Revamped by ValkyrienWarfare.
the class NewExp2 method doExplosionA.
/**
* Does the first part of the explosion (destroy blocks)
*/
public void doExplosionA() {
Set<BlockPos> set = Sets.<BlockPos>newHashSet();
int i = 16;
for (int j = 0; j < 16; ++j) {
for (int k = 0; k < 16; ++k) {
for (int l = 0; l < 16; ++l) {
if (j == 0 || j == 15 || k == 0 || k == 15 || l == 0 || l == 15) {
double d0 = (double) ((float) j / 15.0F * 2.0F - 1.0F);
double d1 = (double) ((float) k / 15.0F * 2.0F - 1.0F);
double d2 = (double) ((float) l / 15.0F * 2.0F - 1.0F);
double d3 = Math.sqrt(d0 * d0 + d1 * d1 + d2 * d2);
d0 = d0 / d3;
d1 = d1 / d3;
d2 = d2 / d3;
float f = this.explosionSize * (0.3F + this.worldObj.rand.nextFloat() * 0.3F);
double d4 = this.explosionX;
double d6 = this.explosionY;
double d8 = this.explosionZ;
for (float f1 = 0.3F; f > 0.0F; f -= 0.22500001F) {
BlockPos blockpos = new BlockPos(d4, d6, d8);
IBlockState iblockstate = this.worldObj.getBlockState(blockpos);
if (iblockstate.getMaterial() != Material.AIR) {
float f2 = this.exploder != null ? this.exploder.getExplosionResistance(this, this.worldObj, blockpos, iblockstate) : iblockstate.getBlock().getExplosionResistance(worldObj, blockpos, (Entity) null, this);
// f -= ((f2 + 0.3F) * 0.3F) / this.explosionPower ;
f -= (f2 * this.explosionBlast) + this.explosionPower;
}
if (f > 0.0F && (this.exploder == null || this.exploder.verifyExplosion(this, this.worldObj, blockpos, iblockstate, f))) {
set.add(blockpos);
}
d4 += d0 * 0.30000001192092896D;
d6 += d1 * 0.30000001192092896D;
d8 += d2 * 0.30000001192092896D;
}
}
}
}
}
this.affectedBlockPositions.addAll(set);
float f3 = this.explosionSize * 2;
int k1 = MathHelper.floor_double(this.explosionX - (double) f3 - 1.0D);
int l1 = MathHelper.floor_double(this.explosionX + (double) f3 + 1.0D);
int i2 = MathHelper.floor_double(this.explosionY - (double) f3 - 1.0D);
int i1 = MathHelper.floor_double(this.explosionY + (double) f3 + 1.0D);
int j2 = MathHelper.floor_double(this.explosionZ - (double) f3 - 1.0D);
int j1 = MathHelper.floor_double(this.explosionZ + (double) f3 + 1.0D);
List<Entity> list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this.exploder, new AxisAlignedBB((double) k1, (double) i2, (double) j2, (double) l1, (double) i1, (double) j1));
net.minecraftforge.event.ForgeEventFactory.onExplosionDetonate(this.worldObj, this, list, f3);
Vec3d vec3d = new Vec3d(this.explosionX, this.explosionY, this.explosionZ);
for (int k2 = 0; k2 < list.size(); ++k2) {
Entity entity = (Entity) list.get(k2);
if (!entity.isImmuneToExplosions()) {
double d12 = entity.getDistance(this.explosionX, this.explosionY, this.explosionZ) / f3;
if (d12 <= 1.0D) {
double d5 = entity.posX - this.explosionX;
double d7 = entity.posY + (double) entity.getEyeHeight() - this.explosionY;
double d9 = entity.posZ - this.explosionZ;
double d13 = (double) MathHelper.sqrt_double(d5 * d5 + d7 * d7 + d9 * d9);
if (d13 != 0.0D) {
d5 = d5 / d13;
d7 = d7 / d13;
d9 = d9 / d13;
double d14 = (double) this.worldObj.getBlockDensity(vec3d, entity.getEntityBoundingBox());
double d10 = (1.0D - d12) * d14;
entity.attackEntityFrom(DamageSource.causeExplosionDamage(this), (float) ((int) ((d10 * d10 + d10) + this.explosionDamage / 2.0D)));
double d11 = 1.0D;
if (entity instanceof EntityLivingBase) {
d11 = EnchantmentProtection.getBlastDamageReduction((EntityLivingBase) entity, d10);
}
entity.motionX += d5 * d11;
entity.motionY += d7 * d11;
entity.motionZ += d9 * d11;
if (entity instanceof EntityPlayer) {
EntityPlayer entityplayer = (EntityPlayer) entity;
if (!entityplayer.isSpectator() && (!entityplayer.isCreative() || !entityplayer.capabilities.isFlying)) {
this.playerKnockbackMap.put(entityplayer, new Vec3d(d5 * d10, d7 * d10, d9 * d10));
}
}
}
}
}
}
}
use of net.minecraft.entity.player.EntityPlayer in project Witchworks by Um-Mitternacht.
the class TileKettle method potionRecipeLogic.
public void potionRecipeLogic(EntityPlayer player, EnumHand hand, ItemStack stack) {
List<KettleBrewRecipe> potions = KettleRegistry.getKettleBrewRecipes();
Optional<KettleBrewRecipe> optional = potions.stream().filter(recipe -> recipe.canTake(stack) && recipe.matches(ingredients)).findAny();
if (optional.isPresent()) {
ItemStack potion = optional.get().getResult();
potion.setCount(1 + getBrewMultiplier(player));
giveItem(player, hand, stack, potion);
inv.setFluid(null);
onLiquidChange();
}
}
use of net.minecraft.entity.player.EntityPlayer in project Witchworks by Um-Mitternacht.
the class ItemRitual method onUpdate.
@Override
public void onUpdate(RitualHolder<TileKettle> ritual, TileKettle tile, World world, BlockPos pos) {
if (getCost() > 0 && ritual.energy_left > 0 && ritual.ticks % 10 == 0) {
List<EntityPlayer> list = EnergyHandler.getEnergySources(EntityPlayer.class, world, pos, 5);
int taken = (split / list.size()) + 1;
for (int i = 0, size = list.size(); i < size; i++) {
EntityPlayer player = list.get(i);
if (EnergyHandler.addEnergy(player, -taken)) {
ritual.energy_left -= taken;
} else if (i + 1 >= size) {
ritual.fail();
}
}
}
if (world instanceof WorldServer && ritual.ticks % 5 == 0) {
double x = world.rand.nextFloat();
double y = 0.2F + world.rand.nextFloat();
double z = world.rand.nextFloat();
((WorldServer) world).spawnParticle(EnumParticleTypes.SPELL_WITCH, pos.getX() + 0.5D, pos.getY() + 0.5D, pos.getZ() + 0.5D, 4, x, y, z, 0D);
}
}
Aggregations