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Example 56 with ServerPlayer

use of net.minecraft.server.level.ServerPlayer in project SpongeCommon by SpongePowered.

the class CommandsMixin method impl$testPermissionAndPreventRecalculationWhenSendingNodes.

@Redirect(method = "fillUsableCommands", at = @At(value = "INVOKE", target = "Lcom/mojang/brigadier/tree/CommandNode;canUse(Ljava/lang/Object;)Z", remap = false))
private boolean impl$testPermissionAndPreventRecalculationWhenSendingNodes(final CommandNode<CommandSourceStack> commandNode, final Object source, final CommandNode<CommandSourceStack> rootCommandNode, final CommandNode<SharedSuggestionProvider> rootSuggestion, final CommandSourceStack sourceButTyped, final Map<CommandNode<CommandSourceStack>, CommandNode<SharedSuggestionProvider>> commandNodeToSuggestionNode) {
    final ServerPlayer e = (ServerPlayer) sourceButTyped.getEntity();
    final Map<CommandNode<CommandSourceStack>, List<CommandNode<SharedSuggestionProvider>>> playerNodes = this.impl$playerNodeCache.get(e);
    final List<CommandNode<SharedSuggestionProvider>> existingNodes = playerNodes.get(commandNode);
    if (existingNodes != null) {
        if (!existingNodes.isEmpty()) {
            boolean hasCustomSuggestionsAlready = CommandUtil.checkForCustomSuggestions(rootSuggestion);
            for (final CommandNode<SharedSuggestionProvider> node : existingNodes) {
                // Because we don't control the client, we have to work around it here.
                if (hasCustomSuggestionsAlready && node instanceof ArgumentCommandNode) {
                    final ArgumentCommandNode<SharedSuggestionProvider, ?> argNode = (ArgumentCommandNode<SharedSuggestionProvider, ?>) node;
                    if (argNode.getCustomSuggestions() != null) {
                        // Rebuild the node without the custom suggestions.
                        rootSuggestion.addChild(this.impl$cloneArgumentCommandNodeWithoutSuggestions(argNode));
                        continue;
                    }
                } else if (node instanceof ArgumentCommandNode && ((ArgumentCommandNode<?, ?>) node).getCustomSuggestions() != null) {
                    // no more custom suggestions
                    hasCustomSuggestionsAlready = true;
                }
                rootSuggestion.addChild(node);
            }
        }
        // If empty, we have a node won't resolve (even if not complex), so we ignore it.
        return false;
    // If we have already processed this node and it appears in the suggestion node list, prevent a potentially costly
    // canUse check as we know we can already use it.
    } else if (!commandNodeToSuggestionNode.containsKey(commandNode) && !SpongeNodePermissionCache.canUse(rootCommandNode instanceof RootCommandNode, this.impl$commandManager.getDispatcher(), commandNode, sourceButTyped)) {
        playerNodes.put(commandNode, Collections.emptyList());
        return false;
    }
    if (commandNode instanceof SpongeArgumentCommandNode && ((SpongeArgumentCommandNode<?>) commandNode).isComplex()) {
        final boolean hasCustomSuggestionsAlready = CommandUtil.checkForCustomSuggestions(rootSuggestion);
        final CommandNode<SharedSuggestionProvider> finalCommandNode = ((SpongeArgumentCommandNode<?>) commandNode).getComplexSuggestions(rootSuggestion, commandNodeToSuggestionNode, playerNodes, !hasCustomSuggestionsAlready);
        if (!this.impl$getChildrenFromNode(commandNode).isEmpty()) {
            this.shadow$fillUsableCommands(commandNode, finalCommandNode, sourceButTyped, commandNodeToSuggestionNode);
        }
        return false;
    }
    // Normal node, handle it normally. We don't add to the playerNodeCache - the commandNodeToSuggestionNode map handles this.
    return true;
}
Also used : SpongeArgumentCommandNode(org.spongepowered.common.command.brigadier.tree.SpongeArgumentCommandNode) ArgumentCommandNode(com.mojang.brigadier.tree.ArgumentCommandNode) SpongeArgumentCommandNode(org.spongepowered.common.command.brigadier.tree.SpongeArgumentCommandNode) ArgumentCommandNode(com.mojang.brigadier.tree.ArgumentCommandNode) RootCommandNode(com.mojang.brigadier.tree.RootCommandNode) SpongeArgumentCommandNode(org.spongepowered.common.command.brigadier.tree.SpongeArgumentCommandNode) CommandNode(com.mojang.brigadier.tree.CommandNode) RootCommandNode(com.mojang.brigadier.tree.RootCommandNode) ServerPlayer(net.minecraft.server.level.ServerPlayer) ArrayList(java.util.ArrayList) List(java.util.List) SharedSuggestionProvider(net.minecraft.commands.SharedSuggestionProvider) Redirect(org.spongepowered.asm.mixin.injection.Redirect)

Example 57 with ServerPlayer

use of net.minecraft.server.level.ServerPlayer in project SpongeCommon by SpongePowered.

the class PlayerMixin_Attack_Impl method attack.

// @formatter:on
/**
 * @author gabizou - April 8th, 2016
 * @author gabizou - April 11th, 2016 - Update for 1.9 - This enitre method was rewritten
 * @author i509VCB - February 15th, 2020 - Update for 1.14.4
 * @author gabizou - November 15th, 2020 - Update for 1.15.2
 *
 * @reason Rewrites the attack to throw an {@link AttackEntityEvent} prior
 * to the ensuing {@link org.spongepowered.api.event.entity.DamageEntityEvent}. This should cover all cases where players are
 * attacking entities and those entities override {@link LivingEntity#hurt(DamageSource, float)}
 * and effectively bypass our damage event hooks.
 *
 * LVT Rename Table:
 * float f        | damage               |
 * float f1       | enchantmentDamage    |
 * float f2       | attackStrength       |
 * boolean flag   | isStrongAttack       |
 * boolean flag1  | isSprintingAttack    |
 * boolean flag2  | isCriticalAttack     | Whether critical particles will spawn and of course, multiply the output damage
 * boolean flag3  | isSweapingAttack     | Whether the player is sweaping an attack and will deal AoE damage
 * int i          | knockbackModifier    | The knockback modifier, must be set from the event after it has been thrown
 * float f4       | targetOriginalHealth | This is initially set as the entity original health
 * boolean flag4  | litEntityOnFire      | This is an internal flag to where if the attack failed, the entity is no longer set on fire
 * int j          | fireAspectModifier   | Literally just to check that the weapon used has fire aspect enchantments
 * double d0      | distanceWalkedDelta  | This checks that the distance walked delta is more than the normal walking speed to evaluate if you're making a sweaping attack
 * double d1      | targetMotionX        | Current target entity motion x vector
 * double d2      | targetMotionY        | Current target entity motion y vector
 * double d3      | targetMotionZ        | Current target entity motion z vector
 * boolean flag5  | attackSucceeded      | Whether the attack event succeeded
 *
 * @param targetEntity The target entity
 */
@Overwrite
public void attack(final Entity targetEntity) {
    // Sponge Start - Add SpongeImpl hook to override in forge as necessary
    if (!PlatformHooks.INSTANCE.getEntityHooks().checkAttackEntity((net.minecraft.world.entity.player.Player) (Object) this, targetEntity)) {
        return;
    }
    // Sponge End
    if (targetEntity.isAttackable()) {
        if (!targetEntity.skipAttackInteraction((net.minecraft.world.entity.player.Player) (Object) this)) {
            // Sponge Start - Prepare our event values
            // float damage = (float) this.getEntityAttribute(Attributes.ATTACK_DAMAGE).getAttributeValue();
            final double originalBaseDamage = this.shadow$getAttribute(Attributes.ATTACK_DAMAGE).getValue();
            float damage = (float) originalBaseDamage;
            // Sponge End
            float enchantmentDamage = 0.0F;
            // Sponge Start - Redirect getting enchantments for our damage event handlers
            // if (targetEntity instanceof LivingEntity) {
            // enchantmentDamage = EnchantmentHelper.getModifierForCreature(this.getHeldItemMainhand(), ((LivingEntity) targetEntity).getCreatureAttribute());
            // } else {
            // enchantmentDamage = EnchantmentHelper.getModifierForCreature(this.getHeldItemMainhand(), CreatureAttribute.UNDEFINED);
            // }
            final float attackStrength = this.shadow$getAttackStrengthScale(0.5F);
            final List<DamageFunction> originalFunctions = new ArrayList<>();
            final MobType creatureAttribute = targetEntity instanceof LivingEntity ? ((LivingEntity) targetEntity).getMobType() : MobType.UNDEFINED;
            final List<DamageFunction> enchantmentModifierFunctions = DamageEventUtil.createAttackEnchantmentFunction(this.shadow$getMainHandItem(), creatureAttribute, attackStrength);
            // This is kept for the post-damage event handling
            final List<DamageModifier> enchantmentModifiers = enchantmentModifierFunctions.stream().map(ModifierFunction::modifier).collect(Collectors.toList());
            enchantmentDamage = (float) enchantmentModifierFunctions.stream().map(ModifierFunction::function).mapToDouble(function -> function.applyAsDouble(originalBaseDamage)).sum();
            originalFunctions.addAll(enchantmentModifierFunctions);
            // Sponge End
            originalFunctions.add(DamageEventUtil.provideCooldownAttackStrengthFunction((net.minecraft.world.entity.player.Player) (Object) this, attackStrength));
            damage = damage * (0.2F + attackStrength * attackStrength * 0.8F);
            enchantmentDamage = enchantmentDamage * attackStrength;
            this.shadow$resetAttackStrengthTicker();
            if (damage > 0.0F || enchantmentDamage > 0.0F) {
                final boolean isStrongAttack = attackStrength > 0.9F;
                boolean isSprintingAttack = false;
                boolean isCriticalAttack = false;
                boolean isSweapingAttack = false;
                int knockbackModifier = 0;
                knockbackModifier = knockbackModifier + EnchantmentHelper.getKnockbackBonus((net.minecraft.world.entity.player.Player) (Object) this);
                if (this.shadow$isSprinting() && isStrongAttack) {
                    // Sponge - Only play sound after the event has be thrown and not cancelled.
                    // this.world.playSound((EntityPlayer) null, this.posX, this.posY, this.posZ, SoundEvents.entity_player_attack_knockback, this.getSoundCategory(), 1.0F, 1.0F);
                    ++knockbackModifier;
                    isSprintingAttack = true;
                }
                isCriticalAttack = isStrongAttack && this.fallDistance > 0.0F && !this.onGround && !this.shadow$onClimbable() && !this.shadow$isInWater() && !this.shadow$hasEffect(MobEffects.BLINDNESS) && !this.shadow$isPassenger() && targetEntity instanceof LivingEntity;
                isCriticalAttack = isCriticalAttack && !this.shadow$isSprinting();
                final EventHooks.CriticalHitResult criticalResult = PlatformHooks.INSTANCE.getEventHooks().callCriticalHitEvent((net.minecraft.world.entity.player.Player) (Object) this, targetEntity, isCriticalAttack, isCriticalAttack ? 1.5F : 1.0F);
                isCriticalAttack = criticalResult.criticalHit;
                if (isCriticalAttack) {
                    // Sponge Start - add critical attack tuple
                    // damage *= 1.5F; // Sponge - This is handled in the event
                    originalFunctions.add(DamageEventUtil.provideCriticalAttackTuple((net.minecraft.world.entity.player.Player) (Object) this, criticalResult.modifier));
                // Sponge End
                }
                // damage = damage + enchantmentDamage; // Sponge - We don't need this since our event will re-assign the damage to deal
                final double distanceWalkedDelta = (double) (this.walkDist - this.walkDistO);
                final ItemStack heldItem = this.shadow$getMainHandItem();
                if (isStrongAttack && !isCriticalAttack && !isSprintingAttack && this.onGround && distanceWalkedDelta < (double) this.shadow$getSpeed()) {
                    if (heldItem.getItem() instanceof SwordItem) {
                        isSweapingAttack = true;
                    }
                }
                // Sponge Start - Create the event and throw it
                final DamageSource damageSource = DamageSource.playerAttack((net.minecraft.world.entity.player.Player) (Object) this);
                final boolean isMainthread = !this.level.isClientSide;
                if (isMainthread) {
                    PhaseTracker.getInstance().pushCause(damageSource);
                }
                final Cause currentCause = isMainthread ? PhaseTracker.getInstance().currentCause() : Cause.of(EventContext.empty(), damageSource);
                final AttackEntityEvent event = SpongeEventFactory.createAttackEntityEvent(currentCause, (org.spongepowered.api.entity.Entity) targetEntity, originalFunctions, knockbackModifier, originalBaseDamage);
                SpongeCommon.post(event);
                if (isMainthread) {
                    PhaseTracker.getInstance().popCause();
                }
                if (event.isCancelled()) {
                    return;
                }
                damage = (float) event.finalOutputDamage();
                // Sponge End
                // Sponge Start - need final for later events
                final double attackDamage = damage;
                knockbackModifier = (int) event.knockbackModifier();
                enchantmentDamage = (float) enchantmentModifiers.stream().mapToDouble(event::outputDamage).sum();
                // Sponge End
                float targetOriginalHealth = 0.0F;
                boolean litEntityOnFire = false;
                final int fireAspectModifier = EnchantmentHelper.getFireAspect((net.minecraft.world.entity.player.Player) (Object) this);
                if (targetEntity instanceof LivingEntity) {
                    targetOriginalHealth = ((LivingEntity) targetEntity).getHealth();
                    if (fireAspectModifier > 0 && !targetEntity.isOnFire()) {
                        litEntityOnFire = true;
                        targetEntity.setSecondsOnFire(1);
                    }
                }
                final net.minecraft.world.phys.Vec3 targetMotion = targetEntity.getDeltaMovement();
                final boolean attackSucceeded = targetEntity.hurt(DamageSource.playerAttack((net.minecraft.world.entity.player.Player) (Object) this), damage);
                if (attackSucceeded) {
                    if (knockbackModifier > 0) {
                        if (targetEntity instanceof LivingEntity) {
                            ((LivingEntity) targetEntity).knockback((float) knockbackModifier * 0.5F, (double) Mth.sin(this.yRot * 0.017453292F), (double) (-Mth.cos(this.yRot * 0.017453292F)));
                        } else {
                            targetEntity.push((double) (-Mth.sin(this.yRot * 0.017453292F) * (float) knockbackModifier * 0.5F), 0.1D, (double) (Mth.cos(this.yRot * 0.017453292F) * (float) knockbackModifier * 0.5F));
                        }
                        this.shadow$setDeltaMovement(this.shadow$getDeltaMovement().multiply(0.6D, 1.0D, 0.6D));
                        this.shadow$setSprinting(false);
                    }
                    if (isSweapingAttack) {
                        for (final LivingEntity livingEntity : this.level.getEntitiesOfClass(LivingEntity.class, targetEntity.getBoundingBox().inflate(1.0D, 0.25D, 1.0D))) {
                            if (livingEntity != (net.minecraft.world.entity.player.Player) (Object) this && livingEntity != targetEntity && !this.shadow$isAlliedTo(livingEntity) && (!(livingEntity instanceof ArmorStand) || !((ArmorStand) livingEntity).isMarker()) && this.shadow$distanceToSqr(livingEntity) < 9.0D) {
                                // Sponge Start - Do a small event for these entities
                                // livingEntity.knockBack(this, 0.4F, (double)MathHelper.sin(this.rotationYaw * 0.017453292F), (double)(-MathHelper.cos(this.rotationYaw * 0.017453292F)));
                                // livingEntity.attackEntityFrom(DamageSource.causePlayerDamage(this), 1.0F);
                                final EntityDamageSource sweepingAttackSource = EntityDamageSource.builder().entity((org.spongepowered.api.entity.living.player.Player) this).type(DamageTypes.SWEEPING_ATTACK).build();
                                try (final CauseStackManager.StackFrame frame = isMainthread ? PhaseTracker.getInstance().pushCauseFrame() : null) {
                                    if (isMainthread) {
                                        frame.pushCause(sweepingAttackSource);
                                    }
                                    final ItemStackSnapshot heldSnapshot = ItemStackUtil.snapshotOf(heldItem);
                                    if (isMainthread) {
                                        frame.addContext(EventContextKeys.WEAPON, heldSnapshot);
                                    }
                                    final DamageFunction sweapingFunction = DamageFunction.of(DamageModifier.builder().cause(Cause.of(EventContext.empty(), heldSnapshot)).item(heldSnapshot).type(DamageModifierTypes.SWEEPING).build(), incoming -> EnchantmentHelper.getSweepingDamageRatio((net.minecraft.world.entity.player.Player) (Object) this) * attackDamage);
                                    final List<DamageFunction> sweapingFunctions = new ArrayList<>();
                                    sweapingFunctions.add(sweapingFunction);
                                    final AttackEntityEvent sweepingAttackEvent = SpongeEventFactory.createAttackEntityEvent(currentCause, (org.spongepowered.api.entity.Entity) livingEntity, sweapingFunctions, 1, 1.0D);
                                    SpongeCommon.post(sweepingAttackEvent);
                                    if (!sweepingAttackEvent.isCancelled()) {
                                        livingEntity.knockback(sweepingAttackEvent.knockbackModifier() * 0.4F, (double) Mth.sin(this.yRot * ((float) Math.PI / 180F)), (double) -Mth.cos(this.yRot * ((float) Math.PI / 180F)));
                                        livingEntity.hurt(DamageSource.playerAttack((net.minecraft.world.entity.player.Player) (Object) this), (float) sweepingAttackEvent.finalOutputDamage());
                                    }
                                }
                            // Sponge End
                            }
                        }
                        if (this.bridge$vanishState().createsSounds()) {
                            this.level.playSound(null, this.shadow$getX(), this.shadow$getY(), this.shadow$getZ(), SoundEvents.PLAYER_ATTACK_SWEEP, this.shadow$getSoundSource(), 1.0F, 1.0F);
                        }
                        this.shadow$sweepAttack();
                    }
                    if (targetEntity instanceof ServerPlayer && targetEntity.hurtMarked) {
                        ((ServerPlayer) targetEntity).connection.send(new ClientboundSetEntityMotionPacket(targetEntity));
                        targetEntity.hurtMarked = false;
                        targetEntity.setDeltaMovement(targetMotion);
                    }
                    if (isCriticalAttack) {
                        if (this.bridge$vanishState().createsSounds()) {
                            this.level.playSound(null, this.shadow$getX(), this.shadow$getY(), this.shadow$getZ(), SoundEvents.PLAYER_ATTACK_CRIT, this.shadow$getSoundSource(), 1.0F, 1.0F);
                        }
                        this.shadow$crit(targetEntity);
                    }
                    if (!isCriticalAttack && !isSweapingAttack && this.bridge$vanishState().createsSounds()) {
                        if (isStrongAttack) {
                            this.level.playSound(null, this.shadow$getX(), this.shadow$getY(), this.shadow$getZ(), SoundEvents.PLAYER_ATTACK_STRONG, this.shadow$getSoundSource(), 1.0F, 1.0F);
                        } else {
                            this.level.playSound(null, this.shadow$getX(), this.shadow$getY(), this.shadow$getZ(), SoundEvents.PLAYER_ATTACK_WEAK, this.shadow$getSoundSource(), 1.0F, 1.0F);
                        }
                    }
                    if (enchantmentDamage > 0.0F) {
                        this.shadow$magicCrit(targetEntity);
                    }
                    this.shadow$setLastHurtMob(targetEntity);
                    if (targetEntity instanceof LivingEntity) {
                        EnchantmentHelper.doPostHurtEffects((LivingEntity) targetEntity, (net.minecraft.world.entity.player.Player) (Object) this);
                    }
                    EnchantmentHelper.doPostDamageEffects((net.minecraft.world.entity.player.Player) (Object) this, targetEntity);
                    final ItemStack itemstack1 = this.shadow$getMainHandItem();
                    Entity entity = targetEntity;
                    // Sponge - Forge compatibility for multi-part entities
                    entity = PlatformHooks.INSTANCE.getEntityHooks().getParentPart(entity);
                    if (!this.level.isClientSide && !itemstack1.isEmpty() && entity instanceof LivingEntity) {
                        itemstack1.hurtEnemy((LivingEntity) entity, (net.minecraft.world.entity.player.Player) (Object) this);
                        if (itemstack1.isEmpty()) {
                            // Sponge - platform hook for forge
                            PlatformHooks.INSTANCE.getEventHooks().callItemDestroyedEvent((net.minecraft.world.entity.player.Player) (Object) this, itemstack1, InteractionHand.MAIN_HAND);
                            this.shadow$setItemInHand(InteractionHand.MAIN_HAND, ItemStack.EMPTY);
                        }
                        // Sponge Start
                        final PhaseContext<@NonNull ?> context = PhaseTracker.SERVER.getPhaseContext();
                        final TransactionalCaptureSupplier transactor = context.getTransactor();
                        transactor.logPlayerInventoryChange((net.minecraft.world.entity.player.Player) (Object) this, PlayerInventoryTransaction.EventCreator.STANDARD);
                        // capture
                        this.inventoryMenu.broadcastChanges();
                    // Spong End
                    }
                    if (targetEntity instanceof LivingEntity) {
                        final float f5 = targetOriginalHealth - ((LivingEntity) targetEntity).getHealth();
                        this.shadow$awardStat(Stats.DAMAGE_DEALT, Math.round(f5 * 10.0F));
                        if (fireAspectModifier > 0) {
                            targetEntity.setSecondsOnFire(fireAspectModifier * 4);
                        }
                        if (this.level instanceof ServerWorld && f5 > 2.0F) {
                            final int k = (int) ((double) f5 * 0.5D);
                            ((net.minecraft.server.level.ServerLevel) this.level).sendParticles(ParticleTypes.DAMAGE_INDICATOR, targetEntity.getX(), targetEntity.getY() + (double) (targetEntity.getBbHeight() * 0.5F), targetEntity.getZ(), k, 0.1D, 0.0D, 0.1D, 0.2D);
                        }
                    }
                    this.shadow$causeFoodExhaustion(0.1F);
                } else {
                    if (this.bridge$vanishState().createsSounds()) {
                        this.level.playSound(null, this.shadow$getX(), this.shadow$getY(), this.shadow$getZ(), SoundEvents.PLAYER_ATTACK_NODAMAGE, this.shadow$getSoundSource(), 1.0F, 1.0F);
                    }
                    if (litEntityOnFire) {
                        targetEntity.clearFire();
                    }
                }
            }
        }
    }
}
Also used : ResourceLocation(net.minecraft.resources.ResourceLocation) LivingEntity(net.minecraft.world.entity.LivingEntity) ItemStackSnapshot(org.spongepowered.api.item.inventory.ItemStackSnapshot) MobType(net.minecraft.world.entity.MobType) EventContext(org.spongepowered.api.event.EventContext) Mixin(org.spongepowered.asm.mixin.Mixin) PlayerInventoryTransaction(org.spongepowered.common.event.tracking.context.transaction.inventory.PlayerInventoryTransaction) TransactionalCaptureSupplier(org.spongepowered.common.event.tracking.context.transaction.TransactionalCaptureSupplier) AttackEntityEvent(org.spongepowered.api.event.entity.AttackEntityEvent) InventoryMenu(net.minecraft.world.inventory.InventoryMenu) DamageTypes(org.spongepowered.api.event.cause.entity.damage.DamageTypes) Final(org.spongepowered.asm.mixin.Final) Collectors(java.util.stream.Collectors) ClientboundSetEntityMotionPacket(net.minecraft.network.protocol.game.ClientboundSetEntityMotionPacket) Player(net.minecraft.world.entity.player.Player) DamageEventUtil(org.spongepowered.common.util.DamageEventUtil) List(java.util.List) PlatformHooks(org.spongepowered.common.hooks.PlatformHooks) PhaseContext(org.spongepowered.common.event.tracking.PhaseContext) Shadow(org.spongepowered.asm.mixin.Shadow) ItemStack(net.minecraft.world.item.ItemStack) ModifierFunction(org.spongepowered.api.event.cause.entity.damage.ModifierFunction) EntityDamageSource(org.spongepowered.api.event.cause.entity.damage.source.EntityDamageSource) NonNull(org.checkerframework.checker.nullness.qual.NonNull) EventContextKeys(org.spongepowered.api.event.EventContextKeys) ServerWorld(org.spongepowered.api.world.server.ServerWorld) EventHooks(org.spongepowered.common.hooks.EventHooks) DamageModifierTypes(org.spongepowered.api.event.cause.entity.damage.DamageModifierTypes) Overwrite(org.spongepowered.asm.mixin.Overwrite) MobEffects(net.minecraft.world.effect.MobEffects) ArrayList(java.util.ArrayList) ServerPlayer(net.minecraft.server.level.ServerPlayer) ItemStackUtil(org.spongepowered.common.item.util.ItemStackUtil) DamageSource(net.minecraft.world.damagesource.DamageSource) EnchantmentHelper(net.minecraft.world.item.enchantment.EnchantmentHelper) SoundEvents(net.minecraft.sounds.SoundEvents) Stats(net.minecraft.stats.Stats) ArmorStand(net.minecraft.world.entity.decoration.ArmorStand) CauseStackManager(org.spongepowered.api.event.CauseStackManager) LivingEntityMixin(org.spongepowered.common.mixin.core.world.entity.LivingEntityMixin) SwordItem(net.minecraft.world.item.SwordItem) SpongeEventFactory(org.spongepowered.api.event.SpongeEventFactory) SpongeCommon(org.spongepowered.common.SpongeCommon) PhaseTracker(org.spongepowered.common.event.tracking.PhaseTracker) Cause(org.spongepowered.api.event.Cause) Entity(net.minecraft.world.entity.Entity) DamageFunction(org.spongepowered.api.event.cause.entity.damage.DamageFunction) DamageModifier(org.spongepowered.api.event.cause.entity.damage.DamageModifier) Attributes(net.minecraft.world.entity.ai.attributes.Attributes) InteractionHand(net.minecraft.world.InteractionHand) ParticleTypes(net.minecraft.core.particles.ParticleTypes) Mth(net.minecraft.util.Mth) LivingEntity(net.minecraft.world.entity.LivingEntity) Entity(net.minecraft.world.entity.Entity) ArrayList(java.util.ArrayList) MobType(net.minecraft.world.entity.MobType) SwordItem(net.minecraft.world.item.SwordItem) EntityDamageSource(org.spongepowered.api.event.cause.entity.damage.source.EntityDamageSource) LivingEntity(net.minecraft.world.entity.LivingEntity) ServerWorld(org.spongepowered.api.world.server.ServerWorld) AttackEntityEvent(org.spongepowered.api.event.entity.AttackEntityEvent) ClientboundSetEntityMotionPacket(net.minecraft.network.protocol.game.ClientboundSetEntityMotionPacket) ArmorStand(net.minecraft.world.entity.decoration.ArmorStand) TransactionalCaptureSupplier(org.spongepowered.common.event.tracking.context.transaction.TransactionalCaptureSupplier) DamageModifier(org.spongepowered.api.event.cause.entity.damage.DamageModifier) CauseStackManager(org.spongepowered.api.event.CauseStackManager) DamageFunction(org.spongepowered.api.event.cause.entity.damage.DamageFunction) Cause(org.spongepowered.api.event.Cause) EventHooks(org.spongepowered.common.hooks.EventHooks) Player(net.minecraft.world.entity.player.Player) ServerPlayer(net.minecraft.server.level.ServerPlayer) EntityDamageSource(org.spongepowered.api.event.cause.entity.damage.source.EntityDamageSource) DamageSource(net.minecraft.world.damagesource.DamageSource) ServerPlayer(net.minecraft.server.level.ServerPlayer) ItemStackSnapshot(org.spongepowered.api.item.inventory.ItemStackSnapshot) ModifierFunction(org.spongepowered.api.event.cause.entity.damage.ModifierFunction) ItemStack(net.minecraft.world.item.ItemStack) Overwrite(org.spongepowered.asm.mixin.Overwrite)

Example 58 with ServerPlayer

use of net.minecraft.server.level.ServerPlayer in project SpongeCommon by SpongePowered.

the class FishingHookMixin method retrieve.

/**
 * @author Aaron1011 - February 6th, 2015
 * @author Minecrell - December 24th, 2016 (Updated to Minecraft 1.11.2)
 * @author Minecrell - June 14th, 2017 (Rewritten to handle cases where no items are dropped)
 * @reason This needs to handle for both cases where a fish and/or an entity is being caught.
 */
@Overwrite
public int retrieve(final ItemStack stack) {
    final Player playerEntity = this.shadow$getPlayerOwner();
    if (!this.level.isClientSide && playerEntity != null) {
        int i = 0;
        // Sponge start
        final List<Transaction<@NonNull ItemStackSnapshot>> transactions;
        if (this.nibble > 0) {
            // Moved from below
            final LootContext.Builder lootcontext$builder = new LootContext.Builder((ServerLevel) this.level).withParameter(LootContextParams.ORIGIN, this.shadow$position()).withParameter(LootContextParams.TOOL, stack).withParameter(LootContextParams.THIS_ENTITY, (FishingHook) (Object) this).withRandom(this.random).withLuck((float) this.luck + playerEntity.getLuck());
            final LootTable lootTable = this.level.getServer().getLootTables().get(BuiltInLootTables.FISHING);
            final List<ItemStack> list = lootTable.getRandomItems(lootcontext$builder.create(LootContextParamSets.FISHING));
            transactions = list.stream().map(ItemStackUtil::snapshotOf).map(snapshot -> new Transaction<>(snapshot, snapshot)).collect(Collectors.toList());
            CriteriaTriggers.FISHING_ROD_HOOKED.trigger((ServerPlayer) playerEntity, stack, (FishingHook) (Object) this, list);
        } else {
            transactions = new ArrayList<>();
        }
        PhaseTracker.getCauseStackManager().pushCause(playerEntity);
        if (SpongeCommon.post(SpongeEventFactory.createFishingEventStop(PhaseTracker.getCauseStackManager().currentCause(), ((FishingBobber) this), transactions))) {
            // Event is cancelled
            return 0;
        }
        if (this.hookedIn != null) {
            this.bringInHookedEntity();
            CriteriaTriggers.FISHING_ROD_HOOKED.trigger((ServerPlayer) playerEntity, stack, (FishingHook) (Object) this, Collections.emptyList());
            this.level.broadcastEntityEvent((FishingHook) (Object) this, (byte) 31);
            i = this.hookedIn instanceof ItemEntity ? 3 : 5;
        }
        // Sponge start - Moved up to event call
        if (!transactions.isEmpty()) {
            // Use transactions
            for (final Transaction<@NonNull ItemStackSnapshot> transaction : transactions) {
                if (!transaction.isValid()) {
                    continue;
                }
                final ItemStack itemstack = (ItemStack) (Object) transaction.finalReplacement().createStack();
                // Sponge end
                final ItemEntity entityitem = new ItemEntity(this.level, this.shadow$getX(), this.shadow$getY(), this.shadow$getZ(), itemstack);
                final double d0 = playerEntity.getX() - this.shadow$getX();
                final double d1 = playerEntity.getY() - this.shadow$getY();
                final double d2 = playerEntity.getZ() - this.shadow$getZ();
                final double d3 = Mth.sqrt(d0 * d0 + d1 * d1 + d2 * d2);
                // double d4 = 0.1D;
                entityitem.setDeltaMovement(d0 * 0.1D, d1 * 0.1D + Mth.sqrt(d3) * 0.08D, d2 * 0.1D);
                this.level.addFreshEntity(entityitem);
                playerEntity.level.addFreshEntity(new ExperienceOrb(playerEntity.level, playerEntity.getX(), playerEntity.getY() + 0.5D, playerEntity.getZ() + 0.5D, this.random.nextInt(6) + 1));
                final Item item = itemstack.getItem();
                if (item.is(ItemTags.FISHES)) {
                    playerEntity.awardStat(Stats.FISH_CAUGHT, 1);
                }
            }
            PhaseTracker.getCauseStackManager().popCause();
            // Sponge: Don't lower damage if we've also caught an entity
            i = Math.max(i, 1);
        }
        if (this.onGround) {
            i = 2;
        }
        this.shadow$remove();
        return i;
    } else {
        return 0;
    }
}
Also used : LootTable(net.minecraft.world.level.storage.loot.LootTable) ServerLevel(net.minecraft.server.level.ServerLevel) ServerPlayer(net.minecraft.server.level.ServerPlayer) Player(net.minecraft.world.entity.player.Player) ItemEntity(net.minecraft.world.entity.item.ItemEntity) LootContext(net.minecraft.world.level.storage.loot.LootContext) ExperienceOrb(net.minecraft.world.entity.ExperienceOrb) Item(net.minecraft.world.item.Item) Transaction(org.spongepowered.api.data.Transaction) NonNull(org.checkerframework.checker.nullness.qual.NonNull) ItemStackSnapshot(org.spongepowered.api.item.inventory.ItemStackSnapshot) ItemStack(net.minecraft.world.item.ItemStack) Overwrite(org.spongepowered.asm.mixin.Overwrite)

Example 59 with ServerPlayer

use of net.minecraft.server.level.ServerPlayer in project SpongeCommon by SpongePowered.

the class ServerLevelMixin_Tracker method tracker$triggerInternalExplosion.

@SuppressWarnings({ "unchecked", "rawtypes" })
@Override
public Explosion tracker$triggerInternalExplosion(org.spongepowered.api.world.explosion.Explosion explosion, final Function<? super Explosion, ? extends PhaseContext<@NonNull ?>> contextCreator) {
    // Sponge start
    final Explosion originalExplosion = (Explosion) explosion;
    if (ShouldFire.EXPLOSION_EVENT_PRE) {
        // Set up the pre event
        final ExplosionEvent.Pre event = SpongeEventFactory.createExplosionEventPre(PhaseTracker.SERVER.currentCause(), explosion, ((org.spongepowered.api.world.server.ServerWorld) this));
        if (SpongeCommon.post(event)) {
            return (Explosion) explosion;
        }
        explosion = event.explosion();
    }
    final Explosion mcExplosion;
    try {
        // Since we already have the API created implementation Explosion, let's use it.
        mcExplosion = (Explosion) explosion;
    } catch (final Exception e) {
        new org.spongepowered.asm.util.PrettyPrinter(60).add("Explosion not compatible with this implementation").centre().hr().add("An explosion that was expected to be used for this implementation does not").add("originate from this implementation.").add(e).trace();
        return originalExplosion;
    }
    try (final PhaseContext<@NonNull ?> ignored = contextCreator.apply(mcExplosion).source(((Optional) explosion.sourceExplosive()).orElse(this))) {
        ignored.buildAndSwitch();
        final boolean damagesTerrain = explosion.shouldBreakBlocks();
        // Sponge End
        mcExplosion.explode();
        mcExplosion.finalizeExplosion(true);
        if (!damagesTerrain) {
            mcExplosion.clearToBlow();
        }
        // the players being moved.
        for (final ServerPlayer playerEntity : this.players) {
            final Vec3 knockback = mcExplosion.getHitPlayers().get(playerEntity);
            if (knockback != null) {
                // In Vanilla, doExplosionB always updates the 'motion[xyz]' fields for every entity in range.
                // However, this field is completely ignored for players (since 'velocityChanged') is never set, and
                // a completely different value is sent through 'SPacketExplosion'.
                // To replicate this behavior, we manually send a velocity packet. It's critical that we don't simply
                // add to the 'motion[xyz]' fields, as that will end up using the value set by 'doExplosionB', which must be
                // ignored.
                playerEntity.connection.send(new ClientboundSetEntityMotionPacket(playerEntity.getId(), new Vec3(knockback.x, knockback.y, knockback.z)));
            }
        }
    // Sponge End
    }
    // Sponge End
    return mcExplosion;
}
Also used : Explosion(net.minecraft.world.level.Explosion) ExplosionEvent(org.spongepowered.api.event.world.ExplosionEvent) ReportedException(net.minecraft.ReportedException) PrettyPrinter(org.spongepowered.common.util.PrettyPrinter) ClientboundSetEntityMotionPacket(net.minecraft.network.protocol.game.ClientboundSetEntityMotionPacket) ServerPlayer(net.minecraft.server.level.ServerPlayer) Vec3(net.minecraft.world.phys.Vec3)

Example 60 with ServerPlayer

use of net.minecraft.server.level.ServerPlayer in project SpongeCommon by SpongePowered.

the class ServerPlayerMixin_Inventory method inventory$switchToCloseWindowState.

@Override
protected void inventory$switchToCloseWindowState(final AbstractContainerMenu container, final Player player) {
    // Corner case where the server is shutting down on the client, the server player is also being killed off.
    if (Sponge.isServerAvailable() && Sponge.isClientAvailable()) {
        container.removed(player);
        return;
    }
    final ServerPlayer serverPlayer = (ServerPlayer) player;
    try (final PhaseContext<@NonNull ?> ctx = PacketPhase.General.CLOSE_WINDOW.createPhaseContext(PhaseTracker.SERVER).source(serverPlayer).packetPlayer(serverPlayer)) {
        ctx.buildAndSwitch();
        try (final EffectTransactor ignored = ctx.getTransactor().logCloseInventory(player, true)) {
            // Drop & capture cursor item
            container.removed(player);
            container.broadcastChanges();
        }
    }
    // Handle Viewers
    this.impl$onCloseMenu();
}
Also used : ServerPlayer(net.minecraft.server.level.ServerPlayer) EffectTransactor(org.spongepowered.common.event.tracking.context.transaction.EffectTransactor)

Aggregations

ServerPlayer (net.minecraft.server.level.ServerPlayer)71 TamableAnimal (net.minecraft.world.entity.TamableAnimal)12 Behavior (de.Keyle.MyPet.api.skill.skills.Behavior)11 ServerLevel (net.minecraft.server.level.ServerLevel)11 ArmorStand (net.minecraft.world.entity.decoration.ArmorStand)11 ItemStack (net.minecraft.world.item.ItemStack)10 CraftPlayer (org.bukkit.craftbukkit.v1_17_R1.entity.CraftPlayer)10 Player (org.bukkit.entity.Player)10 MyPet (de.Keyle.MyPet.api.entity.MyPet)8 EntityMyPet (de.Keyle.MyPet.compat.v1_17_R1.entity.EntityMyPet)8 CraftPlayer (org.bukkit.craftbukkit.v1_18_R1.entity.CraftPlayer)8 Player (net.minecraft.world.entity.player.Player)7 EntityMyPet (de.Keyle.MyPet.compat.v1_18_R1.entity.EntityMyPet)6 ArrayList (java.util.ArrayList)6 ClientboundRemoveEntitiesPacket (net.minecraft.network.protocol.game.ClientboundRemoveEntitiesPacket)6 ChunkMap (net.minecraft.server.level.ChunkMap)6 ServerGamePacketListenerImpl (net.minecraft.server.network.ServerGamePacketListenerImpl)6 LivingEntity (net.minecraft.world.entity.LivingEntity)6 ItemEntity (net.minecraft.world.entity.item.ItemEntity)6 PlayerEntityTagMessage (com.wuest.prefab.proxy.messages.PlayerEntityTagMessage)5