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Example 1 with BlockDoor

use of net.minecraft.server.v1_10_R1.BlockDoor in project Citizens2 by CitizensDev.

the class PlayerPathfinderNormal method getPathTypeBase.

public PathType getPathTypeBase(IBlockAccess paramIBlockAccess, int paramInt1, int paramInt2, int paramInt3) {
    BlockPosition localBlockPosition = new BlockPosition(paramInt1, paramInt2, paramInt3);
    IBlockData localIBlockData = paramIBlockAccess.getType(localBlockPosition);
    Block localBlock1 = localIBlockData.getBlock();
    Material localMaterial = localIBlockData.getMaterial();
    PathType localPathType1 = PathType.BLOCKED;
    if ((localBlock1 == Blocks.TRAPDOOR) || (localBlock1 == Blocks.IRON_TRAPDOOR) || (localBlock1 == Blocks.WATERLILY)) {
        return PathType.TRAPDOOR;
    }
    if (localBlock1 == Blocks.FIRE) {
        return PathType.DAMAGE_FIRE;
    }
    if (localBlock1 == Blocks.CACTUS) {
        return PathType.DAMAGE_CACTUS;
    }
    if (((localBlock1 instanceof BlockDoor)) && (localMaterial == Material.WOOD) && (!localIBlockData.get(BlockDoor.OPEN).booleanValue())) {
        return PathType.DOOR_WOOD_CLOSED;
    }
    if (((localBlock1 instanceof BlockDoor)) && (localMaterial == Material.ORE) && (!localIBlockData.get(BlockDoor.OPEN).booleanValue())) {
        return PathType.DOOR_IRON_CLOSED;
    }
    if (((localBlock1 instanceof BlockDoor)) && (localIBlockData.get(BlockDoor.OPEN).booleanValue())) {
        return PathType.DOOR_OPEN;
    }
    if ((localBlock1 instanceof BlockMinecartTrackAbstract)) {
        return PathType.RAIL;
    }
    if (((localBlock1 instanceof BlockFence)) || ((localBlock1 instanceof BlockCobbleWall)) || (((localBlock1 instanceof BlockFenceGate)) && (!localIBlockData.get(BlockFenceGate.OPEN).booleanValue()))) {
        return PathType.FENCE;
    }
    if (localMaterial == Material.AIR) {
        localPathType1 = PathType.OPEN;
    } else {
        if (localMaterial == Material.WATER) {
            return PathType.WATER;
        }
        if (localMaterial == Material.LAVA) {
            return PathType.LAVA;
        }
    }
    if ((localBlock1.b(paramIBlockAccess, localBlockPosition)) && (localPathType1 == PathType.BLOCKED)) {
        localPathType1 = PathType.OPEN;
    }
    return localPathType1;
}
Also used : BlockDoor(net.minecraft.server.v1_10_R1.BlockDoor) PathType(net.minecraft.server.v1_10_R1.PathType) IBlockData(net.minecraft.server.v1_10_R1.IBlockData) BlockFenceGate(net.minecraft.server.v1_10_R1.BlockFenceGate) BlockCobbleWall(net.minecraft.server.v1_10_R1.BlockCobbleWall) MutableBlockPosition(net.minecraft.server.v1_10_R1.BlockPosition.MutableBlockPosition) BlockPosition(net.minecraft.server.v1_10_R1.BlockPosition) Block(net.minecraft.server.v1_10_R1.Block) Material(net.minecraft.server.v1_10_R1.Material) BlockMinecartTrackAbstract(net.minecraft.server.v1_10_R1.BlockMinecartTrackAbstract) BlockFence(net.minecraft.server.v1_10_R1.BlockFence)

Example 2 with BlockDoor

use of net.minecraft.server.v1_10_R1.BlockDoor in project Citizens2 by CitizensDev.

the class PlayerPathfinderNormal method b.

protected PathType b(IBlockAccess paramIBlockAccess, int paramInt1, int paramInt2, int paramInt3) {
    BlockPosition localBlockPosition = new BlockPosition(paramInt1, paramInt2, paramInt3);
    IBlockData localIBlockData = paramIBlockAccess.getType(localBlockPosition);
    Block localBlock = localIBlockData.getBlock();
    Material localMaterial = localIBlockData.getMaterial();
    if (localMaterial == Material.AIR) {
        return PathType.OPEN;
    }
    if ((localBlock == Blocks.TRAPDOOR) || (localBlock == Blocks.IRON_TRAPDOOR) || (localBlock == Blocks.WATERLILY)) {
        return PathType.TRAPDOOR;
    }
    if (localBlock == Blocks.FIRE) {
        return PathType.DAMAGE_FIRE;
    }
    if (localBlock == Blocks.CACTUS) {
        return PathType.DAMAGE_CACTUS;
    }
    if (((localBlock instanceof BlockDoor)) && (localMaterial == Material.WOOD) && (!localIBlockData.get(BlockDoor.OPEN).booleanValue())) {
        return PathType.DOOR_WOOD_CLOSED;
    }
    if (((localBlock instanceof BlockDoor)) && (localMaterial == Material.ORE) && (!localIBlockData.get(BlockDoor.OPEN).booleanValue())) {
        return PathType.DOOR_IRON_CLOSED;
    }
    if (((localBlock instanceof BlockDoor)) && (localIBlockData.get(BlockDoor.OPEN).booleanValue())) {
        return PathType.DOOR_OPEN;
    }
    if ((localBlock instanceof BlockMinecartTrackAbstract)) {
        return PathType.RAIL;
    }
    if (((localBlock instanceof BlockFence)) || ((localBlock instanceof BlockCobbleWall)) || (((localBlock instanceof BlockFenceGate)) && (!localIBlockData.get(BlockFenceGate.OPEN).booleanValue()))) {
        return PathType.FENCE;
    }
    if (localMaterial == Material.WATER) {
        return PathType.WATER;
    }
    if (localMaterial == Material.LAVA) {
        return PathType.LAVA;
    }
    if (localBlock.b(paramIBlockAccess, localBlockPosition)) {
        return PathType.OPEN;
    }
    return PathType.BLOCKED;
}
Also used : BlockDoor(net.minecraft.server.v1_12_R1.BlockDoor) IBlockData(net.minecraft.server.v1_12_R1.IBlockData) BlockFenceGate(net.minecraft.server.v1_12_R1.BlockFenceGate) BlockCobbleWall(net.minecraft.server.v1_12_R1.BlockCobbleWall) MutableBlockPosition(net.minecraft.server.v1_12_R1.BlockPosition.MutableBlockPosition) BlockPosition(net.minecraft.server.v1_12_R1.BlockPosition) Block(net.minecraft.server.v1_12_R1.Block) Material(net.minecraft.server.v1_12_R1.Material) BlockMinecartTrackAbstract(net.minecraft.server.v1_12_R1.BlockMinecartTrackAbstract) BlockFence(net.minecraft.server.v1_12_R1.BlockFence)

Example 3 with BlockDoor

use of net.minecraft.server.v1_10_R1.BlockDoor in project Citizens2 by CitizensDev.

the class PlayerPathfinderNormal method a.

public static int a(IBlockAccess paramIBlockAccess, Entity paramEntity, int paramInt1, int paramInt2, int paramInt3, int paramInt4, int paramInt5, int paramInt6, boolean paramBoolean1, boolean paramBoolean2, boolean paramBoolean3) {
    int k = 0;
    BlockPosition localBlockPosition = new BlockPosition(paramEntity);
    BlockPosition.MutableBlockPosition localMutableBlockPosition = new BlockPosition.MutableBlockPosition();
    for (int m = paramInt1; m < paramInt1 + paramInt4; m++) {
        for (int n = paramInt2; n < paramInt2 + paramInt5; n++) {
            for (int i1 = paramInt3; i1 < paramInt3 + paramInt6; i1++) {
                localMutableBlockPosition.c(m, n, i1);
                Block localBlock = paramIBlockAccess.getType(localMutableBlockPosition).getBlock();
                if (localBlock.getMaterial() != Material.AIR) {
                    if ((localBlock == Blocks.TRAPDOOR) || (localBlock == Blocks.IRON_TRAPDOOR)) {
                        k = 1;
                    } else if ((localBlock == Blocks.FLOWING_WATER) || (localBlock == Blocks.WATER)) {
                        if (paramBoolean1) {
                            return -1;
                        }
                        k = 1;
                    } else if ((!paramBoolean3) && ((localBlock instanceof BlockDoor)) && (localBlock.getMaterial() == Material.WOOD)) {
                        return 0;
                    }
                    if ((paramEntity.world.getType(localMutableBlockPosition).getBlock() instanceof BlockMinecartTrackAbstract)) {
                        if ((!(paramEntity.world.getType(localBlockPosition).getBlock() instanceof BlockMinecartTrackAbstract)) && (!(paramEntity.world.getType(localBlockPosition.down()).getBlock() instanceof BlockMinecartTrackAbstract))) {
                            return -3;
                        }
                    } else if (!localBlock.b(paramIBlockAccess, localMutableBlockPosition)) {
                        if ((!paramBoolean2) || (!(localBlock instanceof BlockDoor)) || (localBlock.getMaterial() != Material.WOOD)) {
                            if (((localBlock instanceof BlockFence)) || ((localBlock instanceof BlockFenceGate)) || ((localBlock instanceof BlockCobbleWall))) {
                                return -3;
                            }
                            if ((localBlock == Blocks.TRAPDOOR) || (localBlock == Blocks.IRON_TRAPDOOR)) {
                                return -4;
                            }
                            Material localMaterial = localBlock.getMaterial();
                            if (localMaterial == Material.LAVA) {
                                if (!paramEntity.ab()) {
                                    return -2;
                                }
                            } else {
                                return 0;
                            }
                        }
                    }
                }
            }
        }
    }
    return k != 0 ? 2 : 1;
}
Also used : BlockDoor(net.minecraft.server.v1_8_R3.BlockDoor) BlockFenceGate(net.minecraft.server.v1_8_R3.BlockFenceGate) BlockCobbleWall(net.minecraft.server.v1_8_R3.BlockCobbleWall) BlockPosition(net.minecraft.server.v1_8_R3.BlockPosition) Block(net.minecraft.server.v1_8_R3.Block) Material(net.minecraft.server.v1_8_R3.Material) BlockMinecartTrackAbstract(net.minecraft.server.v1_8_R3.BlockMinecartTrackAbstract) BlockFence(net.minecraft.server.v1_8_R3.BlockFence) PathPoint(net.minecraft.server.v1_8_R3.PathPoint)

Example 4 with BlockDoor

use of net.minecraft.server.v1_10_R1.BlockDoor in project Citizens2 by CitizensDev.

the class PlayerPathfinderNormal method b.

private PathType b(IBlockAccess paramIBlockAccess, int paramInt1, int paramInt2, int paramInt3) {
    BlockPosition localBlockPosition = new BlockPosition(paramInt1, paramInt2, paramInt3);
    IBlockData localIBlockData = paramIBlockAccess.getType(localBlockPosition);
    Block localBlock = localIBlockData.getBlock();
    Material localMaterial = localIBlockData.getMaterial();
    if (localMaterial == Material.AIR) {
        return PathType.OPEN;
    }
    if ((localBlock == Blocks.TRAPDOOR) || (localBlock == Blocks.IRON_TRAPDOOR) || (localBlock == Blocks.WATERLILY)) {
        return PathType.TRAPDOOR;
    }
    if (localBlock == Blocks.FIRE) {
        return PathType.DAMAGE_FIRE;
    }
    if (localBlock == Blocks.CACTUS) {
        return PathType.DAMAGE_CACTUS;
    }
    if (((localBlock instanceof BlockDoor)) && (localMaterial == Material.WOOD) && (!localIBlockData.get(BlockDoor.OPEN).booleanValue())) {
        return PathType.DOOR_WOOD_CLOSED;
    }
    if (((localBlock instanceof BlockDoor)) && (localMaterial == Material.ORE) && (!localIBlockData.get(BlockDoor.OPEN).booleanValue())) {
        return PathType.DOOR_IRON_CLOSED;
    }
    if (((localBlock instanceof BlockDoor)) && (localIBlockData.get(BlockDoor.OPEN).booleanValue())) {
        return PathType.DOOR_OPEN;
    }
    if ((localBlock instanceof BlockMinecartTrackAbstract)) {
        return PathType.RAIL;
    }
    if (((localBlock instanceof BlockFence)) || ((localBlock instanceof BlockCobbleWall)) || (((localBlock instanceof BlockFenceGate)) && (!localIBlockData.get(BlockFenceGate.OPEN).booleanValue()))) {
        return PathType.FENCE;
    }
    if (localMaterial == Material.WATER) {
        return PathType.WATER;
    }
    if (localMaterial == Material.LAVA) {
        return PathType.LAVA;
    }
    if (localBlock.b(paramIBlockAccess, localBlockPosition)) {
        return PathType.OPEN;
    }
    return PathType.BLOCKED;
}
Also used : BlockDoor(net.minecraft.server.v1_11_R1.BlockDoor) IBlockData(net.minecraft.server.v1_11_R1.IBlockData) BlockFenceGate(net.minecraft.server.v1_11_R1.BlockFenceGate) BlockCobbleWall(net.minecraft.server.v1_11_R1.BlockCobbleWall) MutableBlockPosition(net.minecraft.server.v1_11_R1.BlockPosition.MutableBlockPosition) BlockPosition(net.minecraft.server.v1_11_R1.BlockPosition) Block(net.minecraft.server.v1_11_R1.Block) Material(net.minecraft.server.v1_11_R1.Material) BlockMinecartTrackAbstract(net.minecraft.server.v1_11_R1.BlockMinecartTrackAbstract) BlockFence(net.minecraft.server.v1_11_R1.BlockFence)

Aggregations

Block (net.minecraft.server.v1_10_R1.Block)1 BlockCobbleWall (net.minecraft.server.v1_10_R1.BlockCobbleWall)1 BlockDoor (net.minecraft.server.v1_10_R1.BlockDoor)1 BlockFence (net.minecraft.server.v1_10_R1.BlockFence)1 BlockFenceGate (net.minecraft.server.v1_10_R1.BlockFenceGate)1 BlockMinecartTrackAbstract (net.minecraft.server.v1_10_R1.BlockMinecartTrackAbstract)1 BlockPosition (net.minecraft.server.v1_10_R1.BlockPosition)1 MutableBlockPosition (net.minecraft.server.v1_10_R1.BlockPosition.MutableBlockPosition)1 IBlockData (net.minecraft.server.v1_10_R1.IBlockData)1 Material (net.minecraft.server.v1_10_R1.Material)1 PathType (net.minecraft.server.v1_10_R1.PathType)1 Block (net.minecraft.server.v1_11_R1.Block)1 BlockCobbleWall (net.minecraft.server.v1_11_R1.BlockCobbleWall)1 BlockDoor (net.minecraft.server.v1_11_R1.BlockDoor)1 BlockFence (net.minecraft.server.v1_11_R1.BlockFence)1 BlockFenceGate (net.minecraft.server.v1_11_R1.BlockFenceGate)1 BlockMinecartTrackAbstract (net.minecraft.server.v1_11_R1.BlockMinecartTrackAbstract)1 BlockPosition (net.minecraft.server.v1_11_R1.BlockPosition)1 MutableBlockPosition (net.minecraft.server.v1_11_R1.BlockPosition.MutableBlockPosition)1 IBlockData (net.minecraft.server.v1_11_R1.IBlockData)1