use of net.minecraft.server.v1_13_R2.BlockPosition.MutableBlockPosition in project Citizens2 by CitizensDev.
the class PlayerPathfinderNormal method b.
@Override
public PathPoint b() {
int var1;
BlockPosition var2;
BoundingBox bb = NMSBoundingBox.wrap(this.b.getBoundingBox());
if (this.e() && this.b.isInWater()) {
var1 = (int) bb.minY;
MutableBlockPosition var8 = new MutableBlockPosition(MathHelper.floor(this.b.locX), var1, MathHelper.floor(this.b.locZ));
for (Block var3 = this.a.getType(var8).getBlock(); var3 == Blocks.WATER; var3 = this.a.getType(var8).getBlock()) {
++var1;
var8.c(MathHelper.floor(this.b.locX), var1, MathHelper.floor(this.b.locZ));
}
} else if (this.b.onGround) {
var1 = MathHelper.floor(bb.minY + 0.5D);
} else {
for (var2 = new BlockPosition(this.b); (this.a.getType(var2).isAir() || this.a.getType(var2).a(this.a, var2, PathMode.LAND)) && var2.getY() > 0; var2 = var2.down()) {
;
}
var1 = var2.up().getY();
}
var2 = new BlockPosition(this.b);
PathType var9 = this.a(this.b, var2.getX(), var1, var2.getZ());
if (this.b.a(var9) < 0.0F) {
HashSet var4 = Sets.newHashSet();
bb = NMSBoundingBox.wrap(this.b.getBoundingBox());
var4.add(new BlockPosition(bb.minX, var1, bb.minZ));
var4.add(new BlockPosition(bb.minX, var1, bb.maxZ));
var4.add(new BlockPosition(bb.maxX, var1, bb.minZ));
var4.add(new BlockPosition(bb.maxX, var1, bb.maxZ));
Iterator var5 = var4.iterator();
while (var5.hasNext()) {
BlockPosition var6 = (BlockPosition) var5.next();
PathType var7 = this.a(this.b, var6);
if (this.b.a(var7) >= 0.0F) {
return this.a(var6.getX(), var6.getY(), var6.getZ());
}
}
}
return this.a(var2.getX(), var1, var2.getZ());
}
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