use of net.minecraft.server.v1_13_R2.BlockPosition in project Citizens2 by CitizensDev.
the class NMSImpl method flyingMoveLogic.
public static void flyingMoveLogic(EntityLiving entity, Vec3D vec3d) {
if (entity.doAITick() || entity.cs()) {
double d0 = 0.08D;
boolean flag = ((entity.getMot()).y <= 0.0D);
if (flag && entity.hasEffect(MobEffects.SLOW_FALLING)) {
d0 = 0.01D;
entity.fallDistance = 0.0F;
}
Fluid fluid = entity.world.getFluid(entity.getChunkCoordinates());
if (entity.isInWater() && /*&& entity.cT() */
!entity.a(fluid.getType())) {
double d1 = entity.locY();
float f = entity.isSprinting() ? 0.9F : 0.8F;
float f1 = 0.02F;
float f2 = EnchantmentManager.e(entity);
if (f2 > 3.0F)
f2 = 3.0F;
if (!entity.isOnGround())
f2 *= 0.5F;
if (f2 > 0.0F) {
f += (0.54600006F - f) * f2 / 3.0F;
f1 += (entity.dN() - f1) * f2 / 3.0F;
}
if (entity.hasEffect(MobEffects.DOLPHINS_GRACE))
f = 0.96F;
entity.a(f1, vec3d);
entity.move(EnumMoveType.SELF, entity.getMot());
Vec3D vec3d1 = entity.getMot();
if (entity.positionChanged && entity.isClimbing())
vec3d1 = new Vec3D(vec3d1.x, 0.2D, vec3d1.z);
entity.setMot(vec3d1.d(f, 0.800000011920929D, f));
Vec3D vec3d2 = entity.a(d0, flag, entity.getMot());
entity.setMot(vec3d2);
if (entity.positionChanged && entity.e(vec3d2.x, vec3d2.y + 0.6D - entity.locY() + d1, vec3d2.z))
entity.setMot(vec3d2.x, 0.30000001192092896D, vec3d2.z);
} else if (entity.aQ() && /*&& entity.cT()*/
!entity.a(fluid.getType())) {
double d1 = entity.locY();
entity.a(0.02F, vec3d);
entity.move(EnumMoveType.SELF, entity.getMot());
if (entity.b(TagsFluid.LAVA) <= entity.cx()) {
entity.setMot(entity.getMot().d(0.5D, 0.8D, 0.5D));
Vec3D vec3D = entity.a(d0, flag, entity.getMot());
entity.setMot(vec3D);
} else {
entity.setMot(entity.getMot().a(0.5D));
}
if (!entity.isNoGravity())
entity.setMot(entity.getMot().add(0.0D, -d0 / 4.0D, 0.0D));
Vec3D vec3d3 = entity.getMot();
if (entity.positionChanged && entity.e(vec3d3.x, vec3d3.y + 0.6D - entity.locY() + d1, vec3d3.z))
entity.setMot(vec3d3.x, 0.3D, vec3d3.z);
} else if (entity.isGliding()) {
Vec3D vec3d4 = entity.getMot();
if (vec3d4.y > -0.5D)
entity.fallDistance = 1.0F;
Vec3D vec3d5 = entity.getLookDirection();
float f = entity.pitch * 0.017453292F;
double d2 = Math.sqrt(vec3d5.x * vec3d5.x + vec3d5.z * vec3d5.z);
double d3 = Math.sqrt(entity.c(vec3d4));
double d4 = vec3d5.f();
float f3 = MathHelper.cos(f);
f3 = (float) (f3 * f3 * Math.min(1.0D, d4 / 0.4D));
vec3d4 = entity.getMot().add(0.0D, d0 * (-1.0D + f3 * 0.75D), 0.0D);
if (vec3d4.y < 0.0D && d2 > 0.0D) {
double d5 = vec3d4.y * -0.1D * f3;
vec3d4 = vec3d4.add(vec3d5.x * d5 / d2, d5, vec3d5.z * d5 / d2);
}
if (f < 0.0F && d2 > 0.0D) {
double d5 = d3 * -MathHelper.sin(f) * 0.04D;
vec3d4 = vec3d4.add(-vec3d5.x * d5 / d2, d5 * 3.2D, -vec3d5.z * d5 / d2);
}
if (d2 > 0.0D)
vec3d4 = vec3d4.add((vec3d5.x / d2 * d3 - vec3d4.x) * 0.1D, 0.0D, (vec3d5.z / d2 * d3 - vec3d4.z) * 0.1D);
entity.setMot(vec3d4.d(0.9900000095367432D, 0.9800000190734863D, 0.9900000095367432D));
entity.move(EnumMoveType.SELF, entity.getMot());
if (entity.positionChanged && !entity.world.isClientSide) {
double d5 = Math.sqrt(entity.c(entity.getMot()));
double d6 = d3 - d5;
float f4 = (float) (d6 * 10.0D - 3.0D);
if (f4 > 0.0F) {
try {
entity.playSound((SoundEffect) ENTITY_GET_SOUND_FALL.invoke(entity, (int) f4), 1.0F, 1.0F);
} catch (Throwable e) {
e.printStackTrace();
}
entity.damageEntity(DamageSource.FLY_INTO_WALL, f4);
}
}
if (entity.isOnGround() && !entity.world.isClientSide && entity.getFlag(7) && !CraftEventFactory.callToggleGlideEvent(entity, false).isCancelled())
entity.setFlag(7, false);
} else {
BlockPosition blockposition = new BlockPosition(entity.locX(), (entity.getBoundingBox()).minY - 0.5000001D, // entity.ar();
entity.locZ());
float f5 = entity.world.getType(blockposition).getBlock().getFrictionFactor();
float f = entity.isOnGround() ? (f5 * 0.91F) : 0.91F;
Vec3D vec3d6 = entity.a(vec3d, f5);
double d7 = vec3d6.y;
if (entity.hasEffect(MobEffects.LEVITATION)) {
d7 += (0.05D * (entity.getEffect(MobEffects.LEVITATION).getAmplifier() + 1) - vec3d6.y) * 0.2D;
entity.fallDistance = 0.0F;
} else if (entity.world.isClientSide && !entity.world.isLoaded(blockposition)) {
if (entity.locY() > 0.0D) {
d7 = -0.1D;
} else {
d7 = 0.0D;
}
} else if (!entity.isNoGravity()) {
d7 -= d0;
}
entity.setMot(vec3d6.x * f, d7 * 0.9800000190734863D, vec3d6.z * f);
}
}
entity.a(entity, entity instanceof EntityBird);
}
use of net.minecraft.server.v1_13_R2.BlockPosition in project Citizens2 by CitizensDev.
the class PlayerNavigation method superD_.
protected void superD_() {
if (this.c == null)
return;
for (int var0 = 0; var0 < this.c.e(); var0++) {
PathPoint var1 = this.c.a(var0);
PathPoint var2 = (var0 + 1 < this.c.e()) ? this.c.a(var0 + 1) : null;
IBlockData var3 = this.b.getType(new BlockPosition(var1.a, var1.b, var1.c));
if (var3.a(Blocks.CAULDRON)) {
this.c.a(var0, var1.a(var1.a, var1.b + 1, var1.c));
if (var2 != null && var1.b >= var2.b)
this.c.a(var0 + 1, var1.a(var2.a, var1.b + 1, var2.c));
}
}
}
use of net.minecraft.server.v1_13_R2.BlockPosition in project Citizens2 by CitizensDev.
the class PlayerNavigation method c.
@Override
public void c() {
this.e++;
if (this.m)
j();
if (m())
return;
if (a()) {
l();
} else if (this.c != null && !this.c.c()) {
Vec3D vec3D1 = b();
Vec3D vec3D2 = this.c.a(this.a);
if (vec3D1.y > vec3D2.y && !this.a.isOnGround() && MathHelper.floor(vec3D1.x) == MathHelper.floor(vec3D2.x) && MathHelper.floor(vec3D1.z) == MathHelper.floor(vec3D2.z))
this.c.a();
}
if (m())
return;
Vec3D var0 = this.c.a(this.a);
BlockPosition var1 = new BlockPosition(var0);
this.a.getControllerMove().a(var0.x, this.b.getType(var1.down()).isAir() ? var0.y : PathfinderNormal.a(this.b, var1), var0.z, this.d);
}
use of net.minecraft.server.v1_13_R2.BlockPosition in project Citizens2 by CitizensDev.
the class PlayerNavigation method u.
private int u() {
if (!this.a.isInWater() || !r())
return MathHelper.floor(this.a.locY() + 0.5D);
int var0 = MathHelper.floor(this.a.locY());
Block var1 = this.b.getType(new BlockPosition(this.a.locX(), var0, this.a.locZ())).getBlock();
int var2 = 0;
while (var1 == Blocks.WATER) {
var0++;
var1 = this.b.getType(new BlockPosition(this.a.locX(), var0, this.a.locZ())).getBlock();
if (++var2 > 16)
return MathHelper.floor(this.a.locY());
}
return var0;
}
use of net.minecraft.server.v1_13_R2.BlockPosition in project Citizens2 by CitizensDev.
the class PlayerNavigation method a.
@Override
protected PathEntity a(Set<BlockPosition> var0, int var1, boolean var2, int var3) {
if (var0.isEmpty())
return null;
if (this.a.locY() < 0.0D)
return null;
if (!a())
return null;
if (this.c != null && !this.c.c() && var0.contains(this.p))
return this.c;
this.b.getMethodProfiler().enter("pathfind");
float var4 = (float) this.a.b(GenericAttributes.FOLLOW_RANGE);
BlockPosition var5 = var2 ? this.a.getChunkCoordinates().up() : this.a.getChunkCoordinates();
int var6 = (int) (var4 + var1);
ChunkCache var7 = new ChunkCache(this.b, var5.b(-var6, -var6, -var6), var5.b(var6, var6, var6));
PathEntity var8 = this.s.a(var7, this.a, var0, var4, var3, this.r);
this.b.getMethodProfiler().exit();
if (var8 != null && var8.m() != null) {
this.p = var8.m();
this.q = var3;
e();
}
return var8;
}
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