use of net.minecraft.server.v1_13_R2.BlockPosition in project Citizens2 by CitizensDev.
the class PlayerPathfinderNormal method b.
@Override
public PathPoint b() {
BlockPosition.MutableBlockPosition var1 = new BlockPosition.MutableBlockPosition();
int var0 = MathHelper.floor(this.b.locY());
IBlockData var2 = this.a.getType(var1.c(this.b.locX(), var0, this.b.locZ()));
if (this.b.a(var2.getFluid().getType())) {
while (this.b.a(var2.getFluid().getType())) {
var0++;
var2 = this.a.getType(var1.c(this.b.locX(), var0, this.b.locZ()));
}
var0--;
} else if (e() && this.b.isInWater()) {
while (var2.getBlock() == Blocks.WATER || var2.getFluid() == FluidTypes.WATER.a(false)) {
var0++;
var2 = this.a.getType(var1.c(this.b.locX(), var0, this.b.locZ()));
}
var0--;
} else if (this.b.isOnGround()) {
var0 = MathHelper.floor(this.b.locY() + 0.5D);
} else {
BlockPosition blockPosition = this.b.getChunkCoordinates();
while ((this.a.getType(blockPosition).isAir() || this.a.getType(blockPosition).a(this.a, blockPosition, PathMode.LAND)) && blockPosition.getY() > 0) blockPosition = blockPosition.down();
var0 = blockPosition.up().getY();
}
BlockPosition var3 = this.b.getChunkCoordinates();
PathType var4 = a(this.b, var3.getX(), var0, var3.getZ());
if (this.b.a(var4) < 0.0F) {
AxisAlignedBB axisAlignedBB = this.b.getBoundingBox();
if (b(var1.c(axisAlignedBB.minX, var0, axisAlignedBB.minZ)) || b(var1.c(axisAlignedBB.minX, var0, axisAlignedBB.maxZ)) || b(var1.c(axisAlignedBB.maxX, var0, axisAlignedBB.minZ)) || b(var1.c(axisAlignedBB.maxX, var0, axisAlignedBB.maxZ))) {
PathPoint var6 = a(var1);
var6.l = a(this.b, var6.a());
var6.k = this.b.a(var6.l);
return var6;
}
}
PathPoint var5 = a(var3.getX(), var0, var3.getZ());
var5.l = a(this.b, var5.a());
var5.k = this.b.a(var5.l);
return var5;
}
use of net.minecraft.server.v1_13_R2.BlockPosition in project Citizens2 by CitizensDev.
the class PlayerPathfinderNormal method a.
@Override
public PathType a(IBlockAccess var0, int var1, int var2, int var3, EntityInsentient var4, int var5, int var6, int var7, boolean var8, boolean var9) {
EnumSet<PathType> var10 = EnumSet.noneOf(PathType.class);
PathType var11 = PathType.BLOCKED;
BlockPosition var12 = var4.getChunkCoordinates();
var11 = a(var0, var1, var2, var3, var5, var6, var7, var8, var9, var10, var11, var12);
if (var10.contains(PathType.FENCE))
return PathType.FENCE;
if (var10.contains(PathType.UNPASSABLE_RAIL))
return PathType.UNPASSABLE_RAIL;
PathType var13 = PathType.BLOCKED;
for (PathType var15 : var10) {
if (var4.a(var15) < 0.0F)
return var15;
if (var4.a(var15) >= var4.a(var13))
var13 = var15;
}
if (var11 == PathType.OPEN && var4.a(var13) == 0.0F && var5 <= 1)
return PathType.OPEN;
return var13;
}
use of net.minecraft.server.v1_13_R2.BlockPosition in project Citizens2 by CitizensDev.
the class NMSImpl method getCollisionBox.
@Override
public BoundingBox getCollisionBox(org.bukkit.block.Block block) {
WorldServer world = ((CraftWorld) block.getWorld()).getHandle();
BlockPosition pos = new BlockPosition(block.getX(), block.getY(), block.getZ());
AxisAlignedBB aabb = world.getType(pos).d(world, pos);
if (aabb == null) {
aabb = world.getType(pos).e(world, pos);
}
return new BoundingBox(aabb.a, aabb.b, aabb.c, aabb.d, aabb.e, aabb.f);
}
use of net.minecraft.server.v1_13_R2.BlockPosition in project Citizens2 by CitizensDev.
the class PlayerAnimationImpl method play.
public static void play(PlayerAnimation animation, Player bplayer, int radius) {
// TODO: this is pretty gross
final EntityPlayer player = (EntityPlayer) NMSImpl.getHandle(bplayer);
if (DEFAULTS.containsKey(animation)) {
playDefaultAnimation(player, radius, DEFAULTS.get(animation));
return;
}
switch(animation) {
case SIT:
player.getBukkitEntity().setMetadata("citizens.sitting", new FixedMetadataValue(CitizensAPI.getPlugin(), true));
NPCRegistry registry = CitizensAPI.getNamedNPCRegistry("PlayerAnimationImpl");
if (registry == null) {
registry = CitizensAPI.createNamedNPCRegistry("PlayerAnimationImpl", new MemoryNPCDataStore());
}
final NPC holder = registry.createNPC(EntityType.ARMOR_STAND, "");
holder.spawn(player.getBukkitEntity().getLocation());
ArmorStandTrait trait = holder.getOrAddTrait(ArmorStandTrait.class);
trait.setGravity(false);
trait.setHasArms(false);
trait.setHasBaseplate(false);
trait.setSmall(true);
trait.setMarker(true);
trait.setVisible(false);
holder.data().set(NPC.NAMEPLATE_VISIBLE_METADATA, false);
holder.data().set(NPC.DEFAULT_PROTECTED_METADATA, true);
new BukkitRunnable() {
@Override
public void cancel() {
super.cancel();
holder.destroy();
}
@Override
public void run() {
if (player.dead || !player.valid || !player.getBukkitEntity().hasMetadata("citizens.sitting") || !player.getBukkitEntity().getMetadata("citizens.sitting").get(0).asBoolean()) {
cancel();
return;
}
if (player instanceof NPCHolder && !((NPCHolder) player).getNPC().isSpawned()) {
cancel();
return;
}
if (!NMS.getPassengers(holder.getEntity()).contains(player.getBukkitEntity())) {
NMS.mount(holder.getEntity(), player.getBukkitEntity());
}
}
}.runTaskTimer(CitizensAPI.getPlugin(), 0, 1);
break;
case SLEEP:
PacketPlayOutBed packet = new PacketPlayOutBed(player, new BlockPosition((int) player.locX, (int) player.locY, (int) player.locZ));
sendPacketNearby(packet, player, radius);
break;
case SNEAK:
player.getBukkitEntity().setSneaking(true);
sendPacketNearby(new PacketPlayOutEntityMetadata(player.getId(), player.getDataWatcher(), true), player, radius);
break;
case START_ELYTRA:
player.N();
break;
case START_USE_MAINHAND_ITEM:
player.c(EnumHand.MAIN_HAND);
sendPacketNearby(new PacketPlayOutEntityMetadata(player.getId(), player.getDataWatcher(), true), player, radius);
break;
case START_USE_OFFHAND_ITEM:
player.c(EnumHand.OFF_HAND);
sendPacketNearby(new PacketPlayOutEntityMetadata(player.getId(), player.getDataWatcher(), true), player, radius);
break;
case STOP_SITTING:
player.getBukkitEntity().setMetadata("citizens.sitting", new FixedMetadataValue(CitizensAPI.getPlugin(), false));
NMS.mount(player.getBukkitEntity(), null);
break;
case STOP_SLEEPING:
playDefaultAnimation(player, radius, 2);
break;
case STOP_SNEAKING:
player.getBukkitEntity().setSneaking(false);
sendPacketNearby(new PacketPlayOutEntityMetadata(player.getId(), player.getDataWatcher(), true), player, radius);
break;
case STOP_USE_ITEM:
player.clearActiveItem();
sendPacketNearby(new PacketPlayOutEntityMetadata(player.getId(), player.getDataWatcher(), true), player, radius);
break;
default:
throw new UnsupportedOperationException();
}
}
use of net.minecraft.server.v1_13_R2.BlockPosition in project Citizens2 by CitizensDev.
the class PlayerNavigation method s.
private int s() {
if ((!this.a.isInWater()) || (!h())) {
return (int) (this.a.getBoundingBox().b + 0.5D);
}
int j = (int) this.a.getBoundingBox().b;
Block localBlock = this.b.getType(new BlockPosition(MathHelper.floor(this.a.locX), j, MathHelper.floor(this.a.locZ))).getBlock();
int k = 0;
while ((localBlock == Blocks.FLOWING_WATER) || (localBlock == Blocks.WATER)) {
j++;
localBlock = this.b.getType(new BlockPosition(MathHelper.floor(this.a.locX), j, MathHelper.floor(this.a.locZ))).getBlock();
k++;
if (k > 16) {
return (int) this.a.getBoundingBox().b;
}
}
return j;
}
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