use of net.minecraft.server.v1_15_R1.PathType in project Citizens2 by CitizensDev.
the class PlayerPathfinderNormal method b.
@Override
public PathPoint b() {
int var0;
BlockPosition var1;
if (this.e() && this.b.isInWater()) {
var0 = MathHelper.floor(this.b.locY());
MutableBlockPosition varx = new MutableBlockPosition(this.b.locX(), var0, this.b.locZ());
for (IBlockData var2 = this.a.getType(varx); var2.getBlock() == Blocks.WATER || var2.getFluid() == FluidTypes.WATER.a(false); var2 = this.a.getType(varx)) {
++var0;
varx.c(this.b.locX(), var0, this.b.locZ());
}
--var0;
} else if (this.b.onGround) {
var0 = MathHelper.floor(this.b.locY() + 0.5D);
} else {
for (var1 = new BlockPosition(this.b); (this.a.getType(var1).isAir() || this.a.getType(var1).a(this.a, var1, PathMode.LAND)) && var1.getY() > 0; var1 = var1.down()) {
}
var0 = var1.up().getY();
}
var1 = new BlockPosition(this.b);
PathType var2 = this.a(this.b, var1.getX(), var0, var1.getZ());
if (this.b.a(var2) < 0.0F) {
Set<BlockPosition> var3 = Sets.newHashSet();
var3.add(new BlockPosition(this.b.getBoundingBox().minX, var0, this.b.getBoundingBox().minZ));
var3.add(new BlockPosition(this.b.getBoundingBox().minX, var0, this.b.getBoundingBox().maxZ));
var3.add(new BlockPosition(this.b.getBoundingBox().maxX, var0, this.b.getBoundingBox().minZ));
var3.add(new BlockPosition(this.b.getBoundingBox().maxX, var0, this.b.getBoundingBox().maxZ));
Iterator<BlockPosition> var5 = var3.iterator();
while (var5.hasNext()) {
BlockPosition varb = var5.next();
PathType var6 = this.a(this.b, varb);
if (this.b.a(var6) >= 0.0F) {
return this.a(varb.getX(), varb.getY(), varb.getZ());
}
}
}
return this.a(var1.getX(), var0, var1.getZ());
}
use of net.minecraft.server.v1_15_R1.PathType in project Citizens2 by CitizensDev.
the class PlayerPathfinderNormal method a.
public PathType a(IBlockAccess paramIBlockAccess, int paramInt1, int paramInt2, int paramInt3, EntityHumanNPC paramEntityInsentient, int paramInt4, int paramInt5, int paramInt6, boolean paramBoolean1, boolean paramBoolean2) {
EnumSet<PathType> localEnumSet = EnumSet.noneOf(PathType.class);
PathType localPathType1 = PathType.BLOCKED;
BlockPosition localBlockPosition = new BlockPosition(paramEntityInsentient);
localPathType1 = a(paramIBlockAccess, paramInt1, paramInt2, paramInt3, paramInt4, paramInt5, paramInt6, paramBoolean1, paramBoolean2, localEnumSet, localPathType1, localBlockPosition);
if (localEnumSet.contains(PathType.FENCE)) {
return PathType.FENCE;
}
Object localObject = PathType.BLOCKED;
for (PathType localPathType2 : localEnumSet) {
if (paramEntityInsentient.a(localPathType2) < 0.0F) {
return localPathType2;
}
if (paramEntityInsentient.a(localPathType2) >= paramEntityInsentient.a((PathType) localObject)) {
localObject = localPathType2;
}
}
if ((localPathType1 == PathType.OPEN) && (paramEntityInsentient.a((PathType) localObject) == 0.0F)) {
return PathType.OPEN;
}
return (PathType) localObject;
}
use of net.minecraft.server.v1_15_R1.PathType in project Citizens2 by CitizensDev.
the class PlayerPathfinderNormal method b.
@Override
public PathPoint b() {
int i;
BlockPosition localObject1;
if ((e()) && (this.b.isInWater())) {
i = (int) this.b.getBoundingBox().b;
localObject1 = new BlockPosition.MutableBlockPosition(MathHelper.floor(this.b.locX), i, MathHelper.floor(this.b.locZ));
Block localObject2 = this.a.getType(localObject1).getBlock();
while ((localObject2 == Blocks.FLOWING_WATER) || (localObject2 == Blocks.WATER)) {
i++;
((MutableBlockPosition) localObject1).c(MathHelper.floor(this.b.locX), i, MathHelper.floor(this.b.locZ));
localObject2 = this.a.getType(localObject1).getBlock();
}
} else if (this.b.onGround) {
i = MathHelper.floor(this.b.getBoundingBox().b + 0.5D);
} else {
localObject1 = new BlockPosition(this.b);
while (((this.a.getType(localObject1).getMaterial() == Material.AIR) || (this.a.getType(localObject1).getBlock().b(this.a, localObject1))) && (localObject1.getY() > 0)) {
localObject1 = localObject1.down();
}
i = localObject1.up().getY();
}
localObject1 = new BlockPosition(this.b);
Object localObject2 = a(this.b, localObject1.getX(), i, localObject1.getZ());
if (this.b.a((PathType) localObject2) < 0.0F) {
HashSet<BlockPosition> localHashSet = Sets.newHashSet();
localHashSet.add(new BlockPosition(this.b.getBoundingBox().a, i, this.b.getBoundingBox().c));
localHashSet.add(new BlockPosition(this.b.getBoundingBox().a, i, this.b.getBoundingBox().f));
localHashSet.add(new BlockPosition(this.b.getBoundingBox().d, i, this.b.getBoundingBox().c));
localHashSet.add(new BlockPosition(this.b.getBoundingBox().d, i, this.b.getBoundingBox().f));
for (BlockPosition localBlockPosition : localHashSet) {
PathType localPathType = a(this.b, localBlockPosition);
if (this.b.a(localPathType) >= 0.0F) {
return a(localBlockPosition.getX(), localBlockPosition.getY(), localBlockPosition.getZ());
}
}
}
return a(localObject1.getX(), i, localObject1.getZ());
}
use of net.minecraft.server.v1_15_R1.PathType in project Citizens2 by CitizensDev.
the class PlayerNavigation method a.
private boolean a(int var0, int var1, int var2, int var3, int var4, int var5, Vec3D var6, double var7, double var9) {
int var11 = var0 - var3 / 2;
int var12 = var2 - var5 / 2;
if (!this.b(var11, var1, var12, var3, var4, var5, var6, var7, var9)) {
return false;
} else {
for (int var13 = var11; var13 < var11 + var3; ++var13) {
for (int var14 = var12; var14 < var12 + var5; ++var14) {
double var15 = var13 + 0.5D - var6.x;
double var17 = var14 + 0.5D - var6.z;
if (var15 * var7 + var17 * var9 >= 0.0D) {
PathType var19 = this.o.a(this.b, var13, var1 - 1, var14, this.a, var3, var4, var5, true, true);
if (var19 == PathType.WATER) {
return false;
}
if (var19 == PathType.LAVA) {
return false;
}
if (var19 == PathType.OPEN) {
return false;
}
var19 = this.o.a(this.b, var13, var1, var14, this.a, var3, var4, var5, true, true);
float var20 = this.a.a(var19);
if (var20 < 0.0F || var20 >= 8.0F) {
return false;
}
if (var19 == PathType.DAMAGE_FIRE || var19 == PathType.DANGER_FIRE || var19 == PathType.DAMAGE_OTHER) {
return false;
}
}
}
}
return true;
}
}
use of net.minecraft.server.v1_15_R1.PathType in project Citizens2 by CitizensDev.
the class PlayerPathfinderNormal method b.
@Override
public PathPoint b() {
int var0;
BlockPosition var1;
if (this.e() && this.b.isInWater()) {
var0 = MathHelper.floor(this.b.getBoundingBox().minY);
var1 = new MutableBlockPosition(this.b.locX, var0, this.b.locZ);
for (IBlockData var2 = this.a.getType(var1); var2.getBlock() == Blocks.WATER || var2.p() == FluidTypes.WATER.a(false); var2 = this.a.getType(var1)) {
++var0;
((MutableBlockPosition) var1).c(this.b.locX, var0, this.b.locZ);
}
--var0;
} else if (this.b.onGround) {
var0 = MathHelper.floor(this.b.getBoundingBox().minY + 0.5D);
} else {
for (var1 = new BlockPosition(this.b); (this.a.getType(var1).isAir() || this.a.getType(var1).a(this.a, var1, PathMode.LAND)) && var1.getY() > 0; var1 = var1.down()) {
}
var0 = var1.up().getY();
}
var1 = new BlockPosition(this.b);
PathType var2 = this.a(this.b, var1.getX(), var0, var1.getZ());
if (this.b.a(var2) < 0.0F) {
Set var3 = Sets.newHashSet();
var3.add(new BlockPosition(this.b.getBoundingBox().minX, var0, this.b.getBoundingBox().minZ));
var3.add(new BlockPosition(this.b.getBoundingBox().minX, var0, this.b.getBoundingBox().maxZ));
var3.add(new BlockPosition(this.b.getBoundingBox().maxX, var0, this.b.getBoundingBox().minZ));
var3.add(new BlockPosition(this.b.getBoundingBox().maxX, var0, this.b.getBoundingBox().maxZ));
Iterator var5 = var3.iterator();
while (var5.hasNext()) {
BlockPosition var4 = (BlockPosition) var5.next();
PathType var6 = this.a(this.b, var4);
if (this.b.a(var6) >= 0.0F) {
return this.a(var4.getX(), var4.getY(), var4.getZ());
}
}
}
return this.a(var1.getX(), var0, var1.getZ());
}
Aggregations