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Example 6 with Block

use of net.minecraft.server.v1_16_R3.Block in project dynmap by webbukkit.

the class BukkitVersionHelperSpigot116_3 method initializeBlockStates.

/**
 * Initialize block states (org.dynmap.blockstate.DynmapBlockState)
 */
@Override
public void initializeBlockStates() {
    dataToState = new IdentityHashMap<IBlockData, DynmapBlockState>();
    HashMap<String, DynmapBlockState> lastBlockState = new HashMap<String, DynmapBlockState>();
    int cnt = Block.REGISTRY_ID.a();
    DynmapBlockState.Builder bld = new DynmapBlockState.Builder();
    // Loop through block data states
    for (int i = 0; i < cnt; i++) {
        IBlockData bd = Block.getByCombinedId(i);
        Block b = bd.getBlock();
        String bname = IRegistry.BLOCK.getKey(bd.getBlock()).toString();
        // See if we have seen this one
        DynmapBlockState lastbs = lastBlockState.get(bname);
        int idx = 0;
        if (lastbs != null) {
            // Yes
            // Get number of states so far, since this is next
            idx = lastbs.getStateCount();
        }
        // Build state name
        String sb = "";
        String fname = bd.toString();
        int off1 = fname.indexOf('[');
        if (off1 >= 0) {
            int off2 = fname.indexOf(']');
            sb = fname.substring(off1 + 1, off2);
        }
        Material mat = bd.getMaterial();
        // getLightBlock
        int lightAtten = b.f(bd, BlockAccessAir.INSTANCE, BlockPosition.ZERO);
        // Log.info("statename=" + bname + "[" + sb + "], lightAtten=" + lightAtten);
        // Fill in base attributes
        bld.setBaseState(lastbs).setStateIndex(idx).setBlockName(bname).setStateName(sb).setMaterial(mat.toString()).setAttenuatesLight(lightAtten);
        if (mat.isSolid()) {
            bld.setSolid();
        }
        if (mat == Material.AIR) {
            bld.setAir();
        }
        if ((bd.getBlock() instanceof BlockRotatable) && (bd.getMaterial() == Material.WOOD)) {
            bld.setLog();
        }
        if (mat == Material.LEAVES) {
            bld.setLeaves();
        }
        if ((!bd.getFluid().isEmpty()) && ((bd.getBlock() instanceof BlockFluids) == false)) {
            // Test if fluid type for block is not empty
            bld.setWaterlogged();
        }
        // Build state
        DynmapBlockState dbs = bld.build();
        dataToState.put(bd, dbs);
        lastBlockState.put(bname, (lastbs == null) ? dbs : lastbs);
        Log.verboseinfo("blk=" + bname + ", idx=" + idx + ", state=" + sb + ", waterlogged=" + dbs.isWaterlogged());
    }
}
Also used : BlockRotatable(net.minecraft.server.v1_16_R2.BlockRotatable) HashMap(java.util.HashMap) IdentityHashMap(java.util.IdentityHashMap) DynmapBlockState(org.dynmap.renderer.DynmapBlockState) Material(net.minecraft.server.v1_16_R2.Material) BukkitMaterial(org.dynmap.bukkit.helper.BukkitMaterial) IBlockData(net.minecraft.server.v1_16_R2.IBlockData) Block(net.minecraft.server.v1_16_R2.Block) BlockFluids(net.minecraft.server.v1_16_R2.BlockFluids)

Example 7 with Block

use of net.minecraft.server.v1_16_R3.Block in project MechanicsMain by WeaponMechanics.

the class Block_1_16_R3 method getMultiBlockMaskPacket.

@Override
@NotNull
public List<Object> getMultiBlockMaskPacket(@NotNull List<Block> blocks, @Nullable org.bukkit.Material mask, byte data) {
    if (blocks == null || blocks.isEmpty()) {
        throw new IllegalArgumentException("No blocks are being changed!");
    }
    Map<SubChunk, List<Block>> sortedBlocks = new HashMap<>();
    for (Block block : blocks) {
        List<Block> list = sortedBlocks.computeIfAbsent(SubChunk.byBlock(block), chunk -> new ArrayList<>());
        list.add(block);
    }
    List<Object> packets = new ArrayList<>(sortedBlocks.size());
    IBlockData theMask = mask == null ? null : ((CraftBlockData) mask.createBlockData()).getState();
    for (List<Block> entry : sortedBlocks.values()) {
        packets.add(getMultiBlockMaskPacket(entry, theMask));
    }
    return packets;
}
Also used : IBlockData(net.minecraft.server.v1_16_R3.IBlockData) HashMap(java.util.HashMap) ArrayList(java.util.ArrayList) CraftBlock(org.bukkit.craftbukkit.v1_16_R3.block.CraftBlock) Block(org.bukkit.block.Block) ArrayList(java.util.ArrayList) List(java.util.List) NotNull(org.jetbrains.annotations.NotNull)

Example 8 with Block

use of net.minecraft.server.v1_16_R3.Block in project MechanicsMain by WeaponMechanics.

the class Block_1_16_R3 method getMultiBlockMaskPacket.

private PacketPlayOutMultiBlockChange getMultiBlockMaskPacket(List<Block> blocks, @Nullable IBlockData mask) {
    BlockPosition position = ((CraftBlock) blocks.get(0)).getPosition();
    // Setup default information
    short[] locations = new short[blocks.size()];
    IBlockData[] data = new IBlockData[blocks.size()];
    for (int i = 0; i < locations.length; i++) {
        Block block = blocks.get(i);
        int x = block.getX() & 0xF;
        int y = block.getY() & 0xF;
        int z = block.getZ() & 0xF;
        short shortLocation = (short) (x << 8 | z << 4 | y);
        locations[i] = shortLocation;
        data[i] = mask;
    }
    PacketPlayOutMultiBlockChange packet = new PacketPlayOutMultiBlockChange(SectionPosition.a(position), new ShortArraySet(0), null, false);
    ReflectionUtil.setField(multiBlockChangeB, packet, locations);
    ReflectionUtil.setField(multiBlockChangeC, packet, data);
    return packet;
}
Also used : IBlockData(net.minecraft.server.v1_16_R3.IBlockData) ShortArraySet(org.bukkit.craftbukkit.libs.it.unimi.dsi.fastutil.shorts.ShortArraySet) BlockPosition(net.minecraft.server.v1_16_R3.BlockPosition) PacketPlayOutMultiBlockChange(net.minecraft.server.v1_16_R3.PacketPlayOutMultiBlockChange) CraftBlock(org.bukkit.craftbukkit.v1_16_R3.block.CraftBlock) Block(org.bukkit.block.Block) CraftBlock(org.bukkit.craftbukkit.v1_16_R3.block.CraftBlock)

Example 9 with Block

use of net.minecraft.server.v1_16_R3.Block in project MechanicsMain by WeaponMechanics.

the class FakeEntity_1_16_R3 method show.

public void show() {
    // Construct the packets out of the loop to save resources, they will
    // be the same for each Player.
    Packet<?> spawn = type.isAlive() ? new PacketPlayOutSpawnEntityLiving((EntityLiving) entity) : new PacketPlayOutSpawnEntity(entity, type == EntityType.FALLING_BLOCK ? Block.getCombinedId(block) : 0);
    PacketPlayOutEntityMetadata meta = new PacketPlayOutEntityMetadata(cache, entity.getDataWatcher(), true);
    PacketPlayOutEntityHeadRotation head = new PacketPlayOutEntityHeadRotation(entity, convertYaw(getYaw()));
    PacketPlayOutEntityLook look = new PacketPlayOutEntityLook(cache, convertYaw(getYaw()), convertPitch(getPitch()), false);
    PacketPlayOutEntityVelocity velocity = new PacketPlayOutEntityVelocity(cache, new Vec3D(motion.getX(), motion.getY(), motion.getZ()));
    for (Player temp : DistanceUtil.getPlayersInRange(location)) {
        PlayerConnection connection = ((CraftPlayer) temp).getHandle().playerConnection;
        if (connections.contains(connection)) {
            continue;
        }
        connection.sendPacket(spawn);
        connection.sendPacket(meta);
        connection.sendPacket(head);
        connection.sendPacket(velocity);
        connection.sendPacket(look);
        PacketPlayOutEntityEquipment equipment = getEquipmentPacket();
        if (equipment != null)
            connection.sendPacket(equipment);
        connections.add(connection);
    }
}
Also used : Player(org.bukkit.entity.Player) CraftPlayer(org.bukkit.craftbukkit.v1_16_R3.entity.CraftPlayer) PacketPlayOutEntityLook(net.minecraft.server.v1_16_R3.PacketPlayOutEntity.PacketPlayOutEntityLook)

Example 10 with Block

use of net.minecraft.server.v1_16_R3.Block in project MechanicsMain by WeaponMechanics.

the class v1_16_R3 method getHitBox.

@Override
public HitBox getHitBox(Block block) {
    if (block.isEmpty() || block.isLiquid() || block.isPassable())
        return null;
    BoundingBox boundingBox = block.getBoundingBox();
    HitBox hitBox = new HitBox(boundingBox.getMinX(), boundingBox.getMinY(), boundingBox.getMinZ(), boundingBox.getMaxX(), boundingBox.getMaxY(), boundingBox.getMaxZ());
    hitBox.setBlockHitBox(block);
    if (WeaponMechanics.getBasicConfigurations().getBool("Check_Accurate_Hitboxes", true)) {
        CraftBlock craftBlock = (CraftBlock) block;
        List<AxisAlignedBB> voxelShape = craftBlock.getNMS().getCollisionShape(craftBlock.getCraftWorld().getHandle(), craftBlock.getPosition()).d();
        if (voxelShape.size() > 1) {
            int x = block.getX();
            int y = block.getY();
            int z = block.getZ();
            for (AxisAlignedBB boxPart : voxelShape) {
                hitBox.addVoxelShapePart(new HitBox(x + boxPart.minX, y + boxPart.minY, z + boxPart.minZ, x + boxPart.maxX, y + boxPart.maxY, z + boxPart.maxZ));
            }
        }
    }
    return hitBox;
}
Also used : AxisAlignedBB(net.minecraft.server.v1_16_R3.AxisAlignedBB) HitBox(me.deecaad.weaponmechanics.weapon.projectile.HitBox) BoundingBox(org.bukkit.util.BoundingBox) CraftBlock(org.bukkit.craftbukkit.v1_16_R3.block.CraftBlock)

Aggregations

ArrayList (java.util.ArrayList)12 Block (net.minecraft.server.v1_12_R1.Block)9 ByteString (com.google.protobuf.ByteString)8 HashMap (java.util.HashMap)8 Block (net.minecraft.server.v1_10_R1.Block)8 Block (net.minecraft.server.v1_11_R1.Block)8 BlockPosition (net.minecraft.server.v1_12_R1.BlockPosition)8 IBlockData (net.minecraft.server.v1_16_R3.IBlockData)8 Block (net.minecraft.server.v1_8_R3.Block)8 CraftWorld (org.bukkit.craftbukkit.v1_16_R3.CraftWorld)8 FallingBlock (org.bukkit.entity.FallingBlock)8 BlockPosition (net.minecraft.server.v1_10_R1.BlockPosition)7 BlockPosition (net.minecraft.server.v1_11_R1.BlockPosition)7 AnnotateImageResponse (com.google.cloud.vision.v1.AnnotateImageResponse)6 Block (com.google.cloud.vision.v1.Block)6 Feature (com.google.cloud.vision.v1.Feature)6 ImageAnnotatorClient (com.google.cloud.vision.v1.ImageAnnotatorClient)6 Page (com.google.cloud.vision.v1.Page)6 Paragraph (com.google.cloud.vision.v1.Paragraph)6 Symbol (com.google.cloud.vision.v1.Symbol)6