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Example 26 with Block

use of net.minecraft.server.v1_16_R3.Block in project Citizens2 by CitizensDev.

the class ItemController method createEntity.

@Override
protected Entity createEntity(Location at, NPC npc) {
    WorldServer ws = ((CraftWorld) at.getWorld()).getHandle();
    Material id = Material.STONE;
    int data = npc.data().get(NPC.ITEM_DATA_METADATA, npc.data().get("falling-block-data", 0));
    if (npc.data().has(NPC.ITEM_ID_METADATA)) {
        id = Material.getMaterial(npc.data().<String>get(NPC.ITEM_ID_METADATA), false);
    }
    if (id == Material.AIR) {
        id = Material.STONE;
        Messaging.severe(npc.getId(), "invalid Material: converted to stone");
    }
    final EntityItemNPC handle = new EntityItemNPC(ws, npc, at.getX(), at.getY(), at.getZ(), CraftItemStack.asNMSCopy(new org.bukkit.inventory.ItemStack(id, npc.data().get(NPC.ITEM_AMOUNT_METADATA, 1), (short) data)));
    return handle.getBukkitEntity();
}
Also used : WorldServer(net.minecraft.server.v1_16_R3.WorldServer) Material(org.bukkit.Material) CraftItemStack(org.bukkit.craftbukkit.v1_16_R3.inventory.CraftItemStack) ItemStack(net.minecraft.server.v1_16_R3.ItemStack) CraftWorld(org.bukkit.craftbukkit.v1_16_R3.CraftWorld)

Example 27 with Block

use of net.minecraft.server.v1_16_R3.Block in project Citizens2 by CitizensDev.

the class PlayerPathfinderNormal method b.

public static PathType b(IBlockAccess var0, int var1, int var2, int var3) {
    PathType var4 = c(var0, var1, var2, var3);
    if (var4 == PathType.OPEN && var2 >= 1) {
        Block var5 = var0.getType(new BlockPosition(var1, var2 - 1, var3)).getBlock();
        PathType var6 = c(var0, var1, var2 - 1, var3);
        var4 = var6 != PathType.WALKABLE && var6 != PathType.OPEN && var6 != PathType.WATER && var6 != PathType.LAVA ? PathType.WALKABLE : PathType.OPEN;
        if (var6 == PathType.DAMAGE_FIRE || var5 == Blocks.MAGMA_BLOCK || var5 == Blocks.CAMPFIRE) {
            var4 = PathType.DAMAGE_FIRE;
        }
        if (var6 == PathType.DAMAGE_CACTUS) {
            var4 = PathType.DAMAGE_CACTUS;
        }
        if (var6 == PathType.DAMAGE_OTHER) {
            var4 = PathType.DAMAGE_OTHER;
        }
        if (var6 == PathType.STICKY_HONEY) {
            var4 = PathType.STICKY_HONEY;
        }
    }
    if (var4 == PathType.WALKABLE) {
        var4 = a(var0, var1, var2, var3, var4);
    }
    return var4;
}
Also used : PathType(net.minecraft.server.v1_15_R1.PathType) BlockPosition(net.minecraft.server.v1_15_R1.BlockPosition) MutableBlockPosition(net.minecraft.server.v1_15_R1.BlockPosition.MutableBlockPosition) PooledBlockPosition(net.minecraft.server.v1_15_R1.BlockPosition.PooledBlockPosition) Block(net.minecraft.server.v1_15_R1.Block) TagsBlock(net.minecraft.server.v1_15_R1.TagsBlock)

Example 28 with Block

use of net.minecraft.server.v1_16_R3.Block in project Citizens2 by CitizensDev.

the class PlayerPathfinderNormal method b.

protected PathType b(IBlockAccess var0, int var1, int var2, int var3) {
    BlockPosition var4 = new BlockPosition(var1, var2, var3);
    IBlockData var5 = var0.getType(var4);
    Block var6 = var5.getBlock();
    Material var7 = var5.getMaterial();
    if (var5.isAir()) {
        return PathType.OPEN;
    } else if (!var6.a(TagsBlock.TRAPDOORS) && var6 != Blocks.LILY_PAD) {
        if (var6 == Blocks.FIRE) {
            return PathType.DAMAGE_FIRE;
        } else if (var6 == Blocks.CACTUS) {
            return PathType.DAMAGE_CACTUS;
        } else if (var6 == Blocks.SWEET_BERRY_BUSH) {
            return PathType.DAMAGE_OTHER;
        } else if (var6 instanceof BlockDoor && var7 == Material.WOOD && !(Boolean) var5.get(BlockDoor.OPEN)) {
            return PathType.DOOR_WOOD_CLOSED;
        } else if (var6 instanceof BlockDoor && var7 == Material.ORE && !(Boolean) var5.get(BlockDoor.OPEN)) {
            return PathType.DOOR_IRON_CLOSED;
        } else if (var6 instanceof BlockDoor && var5.get(BlockDoor.OPEN)) {
            return PathType.DOOR_OPEN;
        } else if (var6 instanceof BlockMinecartTrackAbstract) {
            return PathType.RAIL;
        } else if (var6 instanceof BlockLeaves) {
            return PathType.LEAVES;
        } else if (!var6.a(TagsBlock.FENCES) && !var6.a(TagsBlock.WALLS) && (!(var6 instanceof BlockFenceGate) || var5.get(BlockFenceGate.OPEN))) {
            Fluid var8 = var0.getFluid(var4);
            if (var8.a(TagsFluid.WATER)) {
                return PathType.WATER;
            } else if (var8.a(TagsFluid.LAVA)) {
                return PathType.LAVA;
            } else {
                return var5.a(var0, var4, PathMode.LAND) ? PathType.OPEN : PathType.BLOCKED;
            }
        } else {
            return PathType.FENCE;
        }
    } else {
        return PathType.TRAPDOOR;
    }
}
Also used : BlockDoor(net.minecraft.server.v1_14_R1.BlockDoor) IBlockData(net.minecraft.server.v1_14_R1.IBlockData) BlockLeaves(net.minecraft.server.v1_14_R1.BlockLeaves) BlockFenceGate(net.minecraft.server.v1_14_R1.BlockFenceGate) BlockPosition(net.minecraft.server.v1_14_R1.BlockPosition) MutableBlockPosition(net.minecraft.server.v1_14_R1.BlockPosition.MutableBlockPosition) PooledBlockPosition(net.minecraft.server.v1_14_R1.BlockPosition.PooledBlockPosition) Fluid(net.minecraft.server.v1_14_R1.Fluid) TagsFluid(net.minecraft.server.v1_14_R1.TagsFluid) Block(net.minecraft.server.v1_14_R1.Block) TagsBlock(net.minecraft.server.v1_14_R1.TagsBlock) Material(net.minecraft.server.v1_14_R1.Material) BlockMinecartTrackAbstract(net.minecraft.server.v1_14_R1.BlockMinecartTrackAbstract)

Example 29 with Block

use of net.minecraft.server.v1_16_R3.Block in project Citizens2 by CitizensDev.

the class PlayerPathfinderNormal method a.

@Override
public PathType a(IBlockAccess var0, int var1, int var2, int var3) {
    PathType var4 = this.b(var0, var1, var2, var3);
    if (var4 == PathType.OPEN && var2 >= 1) {
        Block var5 = var0.getType(new BlockPosition(var1, var2 - 1, var3)).getBlock();
        PathType var6 = this.b(var0, var1, var2 - 1, var3);
        var4 = var6 != PathType.WALKABLE && var6 != PathType.OPEN && var6 != PathType.WATER && var6 != PathType.LAVA ? PathType.WALKABLE : PathType.OPEN;
        if (var6 == PathType.DAMAGE_FIRE || var5 == Blocks.MAGMA_BLOCK || var5 == Blocks.CAMPFIRE) {
            var4 = PathType.DAMAGE_FIRE;
        }
        if (var6 == PathType.DAMAGE_CACTUS) {
            var4 = PathType.DAMAGE_CACTUS;
        }
        if (var6 == PathType.DAMAGE_OTHER) {
            var4 = PathType.DAMAGE_OTHER;
        }
    }
    var4 = this.a(var0, var1, var2, var3, var4);
    return var4;
}
Also used : PathType(net.minecraft.server.v1_14_R1.PathType) BlockPosition(net.minecraft.server.v1_14_R1.BlockPosition) MutableBlockPosition(net.minecraft.server.v1_14_R1.BlockPosition.MutableBlockPosition) PooledBlockPosition(net.minecraft.server.v1_14_R1.BlockPosition.PooledBlockPosition) Block(net.minecraft.server.v1_14_R1.Block) TagsBlock(net.minecraft.server.v1_14_R1.TagsBlock)

Example 30 with Block

use of net.minecraft.server.v1_16_R3.Block in project Citizens2 by CitizensDev.

the class PlayerNavigation method t.

private int t() {
    if (this.a.isInWater() && this.r()) {
        int var0 = MathHelper.floor(this.a.getBoundingBox().minY);
        Block var1 = this.b.getType(new BlockPosition(this.a.locX, var0, this.a.locZ)).getBlock();
        int var2 = 0;
        do {
            if (var1 != Blocks.WATER) {
                return var0;
            }
            ++var0;
            var1 = this.b.getType(new BlockPosition(this.a.locX, var0, this.a.locZ)).getBlock();
            ++var2;
        } while (var2 <= 16);
        return MathHelper.floor(this.a.getBoundingBox().minY);
    } else {
        return MathHelper.floor(this.a.getBoundingBox().minY + 0.5D);
    }
}
Also used : BlockPosition(net.minecraft.server.v1_14_R1.BlockPosition) Block(net.minecraft.server.v1_14_R1.Block) PathPoint(net.minecraft.server.v1_14_R1.PathPoint)

Aggregations

ArrayList (java.util.ArrayList)12 Block (net.minecraft.server.v1_12_R1.Block)9 ByteString (com.google.protobuf.ByteString)8 HashMap (java.util.HashMap)8 Block (net.minecraft.server.v1_10_R1.Block)8 Block (net.minecraft.server.v1_11_R1.Block)8 BlockPosition (net.minecraft.server.v1_12_R1.BlockPosition)8 IBlockData (net.minecraft.server.v1_16_R3.IBlockData)8 Block (net.minecraft.server.v1_8_R3.Block)8 CraftWorld (org.bukkit.craftbukkit.v1_16_R3.CraftWorld)8 FallingBlock (org.bukkit.entity.FallingBlock)8 BlockPosition (net.minecraft.server.v1_10_R1.BlockPosition)7 BlockPosition (net.minecraft.server.v1_11_R1.BlockPosition)7 AnnotateImageResponse (com.google.cloud.vision.v1.AnnotateImageResponse)6 Block (com.google.cloud.vision.v1.Block)6 Feature (com.google.cloud.vision.v1.Feature)6 ImageAnnotatorClient (com.google.cloud.vision.v1.ImageAnnotatorClient)6 Page (com.google.cloud.vision.v1.Page)6 Paragraph (com.google.cloud.vision.v1.Paragraph)6 Symbol (com.google.cloud.vision.v1.Symbol)6