use of net.minecraft.server.v1_16_R3.BlockFenceGate in project Citizens2 by CitizensDev.
the class PlayerPathfinderNormal method b.
private PathType b(IBlockAccess paramIBlockAccess, int paramInt1, int paramInt2, int paramInt3) {
BlockPosition localBlockPosition = new BlockPosition(paramInt1, paramInt2, paramInt3);
IBlockData localIBlockData = paramIBlockAccess.getType(localBlockPosition);
Block localBlock = localIBlockData.getBlock();
Material localMaterial = localIBlockData.getMaterial();
if (localMaterial == Material.AIR) {
return PathType.OPEN;
}
if ((localBlock == Blocks.TRAPDOOR) || (localBlock == Blocks.IRON_TRAPDOOR) || (localBlock == Blocks.WATERLILY)) {
return PathType.TRAPDOOR;
}
if (localBlock == Blocks.FIRE) {
return PathType.DAMAGE_FIRE;
}
if (localBlock == Blocks.CACTUS) {
return PathType.DAMAGE_CACTUS;
}
if (((localBlock instanceof BlockDoor)) && (localMaterial == Material.WOOD) && (!localIBlockData.get(BlockDoor.OPEN).booleanValue())) {
return PathType.DOOR_WOOD_CLOSED;
}
if (((localBlock instanceof BlockDoor)) && (localMaterial == Material.ORE) && (!localIBlockData.get(BlockDoor.OPEN).booleanValue())) {
return PathType.DOOR_IRON_CLOSED;
}
if (((localBlock instanceof BlockDoor)) && (localIBlockData.get(BlockDoor.OPEN).booleanValue())) {
return PathType.DOOR_OPEN;
}
if ((localBlock instanceof BlockMinecartTrackAbstract)) {
return PathType.RAIL;
}
if (((localBlock instanceof BlockFence)) || ((localBlock instanceof BlockCobbleWall)) || (((localBlock instanceof BlockFenceGate)) && (!localIBlockData.get(BlockFenceGate.OPEN).booleanValue()))) {
return PathType.FENCE;
}
if (localMaterial == Material.WATER) {
return PathType.WATER;
}
if (localMaterial == Material.LAVA) {
return PathType.LAVA;
}
if (localBlock.b(paramIBlockAccess, localBlockPosition)) {
return PathType.OPEN;
}
return PathType.BLOCKED;
}
use of net.minecraft.server.v1_16_R3.BlockFenceGate in project Citizens2 by CitizensDev.
the class PlayerPathfinderNormal method c.
protected static PathType c(IBlockAccess var0, int var1, int var2, int var3) {
BlockPosition var4 = new BlockPosition(var1, var2, var3);
IBlockData var5 = var0.getType(var4);
Block var6 = var5.getBlock();
Material var7 = var5.getMaterial();
if (var5.isAir()) {
return PathType.OPEN;
} else if (!var6.a(TagsBlock.TRAPDOORS) && var6 != Blocks.LILY_PAD) {
if (var6 == Blocks.FIRE) {
return PathType.DAMAGE_FIRE;
} else if (var6 == Blocks.CACTUS) {
return PathType.DAMAGE_CACTUS;
} else if (var6 == Blocks.SWEET_BERRY_BUSH) {
return PathType.DAMAGE_OTHER;
} else if (var6 == Blocks.HONEY_BLOCK) {
return PathType.STICKY_HONEY;
} else if (var6 == Blocks.COCOA) {
return PathType.COCOA;
} else if (var6 instanceof BlockDoor && var7 == Material.WOOD && !(Boolean) var5.get(BlockDoor.OPEN)) {
return PathType.DOOR_WOOD_CLOSED;
} else if (var6 instanceof BlockDoor && var7 == Material.ORE && !(Boolean) var5.get(BlockDoor.OPEN)) {
return PathType.DOOR_IRON_CLOSED;
} else if (var6 instanceof BlockDoor && var5.get(BlockDoor.OPEN)) {
return PathType.DOOR_OPEN;
} else if (var6 instanceof BlockMinecartTrackAbstract) {
return PathType.RAIL;
} else if (var6 instanceof BlockLeaves) {
return PathType.LEAVES;
} else if (var6.a(TagsBlock.FENCES) || var6.a(TagsBlock.WALLS) || var6 instanceof BlockFenceGate && !(Boolean) var5.get(BlockFenceGate.OPEN)) {
return PathType.FENCE;
} else {
Fluid var8 = var0.getFluid(var4);
if (var8.a(TagsFluid.WATER)) {
return PathType.WATER;
} else if (var8.a(TagsFluid.LAVA)) {
return PathType.LAVA;
} else {
return var5.a(var0, var4, PathMode.LAND) ? PathType.OPEN : PathType.BLOCKED;
}
}
} else {
return PathType.TRAPDOOR;
}
}
use of net.minecraft.server.v1_16_R3.BlockFenceGate in project Citizens2 by CitizensDev.
the class PlayerPathfinderNormal method b.
protected PathType b(IBlockAccess var1, int var2, int var3, int var4) {
BlockPosition var5 = new BlockPosition(var2, var3, var4);
IBlockData var6 = var1.getType(var5);
Block var7 = var6.getBlock();
Material var8 = var6.getMaterial();
if (var6.isAir()) {
return PathType.OPEN;
} else if (var7 != Blocks.OAK_TRAPDOOR && var7 != Blocks.IRON_TRAPDOOR && var7 != Blocks.LILY_PAD) {
if (var7 == Blocks.FIRE) {
return PathType.DAMAGE_FIRE;
} else if (var7 == Blocks.CACTUS) {
return PathType.DAMAGE_CACTUS;
} else if (var7 instanceof BlockDoor && var8 == Material.WOOD && !var6.get(BlockDoor.OPEN).booleanValue()) {
return PathType.DOOR_WOOD_CLOSED;
} else if (var7 instanceof BlockDoor && var8 == Material.ORE && !var6.get(BlockDoor.OPEN).booleanValue()) {
return PathType.DOOR_IRON_CLOSED;
} else if (var7 instanceof BlockDoor && var6.get(BlockDoor.OPEN).booleanValue()) {
return PathType.DOOR_OPEN;
} else if (var7 instanceof BlockMinecartTrackAbstract) {
return PathType.RAIL;
} else if (var7 instanceof BlockFence || var7 instanceof BlockCobbleWall || var7 instanceof BlockFenceGate && !var6.get(BlockFenceGate.OPEN).booleanValue()) {
return PathType.FENCE;
} else {
Fluid var9;
try {
var9 = var1.getFluid(var5);
} catch (NoSuchMethodError ex) {
try {
var9 = (Fluid) GET_FLUID.invoke(var1, var5);
} catch (Throwable ex2) {
ex2.printStackTrace();
return PathType.BLOCKED;
}
}
if (var9.a(TagsFluid.WATER)) {
return PathType.WATER;
} else if (var9.a(TagsFluid.LAVA)) {
return PathType.LAVA;
} else {
return var6.a(var1, var5, PathMode.LAND) ? PathType.OPEN : PathType.BLOCKED;
}
}
} else {
return PathType.TRAPDOOR;
}
}
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