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Example 81 with BlockPosition

use of net.minecraft.server.v1_16_R3.BlockPosition in project Citizens2 by CitizensDev.

the class PlayerPathfinder method a.

public PathEntity a(ChunkCache var0, EntityHumanNPC var1, Set<BlockPosition> var2, float var3, int var4, float var5) {
    this.a.a();
    this.e.a(var0, var1);
    PathPoint var6 = this.e.b();
    Map<PathDestination, BlockPosition> var7 = var2.stream().collect(Collectors.toMap((var0x) -> {
        return this.e.a((double) var0x.getX(), (double) var0x.getY(), (double) var0x.getZ());
    }, Function.identity()));
    PathEntity var8 = this.a(var6, var7, var3, var4, var5);
    this.e.a();
    return var8;
}
Also used : Pathfinder(net.minecraft.server.v1_15_R1.Pathfinder) EntityHumanNPC(net.citizensnpcs.nms.v1_15_R1.entity.EntityHumanNPC) Iterator(java.util.Iterator) PathEntity(net.minecraft.server.v1_15_R1.PathEntity) Set(java.util.Set) Setting(net.citizensnpcs.Settings.Setting) ChunkCache(net.minecraft.server.v1_15_R1.ChunkCache) Function(java.util.function.Function) Collectors(java.util.stream.Collectors) Sets(com.google.common.collect.Sets) Path(net.minecraft.server.v1_15_R1.Path) List(java.util.List) Stream(java.util.stream.Stream) Lists(com.google.common.collect.Lists) EntityInsentient(net.minecraft.server.v1_15_R1.EntityInsentient) PathDestination(net.minecraft.server.v1_15_R1.PathDestination) Map(java.util.Map) Optional(java.util.Optional) BlockPosition(net.minecraft.server.v1_15_R1.BlockPosition) Comparator(java.util.Comparator) PathPoint(net.minecraft.server.v1_15_R1.PathPoint) PathPoint(net.minecraft.server.v1_15_R1.PathPoint) BlockPosition(net.minecraft.server.v1_15_R1.BlockPosition) PathEntity(net.minecraft.server.v1_15_R1.PathEntity) PathDestination(net.minecraft.server.v1_15_R1.PathDestination)

Example 82 with BlockPosition

use of net.minecraft.server.v1_16_R3.BlockPosition in project Citizens2 by CitizensDev.

the class PlayerPathfinder method a.

@Override
public PathEntity a(ChunkCache var0, EntityInsentient var1, Set<BlockPosition> var2, float var3, int var4, float var5) {
    this.a.a();
    this.e.a(var0, var1);
    PathPoint var6 = this.e.b();
    Map<PathDestination, BlockPosition> var7 = var2.stream().collect(Collectors.toMap((var0x) -> {
        return this.e.a((double) var0x.getX(), (double) var0x.getY(), (double) var0x.getZ());
    }, Function.identity()));
    PathEntity var8 = this.a(var6, var7, var3, var4, var5);
    this.e.a();
    return var8;
}
Also used : Pathfinder(net.minecraft.server.v1_15_R1.Pathfinder) EntityHumanNPC(net.citizensnpcs.nms.v1_15_R1.entity.EntityHumanNPC) Iterator(java.util.Iterator) PathEntity(net.minecraft.server.v1_15_R1.PathEntity) Set(java.util.Set) Setting(net.citizensnpcs.Settings.Setting) ChunkCache(net.minecraft.server.v1_15_R1.ChunkCache) Function(java.util.function.Function) Collectors(java.util.stream.Collectors) Sets(com.google.common.collect.Sets) Path(net.minecraft.server.v1_15_R1.Path) List(java.util.List) Stream(java.util.stream.Stream) Lists(com.google.common.collect.Lists) EntityInsentient(net.minecraft.server.v1_15_R1.EntityInsentient) PathDestination(net.minecraft.server.v1_15_R1.PathDestination) Map(java.util.Map) Optional(java.util.Optional) BlockPosition(net.minecraft.server.v1_15_R1.BlockPosition) Comparator(java.util.Comparator) PathPoint(net.minecraft.server.v1_15_R1.PathPoint) PathPoint(net.minecraft.server.v1_15_R1.PathPoint) BlockPosition(net.minecraft.server.v1_15_R1.BlockPosition) PathEntity(net.minecraft.server.v1_15_R1.PathEntity) PathDestination(net.minecraft.server.v1_15_R1.PathDestination)

Example 83 with BlockPosition

use of net.minecraft.server.v1_16_R3.BlockPosition in project Citizens2 by CitizensDev.

the class PlayerNavigation method c.

@Override
public void c() {
    ++this.e;
    if (this.m) {
        this.j();
    }
    if (!this.m()) {
        Vec3D var0;
        if (this.a()) {
            this.l();
        } else if (this.c != null && this.c.f() < this.c.e()) {
            var0 = this.b();
            Vec3D var1 = this.c.a(this.a, this.c.f());
            if (var0.y > var1.y && !this.a.onGround && MathHelper.floor(var0.x) == MathHelper.floor(var1.x) && MathHelper.floor(var0.z) == MathHelper.floor(var1.z)) {
                this.c.c(this.c.f() + 1);
            }
        }
        if (!this.m()) {
            var0 = this.c.a(this.a);
            BlockPosition var1 = new BlockPosition(var0);
            this.a.getControllerMove().a(var0.x, this.b.getType(var1.down()).isAir() ? var0.y : PathfinderNormal.a(this.b, var1), var0.z, this.d);
        }
    }
}
Also used : BlockPosition(net.minecraft.server.v1_15_R1.BlockPosition) Vec3D(net.minecraft.server.v1_15_R1.Vec3D)

Example 84 with BlockPosition

use of net.minecraft.server.v1_16_R3.BlockPosition in project Citizens2 by CitizensDev.

the class PlayerPathfinderNormal method b.

public static PathType b(IBlockAccess var0, int var1, int var2, int var3) {
    PathType var4 = c(var0, var1, var2, var3);
    if (var4 == PathType.OPEN && var2 >= 1) {
        Block var5 = var0.getType(new BlockPosition(var1, var2 - 1, var3)).getBlock();
        PathType var6 = c(var0, var1, var2 - 1, var3);
        var4 = var6 != PathType.WALKABLE && var6 != PathType.OPEN && var6 != PathType.WATER && var6 != PathType.LAVA ? PathType.WALKABLE : PathType.OPEN;
        if (var6 == PathType.DAMAGE_FIRE || var5 == Blocks.MAGMA_BLOCK || var5 == Blocks.CAMPFIRE) {
            var4 = PathType.DAMAGE_FIRE;
        }
        if (var6 == PathType.DAMAGE_CACTUS) {
            var4 = PathType.DAMAGE_CACTUS;
        }
        if (var6 == PathType.DAMAGE_OTHER) {
            var4 = PathType.DAMAGE_OTHER;
        }
        if (var6 == PathType.STICKY_HONEY) {
            var4 = PathType.STICKY_HONEY;
        }
    }
    if (var4 == PathType.WALKABLE) {
        var4 = a(var0, var1, var2, var3, var4);
    }
    return var4;
}
Also used : PathType(net.minecraft.server.v1_15_R1.PathType) BlockPosition(net.minecraft.server.v1_15_R1.BlockPosition) MutableBlockPosition(net.minecraft.server.v1_15_R1.BlockPosition.MutableBlockPosition) PooledBlockPosition(net.minecraft.server.v1_15_R1.BlockPosition.PooledBlockPosition) Block(net.minecraft.server.v1_15_R1.Block) TagsBlock(net.minecraft.server.v1_15_R1.TagsBlock)

Example 85 with BlockPosition

use of net.minecraft.server.v1_16_R3.BlockPosition in project Citizens2 by CitizensDev.

the class PlayerPathfinderNormal method a.

@Override
public PathType a(IBlockAccess var0, int var1, int var2, int var3, EntityInsentient var4, int var5, int var6, int var7, boolean var8, boolean var9) {
    EnumSet<PathType> var10 = EnumSet.noneOf(PathType.class);
    PathType var11 = PathType.BLOCKED;
    double var12 = var4.getWidth() / 2.0D;
    BlockPosition var14 = new BlockPosition(var4);
    var11 = this.a(var0, var1, var2, var3, var5, var6, var7, var8, var9, var10, var11, var14);
    if (var10.contains(PathType.FENCE)) {
        return PathType.FENCE;
    } else {
        PathType var15 = PathType.BLOCKED;
        Iterator<PathType> var17 = var10.iterator();
        while (var17.hasNext()) {
            PathType var18 = var17.next();
            if (var4.a(var18) < 0.0F) {
                return var18;
            }
            if (var4.a(var18) >= var4.a(var15)) {
                var15 = var18;
            }
        }
        if (var11 == PathType.OPEN && var4.a(var15) == 0.0F) {
            return PathType.OPEN;
        } else {
            return var15;
        }
    }
}
Also used : PathType(net.minecraft.server.v1_15_R1.PathType) BlockPosition(net.minecraft.server.v1_15_R1.BlockPosition) MutableBlockPosition(net.minecraft.server.v1_15_R1.BlockPosition.MutableBlockPosition) PooledBlockPosition(net.minecraft.server.v1_15_R1.BlockPosition.PooledBlockPosition)

Aggregations

BlockPosition (net.minecraft.server.v1_12_R1.BlockPosition)39 BlockPosition (net.minecraft.server.v1_16_R3.BlockPosition)36 BlockPosition (net.minecraft.server.v1_8_R3.BlockPosition)34 Location (org.bukkit.Location)31 BlockPosition (net.minecraft.server.v1_10_R1.BlockPosition)30 BlockPosition (net.minecraft.server.v1_11_R1.BlockPosition)30 BlockPosition (net.minecraft.server.v1_15_R1.BlockPosition)26 BlockPosition (net.minecraft.server.v1_14_R1.BlockPosition)24 ArrayList (java.util.ArrayList)23 Chunk (org.bukkit.Chunk)23 List (java.util.List)19 CraftWorld (org.bukkit.craftbukkit.v1_12_R1.CraftWorld)18 CraftWorld (org.bukkit.craftbukkit.v1_16_R3.CraftWorld)18 Map (java.util.Map)17 CraftWorld (org.bukkit.craftbukkit.v1_8_R3.CraftWorld)17 Iterator (java.util.Iterator)14 HashMap (java.util.HashMap)12 ComplexCollisionBox (cc.funkemunky.api.utils.world.types.ComplexCollisionBox)10 SimpleCollisionBox (cc.funkemunky.api.utils.world.types.SimpleCollisionBox)10 BlockPosition (net.minecraft.server.v1_13_R2.BlockPosition)10