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Example 1 with Vec3D

use of net.minecraft.server.v1_15_R1.Vec3D in project Citizens2 by CitizensDev.

the class PlayerNavigation method a.

@Override
protected void a(Vec3D paramVec3D) {
    if (this.h - this.i > 100) {
        if (paramVec3D.distanceSquared(this.j) < 2.25D) {
            o();
        }
        this.i = this.h;
        this.j = paramVec3D;
    }
    if ((this.c != null) && (!this.c.b())) {
        Vec3D localVec3D = this.c.f();
        if (!localVec3D.equals(this.k)) {
            this.k = localVec3D;
            double d1 = paramVec3D.f(this.k);
            this.n = (this.a.cp() > 0.0F ? d1 / this.a.cp() * 1000.0D : 0.0D);
        } else {
            this.l += System.currentTimeMillis() - this.m;
        }
        if ((this.n > 0.0D) && (this.l > this.n * 3.0D)) {
            this.k = Vec3D.a;
            this.l = 0L;
            this.n = 0.0D;
            o();
        }
        this.m = System.currentTimeMillis();
    }
}
Also used : Vec3D(net.minecraft.server.v1_10_R1.Vec3D)

Example 2 with Vec3D

use of net.minecraft.server.v1_15_R1.Vec3D in project Citizens2 by CitizensDev.

the class NMSImpl method flyingMoveLogic.

public static void flyingMoveLogic(EntityLiving entity, float f, float f1, float f2) {
    if ((entity.cP()) || (entity.bT())) {
        double d0 = 0.08D;
        if ((entity.motY <= 0.0D) && (entity.hasEffect(MobEffects.SLOW_FALLING))) {
            d0 = 0.01D;
            entity.fallDistance = 0.0F;
        }
        if ((entity.isInWater()) && ((!(entity instanceof EntityHuman)) || (!((EntityHuman) entity).abilities.isFlying))) {
            double d2 = entity.locY;
            float f5 = entity instanceof EntityPolarBear ? 0.98F : 0.8F;
            float f4 = 0.02F;
            float f3 = EnchantmentManager.e(entity);
            if (f3 > 3.0F) {
                f3 = 3.0F;
            }
            if (!entity.onGround) {
                f3 *= 0.5F;
            }
            if (f3 > 0.0F) {
                f5 += (0.54600006F - f5) * f3 / 3.0F;
                f4 += (entity.cK() - f4) * f3 / 3.0F;
            }
            if (entity.hasEffect(MobEffects.DOLPHINS_GRACE)) {
                f5 = 0.96F;
            }
            entity.a(f, f1, f2, f4);
            entity.move(EnumMoveType.SELF, entity.motX, entity.motY, entity.motZ);
            entity.motX *= f5;
            entity.motY *= 0.800000011920929D;
            entity.motZ *= f5;
            if ((!entity.isNoGravity()) && (!entity.isSprinting())) {
                if ((entity.motY <= 0.0D) && (Math.abs(entity.motY - 0.005D) >= 0.003D) && (Math.abs(entity.motY - d0 / 16.0D) < 0.003D)) {
                    entity.motY = -0.003D;
                } else {
                    entity.motY -= d0 / 16.0D;
                }
            }
            if ((entity.positionChanged) && (entity.c(entity.motX, entity.motY + 0.6000000238418579D - entity.locY + d2, entity.motZ))) {
                entity.motY = 0.30000001192092896D;
            }
        } else if ((entity.ax()) && ((!(entity instanceof EntityHuman)) || (!((EntityHuman) entity).abilities.isFlying))) {
            double d2 = entity.locY;
            entity.a(f, f1, f2, 0.02F);
            entity.move(EnumMoveType.SELF, entity.motX, entity.motY, entity.motZ);
            entity.motX *= 0.5D;
            entity.motY *= 0.5D;
            entity.motZ *= 0.5D;
            if (!entity.isNoGravity()) {
                entity.motY -= d0 / 4.0D;
            }
            if ((entity.positionChanged) && (entity.c(entity.motX, entity.motY + 0.6000000238418579D - entity.locY + d2, entity.motZ))) {
                entity.motY = 0.30000001192092896D;
            }
        } else if (entity.dc()) {
            if (entity.motY > -0.5D) {
                entity.fallDistance = 1.0F;
            }
            Vec3D vec3d = entity.aN();
            float f6 = entity.pitch * 0.017453292F;
            double d1 = Math.sqrt(vec3d.x * vec3d.x + vec3d.z * vec3d.z);
            double d3 = Math.sqrt(entity.motX * entity.motX + entity.motZ * entity.motZ);
            double d4 = vec3d.b();
            float f7 = MathHelper.cos(f6);
            f7 = (float) (f7 * f7 * Math.min(1.0D, d4 / 0.4D));
            entity.motY += d0 * (-1.0D + f7 * 0.75D);
            if ((entity.motY < 0.0D) && (d1 > 0.0D)) {
                double d5 = entity.motY * -0.1D * f7;
                entity.motY += d5;
                entity.motX += vec3d.x * d5 / d1;
                entity.motZ += vec3d.z * d5 / d1;
            }
            if ((f6 < 0.0F) && (d1 > 0.0D)) {
                double d5 = d3 * -MathHelper.sin(f6) * 0.04D;
                entity.motY += d5 * 3.2D;
                entity.motX -= vec3d.x * d5 / d1;
                entity.motZ -= vec3d.z * d5 / d1;
            }
            if (d1 > 0.0D) {
                entity.motX += (vec3d.x / d1 * d3 - entity.motX) * 0.1D;
                entity.motZ += (vec3d.z / d1 * d3 - entity.motZ) * 0.1D;
            }
            entity.motX *= 0.9900000095367432D;
            entity.motY *= 0.9800000190734863D;
            entity.motZ *= 0.9900000095367432D;
            entity.move(EnumMoveType.SELF, entity.motX, entity.motY, entity.motZ);
            if ((entity.positionChanged) && (!entity.world.isClientSide)) {
                double d5 = Math.sqrt(entity.motX * entity.motX + entity.motZ * entity.motZ);
                double d6 = d3 - d5;
                float f8 = (float) (d6 * 10.0D - 3.0D);
                if (f8 > 0.0F) {
                    entity.a(f8 > 4 ? SoundEffects.ENTITY_GENERIC_BIG_FALL : SoundEffects.ENTITY_GENERIC_SMALL_FALL, 1.0F, 1.0F);
                    entity.damageEntity(DamageSource.FLY_INTO_WALL, f8);
                }
            }
            if ((entity.onGround) && (!entity.world.isClientSide) && (entity.getFlag(7)) && (!CraftEventFactory.callToggleGlideEvent(entity, false).isCancelled())) {
                entity.setFlag(7, false);
            }
        } else {
            float f9 = 0.91F;
            BoundingBox bb = NMSBoundingBox.wrap(entity.getBoundingBox());
            BlockPosition.PooledBlockPosition blockposition_b = BlockPosition.PooledBlockPosition.d(entity.locX, bb.minY - 1.0D, entity.locZ);
            Throwable throwable = null;
            float f4;
            float f3;
            try {
                if (entity.onGround) {
                    f9 = entity.world.getType(blockposition_b).getBlock().n() * 0.91F;
                }
                f4 = 0.16277137F / (f9 * f9 * f9);
                if (entity.onGround) {
                    f3 = entity.cK() * f4;
                } else {
                    f3 = entity.aU;
                }
                entity.a(f, f1, f2, f3);
                f9 = 0.91F;
                if (entity.onGround) {
                    f9 = entity.world.getType(getBlockPositionBE(blockposition_b, entity.locX, bb.minY - 1.0D, entity.locZ)).getBlock().n() * 0.91F;
                }
                if (entity.z_()) {
                    entity.motX = MathHelper.a(entity.motX, -0.15000000596046448D, 0.15000000596046448D);
                    entity.motZ = MathHelper.a(entity.motZ, -0.15000000596046448D, 0.15000000596046448D);
                    entity.fallDistance = 0.0F;
                    if (entity.motY < -0.15D) {
                        entity.motY = -0.15D;
                    }
                    boolean flag = (entity.isSneaking()) && ((entity instanceof EntityHuman));
                    if ((flag) && (entity.motY < 0.0D)) {
                        entity.motY = 0.0D;
                    }
                }
                entity.move(EnumMoveType.SELF, entity.motX, entity.motY, entity.motZ);
                if ((entity.positionChanged) && (entity.z_())) {
                    entity.motY = 0.2D;
                }
                if (entity.hasEffect(MobEffects.LEVITATION)) {
                    entity.motY += (0.05D * (entity.getEffect(MobEffects.LEVITATION).getAmplifier() + 1) - entity.motY) * 0.2D;
                    entity.fallDistance = 0.0F;
                } else {
                    getBlockPositionBE(blockposition_b, entity.locX, 0.0D, entity.locZ);
                    if ((entity.world.isClientSide) && ((!entity.world.isLoaded(blockposition_b)) || (!entity.world.getChunkAtWorldCoords(blockposition_b).y()))) {
                        if (entity.locY > 0.0D) {
                            entity.motY = -0.1D;
                        } else {
                            entity.motY = 0.0D;
                        }
                    } else if (!entity.isNoGravity()) {
                        entity.motY -= d0;
                    }
                }
                entity.motY *= 0.9800000190734863D;
                entity.motX *= f9;
                entity.motZ *= f9;
            } catch (Throwable throwable1) {
                throwable = throwable1;
                throw throwable1;
            } finally {
                if (blockposition_b != null) {
                    if (throwable != null) {
                        try {
                            blockposition_b.close();
                        } catch (Throwable throwable2) {
                            throwable.addSuppressed(throwable2);
                        }
                    } else {
                        blockposition_b.close();
                    }
                }
            }
        }
    }
    entity.aI = entity.aJ;
    double d0 = entity.locX - entity.lastX;
    double d2 = entity.locZ - entity.lastZ;
    double d1 = (entity instanceof EntityBird) ? entity.locY - entity.lastY : 0.0D;
    float f3 = MathHelper.sqrt(d0 * d0 + d1 * d1 + d2 * d2) * 4.0F;
    if (f3 > 1.0F) {
        f3 = 1.0F;
    }
    entity.aJ += (f3 - entity.aJ) * 0.4F;
    entity.aK += entity.aJ;
}
Also used : EntityHuman(net.minecraft.server.v1_13_R2.EntityHuman) BoundingBox(net.citizensnpcs.api.util.BoundingBox) BlockPosition(net.minecraft.server.v1_13_R2.BlockPosition) EntityBird(net.minecraft.server.v1_13_R2.EntityBird) EntityPolarBear(net.minecraft.server.v1_13_R2.EntityPolarBear) Vec3D(net.minecraft.server.v1_13_R2.Vec3D)

Example 3 with Vec3D

use of net.minecraft.server.v1_15_R1.Vec3D in project Citizens2 by CitizensDev.

the class EntityHumanNPC method playerTick.

@Override
public void playerTick() {
    if (npc == null) {
        super.playerTick();
        return;
    }
    entityBaseTick();
    boolean navigating = npc.getNavigator().isNavigating();
    if (!navigating && getBukkitEntity() != null && (!npc.hasTrait(Gravity.class) || npc.getOrAddTrait(Gravity.class).hasGravity()) && Util.isLoaded(getBukkitEntity().getLocation(LOADED_LOCATION))) {
        moveWithFallDamage(new Vec3D(0, 0, 0));
    }
    Vec3D mot = getMot();
    if (Math.abs(mot.getX()) < EPSILON && Math.abs(mot.getY()) < EPSILON && Math.abs(mot.getZ()) < EPSILON) {
        setMot(new Vec3D(0, 0, 0));
    }
    if (navigating) {
        if (!NMSImpl.isNavigationFinished(navigation)) {
            NMSImpl.updateNavigation(navigation);
        }
        moveOnCurrentHeading();
    }
    NMSImpl.updateAI(this);
    this.aB = this.aC;
    if (this.hurtTicks > 0) {
        this.hurtTicks -= 1;
    }
    if (npc.data().get(NPC.Metadata.COLLIDABLE, !npc.isProtected())) {
        collideNearby();
    }
    tickPotionEffects();
    this.aW = this.aV;
    this.aL = this.aK;
    this.aN = this.aM;
    this.lastYaw = this.yaw;
    this.lastPitch = this.pitch;
}
Also used : Vec3D(net.minecraft.server.v1_14_R1.Vec3D) Gravity(net.citizensnpcs.trait.Gravity)

Example 4 with Vec3D

use of net.minecraft.server.v1_15_R1.Vec3D in project Citizens2 by CitizensDev.

the class PlayerPathfinderNormal method a.

private boolean a(PathPoint var0) {
    Vec3D var1 = new Vec3D(var0.a - this.b.locX(), var0.b - this.b.locY(), var0.c - this.b.locZ());
    AxisAlignedBB var2 = this.b.getBoundingBox();
    int var3 = MathHelper.f(var1.f() / var2.a());
    var1 = var1.a((1.0F / var3));
    for (int var4 = 1; var4 <= var3; var4++) {
        var2 = var2.c(var1);
        if (a(var2))
            return false;
    }
    return true;
}
Also used : AxisAlignedBB(net.minecraft.server.v1_16_R3.AxisAlignedBB) Vec3D(net.minecraft.server.v1_16_R3.Vec3D) PathPoint(net.minecraft.server.v1_16_R3.PathPoint)

Example 5 with Vec3D

use of net.minecraft.server.v1_15_R1.Vec3D in project Citizens2 by CitizensDev.

the class NMSImpl method flyingMoveLogic.

public static void flyingMoveLogic(EntityLiving entity, float f, float f1, float f2) {
    if ((entity.cC()) || (entity.bI())) {
        if ((entity.isInWater())) {
            double d2 = entity.locY;
            float f4 = entity instanceof EntityPolarBear ? 0.98F : 0.8F;
            float f3 = 0.02F;
            float f5 = EnchantmentManager.e(entity);
            if (f5 > 3.0F) {
                f5 = 3.0F;
            }
            if (!entity.onGround) {
                f5 *= 0.5F;
            }
            if (f5 > 0.0F) {
                f4 += (0.54600006F - f4) * f5 / 3.0F;
                f3 += (entity.cy() - f3) * f5 / 3.0F;
            }
            entity.b(f, f1, f2, f3);
            entity.move(EnumMoveType.SELF, entity.motX, entity.motY, entity.motZ);
            entity.motX *= f4;
            entity.motY *= 0.800000011920929D;
            entity.motZ *= f4;
            if (!entity.isNoGravity()) {
                entity.motY -= 0.02D;
            }
            if ((entity.positionChanged) && (entity.c(entity.motX, entity.motY + 0.6000000238418579D - entity.locY + d2, entity.motZ))) {
                entity.motY = 0.30000001192092896D;
            }
        } else if (entity.au()) {
            double d2 = entity.locY;
            entity.b(f, f1, f2, 0.02F);
            entity.move(EnumMoveType.SELF, entity.motX, entity.motY, entity.motZ);
            entity.motX *= 0.5D;
            entity.motY *= 0.5D;
            entity.motZ *= 0.5D;
            if (!entity.isNoGravity()) {
                entity.motY -= 0.02D;
            }
            if ((entity.positionChanged) && (entity.c(entity.motX, entity.motY + 0.6000000238418579D - entity.locY + d2, entity.motZ))) {
                entity.motY = 0.30000001192092896D;
            }
        } else if (entity.cP()) {
            if (entity.motY > -0.5D) {
                entity.fallDistance = 1.0F;
            }
            Vec3D vec3d = entity.aJ();
            float f6 = entity.pitch * 0.017453292F;
            double d0 = Math.sqrt(vec3d.x * vec3d.x + vec3d.z * vec3d.z);
            double d1 = Math.sqrt(entity.motX * entity.motX + entity.motZ * entity.motZ);
            double d3 = vec3d.b();
            float f7 = MathHelper.cos(f6);
            f7 = (float) (f7 * f7 * Math.min(1.0D, d3 / 0.4D));
            entity.motY += -0.08D + f7 * 0.06D;
            if ((entity.motY < 0.0D) && (d0 > 0.0D)) {
                double d4 = entity.motY * -0.1D * f7;
                entity.motY += d4;
                entity.motX += vec3d.x * d4 / d0;
                entity.motZ += vec3d.z * d4 / d0;
            }
            if (f6 < 0.0F) {
                double d4 = d1 * -MathHelper.sin(f6) * 0.04D;
                entity.motY += d4 * 3.2D;
                entity.motX -= vec3d.x * d4 / d0;
                entity.motZ -= vec3d.z * d4 / d0;
            }
            if (d0 > 0.0D) {
                entity.motX += (vec3d.x / d0 * d1 - entity.motX) * 0.1D;
                entity.motZ += (vec3d.z / d0 * d1 - entity.motZ) * 0.1D;
            }
            entity.motX *= 0.9900000095367432D;
            entity.motY *= 0.9800000190734863D;
            entity.motZ *= 0.9900000095367432D;
            entity.move(EnumMoveType.SELF, entity.motX, entity.motY, entity.motZ);
            if ((entity.positionChanged) && (!entity.world.isClientSide)) {
                double d4 = Math.sqrt(entity.motX * entity.motX + entity.motZ * entity.motZ);
                double d5 = d1 - d4;
                float f8 = (float) (d5 * 10.0D - 3.0D);
                if (f8 > 0.0F) {
                    entity.a(f8 > 4 ? SoundEffects.bQ : SoundEffects.bY, 1.0F, 1.0F);
                    entity.damageEntity(DamageSource.FLY_INTO_WALL, f8);
                }
            }
            if ((entity.onGround) && (!entity.world.isClientSide) && (entity.getFlag(7)) && (!CraftEventFactory.callToggleGlideEvent(entity, false).isCancelled())) {
                entity.setFlag(7, false);
            }
        } else {
            float f9 = 0.91F;
            BlockPosition.PooledBlockPosition blockposition_pooledblockposition = BlockPosition.PooledBlockPosition.d(entity.locX, entity.getBoundingBox().b - 1.0D, entity.locZ);
            if (entity.onGround) {
                f9 = entity.world.getType(blockposition_pooledblockposition).getBlock().frictionFactor * 0.91F;
            }
            float f4 = 0.16277136F / (f9 * f9 * f9);
            float f3;
            if (entity.onGround) {
                f3 = entity.cy() * f4;
            } else {
                f3 = entity.aR;
            }
            entity.b(f, f1, f2, f3);
            f9 = 0.91F;
            if (entity.onGround) {
                f9 = entity.world.getType(blockposition_pooledblockposition.e(entity.locX, entity.getBoundingBox().b - 1.0D, entity.locZ)).getBlock().frictionFactor * 0.91F;
            }
            if (entity.m_()) {
                entity.motX = MathHelper.a(entity.motX, -0.15000000596046448D, 0.15000000596046448D);
                entity.motZ = MathHelper.a(entity.motZ, -0.15000000596046448D, 0.15000000596046448D);
                entity.fallDistance = 0.0F;
                if (entity.motY < -0.15D) {
                    entity.motY = -0.15D;
                }
                boolean flag = (entity.isSneaking());
                if ((flag) && (entity.motY < 0.0D)) {
                    entity.motY = 0.0D;
                }
            }
            entity.move(EnumMoveType.SELF, entity.motX, entity.motY, entity.motZ);
            if ((entity.positionChanged) && (entity.m_())) {
                entity.motY = 0.2D;
            }
            if (entity.hasEffect(MobEffects.LEVITATION)) {
                entity.motY += (0.05D * (entity.getEffect(MobEffects.LEVITATION).getAmplifier() + 1) - entity.motY) * 0.2D;
            } else {
                blockposition_pooledblockposition.e(entity.locX, 0.0D, entity.locZ);
                if ((entity.world.isClientSide) && ((!entity.world.isLoaded(blockposition_pooledblockposition)) || (!entity.world.getChunkAtWorldCoords(blockposition_pooledblockposition).p()))) {
                    if (entity.locY > 0.0D) {
                        entity.motY = -0.1D;
                    } else {
                        entity.motY = 0.0D;
                    }
                } else if (!entity.isNoGravity()) {
                    entity.motY -= 0.08D;
                }
            }
            entity.motY *= 0.9800000190734863D;
            entity.motX *= f9;
            entity.motZ *= f9;
            blockposition_pooledblockposition.t();
        }
    }
    entity.aF = entity.aG;
    double d2 = entity.locX - entity.lastX;
    double d0 = entity.locZ - entity.lastZ;
    double d1 = (entity instanceof EntityBird) ? entity.locY - entity.lastY : 0.0D;
    float f10 = MathHelper.sqrt(d2 * d2 + d1 * d1 + d0 * d0) * 4.0F;
    if (f10 > 1.0F) {
        f10 = 1.0F;
    }
    entity.aG += (f10 - entity.aG) * 0.4F;
    entity.aH += entity.aG;
}
Also used : BlockPosition(net.minecraft.server.v1_12_R1.BlockPosition) EntityBird(net.minecraft.server.v1_12_R1.EntityBird) EntityPolarBear(net.minecraft.server.v1_12_R1.EntityPolarBear) Vec3D(net.minecraft.server.v1_12_R1.Vec3D)

Aggregations

Vec3D (net.minecraft.server.v1_16_R3.Vec3D)11 Vec3D (net.minecraft.server.v1_15_R1.Vec3D)10 Vec3D (net.minecraft.server.v1_14_R1.Vec3D)9 Vec3D (net.minecraft.server.v1_12_R1.Vec3D)7 Vec3D (net.minecraft.server.v1_10_R1.Vec3D)5 Vec3D (net.minecraft.server.v1_11_R1.Vec3D)5 Vec3D (net.minecraft.server.v1_8_R3.Vec3D)4 Gravity (net.citizensnpcs.trait.Gravity)3 BlockPosition (net.minecraft.server.v1_15_R1.BlockPosition)3 BlockPosition (net.minecraft.server.v1_10_R1.BlockPosition)2 BlockPosition (net.minecraft.server.v1_11_R1.BlockPosition)2 AxisAlignedBB (net.minecraft.server.v1_12_R1.AxisAlignedBB)2 BlockPosition (net.minecraft.server.v1_12_R1.BlockPosition)2 PacketPlayOutEntityLook (net.minecraft.server.v1_15_R1.PacketPlayOutEntity.PacketPlayOutEntityLook)2 PathPoint (net.minecraft.server.v1_15_R1.PathPoint)2 AxisAlignedBB (net.minecraft.server.v1_16_R3.AxisAlignedBB)2 BaseBlockPosition (net.minecraft.server.v1_16_R3.BaseBlockPosition)2 BlockPosition (net.minecraft.server.v1_16_R3.BlockPosition)2 PathPoint (net.minecraft.server.v1_16_R3.PathPoint)2 AxisAlignedBB (net.minecraft.server.v1_8_R3.AxisAlignedBB)2