use of net.minecraft.server.v1_16_R3.Packet in project DragonsOnline by UniverseCraft.
the class PlayerNPC116R3 method rotateHead.
public void rotateHead(float pitch, float yaw) {
PacketPlayOutEntity.PacketPlayOutEntityLook packet = new PacketPlayOutEntity.PacketPlayOutEntityLook(handle.getId(), getPacketRotation(yaw), getPacketRotation(pitch), true);
PacketPlayOutEntityHeadRotation packet_1 = new PacketPlayOutEntityHeadRotation();
this.setField(packet_1, "a", handle.getId());
this.setField(packet_1, "b", getPacketRotation(yaw));
this.sendPacket(packet);
this.sendPacket(packet_1);
}
use of net.minecraft.server.v1_16_R3.Packet in project DragonsOnline by UniverseCraft.
the class PlayerNPC116R3 method setStatus.
public void setStatus(byte status) {
PacketPlayOutEntityStatus packet = new PacketPlayOutEntityStatus();
this.setField(packet, "a", handle.getId());
this.setField(packet, "b", status);
this.sendPacket(packet);
}
use of net.minecraft.server.v1_16_R3.Packet in project DragonsOnline by UniverseCraft.
the class PlayerNPC116R3 method playAnimation.
public void playAnimation(byte animation) {
PacketPlayOutAnimation packet = new PacketPlayOutAnimation();
this.setField(packet, "a", handle.getId());
this.setField(packet, "b", animation);
this.sendPacket(packet);
}
use of net.minecraft.server.v1_16_R3.Packet in project DragonsOnline by UniverseCraft.
the class PlayerNPC116R3 method teleport.
public void teleport(Location location, boolean onGround) {
PacketPlayOutEntityTeleport packet = new PacketPlayOutEntityTeleport();
this.setField(packet, "a", handle.getId());
this.setField(packet, "b", location.getX());
this.setField(packet, "c", location.getY());
this.setField(packet, "d", location.getZ());
this.setField(packet, "e", getPacketRotation(location.getYaw()));
this.setField(packet, "f", getPacketRotation(location.getPitch()));
this.setField(packet, "g", onGround);
this.sendPacket(packet);
this.rotateHead(location.getPitch(), location.getYaw());
this.location = location;
}
use of net.minecraft.server.v1_16_R3.Packet in project DragonsOnline by UniverseCraft.
the class PlayerNPC116R3 method updateLocationFor.
public void updateLocationFor(Player player, float pitch, float yaw) {
if (!lastSeenLocation.containsKey(player)) {
spawnFor(player);
return;
}
// resync
location = getEntity().getLocation();
location.setYaw(originalYaw);
byte byaw = getPacketRotation(yaw);
byte bpitch = getPacketRotation(pitch);
Vector move = getEntity().getLocation().subtract(lastSeenLocation.get(player)).toVector();
// since error in the dx/dy/dz's can accumulate or get desynced with the client.
if (move.lengthSquared() > 63.996 || System.currentTimeMillis() - lastForceRefresh.getOrDefault(player, 0L) > FORCE_REFRESH_LOCATION_INTERVAL_MS) {
PacketPlayOutEntityTeleport tp = new PacketPlayOutEntityTeleport();
setField(tp, "a", getEntityId());
setField(tp, "b", location.getX());
setField(tp, "c", location.getY());
setField(tp, "d", location.getZ());
setField(tp, "e", byaw);
setField(tp, "f", bpitch);
setField(tp, "g", handle.isOnGround());
sync(() -> sendPacket(tp, player));
lastForceRefresh.put(player, System.currentTimeMillis());
} else // But usually we can just send dx/dy/dz, resulting in smoother movement
// and smaller packets
{
int dx = (int) move.getX() * 4096;
int dy = (int) move.getY() * 4096;
int dz = (int) move.getZ() * 4096;
boolean onGround = handle.isOnGround();
PacketPlayOutRelEntityMoveLook packet = new PacketPlayOutRelEntityMoveLook(getEntityId(), (short) dx, (short) dy, (short) dz, byaw, bpitch, onGround);
sendPacket(packet, player);
}
sync(() -> sendPacket(new PacketPlayOutEntityHeadRotation(handle, byaw), player));
lastSeenLocation.put(player, location);
}
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