use of net.minecraft.server.v1_16_R3.PathPoint in project Citizens2 by CitizensDev.
the class PlayerPathfinderNormal method b.
@Override
public PathPoint b() {
int i;
BlockPosition localObject1;
if ((e()) && (this.b.isInWater())) {
i = (int) this.b.getBoundingBox().b;
localObject1 = new BlockPosition.MutableBlockPosition(MathHelper.floor(this.b.locX), i, MathHelper.floor(this.b.locZ));
Block localObject2 = this.a.getType(localObject1).getBlock();
while ((localObject2 == Blocks.FLOWING_WATER) || (localObject2 == Blocks.WATER)) {
i++;
((MutableBlockPosition) localObject1).c(MathHelper.floor(this.b.locX), i, MathHelper.floor(this.b.locZ));
localObject2 = this.a.getType(localObject1).getBlock();
}
} else if (!this.b.onGround) {
localObject1 = new BlockPosition(this.b);
while (((this.a.getType(localObject1).getMaterial() == Material.AIR) || (this.a.getType(localObject1).getBlock().b(this.a, localObject1))) && (localObject1.getY() > 0)) {
localObject1 = localObject1.down();
}
i = localObject1.up().getY();
} else {
i = MathHelper.floor(this.b.getBoundingBox().b + 0.5D);
}
localObject1 = new BlockPosition(this.b);
Object localObject2 = a(this.b, localObject1.getX(), i, localObject1.getZ());
if (this.b.a((PathType) localObject2) < 0.0F) {
HashSet<BlockPosition> localHashSet = new HashSet<BlockPosition>();
localHashSet.add(new BlockPosition(this.b.getBoundingBox().a, i, this.b.getBoundingBox().c));
localHashSet.add(new BlockPosition(this.b.getBoundingBox().a, i, this.b.getBoundingBox().f));
localHashSet.add(new BlockPosition(this.b.getBoundingBox().d, i, this.b.getBoundingBox().c));
localHashSet.add(new BlockPosition(this.b.getBoundingBox().d, i, this.b.getBoundingBox().f));
for (BlockPosition localBlockPosition : localHashSet) {
PathType localPathType = a(this.b, localBlockPosition);
if (this.b.a(localPathType) >= 0.0F) {
return a(localBlockPosition.getX(), localBlockPosition.getY(), localBlockPosition.getZ());
}
}
}
return a(localObject1.getX(), i, localObject1.getZ());
}
use of net.minecraft.server.v1_16_R3.PathPoint in project Citizens2 by CitizensDev.
the class NMSImpl method getTargetNavigator.
@Override
public MCNavigator getTargetNavigator(org.bukkit.entity.Entity entity, Iterable<Vector> dest, final NavigatorParameters params) {
List<PathPoint> list = Lists.<PathPoint>newArrayList(Iterables.<Vector, PathPoint>transform(dest, new Function<Vector, PathPoint>() {
@Override
public PathPoint apply(Vector input) {
return new PathPoint(input.getBlockX(), input.getBlockY(), input.getBlockZ());
}
}));
PathPoint last = list.size() > 0 ? list.get(list.size() - 1) : null;
final PathEntity path = new PathEntity(list, last != null ? new BlockPosition(last.a, last.b, last.c) : null, true);
return getTargetNavigator(entity, params, new Function<NavigationAbstract, Boolean>() {
@Override
public Boolean apply(NavigationAbstract input) {
return input.a(path, params.speed());
}
});
}
use of net.minecraft.server.v1_16_R3.PathPoint in project Citizens2 by CitizensDev.
the class NMSImpl method getTargetNavigator.
private MCNavigator getTargetNavigator(final org.bukkit.entity.Entity entity, final NavigatorParameters params, final Function<NavigationAbstract, Boolean> function) {
net.minecraft.server.v1_15_R1.Entity raw = getHandle(entity);
raw.onGround = true;
// not sure of a better way around this - if onGround is false, then
// navigation won't execute, and calling entity.move doesn't
// entirely fix the problem.
final NavigationAbstract navigation = NMSImpl.getNavigation(entity);
final float oldWater = raw instanceof EntityPlayer ? ((EntityHumanNPC) raw).a(PathType.WATER) : ((EntityInsentient) raw).a(PathType.WATER);
if (params.avoidWater() && oldWater >= 0) {
if (raw instanceof EntityPlayer) {
((EntityHumanNPC) raw).a(PathType.WATER, oldWater + 1F);
} else {
((EntityInsentient) raw).a(PathType.WATER, oldWater + 1F);
}
}
return new MCNavigator() {
float lastSpeed;
CancelReason reason;
@Override
public CancelReason getCancelReason() {
return reason;
}
@Override
public Iterable<Vector> getPath() {
return new NavigationIterable(navigation);
}
@Override
public void stop() {
if (params.debug() && navigation.k() != null) {
for (Player player : Bukkit.getOnlinePlayers()) {
for (int i = 0; i < navigation.k().e(); i++) {
PathPoint pp = navigation.k().a(i);
org.bukkit.block.Block block = new Vector(pp.a, pp.b, pp.c).toLocation(player.getWorld()).getBlock();
player.sendBlockChange(block.getLocation(), block.getBlockData());
}
}
}
if (oldWater >= 0) {
if (raw instanceof EntityPlayer) {
((EntityHumanNPC) raw).a(PathType.WATER, oldWater);
} else {
((EntityInsentient) raw).a(PathType.WATER, oldWater);
}
}
stopNavigation(navigation);
}
@Override
public boolean update() {
if (params.speed() != lastSpeed) {
if (Messaging.isDebugging() && lastSpeed > 0) {
Messaging.debug("Repathfinding " + ((NPCHolder) entity).getNPC().getId() + " due to speed change from", lastSpeed, "to", params.speed());
}
Entity handle = getHandle(entity);
EntitySize size = null;
try {
size = (EntitySize) SIZE_FIELD_GETTER.invoke(handle);
if (handle instanceof EntityHorse) {
SIZE_FIELD_SETTER.invoke(handle, new EntitySize(Math.min(0.99F, size.width), size.height, false));
}
} catch (Throwable e) {
e.printStackTrace();
}
if (!function.apply(navigation)) {
reason = CancelReason.STUCK;
}
try {
SIZE_FIELD_SETTER.invoke(handle, size);
} catch (Throwable e) {
e.printStackTrace();
// minecraft requires that an entity fit onto both blocks if width >= 1f, but we'd prefer to
// make it just fit on 1 so hack around it a bit.
}
lastSpeed = params.speed();
}
if (params.debug() && !NMSImpl.isNavigationFinished(navigation)) {
BlockData data = Material.DANDELION.createBlockData();
for (Player player : Bukkit.getOnlinePlayers()) {
for (int i = 0; i < navigation.k().e(); i++) {
PathPoint pp = navigation.k().a(i);
player.sendBlockChange(new Vector(pp.a, pp.b, pp.c).toLocation(player.getWorld()), data);
}
}
}
navigation.a((double) params.speed());
return NMSImpl.isNavigationFinished(navigation);
}
};
}
use of net.minecraft.server.v1_16_R3.PathPoint in project Citizens2 by CitizensDev.
the class PlayerPathfinder method a.
private PathEntity a(PathPoint var0, BlockPosition var1, boolean var2) {
List var3 = Lists.newArrayList();
PathPoint var4 = var0;
var3.add(0, var0);
while (var4.h != null) {
var4 = var4.h;
var3.add(0, var4);
}
return new PathEntity(var3, var1, var2);
}
use of net.minecraft.server.v1_16_R3.PathPoint in project Citizens2 by CitizensDev.
the class PlayerPathfinder method a.
private PathEntity a(PathPoint var0, Map<PathDestination, BlockPosition> var1, float var2, int var3, float var4) {
Set<PathDestination> var5 = var1.keySet();
var0.e = 0.0F;
var0.f = this.a(var0, var5);
var0.g = var0.f;
this.a.a();
this.b.clear();
this.a.a(var0);
int var6 = 0;
int var7 = (int) (this.d * var4);
while (!this.a.e()) {
++var6;
if (var6 >= var7) {
break;
}
PathPoint var8 = this.a.c();
var8.i = true;
var5.stream().filter((var2x) -> {
return var8.c(var2x) <= var3;
}).forEach(PathDestination::e);
if (var5.stream().anyMatch(PathDestination::f)) {
break;
}
if (var8.a(var0) < var2) {
int var9 = this.e.a(this.c, var8);
for (int var10 = 0; var10 < var9; ++var10) {
PathPoint var11 = this.c[var10];
float var12 = var8.a(var11);
var11.j = var8.j + var12;
float var13 = var8.e + var12 + var11.k;
if (var11.j < var2 && (!var11.c() || var13 < var11.e)) {
var11.h = var8;
var11.e = var13;
var11.f = this.a(var11, var5) * 1.5F;
if (var11.c()) {
this.a.a(var11, var11.e + var11.f);
} else {
var11.g = var11.e + var11.f;
this.a.a(var11);
}
}
}
}
}
Stream var8;
if (var5.stream().anyMatch(PathDestination::f)) {
var8 = var5.stream().filter(PathDestination::f).map((var1x) -> {
return this.a(var1x.d(), var1.get(var1x), true);
}).sorted(Comparator.comparingInt(PathEntity::e));
} else {
var8 = getFallbackDestinations(var1, var5);
}
Optional var9 = var8.findFirst();
if (!var9.isPresent()) {
return null;
} else {
PathEntity var10 = (PathEntity) var9.get();
return var10;
}
}
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