use of net.minecraft.server.v1_16_R3.PathPoint in project Citizens2 by CitizensDev.
the class PlayerPathfinderNormal method b.
@Override
public PathPoint b() {
int var1;
BlockPosition var2;
BoundingBox bb = NMSBoundingBox.wrap(this.b.getBoundingBox());
if (this.e() && this.b.isInWater()) {
var1 = (int) bb.minY;
MutableBlockPosition var8 = new MutableBlockPosition(MathHelper.floor(this.b.locX), var1, MathHelper.floor(this.b.locZ));
for (Block var3 = this.a.getType(var8).getBlock(); var3 == Blocks.WATER; var3 = this.a.getType(var8).getBlock()) {
++var1;
var8.c(MathHelper.floor(this.b.locX), var1, MathHelper.floor(this.b.locZ));
}
} else if (this.b.onGround) {
var1 = MathHelper.floor(bb.minY + 0.5D);
} else {
for (var2 = new BlockPosition(this.b); (this.a.getType(var2).isAir() || this.a.getType(var2).a(this.a, var2, PathMode.LAND)) && var2.getY() > 0; var2 = var2.down()) {
;
}
var1 = var2.up().getY();
}
var2 = new BlockPosition(this.b);
PathType var9 = this.a(this.b, var2.getX(), var1, var2.getZ());
if (this.b.a(var9) < 0.0F) {
HashSet var4 = Sets.newHashSet();
bb = NMSBoundingBox.wrap(this.b.getBoundingBox());
var4.add(new BlockPosition(bb.minX, var1, bb.minZ));
var4.add(new BlockPosition(bb.minX, var1, bb.maxZ));
var4.add(new BlockPosition(bb.maxX, var1, bb.minZ));
var4.add(new BlockPosition(bb.maxX, var1, bb.maxZ));
Iterator var5 = var4.iterator();
while (var5.hasNext()) {
BlockPosition var6 = (BlockPosition) var5.next();
PathType var7 = this.a(this.b, var6);
if (this.b.a(var7) >= 0.0F) {
return this.a(var6.getX(), var6.getY(), var6.getZ());
}
}
}
return this.a(var2.getX(), var1, var2.getZ());
}
use of net.minecraft.server.v1_16_R3.PathPoint in project Citizens2 by CitizensDev.
the class PlayerPathfinder method a.
public PathEntity a(ChunkCache var0, EntityHumanNPC var1, Set<BlockPosition> var2, float var3, int var4, float var5) {
this.d.a();
this.c.a(var0, var1);
PathPoint var6 = this.c.b();
Map var7 = var2.stream().collect(Collectors.toMap((var0x) -> {
return this.c.a((double) var0x.getX(), (double) var0x.getY(), (double) var0x.getZ());
}, Function.identity()));
PathEntity var8 = this.a(var6, var7, var3, var4, var5);
this.c.a();
return var8;
}
use of net.minecraft.server.v1_16_R3.PathPoint in project Citizens2 by CitizensDev.
the class PlayerPathfinder method a.
private PathEntity a(PathPoint var0, BlockPosition var1, boolean var2) {
List<PathPoint> var3 = Lists.newArrayList();
PathPoint var4 = var0;
var3.add(0, var4);
while (var4.h != null) {
var4 = var4.h;
var3.add(0, var4);
}
return new PathEntity(var3, var1, var2);
}
use of net.minecraft.server.v1_16_R3.PathPoint in project Citizens2 by CitizensDev.
the class PlayerPathfinder method a.
@Override
public PathEntity a(ChunkCache var0, EntityInsentient var1, Set<BlockPosition> var2, float var3, int var4, float var5) {
this.d.a();
this.c.a(var0, var1);
PathPoint var6 = this.c.b();
Map var7 = var2.stream().collect(Collectors.toMap((var0x) -> {
return this.c.a((double) var0x.getX(), (double) var0x.getY(), (double) var0x.getZ());
}, Function.identity()));
PathEntity var8 = this.a(var6, var7, var3, var4, var5);
this.c.a();
return var8;
}
use of net.minecraft.server.v1_16_R3.PathPoint in project Citizens2 by CitizensDev.
the class PlayerPathfinderNormal method a.
@Override
public int a(PathPoint[] var0, PathPoint var1) {
int var2 = 0;
int var3 = 0;
PathType var4 = a(this.b, var1.a, var1.b + 1, var1.c);
PathType var5 = a(this.b, var1.a, var1.b, var1.c);
if (this.b.a(var4) >= 0.0F && var5 != PathType.STICKY_HONEY)
var3 = MathHelper.d(Math.max(1.0F, this.b.G));
double var6 = aa(this.a, new BlockPosition(var1.a, var1.b, var1.c));
PathPoint var8 = a(var1.a, var1.b, var1.c + 1, var3, var6, EnumDirection.SOUTH, var5);
if (a(var8, var1))
var0[var2++] = var8;
PathPoint var9 = a(var1.a - 1, var1.b, var1.c, var3, var6, EnumDirection.WEST, var5);
if (a(var9, var1))
var0[var2++] = var9;
PathPoint var10 = a(var1.a + 1, var1.b, var1.c, var3, var6, EnumDirection.EAST, var5);
if (a(var10, var1))
var0[var2++] = var10;
PathPoint var11 = a(var1.a, var1.b, var1.c - 1, var3, var6, EnumDirection.NORTH, var5);
if (a(var11, var1))
var0[var2++] = var11;
PathPoint var12 = a(var1.a - 1, var1.b, var1.c - 1, var3, var6, EnumDirection.NORTH, var5);
if (a(var1, var9, var11, var12))
var0[var2++] = var12;
PathPoint var13 = a(var1.a + 1, var1.b, var1.c - 1, var3, var6, EnumDirection.NORTH, var5);
if (a(var1, var10, var11, var13))
var0[var2++] = var13;
PathPoint var14 = a(var1.a - 1, var1.b, var1.c + 1, var3, var6, EnumDirection.SOUTH, var5);
if (a(var1, var9, var8, var14))
var0[var2++] = var14;
PathPoint var15 = a(var1.a + 1, var1.b, var1.c + 1, var3, var6, EnumDirection.SOUTH, var5);
if (a(var1, var10, var8, var15))
var0[var2++] = var15;
return var2;
}
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