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Example 26 with PathType

use of net.minecraft.server.v1_16_R3.PathType in project Citizens2 by CitizensDev.

the class PlayerPathfinderNormal method b.

@Override
public PathPoint b() {
    int var0;
    BlockPosition var1;
    if (this.e() && this.b.isInWater()) {
        var0 = MathHelper.floor(this.b.getBoundingBox().minY);
        var1 = new MutableBlockPosition(this.b.locX, var0, this.b.locZ);
        for (IBlockData var2 = this.a.getType(var1); var2.getBlock() == Blocks.WATER || var2.p() == FluidTypes.WATER.a(false); var2 = this.a.getType(var1)) {
            ++var0;
            ((MutableBlockPosition) var1).c(this.b.locX, var0, this.b.locZ);
        }
        --var0;
    } else if (this.b.onGround) {
        var0 = MathHelper.floor(this.b.getBoundingBox().minY + 0.5D);
    } else {
        for (var1 = new BlockPosition(this.b); (this.a.getType(var1).isAir() || this.a.getType(var1).a(this.a, var1, PathMode.LAND)) && var1.getY() > 0; var1 = var1.down()) {
        }
        var0 = var1.up().getY();
    }
    var1 = new BlockPosition(this.b);
    PathType var2 = this.a(this.b, var1.getX(), var0, var1.getZ());
    if (this.b.a(var2) < 0.0F) {
        Set var3 = Sets.newHashSet();
        var3.add(new BlockPosition(this.b.getBoundingBox().minX, var0, this.b.getBoundingBox().minZ));
        var3.add(new BlockPosition(this.b.getBoundingBox().minX, var0, this.b.getBoundingBox().maxZ));
        var3.add(new BlockPosition(this.b.getBoundingBox().maxX, var0, this.b.getBoundingBox().minZ));
        var3.add(new BlockPosition(this.b.getBoundingBox().maxX, var0, this.b.getBoundingBox().maxZ));
        Iterator var5 = var3.iterator();
        while (var5.hasNext()) {
            BlockPosition var4 = (BlockPosition) var5.next();
            PathType var6 = this.a(this.b, var4);
            if (this.b.a(var6) >= 0.0F) {
                return this.a(var4.getX(), var4.getY(), var4.getZ());
            }
        }
    }
    return this.a(var1.getX(), var0, var1.getZ());
}
Also used : PathType(net.minecraft.server.v1_14_R1.PathType) IBlockData(net.minecraft.server.v1_14_R1.IBlockData) EnumSet(java.util.EnumSet) Set(java.util.Set) BlockPosition(net.minecraft.server.v1_14_R1.BlockPosition) MutableBlockPosition(net.minecraft.server.v1_14_R1.BlockPosition.MutableBlockPosition) PooledBlockPosition(net.minecraft.server.v1_14_R1.BlockPosition.PooledBlockPosition) Iterator(java.util.Iterator) MutableBlockPosition(net.minecraft.server.v1_14_R1.BlockPosition.MutableBlockPosition) PathPoint(net.minecraft.server.v1_14_R1.PathPoint)

Example 27 with PathType

use of net.minecraft.server.v1_16_R3.PathType in project Citizens2 by CitizensDev.

the class PlayerPathfinderNormal method a.

@Override
public PathType a(IBlockAccess var0, int var1, int var2, int var3, EntityInsentient var4, int var5, int var6, int var7, boolean var8, boolean var9) {
    EnumSet var10 = EnumSet.noneOf(PathType.class);
    PathType var11 = PathType.BLOCKED;
    double var12 = var4.getWidth() / 2.0D;
    BlockPosition var14 = new BlockPosition(var4);
    var11 = this.a(var0, var1, var2, var3, var5, var6, var7, var8, var9, var10, var11, var14);
    if (var10.contains(PathType.FENCE)) {
        return PathType.FENCE;
    } else {
        PathType var15 = PathType.BLOCKED;
        Iterator var17 = var10.iterator();
        while (var17.hasNext()) {
            PathType var16 = (PathType) var17.next();
            if (var4.a(var16) < 0.0F) {
                return var16;
            }
            if (var4.a(var16) >= var4.a(var15)) {
                var15 = var16;
            }
        }
        if (var11 == PathType.OPEN && var4.a(var15) == 0.0F) {
            return PathType.OPEN;
        } else {
            return var15;
        }
    }
}
Also used : PathType(net.minecraft.server.v1_14_R1.PathType) EnumSet(java.util.EnumSet) BlockPosition(net.minecraft.server.v1_14_R1.BlockPosition) MutableBlockPosition(net.minecraft.server.v1_14_R1.BlockPosition.MutableBlockPosition) PooledBlockPosition(net.minecraft.server.v1_14_R1.BlockPosition.PooledBlockPosition) Iterator(java.util.Iterator)

Example 28 with PathType

use of net.minecraft.server.v1_16_R3.PathType in project Citizens2 by CitizensDev.

the class PlayerPathfinderNormal method a.

public PathType a(IBlockAccess var0, int var1, int var2, int var3, EntityHumanNPC var4, int var5, int var6, int var7, boolean var8, boolean var9) {
    EnumSet var10 = EnumSet.noneOf(PathType.class);
    PathType var11 = PathType.BLOCKED;
    double var12 = var4.getWidth() / 2.0D;
    BlockPosition var14 = new BlockPosition(var4);
    var11 = this.a(var0, var1, var2, var3, var5, var6, var7, var8, var9, var10, var11, var14);
    if (var10.contains(PathType.FENCE)) {
        return PathType.FENCE;
    } else {
        PathType var15 = PathType.BLOCKED;
        Iterator var17 = var10.iterator();
        while (var17.hasNext()) {
            PathType var16 = (PathType) var17.next();
            if (var4.a(var16) < 0.0F) {
                return var16;
            }
            if (var4.a(var16) >= var4.a(var15)) {
                var15 = var16;
            }
        }
        if (var11 == PathType.OPEN && var4.a(var15) == 0.0F) {
            return PathType.OPEN;
        } else {
            return var15;
        }
    }
}
Also used : PathType(net.minecraft.server.v1_14_R1.PathType) EnumSet(java.util.EnumSet) BlockPosition(net.minecraft.server.v1_14_R1.BlockPosition) MutableBlockPosition(net.minecraft.server.v1_14_R1.BlockPosition.MutableBlockPosition) PooledBlockPosition(net.minecraft.server.v1_14_R1.BlockPosition.PooledBlockPosition) Iterator(java.util.Iterator)

Example 29 with PathType

use of net.minecraft.server.v1_16_R3.PathType in project Citizens2 by CitizensDev.

the class PlayerPathfinderNormal method a.

@Override
public PathType a(IBlockAccess var0, int var1, int var2, int var3) {
    PathType var4 = this.b(var0, var1, var2, var3);
    if (var4 == PathType.OPEN && var2 >= 1) {
        Block var5 = var0.getType(new BlockPosition(var1, var2 - 1, var3)).getBlock();
        PathType var6 = this.b(var0, var1, var2 - 1, var3);
        var4 = var6 != PathType.WALKABLE && var6 != PathType.OPEN && var6 != PathType.WATER && var6 != PathType.LAVA ? PathType.WALKABLE : PathType.OPEN;
        if (var6 == PathType.DAMAGE_FIRE || var5 == Blocks.MAGMA_BLOCK || var5 == Blocks.CAMPFIRE) {
            var4 = PathType.DAMAGE_FIRE;
        }
        if (var6 == PathType.DAMAGE_CACTUS) {
            var4 = PathType.DAMAGE_CACTUS;
        }
        if (var6 == PathType.DAMAGE_OTHER) {
            var4 = PathType.DAMAGE_OTHER;
        }
    }
    var4 = this.a(var0, var1, var2, var3, var4);
    return var4;
}
Also used : PathType(net.minecraft.server.v1_14_R1.PathType) BlockPosition(net.minecraft.server.v1_14_R1.BlockPosition) MutableBlockPosition(net.minecraft.server.v1_14_R1.BlockPosition.MutableBlockPosition) PooledBlockPosition(net.minecraft.server.v1_14_R1.BlockPosition.PooledBlockPosition) Block(net.minecraft.server.v1_14_R1.Block) TagsBlock(net.minecraft.server.v1_14_R1.TagsBlock)

Example 30 with PathType

use of net.minecraft.server.v1_16_R3.PathType in project Citizens2 by CitizensDev.

the class PlayerPathfinderNormal method a.

@Override
public int a(PathPoint[] var0, PathPoint var1) {
    int var2 = 0;
    int var3 = 0;
    PathType var4 = this.a(this.b, var1.a, var1.b + 1, var1.c);
    if (this.b.a(var4) >= 0.0F) {
        var3 = MathHelper.d(Math.max(1.0F, this.b.K));
    }
    double var5 = a(this.a, (new BlockPosition(var1.a, var1.b, var1.c)));
    PathPoint var7 = this.a(var1.a, var1.b, var1.c + 1, var3, var5, EnumDirection.SOUTH);
    if (var7 != null && !var7.i && var7.k >= 0.0F) {
        var0[var2++] = var7;
    }
    PathPoint var8 = this.a(var1.a - 1, var1.b, var1.c, var3, var5, EnumDirection.WEST);
    if (var8 != null && !var8.i && var8.k >= 0.0F) {
        var0[var2++] = var8;
    }
    PathPoint var9 = this.a(var1.a + 1, var1.b, var1.c, var3, var5, EnumDirection.EAST);
    if (var9 != null && !var9.i && var9.k >= 0.0F) {
        var0[var2++] = var9;
    }
    PathPoint var10 = this.a(var1.a, var1.b, var1.c - 1, var3, var5, EnumDirection.NORTH);
    if (var10 != null && !var10.i && var10.k >= 0.0F) {
        var0[var2++] = var10;
    }
    PathPoint var11 = this.a(var1.a - 1, var1.b, var1.c - 1, var3, var5, EnumDirection.NORTH);
    if (this.a(var1, var8, var10, var11)) {
        var0[var2++] = var11;
    }
    PathPoint var12 = this.a(var1.a + 1, var1.b, var1.c - 1, var3, var5, EnumDirection.NORTH);
    if (this.a(var1, var9, var10, var12)) {
        var0[var2++] = var12;
    }
    PathPoint var13 = this.a(var1.a - 1, var1.b, var1.c + 1, var3, var5, EnumDirection.SOUTH);
    if (this.a(var1, var8, var7, var13)) {
        var0[var2++] = var13;
    }
    PathPoint var14 = this.a(var1.a + 1, var1.b, var1.c + 1, var3, var5, EnumDirection.SOUTH);
    if (this.a(var1, var9, var7, var14)) {
        var0[var2++] = var14;
    }
    return var2;
}
Also used : PathType(net.minecraft.server.v1_14_R1.PathType) PathPoint(net.minecraft.server.v1_14_R1.PathPoint) BlockPosition(net.minecraft.server.v1_14_R1.BlockPosition) MutableBlockPosition(net.minecraft.server.v1_14_R1.BlockPosition.MutableBlockPosition) PooledBlockPosition(net.minecraft.server.v1_14_R1.BlockPosition.PooledBlockPosition) PathPoint(net.minecraft.server.v1_14_R1.PathPoint)

Aggregations

PathType (net.minecraft.server.v1_10_R1.PathType)8 PathType (net.minecraft.server.v1_12_R1.PathType)8 PathType (net.minecraft.server.v1_14_R1.PathType)8 PathType (net.minecraft.server.v1_15_R1.PathType)8 PathType (net.minecraft.server.v1_16_R3.PathType)8 BlockPosition (net.minecraft.server.v1_10_R1.BlockPosition)7 MutableBlockPosition (net.minecraft.server.v1_10_R1.BlockPosition.MutableBlockPosition)7 PathPoint (net.minecraft.server.v1_10_R1.PathPoint)7 PathPoint (net.minecraft.server.v1_11_R1.PathPoint)7 PathType (net.minecraft.server.v1_11_R1.PathType)7 PathType (net.minecraft.server.v1_13_R2.PathType)7 PathPoint (net.minecraft.server.v1_16_R3.PathPoint)7 Iterator (java.util.Iterator)6 BlockPosition (net.minecraft.server.v1_11_R1.BlockPosition)6 MutableBlockPosition (net.minecraft.server.v1_11_R1.BlockPosition.MutableBlockPosition)6 BlockPosition (net.minecraft.server.v1_12_R1.BlockPosition)6 MutableBlockPosition (net.minecraft.server.v1_12_R1.BlockPosition.MutableBlockPosition)6 BlockPosition (net.minecraft.server.v1_13_R2.BlockPosition)6 MutableBlockPosition (net.minecraft.server.v1_13_R2.BlockPosition.MutableBlockPosition)6 BlockPosition (net.minecraft.server.v1_14_R1.BlockPosition)6