use of net.minecraft.server.v1_9_R2.PacketPlayOutEntityHeadRotation in project MechanicsMain by WeaponMechanics.
the class FakeEntity_1_9_R2 method show.
@Override
public void show(@NotNull Player player) {
PlayerConnection connection = ((CraftPlayer) player).getHandle().playerConnection;
if (connections.contains(connection))
throw new IllegalArgumentException();
connection.sendPacket(type.isAlive() ? new PacketPlayOutSpawnEntityLiving((EntityLiving) entity) : new PacketPlayOutSpawnEntity(entity, type == EntityType.FALLING_BLOCK ? Block.getCombinedId(block) : 0));
connection.sendPacket(new PacketPlayOutEntityMetadata(cache, entity.getDataWatcher(), true));
connection.sendPacket(new PacketPlayOutEntityLook(cache, convertYaw(getYaw()), convertPitch(getPitch()), false));
connection.sendPacket(new PacketPlayOutEntityVelocity(cache, motion.getX(), motion.getY(), motion.getZ()));
connection.sendPacket(new PacketPlayOutEntityHeadRotation(entity, convertYaw(getYaw())));
PacketPlayOutEntityEquipment[] equipment = getEquipmentPacket();
if (equipment != null) {
for (PacketPlayOutEntityEquipment packet : equipment) {
connection.sendPacket(packet);
}
}
// Inject the player's packet connection into this listener, so we can
// show the player position/velocity/rotation changes
connections.add(connection);
}
use of net.minecraft.server.v1_9_R2.PacketPlayOutEntityHeadRotation in project MechanicsMain by WeaponMechanics.
the class FakeEntity_1_9_R2 method setRotation.
@Override
public void setRotation(float yaw, float pitch) {
if (offset != null) {
yaw += offset.getYaw();
pitch += offset.getPitch();
}
location.setYaw(yaw);
location.setPitch(pitch);
entity.h(yaw);
entity.yaw = yaw;
entity.pitch = pitch;
byte byteYaw = convertYaw(yaw);
PacketPlayOutEntityLook packet = new PacketPlayOutEntityLook(cache, byteYaw, convertPitch(pitch), false);
PacketPlayOutEntityHeadRotation head = new PacketPlayOutEntityHeadRotation(entity, byteYaw);
sendPackets(packet, head);
if (type == EntityType.ARMOR_STAND)
updateMeta();
}
use of net.minecraft.server.v1_9_R2.PacketPlayOutEntityHeadRotation in project SilkSpawners by timbru31.
the class NMSHandler method spawnEntity.
@SuppressWarnings("resource")
@Override
public void spawnEntity(final org.bukkit.World w, final String entityID, final double x, final double y, final double z, final Player player) {
final NBTTagCompound tag = new NBTTagCompound();
tag.setString("id", entityID);
final World world = ((CraftWorld) w).getHandle();
final Optional<Entity> entity = EntityTypes.a(tag, world);
if (!entity.isPresent()) {
Bukkit.getLogger().warning("[SilkSpawners] Failed to spawn, falling through. You should report this (entity == null)!");
return;
}
final float yaw = world.random.nextFloat() * (-180 - 180) + 180;
entity.get().setPositionRotation(x, y, z, yaw, 0);
world.addEntity(entity.get(), SpawnReason.SPAWNER_EGG);
final PacketPlayOutEntityHeadRotation rotation = new PacketPlayOutEntityHeadRotation(entity.get(), (byte) yaw);
((CraftPlayer) player).getHandle().playerConnection.sendPacket(rotation);
}
use of net.minecraft.server.v1_9_R2.PacketPlayOutEntityHeadRotation in project SilkSpawners by timbru31.
the class NMSHandler method spawnEntity.
@SuppressWarnings("resource")
@Override
public void spawnEntity(final org.bukkit.World w, final String entityID, final double x, final double y, final double z, final Player player) {
final NBTTagCompound tag = new NBTTagCompound();
tag.setString("id", entityID);
final World world = ((CraftWorld) w).getHandle();
final Optional<Entity> entity = EntityTypes.a(tag, world);
if (!entity.isPresent()) {
Bukkit.getLogger().warning("[SilkSpawners] Failed to spawn, falling through. You should report this (entity == null)!");
return;
}
final float yaw = world.random.nextFloat() * (-180 - 180) + 180;
entity.get().setPositionRotation(x, y, z, yaw, 0);
world.addEntity(entity.get(), SpawnReason.SPAWNER_EGG);
final PacketPlayOutEntityHeadRotation rotation = new PacketPlayOutEntityHeadRotation(entity.get(), (byte) yaw);
((CraftPlayer) player).getHandle().playerConnection.sendPacket(rotation);
}
use of net.minecraft.server.v1_9_R2.PacketPlayOutEntityHeadRotation in project SilkSpawners by timbru31.
the class NMSHandler method spawnEntity.
@Override
public void spawnEntity(final org.bukkit.World w, final String entityID, final double x, final double y, final double z, final Player player) {
final NBTTagCompound tag = new NBTTagCompound();
tag.setString("id", entityID);
final World world = ((CraftWorld) w).getHandle();
final Entity entity = EntityTypes.a(tag, world);
if (entity == null) {
Bukkit.getLogger().warning("[SilkSpawners] Failed to spawn, falling through. You should report this (entity == null)!");
return;
}
final float yaw = world.random.nextFloat() * (-180 - 180) + 180;
entity.setPositionRotation(x, y, z, yaw, 0);
world.addEntity(entity, SpawnReason.SPAWNER_EGG);
final PacketPlayOutEntityHeadRotation rotation = new PacketPlayOutEntityHeadRotation(entity, (byte) yaw);
((CraftPlayer) player).getHandle().playerConnection.sendPacket(rotation);
}
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