use of net.minecraft.util.math.RayTraceResult in project Railcraft by Railcraft.
the class ItemFluidContainer method onItemRightClick.
@Override
public ActionResult<ItemStack> onItemRightClick(ItemStack stack, World world, EntityPlayer player, EnumHand hand) {
RayTraceResult mop = rayTrace(world, player, false);
//noinspection ConstantConditions
if (mop != null && mop.typeOfHit == RayTraceResult.Type.BLOCK) {
BlockPos pos = mop.getBlockPos();
if (!world.isBlockModifiable(player, pos))
return new ActionResult<>(EnumActionResult.FAIL, stack);
pos = pos.offset(mop.sideHit);
if (!player.canPlayerEdit(pos, mop.sideHit, stack))
return new ActionResult<>(EnumActionResult.FAIL, stack);
if (tryPlaceContainedLiquid(world, pos) && !player.capabilities.isCreativeMode) {
ItemStack empty = getContainerItem(stack);
if (InvTools.isEmpty(empty)) {
empty = stack.copy();
empty.stackSize = 0;
}
return new ActionResult<>(EnumActionResult.SUCCESS, empty);
}
}
return new ActionResult<>(EnumActionResult.PASS, stack);
}
use of net.minecraft.util.math.RayTraceResult in project Guide-API by TeamAmeriFrance.
the class EventHandler method renderOverlay.
@SideOnly(Side.CLIENT)
@SubscribeEvent
public void renderOverlay(RenderGameOverlayEvent.Pre event) {
if (event.getType() != RenderGameOverlayEvent.ElementType.CROSSHAIRS)
return;
RayTraceResult rayTrace = Minecraft.getMinecraft().objectMouseOver;
if (rayTrace == null || rayTrace.typeOfHit != RayTraceResult.Type.BLOCK)
return;
EntityPlayer player = Minecraft.getMinecraft().player;
World world = Minecraft.getMinecraft().world;
ItemStack held = ItemStack.EMPTY;
Book book = null;
for (EnumHand hand : EnumHand.values()) {
ItemStack heldStack = player.getHeldItem(hand);
if (heldStack.getItem() instanceof IGuideItem) {
held = heldStack;
book = ((IGuideItem) heldStack.getItem()).getBook(heldStack);
break;
}
}
if (book == null)
return;
IBlockState state = world.getBlockState(rayTrace.getBlockPos());
String linkedEntry = null;
if (state.getBlock() instanceof IGuideLinked) {
IGuideLinked linked = (IGuideLinked) state.getBlock();
ResourceLocation entryKey = linked.getLinkedEntry(world, rayTrace.getBlockPos(), player, held);
if (entryKey != null) {
for (CategoryAbstract category : book.getCategoryList()) {
if (category.entries.containsKey(entryKey)) {
linkedEntry = category.getEntry(entryKey).getLocalizedName();
break;
}
}
}
}
if (!Strings.isNullOrEmpty(linkedEntry)) {
FontRenderer fontRenderer = Minecraft.getMinecraft().fontRenderer;
ScaledResolution scaledResolution = new ScaledResolution(Minecraft.getMinecraft());
int drawX = scaledResolution.getScaledWidth() / 2 + 10;
int drawY = scaledResolution.getScaledHeight() / 2 - 8;
Minecraft.getMinecraft().getRenderItem().renderItemIntoGUI(held, drawX, drawY);
drawY -= 2;
drawX += 20;
fontRenderer.drawStringWithShadow(TextFormatting.WHITE + linkedEntry, drawX, drawY, 0);
fontRenderer.drawStringWithShadow(TextFormatting.WHITE.toString() + TextFormatting.ITALIC.toString() + TextHelper.localize("text.linked.open"), drawX, drawY + 12, 0);
}
if (state.getBlock() instanceof IInfoRenderer.Block) {
IInfoRenderer infoRenderer = ((IInfoRenderer.Block) state.getBlock()).getInfoRenderer(book, world, rayTrace.getBlockPos(), state, rayTrace, player);
if (book == ((IInfoRenderer.Block) state.getBlock()).getBook() && infoRenderer != null)
infoRenderer.drawInformation(book, world, rayTrace.getBlockPos(), state, rayTrace, player);
}
Multimap<Class<? extends Block>, IInfoRenderer> bookRenderers = GuideAPI.getInfoRenderers().get(book);
if (bookRenderers == null)
return;
Collection<IInfoRenderer> renderers = bookRenderers.get(state.getBlock().getClass());
for (IInfoRenderer renderer : renderers) renderer.drawInformation(book, world, rayTrace.getBlockPos(), state, rayTrace, player);
}
use of net.minecraft.util.math.RayTraceResult in project Valkyrien-Warfare-Revamped by ValkyrienWarfare.
the class CallRunnerClient method onOrientCamera.
public static void onOrientCamera(EntityRenderer renderer, float partialTicks) {
Entity entity = renderer.mc.getRenderViewEntity();
BlockPos playerPos = new BlockPos(entity);
PhysicsWrapperEntity wrapper = ValkyrienWarfareMod.physicsManager.getObjectManagingPos(entity.worldObj, playerPos);
if (wrapper != null) {
Vector playerPosNew = new Vector(entity.posX, entity.posY, entity.posZ);
RotationMatrices.applyTransform(wrapper.wrapping.coordTransform.lToWTransform, playerPosNew);
entity.posX = entity.prevPosX = entity.lastTickPosX = playerPosNew.X;
entity.posY = entity.prevPosY = entity.lastTickPosY = playerPosNew.Y;
entity.posZ = entity.prevPosZ = entity.lastTickPosZ = playerPosNew.Z;
}
Vector eyeVector = new Vector(0, entity.getEyeHeight(), 0);
if (entity instanceof EntityLivingBase && ((EntityLivingBase) entity).isPlayerSleeping()) {
eyeVector.Y += .7D;
}
double d0 = entity.prevPosX + (entity.posX - entity.prevPosX) * (double) partialTicks;
double d1 = entity.prevPosY + (entity.posY - entity.prevPosY) * (double) partialTicks;
double d2 = entity.prevPosZ + (entity.posZ - entity.prevPosZ) * (double) partialTicks;
PhysicsWrapperEntity fixedOnto = ValkyrienWarfareMod.physicsManager.getShipFixedOnto(entity);
//Probably overkill, but this should 100% fix the crash in issue #78
if (fixedOnto != null && fixedOnto.wrapping != null && fixedOnto.wrapping.renderer != null && fixedOnto.wrapping.renderer.offsetPos != null) {
Quaternion orientationQuat = fixedOnto.wrapping.renderer.getSmoothRotationQuat(partialTicks);
double[] radians = orientationQuat.toRadians();
float moddedPitch = (float) Math.toDegrees(radians[0]);
float moddedYaw = (float) Math.toDegrees(radians[1]);
float moddedRoll = (float) Math.toDegrees(radians[2]);
double[] orientationMatrix = RotationMatrices.getRotationMatrix(moddedPitch, moddedYaw, moddedRoll);
RotationMatrices.applyTransform(orientationMatrix, eyeVector);
Vector playerPosition = new Vector(fixedOnto.wrapping.getLocalPositionForEntity(entity));
RotationMatrices.applyTransform(fixedOnto.wrapping.coordTransform.RlToWTransform, playerPosition);
d0 = playerPosition.X;
d1 = playerPosition.Y;
d2 = playerPosition.Z;
// entity.posX = entity.prevPosX = entity.lastTickPosX = d0;
// entity.posY = entity.prevPosY = entity.lastTickPosY = d1;
// entity.posZ = entity.prevPosZ = entity.lastTickPosZ = d2;
}
d0 += eyeVector.X;
d1 += eyeVector.Y;
d2 += eyeVector.Z;
if (entity instanceof EntityLivingBase && ((EntityLivingBase) entity).isPlayerSleeping()) {
if (!renderer.mc.gameSettings.debugCamEnable) {
//VW code starts here
if (fixedOnto != null) {
Vector playerPosInLocal = new Vector(fixedOnto.wrapping.getLocalPositionForEntity(entity));
playerPosInLocal.subtract(.5D, .6875, .5);
playerPosInLocal.roundToWhole();
BlockPos bedPos = new BlockPos(playerPosInLocal.X, playerPosInLocal.Y, playerPosInLocal.Z);
IBlockState state = renderer.mc.theWorld.getBlockState(bedPos);
Block block = state.getBlock();
float angleYaw = 0;
if (block != null && block.isBed(state, entity.worldObj, bedPos, entity)) {
angleYaw = (float) (block.getBedDirection(state, entity.worldObj, bedPos).getHorizontalIndex() * 90);
angleYaw += 180;
}
entity.rotationYaw = entity.prevRotationYaw = angleYaw;
entity.rotationPitch = entity.prevRotationPitch = 0;
} else {
BlockPos blockpos = new BlockPos(entity);
IBlockState iblockstate = renderer.mc.theWorld.getBlockState(blockpos);
net.minecraftforge.client.ForgeHooksClient.orientBedCamera(renderer.mc.theWorld, blockpos, iblockstate, entity);
GlStateManager.rotate(entity.prevRotationYaw + (entity.rotationYaw - entity.prevRotationYaw) * partialTicks + 180.0F, 0.0F, -1.0F, 0.0F);
GlStateManager.rotate(entity.prevRotationPitch + (entity.rotationPitch - entity.prevRotationPitch) * partialTicks, -1.0F, 0.0F, 0.0F);
}
}
} else if (renderer.mc.gameSettings.thirdPersonView > 0) {
double d3 = (double) (renderer.thirdPersonDistancePrev + (4.0F - renderer.thirdPersonDistancePrev) * partialTicks);
if (ClientPilotingManager.isPlayerPilotingShip()) {
//TODO: Make this number scale with the Ship
d3 = 15D;
}
if (renderer.mc.gameSettings.debugCamEnable) {
GlStateManager.translate(0.0F, 0.0F, (float) (-d3));
} else {
float f1 = entity.rotationYaw;
float f2 = entity.rotationPitch;
if (renderer.mc.gameSettings.thirdPersonView == 2) {
f2 += 180.0F;
}
double d4 = (double) (-MathHelper.sin(f1 * 0.017453292F) * MathHelper.cos(f2 * 0.017453292F)) * d3;
double d5 = (double) (MathHelper.cos(f1 * 0.017453292F) * MathHelper.cos(f2 * 0.017453292F)) * d3;
double d6 = (double) (-MathHelper.sin(f2 * 0.017453292F)) * d3;
for (int i = 0; i < 8; ++i) {
float f3 = (float) ((i & 1) * 2 - 1);
float f4 = (float) ((i >> 1 & 1) * 2 - 1);
float f5 = (float) ((i >> 2 & 1) * 2 - 1);
f3 = f3 * 0.1F;
f4 = f4 * 0.1F;
f5 = f5 * 0.1F;
RayTraceResult raytraceresult = CallRunnerClient.rayTraceBlocksIgnoreShip(Minecraft.getMinecraft().theWorld, new Vec3d(d0 + (double) f3, d1 + (double) f4, d2 + (double) f5), new Vec3d(d0 - d4 + (double) f3 + (double) f5, d1 - d6 + (double) f4, d2 - d5 + (double) f5), false, false, false, ClientPilotingManager.getPilotedWrapperEntity());
if (raytraceresult != null) {
double d7 = raytraceresult.hitVec.distanceTo(new Vec3d(d0, d1, d2));
if (d7 < d3) {
d3 = d7;
}
}
}
if (renderer.mc.gameSettings.thirdPersonView == 2) {
GlStateManager.rotate(180.0F, 0.0F, 1.0F, 0.0F);
}
GlStateManager.rotate(entity.rotationPitch - f2, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(entity.rotationYaw - f1, 0.0F, 1.0F, 0.0F);
GlStateManager.translate(0.0F, 0.0F, (float) (-d3));
GlStateManager.rotate(f1 - entity.rotationYaw, 0.0F, 1.0F, 0.0F);
GlStateManager.rotate(f2 - entity.rotationPitch, 1.0F, 0.0F, 0.0F);
}
} else {
GlStateManager.translate(0.0F, 0.0F, 0.05F);
}
if (!renderer.mc.gameSettings.debugCamEnable) {
float yaw = entity.prevRotationYaw + (entity.rotationYaw - entity.prevRotationYaw) * partialTicks + 180.0F;
float pitch = entity.prevRotationPitch + (entity.rotationPitch - entity.prevRotationPitch) * partialTicks;
float roll = 0.0F;
if (entity instanceof EntityAnimal) {
EntityAnimal entityanimal = (EntityAnimal) entity;
yaw = entityanimal.prevRotationYawHead + (entityanimal.rotationYawHead - entityanimal.prevRotationYawHead) * partialTicks + 180.0F;
}
IBlockState state = ActiveRenderInfo.getBlockStateAtEntityViewpoint(renderer.mc.theWorld, entity, partialTicks);
net.minecraftforge.client.event.EntityViewRenderEvent.CameraSetup event = new net.minecraftforge.client.event.EntityViewRenderEvent.CameraSetup(renderer, entity, state, partialTicks, yaw, pitch, roll);
net.minecraftforge.common.MinecraftForge.EVENT_BUS.post(event);
GlStateManager.rotate(event.getRoll(), 0.0F, 0.0F, 1.0F);
GlStateManager.rotate(event.getPitch(), 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(event.getYaw(), 0.0F, 1.0F, 0.0F);
}
if (fixedOnto != null && fixedOnto.wrapping != null && fixedOnto.wrapping.renderer != null && fixedOnto.wrapping.renderer.offsetPos != null) {
Quaternion orientationQuat = fixedOnto.wrapping.renderer.getSmoothRotationQuat(partialTicks);
double[] radians = orientationQuat.toRadians();
float moddedPitch = (float) Math.toDegrees(radians[0]);
float moddedYaw = (float) Math.toDegrees(radians[1]);
float moddedRoll = (float) Math.toDegrees(radians[2]);
GlStateManager.rotate(-moddedRoll, 0.0F, 0.0F, 1.0F);
GlStateManager.rotate(-moddedYaw, 0.0F, 1.0F, 0.0F);
GlStateManager.rotate(-moddedPitch, 1.0F, 0.0F, 0.0F);
}
GlStateManager.translate(-eyeVector.X, -eyeVector.Y, -eyeVector.Z);
d0 = entity.prevPosX + (entity.posX - entity.prevPosX) * (double) partialTicks + eyeVector.X;
d1 = entity.prevPosY + (entity.posY - entity.prevPosY) * (double) partialTicks + eyeVector.Y;
d2 = entity.prevPosZ + (entity.posZ - entity.prevPosZ) * (double) partialTicks + eyeVector.Z;
renderer.cloudFog = renderer.mc.renderGlobal.hasCloudFog(d0, d1, d2, partialTicks);
}
use of net.minecraft.util.math.RayTraceResult in project Witchworks by Um-Mitternacht.
the class RayTraceHelper method rayTraceResult.
public static RayTraceResult rayTraceResult(Entity source, Vec3d vec3, boolean includeEntities, boolean excludeSource) {
double d0 = source.posX;
double d1 = source.posY;
double d2 = source.posZ;
World world = source.world;
Vec3d vec3d = new Vec3d(d0, d1, d2);
Vec3d forward = vec3d.add(vec3);
RayTraceResult raytraceresult = world.rayTraceBlocks(vec3d, forward, false, true, false);
if (includeEntities) {
if (raytraceresult != null) {
forward = new Vec3d(raytraceresult.hitVec.xCoord, raytraceresult.hitVec.yCoord, raytraceresult.hitVec.zCoord);
}
Entity entity = null;
List<Entity> list = world.getEntitiesWithinAABBExcludingEntity(source, source.getEntityBoundingBox().addCoord(vec3.xCoord, vec3.yCoord, vec3.zCoord).expandXyz(1.0D));
double d6 = 0.0D;
for (Entity ent : list) {
if (ent.canBeCollidedWith() && (excludeSource || !ent.isEntityEqual(source)) && !ent.noClip) {
AxisAlignedBB axisalignedbb = ent.getEntityBoundingBox().expandXyz(0.30000001192092896D);
RayTraceResult raytraceresult1 = axisalignedbb.calculateIntercept(vec3d, forward);
if (raytraceresult1 != null) {
double d7 = vec3d.squareDistanceTo(raytraceresult1.hitVec);
if (d7 < d6 || d6 == 0.0D) {
entity = ent;
d6 = d7;
}
}
}
}
if (entity != null) {
raytraceresult = new RayTraceResult(entity);
}
}
return raytraceresult;
}
use of net.minecraft.util.math.RayTraceResult in project Valkyrien-Warfare-Revamped by ValkyrienWarfare.
the class ItemExplosiveArrow method createArrow.
@Override
public EntityArrow createArrow(World worldIn, ItemStack stack, EntityLivingBase shooter) {
EntityTippedArrow entitytippedarrow = new EntityTippedArrow(worldIn, shooter) {
private boolean doExpl = true;
@Override
public void onUpdate() {
super.onUpdate();
}
@Override
public boolean isImmuneToExplosions() {
return true;
}
@Override
protected void onHit(RayTraceResult raytraceResultIn) {
super.onHit(raytraceResultIn);
worldObj.createExplosion(this, posX, posY, posZ, 20F, true);
kill();
}
};
entitytippedarrow.setPotionEffect(stack);
return entitytippedarrow;
}
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