use of net.minecraft.world.level.block.state.IBlockData in project SSB-OneBlock by BG-Software-LLC.
the class NMSAdapter_v1_18_R1 method simulateToolBreak.
@Override
public void simulateToolBreak(Player bukkitPlayer, org.bukkit.block.Block bukkitBlock) {
EntityPlayer entityPlayer = ((CraftPlayer) bukkitPlayer).getHandle();
ItemStack itemStack = entityPlayer.er();
WorldServer worldServer = ((CraftWorld) bukkitBlock.getWorld()).getHandle();
BlockPosition blockPosition = new BlockPosition(bukkitBlock.getX(), bukkitBlock.getY(), bukkitBlock.getZ());
IBlockData blockData = worldServer.a_(blockPosition);
itemStack.a(worldServer, blockData, blockPosition, entityPlayer);
}
use of net.minecraft.world.level.block.state.IBlockData in project Atlas by funkemunky.
the class BlockBox1_17_R1 method getCollisionBox.
@Override
public CollisionBox getCollisionBox(org.bukkit.block.Block block) {
final World world = ((org.bukkit.craftbukkit.v1_17_R1.CraftWorld) block.getWorld()).getHandle();
final int x = block.getX(), y = block.getY(), z = block.getZ();
IBlockData iblockData = ((CraftBlock) block).getNMS();
Block vblock = iblockData.getBlock();
BlockPosition blockPos = new BlockPosition(x, y, z);
VoxelShape shape = vblock.a(iblockData, world, blockPos, VoxelShapeCollision.a());
List<AxisAlignedBB> boxes = shape.toList();
if (boxes.size() == 0) {
return BlockData.getData(block.getType()).getBox(block, ProtocolVersion.getGameVersion());
} else if (boxes.size() == 1) {
AxisAlignedBB box = boxes.get(0);
return new SimpleCollisionBox(box.a, box.b, box.c, box.d, box.e, box.f);
} else {
ComplexCollisionBox complexBox = new ComplexCollisionBox();
for (AxisAlignedBB box : boxes) {
complexBox.add(new SimpleCollisionBox(box.a, box.b, box.c, box.d, box.e, box.f));
}
return complexBox;
}
}
use of net.minecraft.world.level.block.state.IBlockData in project SSB-OneBlock by BG-Software-LLC.
the class NMSAdapter_v1_18_R1 method setBlock.
@Override
public void setBlock(Location location, Material type, byte data, String nbt) {
assert location.getWorld() != null;
WorldServer worldServer = ((CraftWorld) location.getWorld()).getHandle();
BlockPosition blockPosition = new BlockPosition(location.getBlockX(), location.getBlockY(), location.getBlockZ());
worldServer.m(blockPosition);
location.getBlock().setType(type);
if (nbt != null) {
try {
ArgumentBlock argumentBlock = new ArgumentBlock(new StringReader(nbt), false).a(true);
IBlockData blockData = argumentBlock.b();
if (blockData != null) {
ArgumentTileLocation tileLocation = new ArgumentTileLocation(blockData, argumentBlock.a().keySet(), argumentBlock.c());
tileLocation.a(worldServer, blockPosition, 2);
worldServer.a(blockPosition, tileLocation.a().b());
}
} catch (Exception ex) {
ex.printStackTrace();
}
}
}
use of net.minecraft.world.level.block.state.IBlockData in project Atlas by funkemunky.
the class BlockBox1_18_R1 method getCollisionBox.
@Override
public CollisionBox getCollisionBox(org.bukkit.block.Block block) {
final World world = ((org.bukkit.craftbukkit.v1_18_R1.CraftWorld) block.getWorld()).getHandle();
final int x = block.getX(), y = block.getY(), z = block.getZ();
IBlockData iblockData = ((CraftBlock) block).getNMS();
Block vblock = iblockData.b();
BlockPosition blockPos = new BlockPosition(x, y, z);
VoxelShape shape = vblock.a(iblockData, world, blockPos, VoxelShapeCollision.a());
List<AxisAlignedBB> boxes = shape.d();
if (boxes.size() == 0) {
return BlockData.getData(block.getType()).getBox(block, ProtocolVersion.getGameVersion());
} else if (boxes.size() == 1) {
AxisAlignedBB box = boxes.get(0);
return new SimpleCollisionBox(box.a, box.b, box.c, box.d, box.e, box.f);
} else {
ComplexCollisionBox complexBox = new ComplexCollisionBox();
for (AxisAlignedBB box : boxes) {
complexBox.add(new SimpleCollisionBox(box.a, box.b, box.c, box.d, box.e, box.f));
}
return complexBox;
}
}
use of net.minecraft.world.level.block.state.IBlockData in project dynmap by webbukkit.
the class BukkitVersionHelperSpigot118 method initializeBlockStates.
/**
* Initialize block states (org.dynmap.blockstate.DynmapBlockState)
*/
@Override
public void initializeBlockStates() {
dataToState = new IdentityHashMap<IBlockData, DynmapBlockState>();
HashMap<String, DynmapBlockState> lastBlockState = new HashMap<String, DynmapBlockState>();
RegistryBlockID<IBlockData> bsids = Block.p;
Block baseb = null;
Iterator<IBlockData> iter = bsids.iterator();
ArrayList<String> names = new ArrayList<String>();
// Loop through block data states
DynmapBlockState.Builder bld = new DynmapBlockState.Builder();
while (iter.hasNext()) {
IBlockData bd = iter.next();
Block b = bd.b();
MinecraftKey id = RegistryBlocks.X.b(b);
String bname = id.toString();
// See if we have seen this one
DynmapBlockState lastbs = lastBlockState.get(bname);
int idx = 0;
if (lastbs != null) {
// Yes
// Get number of states so far, since this is next
idx = lastbs.getStateCount();
}
// Build state name
String sb = "";
String fname = bd.toString();
int off1 = fname.indexOf('[');
if (off1 >= 0) {
int off2 = fname.indexOf(']');
sb = fname.substring(off1 + 1, off2);
}
net.minecraft.world.level.material.Material mat = bd.c();
// getLightBlock
int lightAtten = b.g(bd, BlockAccessAir.a, BlockPosition.b);
// Log.info("statename=" + bname + "[" + sb + "], lightAtten=" + lightAtten);
// Fill in base attributes
bld.setBaseState(lastbs).setStateIndex(idx).setBlockName(bname).setStateName(sb).setMaterial(mat.toString()).setAttenuatesLight(lightAtten);
if (mat.b()) {
bld.setSolid();
}
if (mat == net.minecraft.world.level.material.Material.a) {
bld.setAir();
}
if (mat == net.minecraft.world.level.material.Material.z) {
bld.setLog();
}
if (mat == net.minecraft.world.level.material.Material.F) {
bld.setLeaves();
}
if ((!bd.n().c()) && ((bd.b() instanceof BlockFluids) == false)) {
// Test if fluid type for block is not empty
bld.setWaterlogged();
}
// Build state
DynmapBlockState dbs = bld.build();
dataToState.put(bd, dbs);
lastBlockState.put(bname, (lastbs == null) ? dbs : lastbs);
Log.verboseinfo("blk=" + bname + ", idx=" + idx + ", state=" + sb + ", waterlogged=" + dbs.isWaterlogged());
}
}
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