use of net.silentchaos512.gear.api.event.GetMaterialStatsEvent in project Silent-Gear by SilentChaos512.
the class MaterialInstance method getStatModifiers.
@Override
public Collection<StatInstance> getStatModifiers(PartType partType, StatGearKey key, ItemStack gear) {
List<StatInstance> mods = new ArrayList<>(material.getStatModifiers(this, partType, key, gear));
ItemStat stat = ItemStats.get(key.getStat());
if (stat == null) {
SilentGear.LOGGER.warn("Unknown item stat: {}", key.getStat().getStatId());
SilentGear.LOGGER.catching(new NullPointerException());
return mods;
}
// Material modifiers (grades, starcharged, etc.)
for (IMaterialModifier materialModifier : getModifiers()) {
mods = materialModifier.modifyStats(partType, key, mods);
}
GetMaterialStatsEvent event = new GetMaterialStatsEvent(this, stat, partType, mods);
MinecraftForge.EVENT_BUS.post(event);
return event.getModifiers();
}
use of net.silentchaos512.gear.api.event.GetMaterialStatsEvent in project Silent-Gear by SilentChaos512.
the class CompoundMaterial method getStatModifiers.
@SuppressWarnings("OverlyComplexMethod")
@Override
public Collection<StatInstance> getStatModifiers(IMaterialInstance material, PartType partType, StatGearKey key, ItemStack gear) {
// Get the materials and all the stat modifiers they provide for this stat
Collection<IMaterialInstance> materials = getMaterials(material);
List<StatInstance> statMods = materials.stream().map(AbstractMaterial::removeEnhancements).flatMap(m -> m.getStatModifiers(partType, key).stream()).collect(Collectors.toList());
ItemStat stat = key.getStat() instanceof ItemStat ? (ItemStat) key.getStat() : null;
if (stat == null || statMods.isEmpty()) {
// No modifiers for this stat, so doing anything else is pointless
return statMods;
}
MaterialInstance matInst = material instanceof MaterialInstance ? (MaterialInstance) material : null;
GetMaterialStatsEvent event = null;
if (matInst != null) {
// FIXME: Potentially bad cast, need to rework event
event = new GetMaterialStatsEvent(matInst, stat, partType, statMods);
MinecraftForge.EVENT_BUS.post(event);
}
// Average together all modifiers of the same op. This makes things like rods with varying
// numbers of materials more "sane".
List<StatInstance> ret = new ArrayList<>(event != null ? event.getModifiers() : Collections.emptyList());
for (StatInstance.Operation op : StatInstance.Operation.values()) {
Collection<StatInstance> modsForOp = ret.stream().filter(s -> s.getOp() == op).collect(Collectors.toList());
if (modsForOp.size() > 1) {
StatInstance mod = compressModifiers(modsForOp, op, key);
ret.removeIf(inst -> inst.getOp() == op);
ret.add(mod);
}
}
// Synergy
if (stat.doesSynergyApply() && matInst != null) {
final float synergy = SynergyUtils.getSynergy(partType, new ArrayList<>(materials), getTraits(matInst, PartGearKey.ofAll(partType), gear));
if (!MathUtils.floatsEqual(synergy, 1.0f)) {
final float multi = synergy - 1f;
for (int i = 0; i < ret.size(); ++i) {
StatInstance oldMod = ret.get(i);
float value = oldMod.getValue();
// Taking the abs of value times multi makes negative mods become less negative
StatInstance newMod = oldMod.copySetValue(value + Math.abs(value) * multi);
ret.remove(i);
ret.add(i, newMod);
}
}
}
return ret;
}
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