use of org.bukkit.block.Jukebox in project MagicPlugin by elBukkit.
the class CompatibilityUtils method clearItems.
@Override
public void clearItems(Location location) {
if (location == null)
return;
// Block-specific behaviors
Block block = location.getBlock();
BlockState blockState = block.getState();
if (blockState instanceof Lootable) {
Lootable lootable = (Lootable) blockState;
lootable.setLootTable(null);
blockState.update();
}
if (blockState instanceof Lectern) {
Lectern lectern = (Lectern) blockState;
lectern.getInventory().setItem(0, new ItemStack(Material.AIR));
blockState.update();
}
if (blockState instanceof Jukebox) {
((Jukebox) blockState).setRecord(null);
blockState.update();
}
// TODO: Just clear inventory instead?
BlockEntity tileEntity = getTileEntity(location);
if (tileEntity == null)
return;
CompoundTag tag = new CompoundTag();
tileEntity.save(tag);
// Is there really not an enum for these NBT types?
ListTag itemList = tag.getList("Items", CompatibilityConstants.NBT_TYPE_COMPOUND);
// Is it really necessary to clear the list before removing it?
if (itemList != null) {
itemList.clear();
tag.remove("Items");
tileEntity.load(tag);
tileEntity.setChanged();
}
}
use of org.bukkit.block.Jukebox in project MagicPlugin by elBukkit.
the class CompatibilityUtils method clearItems.
@Override
public void clearItems(Location location) {
if (location == null)
return;
// Block-specific behaviors
Block block = location.getBlock();
BlockState blockState = block.getState();
if (blockState instanceof Lootable) {
Lootable lootable = (Lootable) blockState;
lootable.setLootTable(null);
blockState.update();
}
if (blockState instanceof Lectern) {
Lectern lectern = (Lectern) blockState;
lectern.getInventory().setItem(0, new ItemStack(Material.AIR));
blockState.update();
}
if (blockState instanceof Jukebox) {
((Jukebox) blockState).setRecord(null);
blockState.update();
}
// TODO: Just clear inventory instead?
BlockEntity tileEntity = getTileEntity(location);
if (tileEntity == null)
return;
CompoundTag tag = tileEntity.saveWithFullMetadata();
// Is there really not an enum for these NBT types?
ListTag itemList = tag.getList("Items", CompatibilityConstants.NBT_TYPE_COMPOUND);
// Is it really necessary to clear the list before removing it?
if (itemList != null) {
itemList.clear();
tag.remove("Items");
tileEntity.load(tag);
tileEntity.setChanged();
}
}
use of org.bukkit.block.Jukebox in project modules-extra by CubeEngine.
the class ListenerPlayerBlock method onBlockBreak.
// Doors / Beds only logged bottom / feet
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onBlockBreak(BlockBreakEvent event) {
if (event.getBlock().getType() == AIR) {
// breaking air !? -> no logging
return;
}
if (!this.isActive(PlayerBlockBreak.class, event.getBlock().getWorld())) {
return;
}
BlockState blockState = event.getBlock().getState();
PlayerBlockBreak action;
if (blockState instanceof NoteBlock) {
action = this.newAction(PlayerNoteBlockBreak.class);
((PlayerNoteBlockBreak) action).setNote(((NoteBlock) blockState).getNote());
} else if (blockState instanceof Sign) {
action = this.newAction(PlayerSignBreak.class);
((PlayerSignBreak) action).setLines(((Sign) blockState).getLines());
} else if (blockState instanceof Jukebox && ((Jukebox) blockState).getPlaying() != null) {
action = this.newAction(PlayerJukeboxBreak.class);
((PlayerJukeboxBreak) action).setDisc(((Jukebox) blockState).getPlaying());
} else if (blockState instanceof InventoryHolder) {
action = this.newAction(PlayerContainerBreak.class, event.getBlock().getWorld());
if (action == null) {
action = this.newAction(PlayerBlockBreak.class);
} else {
((PlayerContainerBreak) action).setContents(((InventoryHolder) blockState).getInventory().getContents());
}
// TODO item drops
// itemDrop.logDropsFromChest((InventoryHolder)blockState,location,event.getPlayer());
} else {
action = this.newAction(PlayerBlockBreak.class);
// WOOD_DOOR IRON_DOOR OR BED_BLOCK
blockState = adjustBlockForDoubleBlocks(blockState);
}
action.setPlayer(event.getPlayer());
action.setLocation(event.getBlock().getLocation());
action.setOldBlock(blockState);
action.setNewBlock(AIR);
this.logAction(action);
if (// portal?
blockState.getType() == OBSIDIAN) {
// TODO better & complete
Block block = blockState.getBlock();
for (BlockFace face : BLOCK_FACES) {
if (block.getRelative(face).getType() == PORTAL) {
Block portal = block.getRelative(face);
PlayerBlockBreak pAction = this.newAction(PlayerBlockBreak.class);
pAction.setPlayer(event.getPlayer());
pAction.setLocation(portal.getLocation());
pAction.setOldBlock(portal.getState());
pAction.setNewBlock(AIR);
pAction.reference = this.reference(action);
this.logAction(pAction);
break;
}
}
}
// TODO attached & falling
ListenerBlock.logAttachedBlocks(this, module.getCore().getEventManager(), event.getBlock(), action);
ListenerBlock.logFallingBlocks(this, module.getCore().getEventManager(), event.getBlock(), action);
}
use of org.bukkit.block.Jukebox in project modules-extra by CubeEngine.
the class ListenerPlayerBlockInteract method onPlayerInteract.
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onPlayerInteract(PlayerInteractEvent event) {
// TODO put item into itemframe
if (event.getAction() == RIGHT_CLICK_BLOCK) {
ItemStack itemInHand = event.getPlayer().getItemInHand();
Location location = event.getClickedBlock().getLocation();
BlockState state = event.getClickedBlock().getState();
ActionPlayerBlock action;
BlockState newState = state.getBlock().getState();
if (state instanceof InventoryHolder) {
action = this.newAction(UseContainer.class, state.getWorld());
} else if (state.getData() instanceof Openable) {
action = this.newAction(UseDoor.class, state.getWorld());
if (action != null) {
state = adjustBlockForDoubleBlocks(state);
Openable openable = (Openable) state.getBlock().getState().getData();
openable.setOpen(!openable.isOpen());
newState.setData((MaterialData) openable);
}
} else if (state.getData() instanceof Lever) {
action = this.newAction(UseLever.class, state.getWorld());
if (action != null) {
Lever leverData = (Lever) state.getBlock().getState().getData();
leverData.setPowered(!leverData.isPowered());
newState.setData(leverData);
}
} else if (state.getType() == REDSTONE_COMPARATOR_ON || state.getType() == REDSTONE_COMPARATOR_OFF) {
action = this.newAction(UseComparator.class, state.getWorld());
if (action != null) {
newState.setType(state.getType() == REDSTONE_COMPARATOR_ON ? REDSTONE_COMPARATOR_OFF : REDSTONE_COMPARATOR_ON);
}
} else if (state.getData() instanceof Button) {
action = this.newAction(UseButton.class, state.getWorld());
if (action != null) {
Button button = (Button) state.getBlock().getState().getData();
button.setPowered(true);
newState.setData(button);
}
} else if (state.getData() instanceof Rails) {
if (itemInHand.getType() == MINECART || itemInHand.getType() == STORAGE_MINECART || itemInHand.getType() == POWERED_MINECART || itemInHand.getType() == HOPPER_MINECART || // BOAT is done down below
itemInHand.getType() == EXPLOSIVE_MINECART) {
VehiclePrePlaceEvent vEvent = new VehiclePrePlaceEvent(event.getClickedBlock().getRelative(UP).getLocation(), event.getPlayer());
this.module.getCore().getEventManager().fireEvent(vEvent);
}
action = null;
} else if (itemInHand.getType().equals(BOAT)) {
VehiclePrePlaceEvent vEvent = new VehiclePrePlaceEvent(event.getClickedBlock().getRelative(UP).getLocation(), event.getPlayer());
this.module.getCore().getEventManager().fireEvent(vEvent);
action = null;
} else if (state.getData() instanceof Cake) {
action = null;
if (event.getPlayer().getFoodLevel() < 20 && !(event.getPlayer().getGameMode() == CREATIVE)) {
action = this.newAction(UseCake.class, state.getWorld());
if (action != null) {
Cake cake = (Cake) state.getBlock().getState().getData();
cake.setSlicesEaten(cake.getSlicesEaten() + 1);
if (cake.getSlicesRemaining() == 0) {
action.setNewBlock(AIR);
newState = null;
} else {
newState.setData(cake);
}
}
}
} else if (state instanceof NoteBlock) {
action = this.newAction(UseNoteblock.class, state.getWorld());
if (action != null) {
try {
((NoteBlock) newState).setNote(((NoteBlock) newState).getNote().sharped());
} catch (IllegalArgumentException e) {
((NoteBlock) newState).setNote(new Note(1, Tone.F, true));
}
}
} else if (state.getData() instanceof Diode) {
action = this.newAction(UseRepeater.class, state.getWorld());
if (action != null) {
Diode diode = (Diode) state.getBlock().getState().getData();
Integer delay = diode.getDelay() + 1;
if (delay == 5) {
delay = 1;
}
diode.setDelay(delay);
newState.setData(diode);
}
} else if (state.getType() == TNT) {
action = null;
if (itemInHand.getType() == FLINT_AND_STEEL) {
action = this.newAction(UseTnt.class, state.getWorld());
if (action != null) {
action.setNewBlock(AIR);
newState = null;
}
}
} else if (state.getData() instanceof Crops || state.getType() == GRASS) {
if (itemInHand.getData() instanceof Dye && ((Dye) itemInHand.getData()).getColor() == WHITE) {
// TODO THIS IS BULLSHIT I need an event for bonemealUse...
action = this.newAction(UseBonemeal.class, state.getWorld());
if (action != null) {
// TODO adjust growth stage
// TODO do not log if fully grown
action.setNewBlock(state);
action.setLocation(state.getLocation());
action.setOldBlock(state);
action.setPlayer(event.getPlayer());
this.logAction(action);
}
}
return;
} else if (state instanceof Jukebox) {
// TODO
action = null;
} else {
action = null;
}
if (action != null) {
action.setLocation(state.getLocation());
action.setOldBlock(state);
if (newState != null) {
action.setNewBlock(newState);
}
action.setPlayer(event.getPlayer());
this.logAction(action);
}
} else if (event.getAction() == PHYSICAL) {
Block block = event.getClickedBlock();
if (block.getType() == SOIL) {
BlockTrample action = this.newAction(BlockTrample.class, block.getWorld());
if (action != null) {
BlockState stateUp = block.getRelative(UP).getState();
if (stateUp.getData() instanceof Crops) {
BlockTrample actionUp = this.newAction(BlockTrample.class, block.getWorld());
actionUp.setLocation(stateUp.getLocation());
actionUp.setOldBlock(stateUp);
actionUp.setNewBlock(AIR);
actionUp.setPlayer(event.getPlayer());
this.logAction(actionUp);
}
action.setLocation(block.getLocation());
action.setOldBlock(block.getState());
action.setNewBlock(DIRT);
action.setPlayer(event.getPlayer());
this.logAction(action);
}
} else if (block.getState().getData() instanceof PressurePlate) {
UsePlate action = this.newAction(UsePlate.class, block.getWorld());
if (action != null) {
// BlockState newState = block.getState();
// PressurePlate plate = (PressurePlate)newState.getData();
action.setLocation(block.getLocation());
action.setOldBlock(block.getState());
action.setNewBlock(block.getState());
action.setPlayer(event.getPlayer());
this.logAction(action);
}
}
}
}
use of org.bukkit.block.Jukebox in project FN-FAL-s-Amplifications by FN-FAL113.
the class JukeBox method previousDiscButton.
@Override
public void previousDiscButton(@Nullable Player player, BlockMenu menu, boolean goBackToDefaultSlot) {
final Location location = menu.getLocation();
final JukeboxCache cache = getCACHE_MAP().get(location);
Jukebox jukebox = (Jukebox) menu.getBlock().getState();
if (cache.isOn) {
// is jukebox toggle on
if (isSlotNotNull(menu, cache, -1)) {
// if previous slot has a disc then play that
playCurrentSlot(menu, cache, jukebox, location, -1);
} else {
// decrement the current slot by 1
isOutOfBounds(menu, jukebox, cache, location, -1);
}
} else if (player != null) {
player.sendMessage(Utils.colorTranslator("&eJukebox is turned off, please turn it on"));
}
}
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