use of org.bukkit.craftbukkit.v1_17_R1.block.CraftBlock in project MechanicsMain by WeaponMechanics.
the class v1_14_R1 method getHitBox.
@Override
public HitBox getHitBox(Block block) {
if (block.isEmpty() || block.isLiquid() || block.isPassable())
return null;
BoundingBox boundingBox = block.getBoundingBox();
HitBox hitBox = new HitBox(boundingBox.getMinX(), boundingBox.getMinY(), boundingBox.getMinZ(), boundingBox.getMaxX(), boundingBox.getMaxY(), boundingBox.getMaxZ());
hitBox.setBlockHitBox(block);
if (WeaponMechanics.getBasicConfigurations().getBool("Check_Accurate_Hitboxes", true)) {
CraftBlock craftBlock = (CraftBlock) block;
List<AxisAlignedBB> voxelShape = craftBlock.getNMS().getCollisionShape(craftBlock.getCraftWorld().getHandle(), craftBlock.getPosition()).d();
if (voxelShape.size() > 1) {
int x = block.getX();
int y = block.getY();
int z = block.getZ();
for (AxisAlignedBB boxPart : voxelShape) {
hitBox.addVoxelShapePart(new HitBox(x + boxPart.minX, y + boxPart.minY, z + boxPart.minZ, x + boxPart.maxX, y + boxPart.maxY, z + boxPart.maxZ));
}
}
}
return hitBox;
}
use of org.bukkit.craftbukkit.v1_17_R1.block.CraftBlock in project MechanicsMain by WeaponMechanics.
the class v1_15_R1 method getHitBox.
@Override
public HitBox getHitBox(Block block) {
if (block.isEmpty() || block.isLiquid() || block.isPassable())
return null;
BoundingBox boundingBox = block.getBoundingBox();
HitBox hitBox = new HitBox(boundingBox.getMinX(), boundingBox.getMinY(), boundingBox.getMinZ(), boundingBox.getMaxX(), boundingBox.getMaxY(), boundingBox.getMaxZ());
hitBox.setBlockHitBox(block);
if (WeaponMechanics.getBasicConfigurations().getBool("Check_Accurate_Hitboxes", true)) {
CraftBlock craftBlock = (CraftBlock) block;
List<AxisAlignedBB> voxelShape = craftBlock.getNMS().getCollisionShape(craftBlock.getCraftWorld().getHandle(), craftBlock.getPosition()).d();
if (voxelShape.size() > 1) {
int x = block.getX();
int y = block.getY();
int z = block.getZ();
for (AxisAlignedBB boxPart : voxelShape) {
hitBox.addVoxelShapePart(new HitBox(x + boxPart.minX, y + boxPart.minY, z + boxPart.minZ, x + boxPart.maxX, y + boxPart.maxY, z + boxPart.maxZ));
}
}
}
return hitBox;
}
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