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Example 41 with Inventory

use of org.bukkit.inventory.Inventory in project Essentials by drtshock.

the class Commandinvsee method run.

//This method has a hidden param, which if given will display the equip slots. #easteregg
@Override
protected void run(final Server server, final User user, final String commandLabel, final String[] args) throws Exception {
    if (args.length < 1) {
        throw new NotEnoughArgumentsException();
    }
    final User invUser = getPlayer(server, user, args, 0);
    Inventory inv;
    if (args.length > 1 && user.isAuthorized("essentials.invsee.equip")) {
        inv = server.createInventory(invUser.getBase(), 9, "Equipped");
        inv.setContents(invUser.getBase().getInventory().getArmorContents());
    } else {
        inv = invUser.getBase().getInventory();
    }
    user.getBase().closeInventory();
    user.getBase().openInventory(inv);
    user.setInvSee(true);
}
Also used : User(com.earth2me.essentials.User) Inventory(org.bukkit.inventory.Inventory)

Example 42 with Inventory

use of org.bukkit.inventory.Inventory in project SpaciousLib by anhcraft.

the class InteractItemListener method interact.

@EventHandler(priority = EventPriority.MONITOR)
public void interact(InventoryClickEvent event) {
    Player player = (Player) event.getWhoClicked();
    Inventory inventory = CompatibilityInventoryClickEvent.getInventory(event);
    ClickType type = event.getClick();
    if (inventory != null && data.containsKey(inventory)) {
        event.setCancelled(true);
        event.setResult(Event.Result.DENY);
        ItemStack item = event.getCurrentItem();
        if (item != null && !item.getType().equals(Material.AIR) && data.get(inventory).containsKey(item)) {
            LinkedHashMap<ItemStack, InteractItemRunnable> items = data.get(inventory);
            items.get(item).run(player, item, type, event.getSlot());
            data.put(inventory, items);
        }
    }
}
Also used : InteractItemRunnable(org.anhcraft.spaciouslib.inventory.InteractItemRunnable) Player(org.bukkit.entity.Player) ClickType(org.bukkit.event.inventory.ClickType) ItemStack(org.bukkit.inventory.ItemStack) Inventory(org.bukkit.inventory.Inventory) EventHandler(org.bukkit.event.EventHandler)

Example 43 with Inventory

use of org.bukkit.inventory.Inventory in project BKCommonLib by bergerhealer.

the class RecipeTest method testCrafting.

@Test
public void testCrafting() {
    Inventory testInventory = new InventoryBaseImpl(64);
    CraftRecipe recipe = RecipeUtil.getCraftingRequirements(Material.DIODE, 0)[0];
    // Add enough resources to craft 2 diodes, and a little more but not enough for a third
    // Also add some garbage items
    testInventory.addItem(new ItemStack(Material.REDSTONE, 64));
    testInventory.addItem(new ItemStack(Material.COBBLESTONE, 64));
    testInventory.addItem(new ItemStack(Material.STONE, 8));
    testInventory.addItem(new ItemStack(Material.REDSTONE_TORCH_ON, 5));
    testInventory.addItem(new ItemStack(Material.WOOD, 12));
    assertTrue(recipe.craft(testInventory));
    assertTrue(recipe.craft(testInventory));
    assertFalse(recipe.craft(testInventory));
    // Verify the items in the inventory
    assertEquals(testInventory.getItem(0), new ItemStack(Material.REDSTONE, 62));
    assertEquals(testInventory.getItem(1), new ItemStack(Material.COBBLESTONE, 64));
    assertEquals(testInventory.getItem(2), new ItemStack(Material.STONE, 2));
    assertEquals(testInventory.getItem(3), new ItemStack(Material.REDSTONE_TORCH_ON, 1));
    assertEquals(testInventory.getItem(4), new ItemStack(Material.WOOD, 12));
    assertEquals(testInventory.getItem(5), new ItemStack(Material.DIODE, 2));
}
Also used : InventoryBaseImpl(com.bergerkiller.bukkit.common.inventory.InventoryBaseImpl) ItemStack(org.bukkit.inventory.ItemStack) CraftRecipe(com.bergerkiller.bukkit.common.inventory.CraftRecipe) Inventory(org.bukkit.inventory.Inventory) Test(org.junit.Test)

Example 44 with Inventory

use of org.bukkit.inventory.Inventory in project acidisland by tastybento.

the class BiomesPanel method getBiomePanel.

/**
 * Returns a customized panel of available Biomes for the player
 *
 * @param player
 * @return custom Inventory object
 */
public Inventory getBiomePanel(Player player) {
    // Go through the available biomes and check permission
    int slot = 0;
    List<BiomeItem> items = new ArrayList<BiomeItem>();
    for (String biomeName : plugin.getConfig().getConfigurationSection("biomes").getKeys(false)) {
        // Check the biome is actually real
        try {
            Biome biome = Biome.valueOf(biomeName);
            // Check permission
            String permission = plugin.getConfig().getString("biomes." + biomeName + ".permission", "");
            if (permission.isEmpty() || VaultHelper.permission.has(player, permission)) {
                // Build inventory item
                // Get icon
                String icon = plugin.getConfig().getString("biomes." + biomeName + ".icon", "SAPLING");
                Material material = null;
                try {
                    if (StringUtils.isNumeric(icon)) {
                        material = Material.getMaterial(Integer.parseInt(icon));
                    } else {
                        material = Material.valueOf(icon.toUpperCase());
                    }
                } catch (Exception e) {
                    plugin.getLogger().warning("Error parsing biome icon value " + icon + ". Using default SAPLING.");
                    material = Material.SAPLING;
                }
                // Get cost
                double cost = plugin.getConfig().getDouble("biomes." + biomeName + ".cost", Settings.biomeCost);
                // Get friendly name
                String name = ChatColor.translateAlternateColorCodes('&', plugin.getConfig().getString("biomes." + biomeName + ".friendlyname", Util.prettifyText(biomeName)));
                // Get description
                String description = ChatColor.translateAlternateColorCodes('&', plugin.getConfig().getString("biomes." + biomeName + ".description", ""));
                // Get confirmation or not
                boolean confirm = plugin.getConfig().getBoolean("biomes." + biomeName + ".confirm", false);
                // Add item to list
                // plugin.getLogger().info("DEBUG: " + description + name +
                // confirm);
                BiomeItem item = new BiomeItem(material, slot++, cost, description, name, confirm, biome);
                // Add to item list
                items.add(item);
            }
        } catch (Exception e) {
            e.printStackTrace();
            plugin.getLogger().severe("Could not recognize " + biomeName + " as valid Biome! Skipping...");
            plugin.getLogger().severe("For V1.9, some biome names do not exist anymore. Change config.yml to the latest.");
        }
    }
    // Now create the inventory panel
    if (items.size() > 0) {
        // Save the items for later retrieval when the player clicks on them
        biomeItems.put(player.getUniqueId(), items);
        // Make sure size is a multiple of 9
        int size = items.size() + 8;
        size -= (size % 9);
        Inventory newPanel = Bukkit.createInventory(null, size, plugin.myLocale().biomePanelTitle);
        // Fill the inventory and return
        for (BiomeItem i : items) {
            newPanel.addItem(i.getItem());
        }
        return newPanel;
    } else {
        Util.sendMessage(player, ChatColor.RED + plugin.myLocale(player.getUniqueId()).errorCommandNotReady);
        plugin.getLogger().warning("There are no biomes in config.yml so /island biomes will not work!");
    }
    return null;
}
Also used : Biome(org.bukkit.block.Biome) ArrayList(java.util.ArrayList) Material(org.bukkit.Material) Inventory(org.bukkit.inventory.Inventory)

Example 45 with Inventory

use of org.bukkit.inventory.Inventory in project acidisland by tastybento.

the class Schematic method pasteSchematic.

/*
     * This function pastes using World Edit - problem is that because it reads a file, it's slow.
    @SuppressWarnings("deprecation")
     */
/*
     * 
    public void pasteSchematic(final Location loc, final Player player, boolean teleport)  {
	plugin.getLogger().info("WE Pasting");
	com.sk89q.worldedit.Vector WEorigin = new com.sk89q.worldedit.Vector(loc.getBlockX(),loc.getBlockY(),loc.getBlockZ());
        EditSession es = new EditSession(new BukkitWorld(loc.getWorld()), 999999999);
        try {
        CuboidClipboard cc = CuboidClipboard.loadSchematic(file);
        cc.paste(es, WEorigin, false);
        cc.pasteEntities(WEorigin);
        } catch (Exception e) {
            e.printStackTrace();
        }

    	if (teleport) {
    		World world = loc.getWorld();

    	    player.teleport(world.getSpawnLocation());
    	    plugin.getServer().getScheduler().runTaskLater(plugin, new Runnable() {

    		@Override
    		public void run() {
    		    plugin.getGrid().homeTeleport(player);

    		}}, 10L);

    	}
    }   
     */
/**
 * This method pastes a schematic.
 * @param loc - where to paste it
 * @param player - who for
 * @param teleport - should the player be teleported after pasting?
 * @param reason - why this was pasted
 */
public void pasteSchematic(final Location loc, final Player player, boolean teleport, final PasteReason reason) {
    // If this is not a file schematic, paste the default island
    if (this.file == null) {
        if (Settings.GAMETYPE == GameType.ACIDISLAND) {
            generateIslandBlocks(loc, player, reason);
        } else {
            loc.getBlock().setType(Material.BEDROCK);
            ASkyBlock.getPlugin().getLogger().severe("Missing schematic - using bedrock block only");
        }
        return;
    }
    World world = loc.getWorld();
    Location blockLoc = new Location(world, loc.getX(), loc.getY(), loc.getZ());
    // Location blockLoc = new Location(world, loc.getX(), Settings.island_level, loc.getZ());
    blockLoc.subtract(bedrock);
    // plugin.getLogger().info("DEBUG: islandBlock size (paste) = " + islandBlocks.size());
    for (IslandBlock b : islandBlocks) {
        b.paste(nms, blockLoc, this.usePhysics, biome);
    }
    // Bukkit.getLogger().info("Block loc = " + blockLoc);
    if (pasteEntities) {
        for (EntityObject ent : entitiesList) {
            // If TileX/Y/Z id defined, we have to use it (for Item Frame & Painting)
            if (ent.getTileX() != null && ent.getTileY() != null && ent.getTileZ() != null) {
                ent.setLocation(new BlockVector(ent.getTileX(), ent.getTileY(), ent.getTileZ()));
            }
            Location entitySpot = ent.getLocation().toLocation(blockLoc.getWorld()).add(blockLoc.toVector());
            entitySpot.setPitch(ent.getPitch());
            entitySpot.setYaw(ent.getYaw());
            // Bukkit.getLogger().info("DEBUG: Entity type = " + ent.getType());
            if (ent.getType() == EntityType.PAINTING) {
                // Bukkit.getLogger().info("DEBUG: spawning " + ent.getType().toString() + " at " + entitySpot);
                try {
                    Painting painting = blockLoc.getWorld().spawn(entitySpot, Painting.class);
                    if (painting != null) {
                        if (paintingList.containsKey(ent.getMotive())) {
                            // painting.setArt(Art.GRAHAM);
                            painting.setArt(paintingList.get(ent.getMotive()), true);
                        } else {
                            // Set default
                            painting.setArt(Art.ALBAN, true);
                        }
                        // http://minecraft.gamepedia.com/Painting#Data_values
                        if (facingList.containsKey(ent.getFacing())) {
                            painting.setFacingDirection(facingList.get(ent.getFacing()), true);
                        } else {
                            // set default direction
                            painting.setFacingDirection(BlockFace.NORTH, true);
                        }
                    // Bukkit.getLogger().info("DEBUG: Painting setFacingDirection: " + painting.getLocation().toString() + "; facing: " + painting.getFacing() + "; ent facing: " + ent.getFacing());
                    // Bukkit.getLogger().info("DEBUG: Painting setArt: " + painting.getLocation().toString() + "; art: " + painting.getArt() + "; ent motive: " + ent.getMotive());
                    }
                } catch (IllegalArgumentException e) {
                // plugin.getLogger().warning("Cannot paste painting from schematic");
                }
            } else if (ent.getType() == EntityType.ITEM_FRAME) {
                // Bukkit.getLogger().info("DEBUG: spawning itemframe at" + entitySpot.toString());
                // Bukkit.getLogger().info("DEBUG: tileX: " + ent.getTileX() + ", tileY: " + ent.getTileY() + ", tileZ: " + ent.getTileZ());
                ItemFrame itemFrame = (ItemFrame) blockLoc.getWorld().spawnEntity(entitySpot, EntityType.ITEM_FRAME);
                if (itemFrame != null) {
                    // Need to improve this shity fix ...
                    Material material = Material.matchMaterial(ent.getId().substring(10).toUpperCase());
                    ;
                    if (material == null && IslandBlock.WEtoM.containsKey(ent.getId().substring(10).toUpperCase())) {
                        material = IslandBlock.WEtoM.get(ent.getId().substring(10).toUpperCase());
                    }
                    ItemStack item;
                    if (material != null) {
                        // Bukkit.getLogger().info("DEBUG: id: " + ent.getId() + ", material match: " + material.toString());
                        if (ent.getCount() != null) {
                            if (ent.getDamage() != null) {
                                item = new ItemStack(material, ent.getCount(), ent.getDamage());
                            } else {
                                item = new ItemStack(material, ent.getCount(), (short) 0);
                            }
                        } else {
                            if (ent.getDamage() != null) {
                                item = new ItemStack(material, 1, ent.getDamage());
                            } else {
                                item = new ItemStack(material, 1, (short) 0);
                            }
                        }
                    } else {
                        // Bukkit.getLogger().info("DEBUG: material can't be found for: " + ent.getId() + " (" + ent.getId().substring(10).toUpperCase() + ")");
                        // Set to default content
                        item = new ItemStack(Material.STONE, 0, (short) 4);
                    }
                    ItemMeta itemMeta = item.getItemMeta();
                    // TODO: Implement methods to get enchantement, names, lore etc.
                    item.setItemMeta(itemMeta);
                    itemFrame.setItem(item);
                    if (facingList.containsKey(ent.getFacing())) {
                        itemFrame.setFacingDirection(facingList.get(ent.getFacing()), true);
                    } else {
                        // set default direction
                        itemFrame.setFacingDirection(BlockFace.NORTH, true);
                    }
                    // TODO: Implements code to handle the rotation of the item in the itemframe
                    if (rotationList.containsKey(ent.getItemRotation())) {
                        itemFrame.setRotation(rotationList.get(ent.getItemRotation()));
                    } else {
                        // Set default direction
                        itemFrame.setRotation(Rotation.NONE);
                    }
                }
            } else {
                // Bukkit.getLogger().info("Spawning " + ent.getType().toString() + " at " + entitySpot);
                Entity spawned = blockLoc.getWorld().spawnEntity(entitySpot, ent.getType());
                if (spawned != null) {
                    spawned.setVelocity(ent.getMotion());
                    if (ent.getType() == EntityType.SHEEP) {
                        Sheep sheep = (Sheep) spawned;
                        if (ent.isSheared()) {
                            sheep.setSheared(true);
                        }
                        DyeColor[] set = DyeColor.values();
                        sheep.setColor(set[ent.getColor()]);
                        sheep.setAge(ent.getAge());
                    } else if (ent.getType() == EntityType.HORSE) {
                        Horse horse = (Horse) spawned;
                        Horse.Color[] set = Horse.Color.values();
                        horse.setColor(set[ent.getColor()]);
                        horse.setAge(ent.getAge());
                        horse.setCarryingChest(ent.isCarryingChest());
                    } else if (ent.getType() == EntityType.VILLAGER) {
                        Villager villager = (Villager) spawned;
                        villager.setAge(ent.getAge());
                        Profession[] proffs = Profession.values();
                        villager.setProfession(proffs[ent.getProfession()]);
                    } else if (!Bukkit.getServer().getVersion().contains("(MC: 1.7") && ent.getType() == EntityType.RABBIT) {
                        Rabbit rabbit = (Rabbit) spawned;
                        Rabbit.Type[] set = Rabbit.Type.values();
                        rabbit.setRabbitType(set[ent.getRabbitType()]);
                        rabbit.setAge(ent.getAge());
                    } else if (ent.getType() == EntityType.OCELOT) {
                        Ocelot cat = (Ocelot) spawned;
                        if (ent.isOwned()) {
                            cat.setTamed(true);
                            cat.setOwner(player);
                        }
                        Ocelot.Type[] set = Ocelot.Type.values();
                        cat.setCatType(set[ent.getCatType()]);
                        cat.setAge(ent.getAge());
                        cat.setSitting(ent.isSitting());
                    } else if (ent.getType() == EntityType.WOLF) {
                        Wolf wolf = (Wolf) spawned;
                        if (ent.isOwned()) {
                            wolf.setTamed(true);
                            wolf.setOwner(player);
                        }
                        wolf.setAge(ent.getAge());
                        wolf.setSitting(ent.isSitting());
                        DyeColor[] color = DyeColor.values();
                        wolf.setCollarColor(color[ent.getCollarColor()]);
                    }
                }
            }
        }
    }
    // Find the grass spot
    final Location grass;
    if (topGrass != null) {
        Location gr = topGrass.clone().toLocation(loc.getWorld()).subtract(bedrock);
        gr.add(loc.toVector());
        // Center of block and a bit up so the animal drops a bit
        gr.add(new Vector(0.5D, 1.1D, 0.5D));
        grass = gr;
    } else {
        grass = null;
    }
    // Bukkit.getLogger().info("DEBUG cow location " + grass);
    Block blockToChange = null;
    // Place a helpful sign in front of player
    if (welcomeSign != null) {
        // Bukkit.getLogger().info("DEBUG welcome sign schematic relative is:"
        // + welcomeSign.toString());
        Vector ws = welcomeSign.clone().subtract(bedrock);
        // Bukkit.getLogger().info("DEBUG welcome sign relative to bedrock is:"
        // + welcomeSign.toString());
        ws.add(loc.toVector());
        // Bukkit.getLogger().info("DEBUG welcome sign actual position is:"
        // + welcomeSign.toString());
        blockToChange = ws.toLocation(world).getBlock();
        BlockState signState = blockToChange.getState();
        if (signState instanceof Sign) {
            Sign sign = (Sign) signState;
            if (sign.getLine(0).isEmpty()) {
                sign.setLine(0, plugin.myLocale(player.getUniqueId()).signLine1.replace("[player]", player.getName()));
            }
            if (sign.getLine(1).isEmpty()) {
                sign.setLine(1, plugin.myLocale(player.getUniqueId()).signLine2.replace("[player]", player.getName()));
            }
            if (sign.getLine(2).isEmpty()) {
                sign.setLine(2, plugin.myLocale(player.getUniqueId()).signLine3.replace("[player]", player.getName()));
            }
            if (sign.getLine(3).isEmpty()) {
                sign.setLine(3, plugin.myLocale(player.getUniqueId()).signLine4.replace("[player]", player.getName()));
            }
            // BlockFace direction = ((org.bukkit.material.Sign)
            // sign.getData()).getFacing();
            // ((org.bukkit.material.Sign) sign.getData()).setFacingDirection(BlockFace.NORTH);
            sign.update(true, false);
        }
    }
    if (chest != null) {
        Vector ch = chest.clone().subtract(bedrock);
        ch.add(loc.toVector());
        // Place the chest - no need to use the safe spawn function because we
        // know what this island looks like
        blockToChange = ch.toLocation(world).getBlock();
        // Settings.chestItems.length);
        if (useDefaultChest) {
            // Fill the chest
            if (blockToChange.getType() == Material.CHEST) {
                final Chest islandChest = (Chest) blockToChange.getState();
                DoubleChest doubleChest = null;
                InventoryHolder iH = islandChest.getInventory().getHolder();
                if (iH instanceof DoubleChest) {
                    // Bukkit.getLogger().info("DEBUG: double chest");
                    doubleChest = (DoubleChest) iH;
                }
                if (doubleChest != null) {
                    Inventory inventory = doubleChest.getInventory();
                    inventory.clear();
                    inventory.setContents(defaultChestItems);
                } else {
                    Inventory inventory = islandChest.getInventory();
                    inventory.clear();
                    inventory.setContents(defaultChestItems);
                }
            }
        }
    }
    if (teleport) {
        plugin.getPlayers().setInTeleport(player.getUniqueId(), true);
        // plugin.getLogger().info("DEBUG: view dist = " + plugin.getServer().getViewDistance());
        if (player.getWorld().equals(world)) {
            // plugin.getLogger().info("DEBUG: same world");
            int distSq = (int) ((player.getLocation().distanceSquared(loc) - ((double) Settings.islandDistance * Settings.islandDistance) / 16));
            // plugin.getLogger().info("DEBUG:  distsq = " + distSq);
            if (plugin.getServer().getViewDistance() * plugin.getServer().getViewDistance() < distSq) {
                // plugin.getLogger().info("DEBUG: teleporting");
                player.teleport(world.getSpawnLocation());
            }
        }
        plugin.getServer().getScheduler().runTaskLater(plugin, new Runnable() {

            @Override
            public void run() {
                plugin.getGrid().homeTeleport(player);
                plugin.getPlayers().setInTeleport(player.getUniqueId(), false);
                // Reset any inventory, etc. This is done AFTER the teleport because other plugins may switch out inventory based on world
                plugin.resetPlayer(player);
                // Reset money if required
                if (Settings.resetMoney) {
                    resetMoney(player);
                }
                // Show fancy titles!
                if (!Bukkit.getServer().getVersion().contains("(MC: 1.7")) {
                    if (!plugin.myLocale(player.getUniqueId()).islandSubTitle.isEmpty()) {
                        // plugin.getLogger().info("DEBUG: title " + player.getName() + " subtitle {\"text\":\"" + plugin.myLocale(player.getUniqueId()).islandSubTitle + "\", \"color\":\"" + plugin.myLocale(player.getUniqueId()).islandSubTitleColor + "\"}");
                        plugin.getServer().dispatchCommand(plugin.getServer().getConsoleSender(), "minecraft:title " + player.getName() + " subtitle {\"text\":\"" + plugin.myLocale(player.getUniqueId()).islandSubTitle.replace("[player]", player.getName()) + "\", \"color\":\"" + plugin.myLocale(player.getUniqueId()).islandSubTitleColor + "\"}");
                    }
                    if (!plugin.myLocale(player.getUniqueId()).islandTitle.isEmpty()) {
                        // plugin.getLogger().info("DEBUG: title " + player.getName() + " title {\"text\":\"" + plugin.myLocale(player.getUniqueId()).islandTitle + "\", \"color\":\"" + plugin.myLocale(player.getUniqueId()).islandTitleColor + "\"}");
                        plugin.getServer().dispatchCommand(plugin.getServer().getConsoleSender(), "minecraft:title " + player.getName() + " title {\"text\":\"" + plugin.myLocale(player.getUniqueId()).islandTitle.replace("[player]", player.getName()) + "\", \"color\":\"" + plugin.myLocale(player.getUniqueId()).islandTitleColor + "\"}");
                    }
                    if (!plugin.myLocale(player.getUniqueId()).islandDonate.isEmpty() && !plugin.myLocale(player.getUniqueId()).islandURL.isEmpty()) {
                        // plugin.getLogger().info("DEBUG: tellraw " + player.getName() + " {\"text\":\"" + plugin.myLocale(player.getUniqueId()).islandDonate + "\",\"color\":\"" + plugin.myLocale(player.getUniqueId()).islandDonateColor + "\",\"clickEvent\":{\"action\":\"open_url\",\"value\":\""
                        // + plugin.myLocale(player.getUniqueId()).islandURL + "\"}}");
                        plugin.getServer().dispatchCommand(plugin.getServer().getConsoleSender(), "minecraft:tellraw " + player.getName() + " {\"text\":\"" + plugin.myLocale(player.getUniqueId()).islandDonate.replace("[player]", player.getName()) + "\",\"color\":\"" + plugin.myLocale(player.getUniqueId()).islandDonateColor + "\",\"clickEvent\":{\"action\":\"open_url\",\"value\":\"" + plugin.myLocale(player.getUniqueId()).islandURL + "\"}}");
                    }
                }
                if (reason.equals(PasteReason.NEW_ISLAND)) {
                    // plugin.getLogger().info("DEBUG: First time");
                    if (!player.hasPermission(Settings.PERMPREFIX + "command.newexempt")) {
                        // plugin.getLogger().info("DEBUG: Executing new island commands");
                        IslandCmd.runCommands(Settings.startCommands, player);
                    }
                } else if (reason.equals(PasteReason.RESET)) {
                    // plugin.getLogger().info("DEBUG: Reset");
                    if (!player.hasPermission(Settings.PERMPREFIX + "command.resetexempt")) {
                        // plugin.getLogger().info("DEBUG: Executing reset island commands");
                        IslandCmd.runCommands(Settings.resetCommands, player);
                    }
                }
            }
        }, 10L);
    }
    if (!islandCompanion.isEmpty() && grass != null) {
        Bukkit.getServer().getScheduler().runTaskLater(ASkyBlock.getPlugin(), new Runnable() {

            @Override
            public void run() {
                spawnCompanion(player, grass);
            }
        }, 40L);
    }
// Set the bedrock block meta data to the original spawn location
// Doesn't survive a server restart. TODO: change to add this info elsewhere.
/*
        if (playerSpawn != null) {
            blockToChange = loc.getBlock();
            if (blockToChange.getType().equals(Material.BEDROCK)) {
                String spawnLoc = Util.getStringLocation(loc.clone().add(playerSpawn).add(new Vector(0.5D,0D,0.5D)));
                blockToChange.setMetadata("playerSpawn", new FixedMetadataValue(plugin, spawnLoc));
            }
        }
         */
}
Also used : Entity(org.bukkit.entity.Entity) LivingEntity(org.bukkit.entity.LivingEntity) DoubleChest(org.bukkit.block.DoubleChest) Chest(org.bukkit.block.Chest) Rabbit(org.bukkit.entity.Rabbit) ItemFrame(org.bukkit.entity.ItemFrame) World(org.bukkit.World) Horse(org.bukkit.entity.Horse) Villager(org.bukkit.entity.Villager) Wolf(org.bukkit.entity.Wolf) BlockVector(org.bukkit.util.BlockVector) Vector(org.bukkit.util.Vector) InventoryHolder(org.bukkit.inventory.InventoryHolder) ItemMeta(org.bukkit.inventory.meta.ItemMeta) DyeColor(org.bukkit.DyeColor) Material(org.bukkit.Material) DyeColor(org.bukkit.DyeColor) Painting(org.bukkit.entity.Painting) Ocelot(org.bukkit.entity.Ocelot) TreeType(org.bukkit.TreeType) EntityType(org.bukkit.entity.EntityType) GameType(com.wasteofplastic.acidisland.Settings.GameType) BlockState(org.bukkit.block.BlockState) Sheep(org.bukkit.entity.Sheep) Block(org.bukkit.block.Block) ASkyBlock(com.wasteofplastic.acidisland.ASkyBlock) Sign(org.bukkit.block.Sign) BlockVector(org.bukkit.util.BlockVector) ItemStack(org.bukkit.inventory.ItemStack) DoubleChest(org.bukkit.block.DoubleChest) Inventory(org.bukkit.inventory.Inventory) Location(org.bukkit.Location)

Aggregations

Inventory (org.bukkit.inventory.Inventory)48 ItemStack (org.bukkit.inventory.ItemStack)22 Player (org.bukkit.entity.Player)14 EventHandler (org.bukkit.event.EventHandler)14 InventoryHolder (org.bukkit.inventory.InventoryHolder)10 ArrayList (java.util.ArrayList)6 Block (org.bukkit.block.Block)5 PlayerInventory (org.bukkit.inventory.PlayerInventory)5 Island (com.wasteofplastic.acidisland.Island)4 UUID (java.util.UUID)4 Sign (org.bukkit.block.Sign)4 ASkyBlock (com.wasteofplastic.acidisland.ASkyBlock)3 HashMap (java.util.HashMap)3 Location (org.bukkit.Location)3 ItemActionInfo (com.gamingmesh.jobs.actions.ItemActionInfo)2 JobsPlayer (com.gamingmesh.jobs.container.JobsPlayer)2 SettingsFlag (com.wasteofplastic.acidisland.Island.SettingsFlag)2 Schematic (com.wasteofplastic.acidisland.schematics.Schematic)2 Material (org.bukkit.Material)2 Entity (org.bukkit.entity.Entity)2