use of org.joml.Vector2f in project Terasology by MovingBlocks.
the class BlockItemSystem method getSideHitPosition.
/**
* Returns the position at which the block side was hit, relative to the side.
* <p/>
* The specified hit position is expected to be on the surface of the cubic block at the specified position.
* Example: The front side was hit right in the center. The result will be (0.5, 0.5), representing the relative hit
* position on the side's surface.
*
* @param hitPosition the hit position
* @param blockPosition the block position relative to its center (block (0, 0, 0) has block position (0.5, 0.5,
* 0.5))
* @return the 2D hit position relative to the side that was hit
*/
private Vector2f getSideHitPosition(Vector3fc hitPosition, Vector3fc blockPosition) {
float epsilon = 0.0001f;
Vector3f relativeHitPosition = new Vector3f(hitPosition).sub(blockPosition);
if (Math.abs(relativeHitPosition.x) > 0.5f - epsilon) {
return new Vector2f(relativeHitPosition.z, relativeHitPosition.y).add(0.5f, 0.5f);
} else if (Math.abs(relativeHitPosition.y) > 0.5f - epsilon) {
return new Vector2f(relativeHitPosition.x, relativeHitPosition.z).add(0.5f, 0.5f);
} else {
return new Vector2f(relativeHitPosition.x, relativeHitPosition.y).add(0.5f, 0.5f);
}
}
use of org.joml.Vector2f in project Terasology by MovingBlocks.
the class BlockItemSystem method onPlaceBlock.
@ReceiveEvent(components = { BlockItemComponent.class, ItemComponent.class })
public void onPlaceBlock(ActivateEvent event, EntityRef item) {
if (!event.getTarget().exists()) {
event.consume();
return;
}
BlockItemComponent blockItem = item.getComponent(BlockItemComponent.class);
BlockFamily blockFamily = blockItem.blockFamily;
Side surfaceSide = Side.inDirection(event.getHitNormal());
BlockComponent blockComponent = event.getTarget().getComponent(BlockComponent.class);
if (blockComponent == null) {
// If there is no block there (i.e. it's a BlockGroup, we don't allow placing block, try somewhere else)
event.consume();
return;
}
Vector3i targetBlock = new Vector3i(blockComponent.getPosition());
Vector3i placementPos = new Vector3i(targetBlock);
placementPos.add(surfaceSide.direction());
Vector2f relativeAttachmentPosition = getRelativeAttachmentPosition(event);
Block block = blockFamily.getBlockForPlacement(new BlockPlacementData(placementPos, surfaceSide, event.getDirection(), relativeAttachmentPosition));
if (canPlaceBlock(block, targetBlock, placementPos)) {
// TODO: Fix this for changes.
if (networkSystem.getMode().isAuthority()) {
PlaceBlocks placeBlocks = new PlaceBlocks(placementPos, block, event.getInstigator());
worldProvider.getWorldEntity().send(placeBlocks);
if (!placeBlocks.isConsumed()) {
item.send(new OnBlockItemPlaced(placementPos, blockEntityRegistry.getBlockEntityAt(placementPos), event.getInstigator()));
} else {
event.consume();
}
}
recordBlockPlaced(event, blockFamily);
event.getInstigator().send(new PlaySoundEvent(Assets.getSound("engine:PlaceBlock").get(), 0.5f));
} else {
event.consume();
}
}
use of org.joml.Vector2f in project chunkstories-core by Hugobros3.
the class EntityLivingImplementation method tick.
@Override
public void tick() {
if (getWorld() == null)
return;
// Despawn counter is strictly a client matter
if (getWorld() instanceof WorldMaster) {
if (isDead()) {
deathDespawnTimer--;
if (deathDespawnTimer < 0) {
world.removeEntity(this);
return;
}
}
// Fall damage
if (isOnGround()) {
if (!wasStandingLastTick && !Double.isNaN(lastStandingHeight)) {
double fallDistance = lastStandingHeight - this.positionComponent.getLocation().y();
if (fallDistance > 0) {
// System.out.println("Fell "+fallDistance+" meters");
if (fallDistance > 5) {
float fallDamage = (float) (fallDistance * fallDistance / 2);
System.out.println(this + "Took " + fallDamage + " hp of fall damage");
this.damage(DAMAGE_CAUSE_FALL, fallDamage);
}
}
}
lastStandingHeight = this.positionComponent.getLocation().y();
}
this.wasStandingLastTick = isOnGround();
}
boolean shouldDoTick = false;
if (this instanceof EntityControllable) {
Controller controller = ((EntityControllable) this).getControllerComponent().getController();
if (controller == null)
shouldDoTick = (getWorld() instanceof WorldMaster);
else if (getWorld() instanceof WorldClient && ((WorldClient) getWorld()).getClient().getPlayer().equals(controller))
shouldDoTick = true;
} else
shouldDoTick = (getWorld() instanceof WorldMaster);
if (shouldDoTick) {
Vector3dc ogVelocity = getVelocityComponent().getVelocity();
Vector3d velocity = new Vector3d(ogVelocity);
Vector2f headRotationVelocity = this.getEntityRotationComponent().tickInpulse();
getEntityRotationComponent().addRotation(headRotationVelocity.x(), headRotationVelocity.y());
// voxelIn = VoxelsStore.get().getVoxelById(VoxelFormat.id(world.getVoxelData(positionComponent.getLocation())));
// voxelIn.getType().isLiquid();
boolean inWater = isInWater();
// Gravity
if (!(this instanceof EntityFlying && ((EntityFlying) this).getFlyingComponent().get())) {
double terminalVelocity = inWater ? -0.05 : -0.5;
if (velocity.y() > terminalVelocity)
velocity.y = (velocity.y() - 0.008);
if (velocity.y() < terminalVelocity)
velocity.y = (terminalVelocity);
// Water limits your overall movement
double targetSpeedInWater = 0.02;
if (inWater) {
if (velocity.length() > targetSpeedInWater) {
double decelerationThen = Math.pow((velocity.length() - targetSpeedInWater), 1.0);
// System.out.println(decelerationThen);
double maxDeceleration = 0.006;
if (decelerationThen > maxDeceleration)
decelerationThen = maxDeceleration;
// System.out.println(decelerationThen);
acceleration.add(new Vector3d(velocity).normalize().negate().mul(decelerationThen));
// acceleration.add(0.0, decelerationThen * (velocity.y() > 0.0 ? 1.0 : -1.0), 0.0);
}
}
}
// Acceleration
velocity.x = (velocity.x() + acceleration.x());
velocity.y = (velocity.y() + acceleration.y());
velocity.z = (velocity.z() + acceleration.z());
// TODO ugly
if (!world.isChunkLoaded((int) (double) positionComponent.getLocation().x() / 32, (int) (double) positionComponent.getLocation().y() / 32, (int) (double) positionComponent.getLocation().z() / 32)) {
velocity.set(0d, 0d, 0d);
}
// Eventually moves
Vector3dc remainingToMove = moveWithCollisionRestrain(velocity.x(), velocity.y(), velocity.z());
Vector2d remaining2d = new Vector2d(remainingToMove.x(), remainingToMove.z());
// Auto-step logic
if (remaining2d.length() > 0.001 && isOnGround()) {
// Cap max speed we can get through the bump ?
if (remaining2d.length() > 0.20d) {
System.out.println("Too fast, capping");
remaining2d.normalize();
remaining2d.mul(0.20);
}
// Get whatever we are colliding with
// Test if setting yourself on top would be ok
// Do it if possible
// TODO remake proper
Vector3d blockedMomentum = new Vector3d(remaining2d.x(), 0, remaining2d.y());
for (double d = 0.25; d < 0.5; d += 0.05) {
// I don't want any of this to reflect on the object, because it causes ugly jumps in the animation
Vector3dc canMoveUp = this.canMoveWithCollisionRestrain(new Vector3d(0.0, d, 0.0));
// It can go up that bit
if (canMoveUp.length() == 0.0f) {
// Would it help with being stuck ?
Vector3d tryFromHigher = new Vector3d(this.getLocation());
tryFromHigher.add(new Vector3d(0.0, d, 0.0));
Vector3dc blockedMomentumRemaining = this.canMoveWithCollisionRestrain(tryFromHigher, blockedMomentum);
// If length of remaining momentum < of what we requested it to do, that means it *did* go a bit further away
if (blockedMomentumRemaining.length() < blockedMomentum.length()) {
// Where would this land ?
Vector3d afterJump = new Vector3d(tryFromHigher);
afterJump.add(blockedMomentum);
afterJump.sub(blockedMomentumRemaining);
// land distance = whatever is left of our -0.55 delta when it hits the ground
Vector3dc landDistance = this.canMoveWithCollisionRestrain(afterJump, new Vector3d(0.0, -d, 0.0));
afterJump.add(new Vector3d(0.0, -d, 0.0));
afterJump.sub(landDistance);
this.setLocation(new Location(world, afterJump));
remaining2d = new Vector2d(blockedMomentumRemaining.x(), blockedMomentumRemaining.z());
break;
}
}
}
}
// Collisions, snap to axises
if (Math.abs(remaining2d.x()) >= 0.001d)
velocity.x = (0d);
if (Math.abs(remaining2d.y()) >= 0.001d)
velocity.z = (0d);
// Stap it
if (isOnGround() && velocity.y() < 0)
velocity.y = (0d);
else if (isOnGround())
velocity.y = (0d);
getVelocityComponent().setVelocity(velocity);
}
}
use of org.joml.Vector2f in project chunkstories-core by Hugobros3.
the class GenericHumanoidAI method makeEntityLookAt.
private void makeEntityLookAt(EntityHumanoid entity, Vector3d delta) {
Vector2f deltaHorizontal = new Vector2f((float) (double) delta.x(), (float) (double) delta.z());
Vector2f deltaVertical = new Vector2f(deltaHorizontal.length(), (float) (double) delta.y());
deltaHorizontal.normalize();
deltaVertical.normalize();
double targetH = Math.acos(deltaHorizontal.y()) * 180.0 / Math.PI;
double targetV = Math.asin(deltaVertical.y()) * 180.0 / Math.PI;
if (deltaHorizontal.x() > 0.0)
targetH *= -1;
if (targetV > 90f)
targetV = 90f;
if (targetV < -90f)
targetV = -90f;
while (targetH < 0.0) targetH += 360.0;
double diffH = targetH - entity.getEntityRotationComponent().getHorizontalRotation();
// Ensures we always take the fastest route
if (Math.abs(diffH + 360) < Math.abs(diffH))
diffH = diffH + 360;
else if (Math.abs(diffH - 360) < Math.abs(diffH))
diffH = diffH - 360;
double diffV = targetV - entity.getEntityRotationComponent().getVerticalRotation();
if (Double.isNaN(diffH))
diffH = 0;
if (Double.isNaN(diffV))
diffV = 0;
entity.getEntityRotationComponent().addRotation(diffH / 15f, diffV / 15f);
}
use of org.joml.Vector2f in project Terasology by MovingBlocks.
the class VectorTypeSerializerTest method testSerializationConstant.
@Test
void testSerializationConstant() {
TestObject2 a = new TestObject2();
a.v1 = new Vector3f(1.0f, 2.0f, 3.0f);
a.v2 = new Vector4f(1.0f, 2.0f, 3.0f, 5.0f);
a.v3 = new Vector2f(1.0f, 2.0f);
byte[] data = gsonSerializer.serialize(a, new TypeInfo<TestObject2>() {
}).get();
TestObject2 o = gsonSerializer.deserialize(new TypeInfo<TestObject2>() {
}, data).get();
assertEquals(new Vector3f(1.0f, 2.0f, 3.0f), o.v1, .00001f);
assertEquals(new Vector4f(1.0f, 2.0f, 3.0f, 5.0f), o.v2, .00001f);
assertEquals(new Vector2f(1.0f, 2.0f), o.v3, .00001f);
}
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