use of org.jwildfire.create.eden.scene.light.PointLight in project JWildfire by thargor6.
the class AddSceneObjectsVisitor method addPositionableSceneElement.
private void addPositionableSceneElement(PositionableSceneElement pSceneElement) {
Matrix4 matrix = calcTransform(pSceneElement);
if (pSceneElement instanceof Sphere) {
Sphere sphere = (Sphere) pSceneElement;
if (useMatrix) {
sceneBuilder.addSphere().withShader(sphere.getMaterial()).withTransform().withMatrix(matrix);
} else {
sceneBuilder.addSphere().withShader(sphere.getMaterial()).withTransform().withScaleX(sphere.getSize().getX()).withScaleY(sphere.getSize().getY()).withScaleZ(sphere.getSize().getZ()).withTranslateX(sphere.getPosition().getX()).withTranslateY(sphere.getPosition().getY()).withTranslateZ(sphere.getPosition().getZ());
}
} else if (pSceneElement instanceof Cylinder) {
Cylinder cylinder = (Cylinder) pSceneElement;
if (useMatrix) {
sceneBuilder.addCylinder().withShader(cylinder.getMaterial()).withTransform().withMatrix(matrix);
} else {
sceneBuilder.addCylinder().withShader(cylinder.getMaterial()).withTransform().withScaleX(cylinder.getSize().getX()).withScaleY(cylinder.getSize().getY()).withScaleZ(cylinder.getSize().getZ()).withTranslateX(cylinder.getPosition().getX()).withTranslateY(cylinder.getPosition().getY()).withTranslateZ(cylinder.getPosition().getZ()).withRotateX(cylinder.getOrientation().getAlpha()).withRotateY(cylinder.getOrientation().getBeta()).withRotateZ(cylinder.getOrientation().getGamma());
}
} else if (pSceneElement instanceof Box) {
Box box = (Box) pSceneElement;
if (useMatrix) {
sceneBuilder.addBox().withShader(box.getMaterial()).withTransform().withMatrix(matrix);
} else {
sceneBuilder.addBox().withShader(box.getMaterial()).withTransform().withScaleX(box.getSize().getX()).withScaleY(box.getSize().getY()).withScaleZ(box.getSize().getZ()).withTranslateX(box.getPosition().getX()).withTranslateY(box.getPosition().getY()).withTranslateZ(box.getPosition().getZ()).withRotateX(box.getOrientation().getAlpha()).withRotateY(box.getOrientation().getBeta()).withRotateZ(box.getOrientation().getGamma());
}
} else if (pSceneElement instanceof Mesh) {
Mesh mesh = (Mesh) pSceneElement;
if (useMatrix) {
sceneBuilder.addMesh().withShader(mesh.getMaterial()).withMesh(mesh).withTransform().withMatrix(matrix);
} else {
sceneBuilder.addMesh().withShader(mesh.getMaterial()).withMesh(mesh).withTransform().withScaleX(mesh.getSize().getX()).withScaleY(mesh.getSize().getY()).withScaleZ(mesh.getSize().getZ()).withTranslateX(mesh.getPosition().getX()).withTranslateY(mesh.getPosition().getY()).withTranslateZ(mesh.getPosition().getZ());
}
} else if (pSceneElement instanceof PointLight) {
PointLight light = (PointLight) pSceneElement;
sceneBuilder.addLight().withType(LightType.POINT).withColor(light.getColor().getR(), light.getColor().getG(), light.getColor().getB()).withP(light.getPosition().getX(), light.getPosition().getY(), light.getPosition().getZ()).withPower(light.getIntensity() * 2000000.0);
} else if (pSceneElement instanceof SkyLight) {
SkyLight light = (SkyLight) pSceneElement;
sceneBuilder.addSkyLight().withUp(light.getUp().getX(), light.getUp().getY(), light.getUp().getZ()).withEast(light.getEast().getX(), light.getEast().getY(), light.getEast().getZ()).withSundir(light.getSundir().getX(), light.getSundir().getY(), light.getSundir().getZ()).withTurbidity(light.getTurbidity()).withSamples(light.getSamples());
} else if (pSceneElement instanceof Camera) {
Camera camera = (Camera) pSceneElement;
sceneBuilder.openCamera().withType(CameraType.PINHOLE).withEye(camera.getEye().getX(), camera.getEye().getY(), camera.getEye().getZ()).withTarget(camera.getTarget().getX(), camera.getTarget().getY(), camera.getTarget().getZ()).withUp(camera.getUp().getX(), camera.getUp().getY(), camera.getUp().getZ()).withFov(camera.getFov()).withAspect(camera.getAspect());
} else if (pSceneElement instanceof Scene || pSceneElement instanceof MaterialGroup) {
} else {
System.out.println("Unknown positionable element " + pSceneElement);
}
}
use of org.jwildfire.create.eden.scene.light.PointLight in project JWildfire by thargor6.
the class SceneElementGroup method addPointLight.
public PointLight addPointLight(double pOriginX, double pOriginY, double pOriginZ, double pIntensity) {
PointLight light = new PointLight(this);
light.setPosition(new Point3f(pOriginX, pOriginY, pOriginZ));
light.setIntensity(pIntensity);
elements.add(light);
return light;
}
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