use of org.sunflow.math.Matrix4 in project joons-renderer by joonhyublee.
the class JoonsRenderer method buildInstance.
private void buildInstance(JRFiller temp, int i) {
//render the respective objects with the above defined shaders
//generic mesh method
//np is the number of points, or vertices
api.parameter("points", "point", "vertex", temp.verticesToArray());
//nt is the number of triangle faces.
api.parameter("triangles", temp.triangleIndicesToArray());
api.geometry("Object_" + i, "triangle_mesh");
api.parameter("shaders", "Shader_" + i);
api.instance("Object_" + i + ".instance", "Object_" + i);
//render the respective spheres
ArrayList<Float> spheres = temp.getSpheres();
int noOfSpheres = spheres.size() / 4;
for (int j = 0; j < noOfSpheres; j++) {
float x = spheres.get(j * 4);
float y = spheres.get(j * 4 + 1);
float z = spheres.get(j * 4 + 2);
float r = spheres.get(j * 4 + 3);
Matrix4 translate = Matrix4.IDENTITY.multiply(Matrix4.translation(x, y, z));
Matrix4 scale = Matrix4.IDENTITY.multiply(Matrix4.scale(r, r, r));
Matrix4 m = Matrix4.IDENTITY;
m = scale.multiply(m);
m = translate.multiply(m);
api.geometry("Sphere_" + i + "_" + j, "sphere");
api.parameter("shaders", "Shader_" + i);
api.parameter("transform", m);
api.instance("Sphere_" + i + "_" + j + ".instance", "Sphere_" + i + "_" + j);
}
}
use of org.sunflow.math.Matrix4 in project JWildfire by thargor6.
the class AddSceneObjectsVisitor method calcTransform.
private Matrix4 calcTransform(PositionableSceneElement pElement) {
Matrix4 transform = Matrix4.IDENTITY;
List<Matrix4> transforms = new ArrayList<Matrix4>();
PositionableSceneElement element = pElement;
while (element != null) {
transforms.add(Matrix4.scale(element.getSize().getX(), element.getSize().getY(), element.getSize().getZ()));
if (MathLib.fabs(element.getOrientation().getAlpha()) > MathLib.EPSILON) {
transforms.add(Matrix4.rotateX((float) Math.toRadians(element.getOrientation().getAlpha())));
}
if (MathLib.fabs(element.getOrientation().getBeta()) > MathLib.EPSILON) {
transforms.add(Matrix4.rotateY((float) Math.toRadians(element.getOrientation().getBeta())));
}
if (MathLib.fabs(element.getOrientation().getGamma()) > MathLib.EPSILON) {
transforms.add(Matrix4.rotateZ((float) Math.toRadians(element.getOrientation().getGamma())));
}
transforms.add(Matrix4.translation(element.getPosition().getX(), element.getPosition().getY(), element.getPosition().getZ()));
element = element.getParent();
}
for (int i = transforms.size() - 1; i >= 0; i--) {
transform = transform.multiply(transforms.get(i));
}
return transform;
}
use of org.sunflow.math.Matrix4 in project JWildfire by thargor6.
the class AddSceneObjectsVisitor method addPositionableSceneElement.
private void addPositionableSceneElement(PositionableSceneElement pSceneElement) {
Matrix4 matrix = calcTransform(pSceneElement);
if (pSceneElement instanceof Sphere) {
Sphere sphere = (Sphere) pSceneElement;
if (useMatrix) {
sceneBuilder.addSphere().withShader(sphere.getMaterial()).withTransform().withMatrix(matrix);
} else {
sceneBuilder.addSphere().withShader(sphere.getMaterial()).withTransform().withScaleX(sphere.getSize().getX()).withScaleY(sphere.getSize().getY()).withScaleZ(sphere.getSize().getZ()).withTranslateX(sphere.getPosition().getX()).withTranslateY(sphere.getPosition().getY()).withTranslateZ(sphere.getPosition().getZ());
}
} else if (pSceneElement instanceof Cylinder) {
Cylinder cylinder = (Cylinder) pSceneElement;
if (useMatrix) {
sceneBuilder.addCylinder().withShader(cylinder.getMaterial()).withTransform().withMatrix(matrix);
} else {
sceneBuilder.addCylinder().withShader(cylinder.getMaterial()).withTransform().withScaleX(cylinder.getSize().getX()).withScaleY(cylinder.getSize().getY()).withScaleZ(cylinder.getSize().getZ()).withTranslateX(cylinder.getPosition().getX()).withTranslateY(cylinder.getPosition().getY()).withTranslateZ(cylinder.getPosition().getZ()).withRotateX(cylinder.getOrientation().getAlpha()).withRotateY(cylinder.getOrientation().getBeta()).withRotateZ(cylinder.getOrientation().getGamma());
}
} else if (pSceneElement instanceof Box) {
Box box = (Box) pSceneElement;
if (useMatrix) {
sceneBuilder.addBox().withShader(box.getMaterial()).withTransform().withMatrix(matrix);
} else {
sceneBuilder.addBox().withShader(box.getMaterial()).withTransform().withScaleX(box.getSize().getX()).withScaleY(box.getSize().getY()).withScaleZ(box.getSize().getZ()).withTranslateX(box.getPosition().getX()).withTranslateY(box.getPosition().getY()).withTranslateZ(box.getPosition().getZ()).withRotateX(box.getOrientation().getAlpha()).withRotateY(box.getOrientation().getBeta()).withRotateZ(box.getOrientation().getGamma());
}
} else if (pSceneElement instanceof Mesh) {
Mesh mesh = (Mesh) pSceneElement;
if (useMatrix) {
sceneBuilder.addMesh().withShader(mesh.getMaterial()).withMesh(mesh).withTransform().withMatrix(matrix);
} else {
sceneBuilder.addMesh().withShader(mesh.getMaterial()).withMesh(mesh).withTransform().withScaleX(mesh.getSize().getX()).withScaleY(mesh.getSize().getY()).withScaleZ(mesh.getSize().getZ()).withTranslateX(mesh.getPosition().getX()).withTranslateY(mesh.getPosition().getY()).withTranslateZ(mesh.getPosition().getZ());
}
} else if (pSceneElement instanceof PointLight) {
PointLight light = (PointLight) pSceneElement;
sceneBuilder.addLight().withType(LightType.POINT).withColor(light.getColor().getR(), light.getColor().getG(), light.getColor().getB()).withP(light.getPosition().getX(), light.getPosition().getY(), light.getPosition().getZ()).withPower(light.getIntensity() * 2000000.0);
} else if (pSceneElement instanceof SkyLight) {
SkyLight light = (SkyLight) pSceneElement;
sceneBuilder.addSkyLight().withUp(light.getUp().getX(), light.getUp().getY(), light.getUp().getZ()).withEast(light.getEast().getX(), light.getEast().getY(), light.getEast().getZ()).withSundir(light.getSundir().getX(), light.getSundir().getY(), light.getSundir().getZ()).withTurbidity(light.getTurbidity()).withSamples(light.getSamples());
} else if (pSceneElement instanceof Camera) {
Camera camera = (Camera) pSceneElement;
sceneBuilder.openCamera().withType(CameraType.PINHOLE).withEye(camera.getEye().getX(), camera.getEye().getY(), camera.getEye().getZ()).withTarget(camera.getTarget().getX(), camera.getTarget().getY(), camera.getTarget().getZ()).withUp(camera.getUp().getX(), camera.getUp().getY(), camera.getUp().getZ()).withFov(camera.getFov()).withAspect(camera.getAspect());
} else if (pSceneElement instanceof Scene || pSceneElement instanceof MaterialGroup) {
} else {
System.out.println("Unknown positionable element " + pSceneElement);
}
}
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