Search in sources :

Example 1 with SkyLight

use of org.jwildfire.create.eden.scene.light.SkyLight in project JWildfire by thargor6.

the class AddSceneObjectsVisitor method addPositionableSceneElement.

private void addPositionableSceneElement(PositionableSceneElement pSceneElement) {
    Matrix4 matrix = calcTransform(pSceneElement);
    if (pSceneElement instanceof Sphere) {
        Sphere sphere = (Sphere) pSceneElement;
        if (useMatrix) {
            sceneBuilder.addSphere().withShader(sphere.getMaterial()).withTransform().withMatrix(matrix);
        } else {
            sceneBuilder.addSphere().withShader(sphere.getMaterial()).withTransform().withScaleX(sphere.getSize().getX()).withScaleY(sphere.getSize().getY()).withScaleZ(sphere.getSize().getZ()).withTranslateX(sphere.getPosition().getX()).withTranslateY(sphere.getPosition().getY()).withTranslateZ(sphere.getPosition().getZ());
        }
    } else if (pSceneElement instanceof Cylinder) {
        Cylinder cylinder = (Cylinder) pSceneElement;
        if (useMatrix) {
            sceneBuilder.addCylinder().withShader(cylinder.getMaterial()).withTransform().withMatrix(matrix);
        } else {
            sceneBuilder.addCylinder().withShader(cylinder.getMaterial()).withTransform().withScaleX(cylinder.getSize().getX()).withScaleY(cylinder.getSize().getY()).withScaleZ(cylinder.getSize().getZ()).withTranslateX(cylinder.getPosition().getX()).withTranslateY(cylinder.getPosition().getY()).withTranslateZ(cylinder.getPosition().getZ()).withRotateX(cylinder.getOrientation().getAlpha()).withRotateY(cylinder.getOrientation().getBeta()).withRotateZ(cylinder.getOrientation().getGamma());
        }
    } else if (pSceneElement instanceof Box) {
        Box box = (Box) pSceneElement;
        if (useMatrix) {
            sceneBuilder.addBox().withShader(box.getMaterial()).withTransform().withMatrix(matrix);
        } else {
            sceneBuilder.addBox().withShader(box.getMaterial()).withTransform().withScaleX(box.getSize().getX()).withScaleY(box.getSize().getY()).withScaleZ(box.getSize().getZ()).withTranslateX(box.getPosition().getX()).withTranslateY(box.getPosition().getY()).withTranslateZ(box.getPosition().getZ()).withRotateX(box.getOrientation().getAlpha()).withRotateY(box.getOrientation().getBeta()).withRotateZ(box.getOrientation().getGamma());
        }
    } else if (pSceneElement instanceof Mesh) {
        Mesh mesh = (Mesh) pSceneElement;
        if (useMatrix) {
            sceneBuilder.addMesh().withShader(mesh.getMaterial()).withMesh(mesh).withTransform().withMatrix(matrix);
        } else {
            sceneBuilder.addMesh().withShader(mesh.getMaterial()).withMesh(mesh).withTransform().withScaleX(mesh.getSize().getX()).withScaleY(mesh.getSize().getY()).withScaleZ(mesh.getSize().getZ()).withTranslateX(mesh.getPosition().getX()).withTranslateY(mesh.getPosition().getY()).withTranslateZ(mesh.getPosition().getZ());
        }
    } else if (pSceneElement instanceof PointLight) {
        PointLight light = (PointLight) pSceneElement;
        sceneBuilder.addLight().withType(LightType.POINT).withColor(light.getColor().getR(), light.getColor().getG(), light.getColor().getB()).withP(light.getPosition().getX(), light.getPosition().getY(), light.getPosition().getZ()).withPower(light.getIntensity() * 2000000.0);
    } else if (pSceneElement instanceof SkyLight) {
        SkyLight light = (SkyLight) pSceneElement;
        sceneBuilder.addSkyLight().withUp(light.getUp().getX(), light.getUp().getY(), light.getUp().getZ()).withEast(light.getEast().getX(), light.getEast().getY(), light.getEast().getZ()).withSundir(light.getSundir().getX(), light.getSundir().getY(), light.getSundir().getZ()).withTurbidity(light.getTurbidity()).withSamples(light.getSamples());
    } else if (pSceneElement instanceof Camera) {
        Camera camera = (Camera) pSceneElement;
        sceneBuilder.openCamera().withType(CameraType.PINHOLE).withEye(camera.getEye().getX(), camera.getEye().getY(), camera.getEye().getZ()).withTarget(camera.getTarget().getX(), camera.getTarget().getY(), camera.getTarget().getZ()).withUp(camera.getUp().getX(), camera.getUp().getY(), camera.getUp().getZ()).withFov(camera.getFov()).withAspect(camera.getAspect());
    } else if (pSceneElement instanceof Scene || pSceneElement instanceof MaterialGroup) {
    } else {
        System.out.println("Unknown positionable element " + pSceneElement);
    }
}
Also used : Sphere(org.jwildfire.create.eden.scene.primitive.Sphere) Cylinder(org.jwildfire.create.eden.scene.primitive.Cylinder) SkyLight(org.jwildfire.create.eden.scene.light.SkyLight) MaterialGroup(org.jwildfire.create.eden.scene.MaterialGroup) Mesh(org.jwildfire.create.eden.scene.primitive.Mesh) Box(org.jwildfire.create.eden.scene.primitive.Box) Camera(org.jwildfire.create.eden.scene.camera.Camera) PointLight(org.jwildfire.create.eden.scene.light.PointLight) Scene(org.jwildfire.create.eden.scene.Scene) Matrix4(org.sunflow.math.Matrix4)

Example 2 with SkyLight

use of org.jwildfire.create.eden.scene.light.SkyLight in project JWildfire by thargor6.

the class SceneElementGroup method addSkyLight.

public SkyLight addSkyLight() {
    SkyLight light = new SkyLight(this);
    elements.add(light);
    return light;
}
Also used : SkyLight(org.jwildfire.create.eden.scene.light.SkyLight)

Example 3 with SkyLight

use of org.jwildfire.create.eden.scene.light.SkyLight in project JWildfire by thargor6.

the class FilterKernelVisualisation3dRenderer method createScene.

private Scene createScene(int pWidth, int pHeight) {
    Scene scene = new Scene();
    SkyLight light = scene.addSkyLight();
    light.setUp(0.0, 0.0, 1.0);
    light.setEast(0.0, 1.0, 0.0);
    light.setSundir(1.0, -1.0, 0.31);
    light.setTurbidity(1.8);
    light.setSamples(16);
    Camera camera = scene.getCamera();
    camera.setEye(12.0, 11.0, 15.0);
    camera.setTarget(0.0, 0.0, 2.0);
    camera.setUp(0.0, 0.0, 1.0);
    camera.setFov(32.0);
    camera.setAspect(1.0);
    scene.setImageWidth(pWidth);
    scene.setImageHeight(pHeight);
    scene.getCamera().setAspect((double) pWidth / (double) pHeight);
    return scene;
}
Also used : SkyLight(org.jwildfire.create.eden.scene.light.SkyLight) Camera(org.jwildfire.create.eden.scene.camera.Camera) Scene(org.jwildfire.create.eden.scene.Scene)

Aggregations

SkyLight (org.jwildfire.create.eden.scene.light.SkyLight)3 Scene (org.jwildfire.create.eden.scene.Scene)2 Camera (org.jwildfire.create.eden.scene.camera.Camera)2 MaterialGroup (org.jwildfire.create.eden.scene.MaterialGroup)1 PointLight (org.jwildfire.create.eden.scene.light.PointLight)1 Box (org.jwildfire.create.eden.scene.primitive.Box)1 Cylinder (org.jwildfire.create.eden.scene.primitive.Cylinder)1 Mesh (org.jwildfire.create.eden.scene.primitive.Mesh)1 Sphere (org.jwildfire.create.eden.scene.primitive.Sphere)1 Matrix4 (org.sunflow.math.Matrix4)1