use of org.spongepowered.api.world.extent.ImmutableBiomeVolume in project SpongeCommon by SpongePowered.
the class SpongeChunkGenerator method populate.
@Override
public void populate(int chunkX, int chunkZ) {
IMixinWorldServer world = (IMixinWorldServer) this.world;
world.getTimingsHandler().chunkPopulate.startTimingIfSync();
this.chunkGeneratorTiming.startTimingIfSync();
final PhaseTracker phaseTracker = PhaseTracker.getInstance();
this.rand.setSeed(this.world.getSeed());
long i1 = this.rand.nextLong() / 2L * 2L + 1L;
long j1 = this.rand.nextLong() / 2L * 2L + 1L;
this.rand.setSeed(chunkX * i1 + chunkZ * j1 ^ this.world.getSeed());
BlockFalling.fallInstantly = true;
// Have to regeneate the biomes so that any virtual biomes can be passed
// to the populator.
this.cachedBiomes.reuse(new Vector3i(chunkX * 16, 0, chunkZ * 16));
this.biomeGenerator.generateBiomes(this.cachedBiomes);
ImmutableBiomeVolume biomeBuffer = this.cachedBiomes.getImmutableBiomeCopy();
BlockPos blockpos = new BlockPos(chunkX * 16, 0, chunkZ * 16);
BiomeType biome = (BiomeType) this.world.getBiome(blockpos.add(16, 0, 16));
org.spongepowered.api.world.Chunk chunk = (org.spongepowered.api.world.Chunk) this.world.getChunkFromChunkCoords(chunkX, chunkZ);
BiomeGenerationSettings settings = getBiomeSettings(biome);
List<Populator> populators = new ArrayList<>(this.pop);
Populator snowPopulator = null;
Iterator<Populator> itr = populators.iterator();
while (itr.hasNext()) {
Populator populator = itr.next();
if (populator instanceof SnowPopulator) {
itr.remove();
snowPopulator = populator;
break;
}
}
populators.addAll(settings.getPopulators());
if (snowPopulator != null) {
populators.add(snowPopulator);
}
Sponge.getGame().getEventManager().post(SpongeEventFactory.createPopulateChunkEventPre(Sponge.getCauseStackManager().getCurrentCause(), populators, chunk));
List<String> flags = Lists.newArrayList();
Vector3i min = new Vector3i(chunkX * 16 + 8, 0, chunkZ * 16 + 8);
org.spongepowered.api.world.World spongeWorld = (org.spongepowered.api.world.World) this.world;
Extent volume = new SoftBufferExtentViewDownsize(chunk.getWorld(), min, min.add(15, 255, 15), min.sub(8, 0, 8), min.add(23, 255, 23));
for (Populator populator : populators) {
final PopulatorType type = populator.getType();
if (type == null) {
System.err.printf("Found a populator with a null type: %s populator%n", populator);
}
if (Sponge.getGame().getEventManager().post(SpongeEventFactory.createPopulateChunkEventPopulate(Sponge.getCauseStackManager().getCurrentCause(), populator, chunk))) {
continue;
}
try (CauseStackManager.StackFrame frame = Sponge.getCauseStackManager().pushCauseFrame()) {
Timing timing = null;
if (Timings.isTimingsEnabled()) {
timing = this.populatorTimings.get(populator.getType().getId());
if (timing == null) {
// ,
timing = SpongeTimingsFactory.ofSafe("populate - " + populator.getType().getId());
// this.chunkGeneratorTiming);
this.populatorTimings.put(populator.getType().getId(), timing);
}
timing.startTimingIfSync();
}
try (PhaseContext<?> context = GenerationPhase.State.POPULATOR_RUNNING.createPhaseContext().world(world).populator(type).buildAndSwitch()) {
if (populator instanceof IFlaggedPopulator) {
((IFlaggedPopulator) populator).populate(spongeWorld, volume, this.rand, biomeBuffer, flags);
} else {
populator.populate(spongeWorld, volume, this.rand, biomeBuffer);
}
if (Timings.isTimingsEnabled()) {
timing.stopTimingIfSync();
}
}
}
}
// populate method so that its particular changes are used.
if (this.baseGenerator instanceof SpongeGenerationPopulator) {
Timing timing = null;
if (Timings.isTimingsEnabled()) {
IGenerationPopulator spongePopulator = (IGenerationPopulator) this.baseGenerator;
timing = spongePopulator.getTimingsHandler();
timing.startTimingIfSync();
}
((SpongeGenerationPopulator) this.baseGenerator).getHandle(this.world).populate(chunkX, chunkZ);
if (Timings.isTimingsEnabled()) {
timing.stopTimingIfSync();
}
}
PopulateChunkEvent.Post event = SpongeEventFactory.createPopulateChunkEventPost(Sponge.getCauseStackManager().getCurrentCause(), ImmutableList.copyOf(populators), chunk);
SpongeImpl.postEvent(event);
BlockFalling.fallInstantly = false;
this.chunkGeneratorTiming.stopTimingIfSync();
world.getTimingsHandler().chunkPopulate.stopTimingIfSync();
}
use of org.spongepowered.api.world.extent.ImmutableBiomeVolume in project LanternServer by LanternPowered.
the class LanternChunkManager method populateChunk.
private void populateChunk(LanternChunk chunk, Cause cause, Random random) {
chunk.populating = true;
// Populate
int chunkX = chunk.getX() * 16;
int chunkZ = chunk.getZ() * 16;
long worldSeed = this.world.getProperties().getSeed();
random.setSeed(worldSeed);
long xSeed = random.nextLong() / 2 * 2 + 1;
long zSeed = random.nextLong() / 2 * 2 + 1;
long chunkSeed = xSeed * chunkX + zSeed * chunkZ ^ worldSeed;
random.setSeed(chunkSeed);
// noinspection ConstantConditions
final ChunkBiomeBuffer biomeBuffer = this.genBuffers.get().chunkBiomeBuffer;
biomeBuffer.reuse(new Vector3i(chunkX + 8, 0, chunkZ + 8));
// We ave to regenerate the biomes so that any
// virtual biomes can be passed to the populator.
final BiomeGenerator biomeGenerator = this.worldGenerator.getBiomeGenerator();
biomeGenerator.generateBiomes(biomeBuffer);
// Initialize the biomes into the chunk
final ImmutableBiomeVolume immutableBiomeVolume = biomeBuffer.getImmutableBiomeCopy();
chunk.initializeBiomes(biomeBuffer.detach().clone());
// Using the biome at an arbitrary point within the chunk
// ({16, 0, 16} in the vanilla game)
final BiomeType biomeType = immutableBiomeVolume.getBiome(chunkX + 16, 0, chunkZ + 16);
// Get the generation settings
final BiomeGenerationSettings biomeGenSettings = this.worldGenerator.getBiomeSettings(biomeType);
final List<Populator> populators = new LinkedList<>(biomeGenSettings.getPopulators());
populators.addAll(this.worldGenerator.getPopulators());
final EventManager eventManager = Sponge.getEventManager();
final Vector3i min = new Vector3i(chunkX + 8, 0, chunkZ + 8);
final Extent volume = new SoftBufferExtentViewDownsize(chunk.getWorld(), min, min.add(15, 0, 15), min.sub(8, 0, 8), min.add(23, 0, 23));
// Call the pre populate event, this allows
// modifications to the populators list
// Called before a chunk begins populating. (javadoc)
eventManager.post(SpongeEventFactory.createPopulateChunkEventPre(cause, populators, chunk));
// First populate the chunk with the biome populators
for (Populator populator : populators) {
// Called when a populator is about to run against a chunk. (javadoc)
eventManager.post(SpongeEventFactory.createPopulateChunkEventPopulate(cause, populator, chunk));
populator.populate(this.world, volume, random);
}
// Called when a chunk finishes populating. (javadoc)
eventManager.post(SpongeEventFactory.createPopulateChunkEventPost(cause, ImmutableList.copyOf(populators), chunk));
this.world.getEventListener().onPopulateChunk(chunk);
// We are done
chunk.populated = true;
chunk.populating = false;
}
use of org.spongepowered.api.world.extent.ImmutableBiomeVolume in project LanternServer by LanternPowered.
the class LanternChunkManager method generate.
/**
* Attempts to generate the chunk.
*
* @param chunk The chunk
* @param cause The cause
*/
private void generate(LanternChunk chunk, Cause cause) {
final EventManager eventManager = Sponge.getEventManager();
eventManager.post(SpongeEventFactory.createGenerateChunkEventPre(cause, chunk));
final GenerationBuffers buffers = this.genBuffers.get();
// noinspection ConstantConditions
final ChunkBiomeBuffer biomeBuffer = buffers.chunkBiomeBuffer;
biomeBuffer.reuse(new Vector3i(chunk.getX() << 4, 0, chunk.getZ() << 4));
// Generate the biomes
final BiomeGenerator biomeGenerator = this.worldGenerator.getBiomeGenerator();
biomeGenerator.generateBiomes(biomeBuffer);
// Initialize the biomes into the chunk
final ImmutableBiomeVolume immutableBiomeVolume = biomeBuffer.getImmutableBiomeCopy();
chunk.initializeBiomes(biomeBuffer.detach().clone());
final ChunkBlockBuffer blockBuffer = buffers.chunkBlockBuffer;
blockBuffer.reuse(new Vector3i(chunk.getX() << 4, 0, chunk.getZ() << 4));
// Apply the main world generator
final GenerationPopulator baseGenerator = this.worldGenerator.getBaseGenerationPopulator();
baseGenerator.populate(this.world, blockBuffer, immutableBiomeVolume);
// Get all the used biome types
final Set<BiomeType> biomeTypes = ImmutableSet.copyOf(biomeBuffer.biomeTypes);
for (BiomeType biomeType : biomeTypes) {
final BiomeGenerationSettings settings = this.worldGenerator.getBiomeSettings(biomeType);
for (GenerationPopulator generator : settings.getGenerationPopulators()) {
generator.populate(this.world, blockBuffer, immutableBiomeVolume);
}
}
// Apply the generator populators to complete the block buffer
for (GenerationPopulator generator : this.worldGenerator.getGenerationPopulators()) {
generator.populate(this.world, blockBuffer, immutableBiomeVolume);
}
// Create the chunk sections
final ChunkSection[] sections = new ChunkSection[CHUNK_SECTIONS];
for (int sy = 0; sy < CHUNK_SECTIONS; sy++) {
final int nonAirCount = blockBuffer.nonAirCount[sy];
if (nonAirCount > 0) {
sections[sy] = new ChunkSection(blockBuffer.types[sy]);
}
}
// Initialize the chunk
chunk.initializeSections(sections);
chunk.initializeHeightMap(null);
chunk.initializeLight();
eventManager.post(SpongeEventFactory.createGenerateChunkEventPost(cause, chunk));
}
use of org.spongepowered.api.world.extent.ImmutableBiomeVolume in project SpongeCommon by SpongePowered.
the class SpongeChunkGenerator method generateChunk.
@Override
public Chunk generateChunk(int chunkX, int chunkZ) {
this.rand.setSeed(chunkX * 341873128712L + chunkZ * 132897987541L);
this.cachedBiomes.reuse(new Vector3i(chunkX * 16, 0, chunkZ * 16));
this.biomeGenerator.generateBiomes(this.cachedBiomes);
ImmutableBiomeVolume biomeBuffer = this.cachedBiomes.getImmutableBiomeCopy();
// Generate base terrain
ChunkPrimer chunkprimer = new ChunkPrimer();
MutableBlockVolume blockBuffer = new ChunkPrimerBuffer(chunkprimer, chunkX, chunkZ);
this.baseGenerator.populate((org.spongepowered.api.world.World) this.world, blockBuffer, biomeBuffer);
if (!(this.baseGenerator instanceof SpongeGenerationPopulator)) {
replaceBiomeBlocks(this.world, this.rand, chunkX, chunkZ, chunkprimer, biomeBuffer);
}
// Apply the generator populators to complete the blockBuffer
for (GenerationPopulator populator : this.genpop) {
populator.populate((org.spongepowered.api.world.World) this.world, blockBuffer, biomeBuffer);
}
// Get unique biomes to determine what generator populators to run
List<BiomeType> uniqueBiomes = Lists.newArrayList();
BiomeType biome;
for (int x = 0; x < 16; x++) {
for (int z = 0; z < 16; z++) {
biome = this.cachedBiomes.getBiome(chunkX * 16 + x, 0, chunkZ * 16 + z);
if (!uniqueBiomes.contains(biome)) {
uniqueBiomes.add(biome);
}
}
}
// run our generator populators
for (BiomeType type : uniqueBiomes) {
BiomeGenerationSettings settings = getBiomeSettings(type);
for (GenerationPopulator populator : settings.getGenerationPopulators()) {
populator.populate((org.spongepowered.api.world.World) this.world, blockBuffer, biomeBuffer);
}
}
// Assemble chunk
Chunk chunk;
if (this.baseGenerator instanceof SpongeGenerationPopulator && ((SpongeGenerationPopulator) this.baseGenerator).getCachedChunk() != null) {
chunk = ((SpongeGenerationPopulator) this.baseGenerator).getCachedChunk();
((IMixinChunk) chunk).fill(chunkprimer);
} else {
chunk = new Chunk(this.world, chunkprimer, chunkX, chunkZ);
this.cachedBiomes.fill(chunk.getBiomeArray());
}
chunk.generateSkylightMap();
return chunk;
}
use of org.spongepowered.api.world.extent.ImmutableBiomeVolume in project SpongeForge by SpongePowered.
the class SpongeChunkGeneratorForge method populate.
@Override
public void populate(int chunkX, int chunkZ) {
final PhaseTracker phaseTracker = PhaseTracker.getInstance();
this.chunkGeneratorTiming.startTimingIfSync();
this.rand.setSeed(this.world.getSeed());
long i1 = this.rand.nextLong() / 2L * 2L + 1L;
long j1 = this.rand.nextLong() / 2L * 2L + 1L;
this.rand.setSeed(chunkX * i1 + chunkZ * j1 ^ this.world.getSeed());
BlockFalling.fallInstantly = true;
// Have to regeneate the biomes so that any virtual biomes can be passed to the populator.
this.cachedBiomes.reuse(new Vector3i(chunkX * 16, 0, chunkZ * 16));
this.biomeGenerator.generateBiomes(this.cachedBiomes);
ImmutableBiomeVolume biomeBuffer = this.cachedBiomes.getImmutableBiomeCopy();
BlockPos blockpos = new BlockPos(chunkX * 16, 0, chunkZ * 16);
BiomeType biome = (BiomeType) this.world.getBiome(blockpos.add(16, 0, 16));
Chunk chunk = (Chunk) this.world.getChunkFromChunkCoords(chunkX, chunkZ);
BiomeGenerationSettings settings = getBiomeSettings(biome);
List<Populator> populators = new ArrayList<>(this.pop);
Populator snowPopulator = null;
Iterator<Populator> itr = populators.iterator();
while (itr.hasNext()) {
Populator populator = itr.next();
if (populator instanceof SnowPopulator) {
itr.remove();
snowPopulator = populator;
break;
}
}
populators.addAll(settings.getPopulators());
if (snowPopulator != null) {
populators.add(snowPopulator);
}
Sponge.getGame().getEventManager().post(SpongeEventFactory.createPopulateChunkEventPre(Sponge.getCauseStackManager().getCurrentCause(), populators, chunk));
MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(this, this.world, this.rand, chunkX, chunkZ, false));
MinecraftForge.EVENT_BUS.post(new DecorateBiomeEvent.Pre(this.world, this.rand, blockpos));
MinecraftForge.ORE_GEN_BUS.post(new OreGenEvent.Pre(this.world, this.rand, blockpos));
List<String> flags = Lists.newArrayList();
Vector3i min = new Vector3i(chunkX * 16 + 8, 0, chunkZ * 16 + 8);
org.spongepowered.api.world.World spongeWorld = (org.spongepowered.api.world.World) this.world;
Extent volume = new SoftBufferExtentViewDownsize(chunk.getWorld(), min, min.add(15, 255, 15), min.sub(8, 0, 8), min.add(23, 255, 23));
for (Populator populator : populators) {
if (!(populator instanceof PlainsGrassPopulator)) {
if (!this.checkForgeEvent(populator, this, chunkX, chunkZ, flags, chunk)) {
continue;
}
} else {
final PlainsGrassPopulator grassPop = (PlainsGrassPopulator) populator;
if (!this.checkForgeEvent(grassPop.getFlowers(), this, chunkX, chunkZ, flags, chunk)) {
grassPop.setPopulateFlowers(false);
}
if (!this.checkForgeEvent(grassPop.getGrass(), this, chunkX, chunkZ, flags, chunk)) {
grassPop.setPopulateGrass(false);
}
if (!this.checkForgeEvent(grassPop.getPlant(), this, chunkX, chunkZ, flags, chunk)) {
grassPop.setPopulateGrass(false);
}
if (!grassPop.isPopulateFlowers() && !grassPop.isPopulateGrass()) {
continue;
}
}
final PopulatorType type = populator.getType();
if (Sponge.getGame().getEventManager().post(SpongeEventFactory.createPopulateChunkEventPopulate(Sponge.getCauseStackManager().getCurrentCause(), populator, chunk))) {
continue;
}
try (PopulatorPhaseContext context = GenerationPhase.State.POPULATOR_RUNNING.createPhaseContext().world(this.world).populator(type).buildAndSwitch()) {
Timing timing = null;
if (Timings.isTimingsEnabled()) {
timing = this.populatorTimings.get(populator.getType().getId());
if (timing == null) {
timing = SpongeTimingsFactory.ofSafe(populator.getType().getId());
this.populatorTimings.put(populator.getType().getId(), timing);
}
timing.startTimingIfSync();
}
if (populator instanceof IFlaggedPopulator) {
((IFlaggedPopulator) populator).populate(spongeWorld, volume, this.rand, biomeBuffer, flags);
} else {
populator.populate(spongeWorld, volume, this.rand, biomeBuffer);
}
if (Timings.isTimingsEnabled()) {
timing.stopTimingIfSync();
}
}
}
MinecraftForge.ORE_GEN_BUS.post(new OreGenEvent.Post(this.world, this.rand, blockpos));
MinecraftForge.EVENT_BUS.post(new DecorateBiomeEvent.Post(this.world, this.rand, blockpos));
MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Post(this, this.world, this.rand, chunkX, chunkZ, false));
// populate method so that its particular changes are used.
if (this.baseGenerator instanceof SpongeGenerationPopulator) {
Timing timing = null;
IChunkGenerator chunkGenerator = ((SpongeGenerationPopulator) this.baseGenerator).getHandle(this.world);
if (Timings.isTimingsEnabled()) {
IGenerationPopulator spongePopulator = (IGenerationPopulator) this.baseGenerator;
timing = spongePopulator.getTimingsHandler();
timing.startTimingIfSync();
}
chunkGenerator.populate(chunkX, chunkZ);
if (Timings.isTimingsEnabled()) {
timing.stopTimingIfSync();
}
}
org.spongepowered.api.event.world.chunk.PopulateChunkEvent.Post event = SpongeEventFactory.createPopulateChunkEventPost(Sponge.getCauseStackManager().getCurrentCause(), ImmutableList.copyOf(populators), chunk);
SpongeImpl.postEvent(event);
BlockFalling.fallInstantly = false;
this.chunkGeneratorTiming.stopTimingIfSync();
((IMixinWorldServer) spongeWorld).getTimingsHandler().chunkPopulate.stopTimingIfSync();
}
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