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Example 1 with SpongeSkinPart

use of org.spongepowered.common.data.type.SpongeSkinPart in project SpongeCommon by SpongePowered.

the class SpongeRegistryLoaders method skinPart.

public static RegistryLoader<SkinPart> skinPart() {
    return RegistryLoader.of(l -> {
        l.add(SkinParts.CAPE, k -> new SpongeSkinPart("cape"));
        l.add(SkinParts.HAT, k -> new SpongeSkinPart("hat"));
        l.add(SkinParts.JACKET, k -> new SpongeSkinPart("jacket"));
        l.add(SkinParts.LEFT_PANTS_LEG, k -> new SpongeSkinPart("left_pants_leg"));
        l.add(SkinParts.LEFT_SLEEVE, k -> new SpongeSkinPart("left_sleeve"));
        l.add(SkinParts.RIGHT_PANTS_LEG, k -> new SpongeSkinPart("right_pants_leg"));
        l.add(SkinParts.RIGHT_SLEEVE, k -> new SpongeSkinPart("right_sleeve"));
    });
}
Also used : SpongeSkinPart(org.spongepowered.common.data.type.SpongeSkinPart)

Example 2 with SpongeSkinPart

use of org.spongepowered.common.data.type.SpongeSkinPart in project SpongeCommon by SpongePowered.

the class ServerPlayerMixin method impl$handleClientSettings.

@SuppressWarnings({ "ConstantConditions", "UnstableApiUsage" })
@Inject(method = "updateOptions", at = @At("HEAD"))
private void impl$handleClientSettings(final ServerboundClientInformationPacket packet, final CallbackInfo ci) {
    if (!ShouldFire.PLAYER_CHANGE_CLIENT_SETTINGS_EVENT) {
        return;
    }
    final ServerboundClientInformationPacketAccessor $packet = (ServerboundClientInformationPacketAccessor) packet;
    final Locale newLocale = LocaleCache.getLocale($packet.accessor$language());
    final ImmutableSet<SkinPart> skinParts = Sponge.game().registry(RegistryTypes.SKIN_PART).stream().map(part -> (SpongeSkinPart) part).filter(part -> part.test(packet.getModelCustomisation())).collect(ImmutableSet.toImmutableSet());
    final int viewDistance = $packet.accessor$viewDistance();
    // Post before the player values are updated
    try (final CauseStackManager.StackFrame frame = PhaseTracker.getCauseStackManager().pushCauseFrame()) {
        final ChatVisibility visibility = (ChatVisibility) (Object) packet.getChatVisibility();
        final PlayerChangeClientSettingsEvent event = SpongeEventFactory.createPlayerChangeClientSettingsEvent(frame.currentCause(), visibility, skinParts, newLocale, (ServerPlayer) this, packet.getChatColors(), viewDistance);
        SpongeCommon.post(event);
    }
}
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SpongeSkinPart(org.spongepowered.common.data.type.SpongeSkinPart) SkinPart(org.spongepowered.api.data.type.SkinPart) Inject(org.spongepowered.asm.mixin.injection.Inject)

Example 3 with SpongeSkinPart

use of org.spongepowered.common.data.type.SpongeSkinPart in project SpongeCommon by SpongePowered.

the class ServerPlayerMixin method bridge$setSkinParts.

@Override
public void bridge$setSkinParts(final Set<SkinPart> skinParts) {
    int mask = 0;
    for (final SkinPart part : skinParts) {
        mask |= ((SpongeSkinPart) part).getMask();
    }
    this.shadow$getEntityData().set(DATA_PLAYER_MODE_CUSTOMISATION, (byte) mask);
    this.impl$skinParts = ImmutableSet.copyOf(skinParts);
    this.impl$skinPartMask = mask;
}
Also used : SpongeSkinPart(org.spongepowered.common.data.type.SpongeSkinPart) SkinPart(org.spongepowered.api.data.type.SkinPart)

Aggregations

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