use of org.terasology.engine.core.module.ModuleManager in project Terasology by MovingBlocks.
the class JoinServer method step.
@Override
public boolean step() {
if (applyModuleThread != null) {
if (!applyModuleThread.isAlive()) {
if (oldEnvironment != null) {
oldEnvironment.close();
}
return true;
}
return false;
} else if (joinStatus.getStatus() == JoinStatus.Status.COMPLETE) {
Server server = networkSystem.getServer();
ServerInfoMessage serverInfo = networkSystem.getServer().getInfo();
// If no GameName, use Server IP Address
if (serverInfo.getGameName().length() > 0) {
gameManifest.setTitle(serverInfo.getGameName());
} else {
gameManifest.setTitle(server.getRemoteAddress());
}
for (WorldInfo worldInfo : serverInfo.getWorldInfoList()) {
gameManifest.addWorld(worldInfo);
}
Map<String, Short> blockMap = Maps.newHashMap();
for (Entry<Integer, String> entry : serverInfo.getBlockIds().entrySet()) {
String name = entry.getValue();
short id = entry.getKey().shortValue();
Short oldId = blockMap.put(name, id);
if (oldId != null && oldId != id) {
logger.warn("Overwriting Id {} for {} with Id {}", oldId, name, id);
}
}
gameManifest.setRegisteredBlockFamilies(serverInfo.getRegisterBlockFamilyList());
gameManifest.setBlockIdMap(blockMap);
gameManifest.setTime(networkSystem.getServer().getInfo().getTime());
ModuleManager moduleManager = context.get(ModuleManager.class);
Set<Module> moduleSet = Sets.newLinkedHashSet();
for (NameVersion moduleInfo : networkSystem.getServer().getInfo().getModuleList()) {
Module module = moduleManager.getRegistry().getModule(moduleInfo.getName(), moduleInfo.getVersion());
if (module == null) {
StateMainMenu mainMenu = new StateMainMenu("Missing required module: " + moduleInfo);
context.get(GameEngine.class).changeState(mainMenu);
return false;
} else {
logger.info("Activating module: {}:{}", moduleInfo.getName(), moduleInfo.getVersion());
gameManifest.addModule(module.getId(), module.getVersion());
moduleSet.add(module);
}
}
oldEnvironment = moduleManager.getEnvironment();
moduleManager.loadEnvironment(moduleSet, true);
context.get(Game.class).load(gameManifest);
EnvironmentSwitchHandler environmentSwitchHandler = context.get(EnvironmentSwitchHandler.class);
applyModuleThread = new Thread(() -> environmentSwitchHandler.handleSwitchToGameEnvironment(context));
applyModuleThread.start();
return false;
} else if (joinStatus.getStatus() == JoinStatus.Status.FAILED) {
StateMainMenu mainMenu = new StateMainMenu("Failed to connect to server: " + joinStatus.getErrorMessage());
context.get(GameEngine.class).changeState(mainMenu);
networkSystem.shutdown();
}
return false;
}
use of org.terasology.engine.core.module.ModuleManager in project Terasology by MovingBlocks.
the class EnvironmentSwitchHandler method handleSwitchToGameEnvironment.
public void handleSwitchToGameEnvironment(Context context) {
ModuleManager moduleManager = context.get(ModuleManager.class);
ModuleEnvironment environment = moduleManager.getEnvironment();
ModuleTypeRegistry typeRegistry = context.get(ModuleTypeRegistry.class);
typeRegistry.reload(environment);
CopyStrategyLibrary copyStrategyLibrary = context.get(CopyStrategyLibrary.class);
copyStrategyLibrary.clear();
for (CopyStrategyEntry<?> entry : typesWithCopyConstructors) {
entry.registerWith(copyStrategyLibrary);
}
// TODO: find a permanent fix over just creating a new typehandler
// https://github.com/Terasology/JoshariasSurvival/issues/31
// TypeHandlerLibrary typeHandlerLibrary = context.get(TypeHandlerLibrary.class);
// typeHandlerLibrary.addTypeHandler(CollisionGroup.class, new CollisionGroupTypeHandler(context.get(CollisionGroupManager.class)));
TypeHandlerLibrary typeHandlerLibrary = TypeHandlerLibraryImpl.forModuleEnvironment(moduleManager, typeRegistry);
typeHandlerLibrary.addTypeHandler(CollisionGroup.class, new CollisionGroupTypeHandler(context.get(CollisionGroupManager.class)));
context.put(TypeHandlerLibrary.class, typeHandlerLibrary);
// Entity System Library
EntitySystemLibrary library = new EntitySystemLibrary(context, typeHandlerLibrary);
context.put(EntitySystemLibrary.class, library);
ComponentLibrary componentLibrary = library.getComponentLibrary();
context.put(ComponentLibrary.class, componentLibrary);
context.put(EventLibrary.class, library.getEventLibrary());
context.put(ClassMetaLibrary.class, new ClassMetaLibraryImpl(context));
registerComponents(componentLibrary, environment);
registerTypeHandlers(context, typeHandlerLibrary, environment);
// Load configs for the new environment
AutoConfigManager autoConfigManager = context.get(AutoConfigManager.class);
autoConfigManager.loadConfigsIn(context);
ModuleAwareAssetTypeManager assetTypeManager = context.get(ModuleAwareAssetTypeManager.class);
/*
* The registering of the prefab formats is done in this method, because it needs to be done before
* the environment of the asset manager gets changed.
*
* It can't be done before this method gets called because the ComponentLibrary isn't
* existing then yet.
*/
unregisterPrefabFormats(assetTypeManager);
registeredPrefabFormat = new PrefabFormat(componentLibrary, typeHandlerLibrary);
assetTypeManager.getAssetFileDataProducer(assetTypeManager.getAssetType(Prefab.class).orElseThrow(() -> new RuntimeException("Cannot get Prefab Asset typee"))).addAssetFormat(registeredPrefabFormat);
registeredPrefabDeltaFormat = new PrefabDeltaFormat(componentLibrary, typeHandlerLibrary);
assetTypeManager.getAssetFileDataProducer(assetTypeManager.getAssetType(Prefab.class).orElseThrow(() -> new RuntimeException("Cannot get Prefab Asset type"))).addDeltaFormat(registeredPrefabDeltaFormat);
assetTypeManager.switchEnvironment(environment);
assetTypeManager.reloadAssets();
}
use of org.terasology.engine.core.module.ModuleManager in project Terasology by MovingBlocks.
the class EntitySystemSetupUtil method addEntityManagementRelatedClasses.
/**
* Objects for the following classes must be available in the context:
* <ul>
* <li>{@link ModuleEnvironment}</li>
* <li>{@link NetworkSystem}</li>
* <li>{@link ReflectFactory}</li>
* <li>{@link CopyStrategyLibrary}</li>
* <li>{@link TypeHandlerLibrary}</li>
* </ul>
* <p>
* The method will make objects for the following classes available in the context:
* <ul>
* <li>{@link EngineEntityManager}</li>
* <li>{@link ComponentLibrary}</li>
* <li>{@link EventLibrary}</li>
* <li>{@link PrefabManager}</li>
* <li>{@link EventSystem}</li>
* </ul>
*/
public static void addEntityManagementRelatedClasses(Context context) {
ModuleManager moduleManager = context.get(ModuleManager.class);
ModuleEnvironment environment = moduleManager.getEnvironment();
NetworkSystem networkSystem = context.get(NetworkSystem.class);
// Entity Manager
PojoEntityManager entityManager = new PojoEntityManager();
context.put(EntityManager.class, entityManager);
context.put(EngineEntityManager.class, entityManager);
// Standard serialization library
TypeHandlerLibrary typeHandlerLibrary = context.get(TypeHandlerLibrary.class);
typeHandlerLibrary.addTypeHandler(EntityRef.class, new EntityRefTypeHandler(entityManager));
entityManager.setTypeSerializerLibrary(typeHandlerLibrary);
// Prefab Manager
PrefabManager prefabManager = new PojoPrefabManager(context);
entityManager.setPrefabManager(prefabManager);
context.put(PrefabManager.class, prefabManager);
EntitySystemLibrary library = context.get(EntitySystemLibrary.class);
entityManager.setComponentLibrary(library.getComponentLibrary());
// Record and Replay
RecordAndReplayCurrentStatus recordAndReplayCurrentStatus = context.get(RecordAndReplayCurrentStatus.class);
RecordAndReplayUtils recordAndReplayUtils = context.get(RecordAndReplayUtils.class);
CharacterStateEventPositionMap characterStateEventPositionMap = context.get(CharacterStateEventPositionMap.class);
DirectionAndOriginPosRecorderList directionAndOriginPosRecorderList = context.get(DirectionAndOriginPosRecorderList.class);
RecordedEventStore recordedEventStore = new RecordedEventStore();
RecordAndReplaySerializer recordAndReplaySerializer = new RecordAndReplaySerializer(entityManager, recordedEventStore, recordAndReplayUtils, characterStateEventPositionMap, directionAndOriginPosRecorderList, moduleManager, context.get(TypeRegistry.class));
context.put(RecordAndReplaySerializer.class, recordAndReplaySerializer);
// Event System
EventSystem eventSystem = createEventSystem(networkSystem, entityManager, library, recordedEventStore, recordAndReplaySerializer, recordAndReplayUtils, recordAndReplayCurrentStatus);
entityManager.setEventSystem(eventSystem);
context.put(EventSystem.class, eventSystem);
// TODO: Review - NodeClassLibrary related to the UI for behaviours. Should not be here and probably not even in the CoreRegistry
context.put(OneOfProviderFactory.class, new OneOfProviderFactory());
registerComponents(library.getComponentLibrary(), environment);
registerEvents(entityManager.getEventSystem(), environment);
}
use of org.terasology.engine.core.module.ModuleManager in project Terasology by MovingBlocks.
the class TerasologyEngine method initManagers.
private void initManagers() {
changeStatus(TerasologyEngineStatus.INITIALIZING_MODULE_MANAGER);
TypeRegistry.WHITELISTED_CLASSES = ExternalApiWhitelist.CLASSES.stream().map(Class::getName).collect(Collectors.toSet());
TypeRegistry.WHITELISTED_PACKAGES = ExternalApiWhitelist.PACKAGES;
ModuleManager moduleManager = new ModuleManager(rootContext.get(Config.class), classesOnClasspathsToAddToEngine);
ModuleTypeRegistry typeRegistry = new ModuleTypeRegistry(moduleManager.getEnvironment());
rootContext.put(ModuleTypeRegistry.class, typeRegistry);
rootContext.put(TypeRegistry.class, typeRegistry);
rootContext.put(ModuleManager.class, moduleManager);
changeStatus(TerasologyEngineStatus.INITIALIZING_LOWLEVEL_OBJECT_MANIPULATION);
ReflectFactory reflectFactory = new ReflectionReflectFactory();
rootContext.put(ReflectFactory.class, reflectFactory);
CopyStrategyLibrary copyStrategyLibrary = new CopyStrategyLibrary(reflectFactory);
rootContext.put(CopyStrategyLibrary.class, copyStrategyLibrary);
rootContext.put(TypeHandlerLibrary.class, TypeHandlerLibraryImpl.forModuleEnvironment(moduleManager, typeRegistry));
changeStatus(TerasologyEngineStatus.INITIALIZING_ASSET_TYPES);
assetTypeManager = new AutoReloadAssetTypeManager();
rootContext.put(ModuleAwareAssetTypeManager.class, assetTypeManager);
rootContext.put(AssetManager.class, assetTypeManager.getAssetManager());
}
use of org.terasology.engine.core.module.ModuleManager in project Terasology by MovingBlocks.
the class BindingScraper method main.
/**
* @param args (ignored)
* @throws Exception if the module environment cannot be loaded
*/
public static void main(String[] args) throws Exception {
ModuleManager moduleManager = ModuleManagerFactory.create();
// Holds normal input mappings where there is only one key
Multimap<InputCategory, String> categories = ArrayListMultimap.create();
Multimap<String, Input> keys = ArrayListMultimap.create();
Map<String, String> desc = new HashMap<>();
for (Class<?> holdingType : moduleManager.getEnvironment().getTypesAnnotatedWith(InputCategory.class)) {
InputCategory inputCategory = holdingType.getAnnotation(InputCategory.class);
categories.put(inputCategory, null);
for (String button : inputCategory.ordering()) {
categories.put(inputCategory, button);
}
}
for (Class<?> buttonEvent : moduleManager.getEnvironment().getTypesAnnotatedWith(RegisterBindButton.class)) {
DefaultBinding defBinding = buttonEvent.getAnnotation(DefaultBinding.class);
RegisterBindButton info = buttonEvent.getAnnotation(RegisterBindButton.class);
String cat = info.category();
String id = "engine:" + info.id();
desc.put(id, info.description());
if (cat.isEmpty()) {
InputCategory inputCategory = findEntry(categories, id);
if (inputCategory == null) {
System.out.println("Invalid category for: " + info.id());
}
} else {
InputCategory inputCategory = findCategory(categories, cat);
if (inputCategory != null) {
categories.put(inputCategory, id);
} else {
System.out.println("Invalid category for: " + info.id());
}
}
if (defBinding != null) {
// This handles bindings with just one key
Input input = defBinding.type().getInput(defBinding.id());
keys.put(id, input);
} else {
// See if there is a multi-mapping for this button
DefaultBindings multiBinding = buttonEvent.getAnnotation(DefaultBindings.class);
// Annotation math magic. We're expecting a DefaultBindings containing one DefaultBinding pair
if (multiBinding != null && multiBinding.value().length == 2) {
DefaultBinding[] bindings = multiBinding.value();
Input primary = bindings[0].type().getInput(bindings[0].id());
Input secondary = bindings[1].type().getInput(bindings[1].id());
keys.put(id, primary);
keys.put(id, secondary);
}
}
}
for (InputCategory row : categories.keySet()) {
System.out.println("# " + row.displayName());
categories.get(row).stream().filter(entry -> entry != null).forEach(entry -> System.out.println(desc.get(entry) + ": " + keys.get(entry)));
}
}
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