use of org.terasology.entitySystem.prefab.Prefab in project Terasology by MovingBlocks.
the class TerasologyEngine method initAssets.
private void initAssets() {
DefaultBlockFamilyFactoryRegistry familyFactoryRegistry = new DefaultBlockFamilyFactoryRegistry();
rootContext.put(BlockFamilyFactoryRegistry.class, familyFactoryRegistry);
// cast lambdas explicitly to avoid inconsistent compiler behavior wrt. type inference
assetTypeManager.registerCoreAssetType(Prefab.class, (AssetFactory<Prefab, PrefabData>) PojoPrefab::new, false, "prefabs");
assetTypeManager.registerCoreAssetType(BlockShape.class, (AssetFactory<BlockShape, BlockShapeData>) BlockShapeImpl::new, "shapes");
assetTypeManager.registerCoreAssetType(BlockSounds.class, (AssetFactory<BlockSounds, BlockSoundsData>) BlockSounds::new, "blockSounds");
assetTypeManager.registerCoreAssetType(BlockTile.class, (AssetFactory<BlockTile, TileData>) BlockTile::new, "blockTiles");
assetTypeManager.registerCoreAssetType(BlockFamilyDefinition.class, (AssetFactory<BlockFamilyDefinition, BlockFamilyDefinitionData>) BlockFamilyDefinition::new, "blocks");
assetTypeManager.registerCoreFormat(BlockFamilyDefinition.class, new BlockFamilyDefinitionFormat(assetTypeManager.getAssetManager(), familyFactoryRegistry));
assetTypeManager.registerCoreAssetType(UISkin.class, (AssetFactory<UISkin, UISkinData>) UISkin::new, "skins");
assetTypeManager.registerCoreAssetType(BehaviorTree.class, (AssetFactory<BehaviorTree, BehaviorTreeData>) BehaviorTree::new, false, "behaviors");
assetTypeManager.registerCoreAssetType(UIElement.class, (AssetFactory<UIElement, UIData>) UIElement::new, "ui");
for (EngineSubsystem subsystem : allSubsystems) {
subsystem.registerCoreAssetTypes(assetTypeManager);
}
}
use of org.terasology.entitySystem.prefab.Prefab in project Terasology by MovingBlocks.
the class EntitySerializerTest method setupClass.
@BeforeClass
public static void setupClass() throws Exception {
context = new ContextImpl();
CoreRegistry.setContext(context);
moduleManager = ModuleManagerFactory.create();
context.put(ModuleManager.class, moduleManager);
ModuleAwareAssetTypeManager assetTypeManager = new ModuleAwareAssetTypeManager();
assetTypeManager.registerCoreAssetType(Prefab.class, (AssetFactory<Prefab, PrefabData>) PojoPrefab::new, "prefabs");
assetTypeManager.switchEnvironment(moduleManager.getEnvironment());
context.put(AssetManager.class, assetTypeManager.getAssetManager());
}
use of org.terasology.entitySystem.prefab.Prefab in project Terasology by MovingBlocks.
the class EntityAwareWorldProviderTest method setup.
@Before
public void setup() throws Exception {
super.setup();
GameThread.setToCurrentThread();
this.entityManager = context.get(EngineEntityManager.class);
AssetManager assetManager = context.get(AssetManager.class);
BlockManager blockManager = context.get(BlockManager.class);
airBlock = blockManager.getBlock(BlockManager.AIR_ID);
worldStub = new WorldProviderCoreStub(airBlock, null);
worldProvider = new EntityAwareWorldProvider(worldStub, context);
plainBlock = createBlock("test:plainblock", assetManager, blockManager);
prefabWithString = createPrefabWithString("test:prefabWithString", "Test", assetManager);
blockWithString = createBlockWithPrefab("test:blockWithString", prefabWithString, false, assetManager, blockManager);
keepActiveBlock = createBlockWithPrefab("test:keepActiveBlock", prefabWithString, true, assetManager, blockManager);
Prefab prefabWithDifferentString = createPrefabWithString("test:prefabWithDifferentString", "Test2", assetManager);
blockWithDifferentString = createBlockWithPrefab("test:prefabWithDifferentString", prefabWithDifferentString, false, assetManager, blockManager);
BlockFamily blockFamily = createBlockFamily("test:blockFamily", prefabWithString, assetManager, blockManager);
Iterator<Block> iterator = blockFamily.getBlocks().iterator();
blockInFamilyOne = iterator.next();
blockInFamilyTwo = iterator.next();
PrefabData retainedPrefabData = new PrefabData();
retainedPrefabData.addComponent(new RetainedOnBlockChangeComponent(3));
Prefab retainedPrefab = assetManager.loadAsset(new ResourceUrn("test:retainedPrefab"), retainedPrefabData, Prefab.class);
blockWithRetainedComponent = createBlockWithPrefab("test:blockWithRetainedComponent", retainedPrefab, false, assetManager, blockManager);
worldProvider.initialise();
}
use of org.terasology.entitySystem.prefab.Prefab in project Terasology by MovingBlocks.
the class CoreCommands method spawnPrefab.
/**
* Spawns an instance of a prefab in the world
* @param sender Sender of command
* @param prefabName String containing prefab name
* @return String containing final message
*/
@Command(shortDescription = "Spawns an instance of a prefab in the world", runOnServer = true, requiredPermission = PermissionManager.CHEAT_PERMISSION)
public String spawnPrefab(@Sender EntityRef sender, @CommandParam("prefabId") String prefabName) {
ClientComponent clientComponent = sender.getComponent(ClientComponent.class);
LocationComponent characterLocation = clientComponent.character.getComponent(LocationComponent.class);
Vector3f spawnPos = characterLocation.getWorldPosition();
Vector3f offset = new Vector3f(characterLocation.getWorldDirection());
offset.scale(2);
spawnPos.add(offset);
Vector3f dir = new Vector3f(characterLocation.getWorldDirection());
dir.y = 0;
if (dir.lengthSquared() > 0.001f) {
dir.normalize();
} else {
dir.set(Direction.FORWARD.getVector3f());
}
Quat4f rotation = Quat4f.shortestArcQuat(Direction.FORWARD.getVector3f(), dir);
Optional<Prefab> prefab = Assets.getPrefab(prefabName);
if (prefab.isPresent() && prefab.get().getComponent(LocationComponent.class) != null) {
entityManager.create(prefab.get(), spawnPos, rotation);
return "Done";
} else if (!prefab.isPresent()) {
return "Unknown prefab";
} else {
return "Prefab cannot be spawned (no location component)";
}
}
use of org.terasology.entitySystem.prefab.Prefab in project Terasology by MovingBlocks.
the class MovementDebugCommands method restoreSpeed.
@Command(shortDescription = "Restore normal speed values", runOnServer = true, requiredPermission = PermissionManager.CHEAT_PERMISSION)
public String restoreSpeed(@Sender EntityRef client) {
ClientComponent clientComp = client.getComponent(ClientComponent.class);
Optional<Prefab> prefab = Assets.get(new ResourceUrn("engine:player"), Prefab.class);
CharacterMovementComponent moveDefault = prefab.get().getComponent(CharacterMovementComponent.class);
CharacterMovementComponent move = clientComp.character.getComponent(CharacterMovementComponent.class);
if (move != null && moveDefault != null) {
move.jumpSpeed = moveDefault.jumpSpeed;
move.speedMultiplier = moveDefault.speedMultiplier;
move.runFactor = moveDefault.runFactor;
move.stepHeight = moveDefault.stepHeight;
move.slopeFactor = moveDefault.slopeFactor;
move.distanceBetweenFootsteps = moveDefault.distanceBetweenFootsteps;
clientComp.character.saveComponent(move);
}
return "Normal speed values restored";
}
Aggregations