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Example 1 with DefaultBlockFamilyFactoryRegistry

use of org.terasology.world.block.family.DefaultBlockFamilyFactoryRegistry in project Terasology by MovingBlocks.

the class EnvironmentSwitchHandler method handleSwitchToGameEnvironment.

@SuppressWarnings("unchecked")
public void handleSwitchToGameEnvironment(Context context) {
    ModuleManager moduleManager = context.get(ModuleManager.class);
    CopyStrategyLibrary copyStrategyLibrary = context.get(CopyStrategyLibrary.class);
    copyStrategyLibrary.clear();
    for (Class<? extends CopyStrategy> copyStrategy : moduleManager.getEnvironment().getSubtypesOf(CopyStrategy.class)) {
        if (copyStrategy.getAnnotation(RegisterCopyStrategy.class) == null) {
            continue;
        }
        Class<?> targetType = ReflectionUtil.getTypeParameterForSuper(copyStrategy, CopyStrategy.class, 0);
        if (targetType != null) {
            registerCopyStrategy(copyStrategyLibrary, targetType, copyStrategy);
        } else {
            logger.error("Cannot register CopyStrategy '{}' - unable to determine target type", copyStrategy);
        }
    }
    ReflectFactory reflectFactory = context.get(ReflectFactory.class);
    TypeSerializationLibrary typeSerializationLibrary = TypeSerializationLibrary.createDefaultLibrary(reflectFactory, copyStrategyLibrary);
    typeSerializationLibrary.add(CollisionGroup.class, new CollisionGroupTypeHandler(context.get(CollisionGroupManager.class)));
    context.put(TypeSerializationLibrary.class, typeSerializationLibrary);
    // Entity System Library
    EntitySystemLibrary library = new EntitySystemLibrary(context, typeSerializationLibrary);
    context.put(EntitySystemLibrary.class, library);
    ComponentLibrary componentLibrary = library.getComponentLibrary();
    context.put(ComponentLibrary.class, componentLibrary);
    context.put(EventLibrary.class, library.getEventLibrary());
    context.put(ClassMetaLibrary.class, new ClassMetaLibraryImpl(context));
    registerComponents(componentLibrary, moduleManager.getEnvironment());
    registerTypeHandlers(context, typeSerializationLibrary, moduleManager.getEnvironment());
    BlockFamilyFactoryRegistry blockFamilyFactoryRegistry = context.get(BlockFamilyFactoryRegistry.class);
    loadFamilies((DefaultBlockFamilyFactoryRegistry) blockFamilyFactoryRegistry, moduleManager.getEnvironment());
    ModuleAwareAssetTypeManager assetTypeManager = context.get(ModuleAwareAssetTypeManager.class);
    /*
         * The registering of the prefab formats is done in this method, because it needs to be done before
         * the environment of the asset manager gets changed.
         *
         * It can't be done before this method gets called because the ComponentLibrary isn't
         * existing then yet.
         */
    unregisterPrefabFormats(assetTypeManager);
    registeredPrefabFormat = new PrefabFormat(componentLibrary, typeSerializationLibrary);
    assetTypeManager.registerCoreFormat(Prefab.class, registeredPrefabFormat);
    registeredPrefabDeltaFormat = new PrefabDeltaFormat(componentLibrary, typeSerializationLibrary);
    assetTypeManager.registerCoreDeltaFormat(Prefab.class, registeredPrefabDeltaFormat);
    assetTypeManager.switchEnvironment(moduleManager.getEnvironment());
}
Also used : ModuleAwareAssetTypeManager(org.terasology.assets.module.ModuleAwareAssetTypeManager) PrefabFormat(org.terasology.entitySystem.prefab.internal.PrefabFormat) CopyStrategyLibrary(org.terasology.reflection.copy.CopyStrategyLibrary) PrefabDeltaFormat(org.terasology.entitySystem.prefab.internal.PrefabDeltaFormat) ModuleManager(org.terasology.engine.module.ModuleManager) RegisterCopyStrategy(org.terasology.reflection.copy.RegisterCopyStrategy) CollisionGroupTypeHandler(org.terasology.persistence.typeHandling.extensionTypes.CollisionGroupTypeHandler) ReflectFactory(org.terasology.reflection.reflect.ReflectFactory) EntitySystemLibrary(org.terasology.entitySystem.metadata.EntitySystemLibrary) ComponentLibrary(org.terasology.entitySystem.metadata.ComponentLibrary) TypeSerializationLibrary(org.terasology.persistence.typeHandling.TypeSerializationLibrary) DefaultBlockFamilyFactoryRegistry(org.terasology.world.block.family.DefaultBlockFamilyFactoryRegistry) BlockFamilyFactoryRegistry(org.terasology.world.block.family.BlockFamilyFactoryRegistry)

Example 2 with DefaultBlockFamilyFactoryRegistry

use of org.terasology.world.block.family.DefaultBlockFamilyFactoryRegistry in project Terasology by MovingBlocks.

the class TerasologyEngine method initAssets.

private void initAssets() {
    DefaultBlockFamilyFactoryRegistry familyFactoryRegistry = new DefaultBlockFamilyFactoryRegistry();
    rootContext.put(BlockFamilyFactoryRegistry.class, familyFactoryRegistry);
    // cast lambdas explicitly to avoid inconsistent compiler behavior wrt. type inference
    assetTypeManager.registerCoreAssetType(Prefab.class, (AssetFactory<Prefab, PrefabData>) PojoPrefab::new, false, "prefabs");
    assetTypeManager.registerCoreAssetType(BlockShape.class, (AssetFactory<BlockShape, BlockShapeData>) BlockShapeImpl::new, "shapes");
    assetTypeManager.registerCoreAssetType(BlockSounds.class, (AssetFactory<BlockSounds, BlockSoundsData>) BlockSounds::new, "blockSounds");
    assetTypeManager.registerCoreAssetType(BlockTile.class, (AssetFactory<BlockTile, TileData>) BlockTile::new, "blockTiles");
    assetTypeManager.registerCoreAssetType(BlockFamilyDefinition.class, (AssetFactory<BlockFamilyDefinition, BlockFamilyDefinitionData>) BlockFamilyDefinition::new, "blocks");
    assetTypeManager.registerCoreFormat(BlockFamilyDefinition.class, new BlockFamilyDefinitionFormat(assetTypeManager.getAssetManager(), familyFactoryRegistry));
    assetTypeManager.registerCoreAssetType(UISkin.class, (AssetFactory<UISkin, UISkinData>) UISkin::new, "skins");
    assetTypeManager.registerCoreAssetType(BehaviorTree.class, (AssetFactory<BehaviorTree, BehaviorTreeData>) BehaviorTree::new, false, "behaviors");
    assetTypeManager.registerCoreAssetType(UIElement.class, (AssetFactory<UIElement, UIData>) UIElement::new, "ui");
    for (EngineSubsystem subsystem : allSubsystems) {
        subsystem.registerCoreAssetTypes(assetTypeManager);
    }
}
Also used : UIElement(org.terasology.rendering.nui.asset.UIElement) PrefabData(org.terasology.entitySystem.prefab.PrefabData) BehaviorTreeData(org.terasology.logic.behavior.asset.BehaviorTreeData) BlockShape(org.terasology.world.block.shapes.BlockShape) BlockFamilyDefinitionFormat(org.terasology.world.block.loader.BlockFamilyDefinitionFormat) UISkin(org.terasology.rendering.nui.skin.UISkin) UISkinData(org.terasology.rendering.nui.skin.UISkinData) BlockTile(org.terasology.world.block.tiles.BlockTile) DefaultBlockFamilyFactoryRegistry(org.terasology.world.block.family.DefaultBlockFamilyFactoryRegistry) BehaviorTree(org.terasology.logic.behavior.asset.BehaviorTree) BlockShapeData(org.terasology.world.block.shapes.BlockShapeData) UIData(org.terasology.rendering.nui.asset.UIData) BlockSounds(org.terasology.world.block.sounds.BlockSounds) BlockSoundsData(org.terasology.world.block.sounds.BlockSoundsData) TileData(org.terasology.world.block.tiles.TileData) BlockFamilyDefinitionData(org.terasology.world.block.loader.BlockFamilyDefinitionData) EngineSubsystem(org.terasology.engine.subsystem.EngineSubsystem) BlockFamilyDefinition(org.terasology.world.block.loader.BlockFamilyDefinition) Prefab(org.terasology.entitySystem.prefab.Prefab) PojoPrefab(org.terasology.entitySystem.prefab.internal.PojoPrefab)

Example 3 with DefaultBlockFamilyFactoryRegistry

use of org.terasology.world.block.family.DefaultBlockFamilyFactoryRegistry in project Terasology by MovingBlocks.

the class HeadlessEnvironment method setupAssetManager.

@Override
protected AssetManager setupAssetManager() {
    ModuleAwareAssetTypeManager assetTypeManager = new ModuleAwareAssetTypeManager();
    // cast lambdas explicitly to avoid inconsistent compiler behavior wrt. type inference
    assetTypeManager.registerCoreAssetType(Prefab.class, (AssetFactory<Prefab, PrefabData>) PojoPrefab::new, false, "prefabs");
    assetTypeManager.registerCoreAssetType(BlockShape.class, (AssetFactory<BlockShape, BlockShapeData>) BlockShapeImpl::new, "shapes");
    assetTypeManager.registerCoreAssetType(BlockSounds.class, (AssetFactory<BlockSounds, BlockSoundsData>) BlockSounds::new, "blockSounds");
    assetTypeManager.registerCoreAssetType(BlockTile.class, (AssetFactory<BlockTile, TileData>) BlockTile::new, "blockTiles");
    assetTypeManager.registerCoreAssetType(BlockFamilyDefinition.class, (AssetFactory<BlockFamilyDefinition, BlockFamilyDefinitionData>) BlockFamilyDefinition::new, "blocks");
    assetTypeManager.registerCoreAssetType(StaticSound.class, NullSound::new, "sounds");
    assetTypeManager.registerCoreAssetType(StreamingSound.class, NullStreamingSound::new, "music");
    DefaultBlockFamilyFactoryRegistry blockFamilyFactoryRegistry = new DefaultBlockFamilyFactoryRegistry();
    blockFamilyFactoryRegistry.setBlockFamilyFactory("horizontal", new HorizontalBlockFamilyFactory());
    blockFamilyFactoryRegistry.setBlockFamilyFactory("alignToSurface", new AttachedToSurfaceFamilyFactory());
    assetTypeManager.registerCoreFormat(BlockFamilyDefinition.class, new BlockFamilyDefinitionFormat(assetTypeManager.getAssetManager(), blockFamilyFactoryRegistry));
    assetTypeManager.registerCoreAssetType(UISkin.class, (AssetFactory<UISkin, UISkinData>) UISkin::new, "skins");
    assetTypeManager.registerCoreAssetType(BehaviorTree.class, (AssetFactory<BehaviorTree, BehaviorTreeData>) BehaviorTree::new, false, "behaviors");
    assetTypeManager.registerCoreAssetType(UIElement.class, (AssetFactory<UIElement, UIData>) UIElement::new, "ui");
    assetTypeManager.registerCoreAssetType(Font.class, (AssetFactory<Font, FontData>) FontImpl::new, "fonts");
    assetTypeManager.registerCoreAssetType(Texture.class, (AssetFactory<Texture, TextureData>) HeadlessTexture::new, "textures", "fonts");
    assetTypeManager.registerCoreFormat(Texture.class, new PNGTextureFormat(Texture.FilterMode.NEAREST, path -> path.getName(2).toString().equals("textures")));
    assetTypeManager.registerCoreFormat(Texture.class, new PNGTextureFormat(Texture.FilterMode.LINEAR, path -> path.getName(2).toString().equals("fonts")));
    assetTypeManager.registerCoreAssetType(Shader.class, (AssetFactory<Shader, ShaderData>) HeadlessShader::new, "shaders");
    assetTypeManager.registerCoreAssetType(Material.class, (AssetFactory<Material, MaterialData>) HeadlessMaterial::new, "materials");
    assetTypeManager.registerCoreAssetType(Mesh.class, (AssetFactory<Mesh, MeshData>) HeadlessMesh::new, "mesh");
    assetTypeManager.registerCoreAssetType(SkeletalMesh.class, (AssetFactory<SkeletalMesh, SkeletalMeshData>) HeadlessSkeletalMesh::new, "skeletalMesh");
    assetTypeManager.registerCoreAssetType(MeshAnimation.class, (AssetFactory<MeshAnimation, MeshAnimationData>) MeshAnimationImpl::new, "animations");
    assetTypeManager.registerCoreAssetType(Atlas.class, (AssetFactory<Atlas, AtlasData>) Atlas::new, "atlas");
    assetTypeManager.registerCoreAssetType(Subtexture.class, (AssetFactory<Subtexture, SubtextureData>) Subtexture::new);
    assetTypeManager.switchEnvironment(context.get(ModuleManager.class).getEnvironment());
    context.put(ModuleAwareAssetTypeManager.class, assetTypeManager);
    context.put(AssetManager.class, assetTypeManager.getAssetManager());
    return assetTypeManager.getAssetManager();
}
Also used : PNGTextureFormat(org.terasology.rendering.assets.texture.PNGTextureFormat) TypeSerializationLibrary(org.terasology.persistence.typeHandling.TypeSerializationLibrary) MeshData(org.terasology.rendering.assets.mesh.MeshData) UIElement(org.terasology.rendering.nui.asset.UIElement) HeadlessMaterial(org.terasology.engine.subsystem.headless.assets.HeadlessMaterial) CelestialSystem(org.terasology.world.sun.CelestialSystem) AssetManager(org.terasology.assets.management.AssetManager) Time(org.terasology.engine.Time) Config(org.terasology.config.Config) BehaviorTreeData(org.terasology.logic.behavior.asset.BehaviorTreeData) BlockTile(org.terasology.world.block.tiles.BlockTile) FontData(org.terasology.rendering.assets.font.FontData) Material(org.terasology.rendering.assets.material.Material) PNGTextureFormat(org.terasology.rendering.assets.texture.PNGTextureFormat) NullStreamingSound(org.terasology.audio.nullAudio.NullStreamingSound) 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Aggregations

DefaultBlockFamilyFactoryRegistry (org.terasology.world.block.family.DefaultBlockFamilyFactoryRegistry)3 ModuleAwareAssetTypeManager (org.terasology.assets.module.ModuleAwareAssetTypeManager)2 Prefab (org.terasology.entitySystem.prefab.Prefab)2 PrefabData (org.terasology.entitySystem.prefab.PrefabData)2 PojoPrefab (org.terasology.entitySystem.prefab.internal.PojoPrefab)2 BehaviorTree (org.terasology.logic.behavior.asset.BehaviorTree)2 BehaviorTreeData (org.terasology.logic.behavior.asset.BehaviorTreeData)2 UIData (org.terasology.rendering.nui.asset.UIData)2 UIElement (org.terasology.rendering.nui.asset.UIElement)2 UISkin (org.terasology.rendering.nui.skin.UISkin)2 UISkinData (org.terasology.rendering.nui.skin.UISkinData)2 BlockFamilyDefinition (org.terasology.world.block.loader.BlockFamilyDefinition)2 BlockFamilyDefinitionData (org.terasology.world.block.loader.BlockFamilyDefinitionData)2 BlockFamilyDefinitionFormat (org.terasology.world.block.loader.BlockFamilyDefinitionFormat)2 BlockShape (org.terasology.world.block.shapes.BlockShape)2 BlockShapeData (org.terasology.world.block.shapes.BlockShapeData)2 BlockSounds (org.terasology.world.block.sounds.BlockSounds)2 BlockSoundsData (org.terasology.world.block.sounds.BlockSoundsData)2 BlockTile (org.terasology.world.block.tiles.BlockTile)2 TileData (org.terasology.world.block.tiles.TileData)2