use of org.terasology.rendering.nui.skin.UISkinData in project Terasology by MovingBlocks.
the class NUISkinEditorScreen method resetPreviewWidget.
/**
* {@inheritDoc}
*/
@Override
public void resetPreviewWidget() {
if (selectedScreen != null) {
try {
// Construct a UISkinData instance.
JsonElement skinElement = JsonTreeConverter.deserialize(getEditor().getRoot());
UISkinData data = new UISkinFormat().load(skinElement);
// Get the selected screen asset.
Optional<UIElement> sourceAsset = assetManager.getAsset(selectedScreen, UIElement.class);
if (!sourceAsset.isPresent()) {
throw new FileNotFoundException(String.format("Asset %s not found", selectedScreen));
}
AssetDataFile source = sourceAsset.get().getSource();
String content;
try (JsonReader reader = new JsonReader(new InputStreamReader(source.openStream(), Charsets.UTF_8))) {
reader.setLenient(true);
content = new JsonParser().parse(reader).toString();
}
if (content != null) {
JsonTree node = JsonTreeConverter.serialize(new JsonParser().parse(content));
JsonElement screenElement = JsonTreeConverter.deserialize(node);
UIWidget widget = new UIFormat().load(screenElement, alternativeLocale).getRootWidget();
// Set the screen's skin using the previously generated UISkinData.
widget.setSkin(Assets.generateAsset(data, UISkin.class));
selectedScreenBox.setContent(widget);
}
} catch (Throwable t) {
String truncatedStackTrace = Joiner.on(System.lineSeparator()).join(Arrays.copyOfRange(ExceptionUtils.getStackFrames(t), 0, 10));
selectedScreenBox.setContent(new UILabel(truncatedStackTrace));
}
}
}
use of org.terasology.rendering.nui.skin.UISkinData in project Terasology by MovingBlocks.
the class TerasologyEngine method initAssets.
private void initAssets() {
DefaultBlockFamilyFactoryRegistry familyFactoryRegistry = new DefaultBlockFamilyFactoryRegistry();
rootContext.put(BlockFamilyFactoryRegistry.class, familyFactoryRegistry);
// cast lambdas explicitly to avoid inconsistent compiler behavior wrt. type inference
assetTypeManager.registerCoreAssetType(Prefab.class, (AssetFactory<Prefab, PrefabData>) PojoPrefab::new, false, "prefabs");
assetTypeManager.registerCoreAssetType(BlockShape.class, (AssetFactory<BlockShape, BlockShapeData>) BlockShapeImpl::new, "shapes");
assetTypeManager.registerCoreAssetType(BlockSounds.class, (AssetFactory<BlockSounds, BlockSoundsData>) BlockSounds::new, "blockSounds");
assetTypeManager.registerCoreAssetType(BlockTile.class, (AssetFactory<BlockTile, TileData>) BlockTile::new, "blockTiles");
assetTypeManager.registerCoreAssetType(BlockFamilyDefinition.class, (AssetFactory<BlockFamilyDefinition, BlockFamilyDefinitionData>) BlockFamilyDefinition::new, "blocks");
assetTypeManager.registerCoreFormat(BlockFamilyDefinition.class, new BlockFamilyDefinitionFormat(assetTypeManager.getAssetManager(), familyFactoryRegistry));
assetTypeManager.registerCoreAssetType(UISkin.class, (AssetFactory<UISkin, UISkinData>) UISkin::new, "skins");
assetTypeManager.registerCoreAssetType(BehaviorTree.class, (AssetFactory<BehaviorTree, BehaviorTreeData>) BehaviorTree::new, false, "behaviors");
assetTypeManager.registerCoreAssetType(UIElement.class, (AssetFactory<UIElement, UIData>) UIElement::new, "ui");
for (EngineSubsystem subsystem : allSubsystems) {
subsystem.registerCoreAssetTypes(assetTypeManager);
}
}
use of org.terasology.rendering.nui.skin.UISkinData in project Terasology by MovingBlocks.
the class HeadlessEnvironment method setupAssetManager.
@Override
protected AssetManager setupAssetManager() {
ModuleAwareAssetTypeManager assetTypeManager = new ModuleAwareAssetTypeManager();
// cast lambdas explicitly to avoid inconsistent compiler behavior wrt. type inference
assetTypeManager.registerCoreAssetType(Prefab.class, (AssetFactory<Prefab, PrefabData>) PojoPrefab::new, false, "prefabs");
assetTypeManager.registerCoreAssetType(BlockShape.class, (AssetFactory<BlockShape, BlockShapeData>) BlockShapeImpl::new, "shapes");
assetTypeManager.registerCoreAssetType(BlockSounds.class, (AssetFactory<BlockSounds, BlockSoundsData>) BlockSounds::new, "blockSounds");
assetTypeManager.registerCoreAssetType(BlockTile.class, (AssetFactory<BlockTile, TileData>) BlockTile::new, "blockTiles");
assetTypeManager.registerCoreAssetType(BlockFamilyDefinition.class, (AssetFactory<BlockFamilyDefinition, BlockFamilyDefinitionData>) BlockFamilyDefinition::new, "blocks");
assetTypeManager.registerCoreAssetType(StaticSound.class, NullSound::new, "sounds");
assetTypeManager.registerCoreAssetType(StreamingSound.class, NullStreamingSound::new, "music");
DefaultBlockFamilyFactoryRegistry blockFamilyFactoryRegistry = new DefaultBlockFamilyFactoryRegistry();
blockFamilyFactoryRegistry.setBlockFamilyFactory("horizontal", new HorizontalBlockFamilyFactory());
blockFamilyFactoryRegistry.setBlockFamilyFactory("alignToSurface", new AttachedToSurfaceFamilyFactory());
assetTypeManager.registerCoreFormat(BlockFamilyDefinition.class, new BlockFamilyDefinitionFormat(assetTypeManager.getAssetManager(), blockFamilyFactoryRegistry));
assetTypeManager.registerCoreAssetType(UISkin.class, (AssetFactory<UISkin, UISkinData>) UISkin::new, "skins");
assetTypeManager.registerCoreAssetType(BehaviorTree.class, (AssetFactory<BehaviorTree, BehaviorTreeData>) BehaviorTree::new, false, "behaviors");
assetTypeManager.registerCoreAssetType(UIElement.class, (AssetFactory<UIElement, UIData>) UIElement::new, "ui");
assetTypeManager.registerCoreAssetType(Font.class, (AssetFactory<Font, FontData>) FontImpl::new, "fonts");
assetTypeManager.registerCoreAssetType(Texture.class, (AssetFactory<Texture, TextureData>) HeadlessTexture::new, "textures", "fonts");
assetTypeManager.registerCoreFormat(Texture.class, new PNGTextureFormat(Texture.FilterMode.NEAREST, path -> path.getName(2).toString().equals("textures")));
assetTypeManager.registerCoreFormat(Texture.class, new PNGTextureFormat(Texture.FilterMode.LINEAR, path -> path.getName(2).toString().equals("fonts")));
assetTypeManager.registerCoreAssetType(Shader.class, (AssetFactory<Shader, ShaderData>) HeadlessShader::new, "shaders");
assetTypeManager.registerCoreAssetType(Material.class, (AssetFactory<Material, MaterialData>) HeadlessMaterial::new, "materials");
assetTypeManager.registerCoreAssetType(Mesh.class, (AssetFactory<Mesh, MeshData>) HeadlessMesh::new, "mesh");
assetTypeManager.registerCoreAssetType(SkeletalMesh.class, (AssetFactory<SkeletalMesh, SkeletalMeshData>) HeadlessSkeletalMesh::new, "skeletalMesh");
assetTypeManager.registerCoreAssetType(MeshAnimation.class, (AssetFactory<MeshAnimation, MeshAnimationData>) MeshAnimationImpl::new, "animations");
assetTypeManager.registerCoreAssetType(Atlas.class, (AssetFactory<Atlas, AtlasData>) Atlas::new, "atlas");
assetTypeManager.registerCoreAssetType(Subtexture.class, (AssetFactory<Subtexture, SubtextureData>) Subtexture::new);
assetTypeManager.switchEnvironment(context.get(ModuleManager.class).getEnvironment());
context.put(ModuleAwareAssetTypeManager.class, assetTypeManager);
context.put(AssetManager.class, assetTypeManager.getAssetManager());
return assetTypeManager.getAssetManager();
}
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