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Example 1 with AssetFactory

use of org.terasology.assets.AssetFactory in project Terasology by MovingBlocks.

the class HeadlessGraphics method registerCoreAssetTypes.

@Override
public void registerCoreAssetTypes(ModuleAwareAssetTypeManager assetTypeManager) {
    assetTypeManager.registerCoreAssetType(Font.class, (AssetFactory<Font, FontData>) FontImpl::new, "fonts");
    assetTypeManager.registerCoreAssetType(Texture.class, (AssetFactory<Texture, TextureData>) HeadlessTexture::new, "textures", "fonts");
    assetTypeManager.registerCoreFormat(Texture.class, new PNGTextureFormat(Texture.FilterMode.NEAREST, path -> path.getName(2).toString().equals("textures")));
    assetTypeManager.registerCoreFormat(Texture.class, new PNGTextureFormat(Texture.FilterMode.LINEAR, path -> path.getName(2).toString().equals("fonts")));
    assetTypeManager.registerCoreAssetType(Shader.class, (AssetFactory<Shader, ShaderData>) HeadlessShader::new, "shaders");
    assetTypeManager.registerCoreAssetType(Material.class, (AssetFactory<Material, MaterialData>) HeadlessMaterial::new, "materials");
    assetTypeManager.registerCoreAssetType(Mesh.class, (AssetFactory<Mesh, MeshData>) HeadlessMesh::new, "mesh");
    assetTypeManager.registerCoreAssetType(SkeletalMesh.class, (AssetFactory<SkeletalMesh, SkeletalMeshData>) HeadlessSkeletalMesh::new, "skeletalMesh");
    assetTypeManager.registerCoreAssetType(MeshAnimation.class, (AssetFactory<MeshAnimation, MeshAnimationData>) MeshAnimationImpl::new, "animations");
    assetTypeManager.registerCoreAssetType(Atlas.class, (AssetFactory<Atlas, AtlasData>) Atlas::new, "atlas");
    assetTypeManager.registerCoreAssetType(Subtexture.class, (AssetFactory<Subtexture, SubtextureData>) Subtexture::new);
}
Also used : PNGTextureFormat(org.terasology.rendering.assets.texture.PNGTextureFormat) EngineSubsystem(org.terasology.engine.subsystem.EngineSubsystem) RenderingSubsystemFactory(org.terasology.engine.subsystem.RenderingSubsystemFactory) Texture(org.terasology.rendering.assets.texture.Texture) MeshData(org.terasology.rendering.assets.mesh.MeshData) HeadlessMaterial(org.terasology.engine.subsystem.headless.assets.HeadlessMaterial) HeadlessDisplayDevice(org.terasology.engine.subsystem.headless.device.HeadlessDisplayDevice) HeadlessTexture(org.terasology.engine.subsystem.headless.assets.HeadlessTexture) MeshAnimationData(org.terasology.rendering.assets.animation.MeshAnimationData) FontData(org.terasology.rendering.assets.font.FontData) Material(org.terasology.rendering.assets.material.Material) MaterialData(org.terasology.rendering.assets.material.MaterialData) Mesh(org.terasology.rendering.assets.mesh.Mesh) Shader(org.terasology.rendering.assets.shader.Shader) PNGTextureFormat(org.terasology.rendering.assets.texture.PNGTextureFormat) CanvasRenderer(org.terasology.rendering.nui.internal.CanvasRenderer) Atlas(org.terasology.rendering.assets.atlas.Atlas) HeadlessSkeletalMesh(org.terasology.engine.subsystem.headless.assets.HeadlessSkeletalMesh) HeadlessShader(org.terasology.engine.subsystem.headless.assets.HeadlessShader) Context(org.terasology.context.Context) ModuleAwareAssetTypeManager(org.terasology.assets.module.ModuleAwareAssetTypeManager) MeshAnimationImpl(org.terasology.rendering.assets.animation.MeshAnimationImpl) SkeletalMeshData(org.terasology.rendering.assets.skeletalmesh.SkeletalMeshData) ShaderManager(org.terasology.rendering.ShaderManager) AssetFactory(org.terasology.assets.AssetFactory) MeshAnimation(org.terasology.rendering.assets.animation.MeshAnimation) SubtextureData(org.terasology.rendering.assets.texture.subtexture.SubtextureData) SkeletalMesh(org.terasology.rendering.assets.skeletalmesh.SkeletalMesh) FontImpl(org.terasology.rendering.assets.font.FontImpl) ShaderData(org.terasology.rendering.assets.shader.ShaderData) HeadlessCanvasRenderer(org.terasology.engine.subsystem.headless.renderer.HeadlessCanvasRenderer) HeadlessRenderingSubsystemFactory(org.terasology.engine.subsystem.headless.renderer.HeadlessRenderingSubsystemFactory) HeadlessMesh(org.terasology.engine.subsystem.headless.assets.HeadlessMesh) ShaderManagerHeadless(org.terasology.engine.subsystem.headless.renderer.ShaderManagerHeadless) DisplayDevice(org.terasology.engine.subsystem.DisplayDevice) Font(org.terasology.rendering.assets.font.Font) Subtexture(org.terasology.rendering.assets.texture.subtexture.Subtexture) TextureData(org.terasology.rendering.assets.texture.TextureData) AtlasData(org.terasology.rendering.assets.atlas.AtlasData) Atlas(org.terasology.rendering.assets.atlas.Atlas) FontData(org.terasology.rendering.assets.font.FontData) SkeletalMeshData(org.terasology.rendering.assets.skeletalmesh.SkeletalMeshData) Mesh(org.terasology.rendering.assets.mesh.Mesh) HeadlessSkeletalMesh(org.terasology.engine.subsystem.headless.assets.HeadlessSkeletalMesh) SkeletalMesh(org.terasology.rendering.assets.skeletalmesh.SkeletalMesh) HeadlessMesh(org.terasology.engine.subsystem.headless.assets.HeadlessMesh) HeadlessMaterial(org.terasology.engine.subsystem.headless.assets.HeadlessMaterial) Material(org.terasology.rendering.assets.material.Material) HeadlessSkeletalMesh(org.terasology.engine.subsystem.headless.assets.HeadlessSkeletalMesh) SkeletalMesh(org.terasology.rendering.assets.skeletalmesh.SkeletalMesh) Shader(org.terasology.rendering.assets.shader.Shader) HeadlessShader(org.terasology.engine.subsystem.headless.assets.HeadlessShader) Texture(org.terasology.rendering.assets.texture.Texture) HeadlessTexture(org.terasology.engine.subsystem.headless.assets.HeadlessTexture) Font(org.terasology.rendering.assets.font.Font) MeshData(org.terasology.rendering.assets.mesh.MeshData) SkeletalMeshData(org.terasology.rendering.assets.skeletalmesh.SkeletalMeshData) ShaderData(org.terasology.rendering.assets.shader.ShaderData) AtlasData(org.terasology.rendering.assets.atlas.AtlasData) TextureData(org.terasology.rendering.assets.texture.TextureData) SubtextureData(org.terasology.rendering.assets.texture.subtexture.SubtextureData) MeshAnimation(org.terasology.rendering.assets.animation.MeshAnimation) MeshAnimationData(org.terasology.rendering.assets.animation.MeshAnimationData) MaterialData(org.terasology.rendering.assets.material.MaterialData) Subtexture(org.terasology.rendering.assets.texture.subtexture.Subtexture)

Example 2 with AssetFactory

use of org.terasology.assets.AssetFactory in project Terasology by MovingBlocks.

the class LwjglGraphics method registerCoreAssetTypes.

@Override
public void registerCoreAssetTypes(ModuleAwareAssetTypeManager assetTypeManager) {
    // cast lambdas explicitly to avoid inconsistent compiler behavior wrt. type inference
    assetTypeManager.registerCoreAssetType(Font.class, (AssetFactory<Font, FontData>) FontImpl::new, "fonts");
    assetTypeManager.registerCoreAssetType(Texture.class, (AssetFactory<Texture, TextureData>) (urn, assetType, data) -> (new OpenGLTexture(urn, assetType, data, this)), "textures", "fonts");
    assetTypeManager.registerCoreFormat(Texture.class, new PNGTextureFormat(Texture.FilterMode.NEAREST, path -> {
        if (path.getName(1).toString().equals(ModuleAssetDataProducer.OVERRIDE_FOLDER)) {
            return path.getName(3).toString().equals("textures");
        } else {
            return path.getName(2).toString().equals("textures");
        }
    }));
    assetTypeManager.registerCoreFormat(Texture.class, new PNGTextureFormat(Texture.FilterMode.LINEAR, path -> {
        if (path.getName(1).toString().equals(ModuleAssetDataProducer.OVERRIDE_FOLDER)) {
            return path.getName(3).toString().equals("fonts");
        } else {
            return path.getName(2).toString().equals("fonts");
        }
    }));
    assetTypeManager.registerCoreAssetType(Shader.class, (AssetFactory<Shader, ShaderData>) GLSLShader::new, "shaders");
    assetTypeManager.registerCoreAssetType(Material.class, (AssetFactory<Material, MaterialData>) GLSLMaterial::new, "materials");
    assetTypeManager.registerCoreAssetType(Mesh.class, (AssetFactory<Mesh, MeshData>) (urn, assetType, data) -> new OpenGLMesh(urn, assetType, bufferPool, data), "mesh");
    assetTypeManager.registerCoreAssetType(SkeletalMesh.class, (AssetFactory<SkeletalMesh, SkeletalMeshData>) (urn, assetType, data) -> new OpenGLSkeletalMesh(urn, assetType, data, bufferPool), "skeletalMesh");
    assetTypeManager.registerCoreAssetType(MeshAnimation.class, (AssetFactory<MeshAnimation, MeshAnimationData>) MeshAnimationImpl::new, "animations");
    assetTypeManager.registerCoreAssetType(Atlas.class, (AssetFactory<Atlas, AtlasData>) Atlas::new, "atlas");
    assetTypeManager.registerCoreAssetType(Subtexture.class, (AssetFactory<Subtexture, SubtextureData>) Subtexture::new);
}
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Example 3 with AssetFactory

use of org.terasology.assets.AssetFactory in project Terasology by MovingBlocks.

the class HeadlessEnvironment method setupAssetManager.

@Override
protected AssetManager setupAssetManager() {
    ModuleAwareAssetTypeManager assetTypeManager = new ModuleAwareAssetTypeManager();
    // cast lambdas explicitly to avoid inconsistent compiler behavior wrt. type inference
    assetTypeManager.registerCoreAssetType(Prefab.class, (AssetFactory<Prefab, PrefabData>) PojoPrefab::new, false, "prefabs");
    assetTypeManager.registerCoreAssetType(BlockShape.class, (AssetFactory<BlockShape, BlockShapeData>) BlockShapeImpl::new, "shapes");
    assetTypeManager.registerCoreAssetType(BlockSounds.class, (AssetFactory<BlockSounds, BlockSoundsData>) BlockSounds::new, "blockSounds");
    assetTypeManager.registerCoreAssetType(BlockTile.class, (AssetFactory<BlockTile, TileData>) BlockTile::new, "blockTiles");
    assetTypeManager.registerCoreAssetType(BlockFamilyDefinition.class, (AssetFactory<BlockFamilyDefinition, BlockFamilyDefinitionData>) BlockFamilyDefinition::new, "blocks");
    assetTypeManager.registerCoreAssetType(StaticSound.class, NullSound::new, "sounds");
    assetTypeManager.registerCoreAssetType(StreamingSound.class, NullStreamingSound::new, "music");
    DefaultBlockFamilyFactoryRegistry blockFamilyFactoryRegistry = new DefaultBlockFamilyFactoryRegistry();
    blockFamilyFactoryRegistry.setBlockFamilyFactory("horizontal", new HorizontalBlockFamilyFactory());
    blockFamilyFactoryRegistry.setBlockFamilyFactory("alignToSurface", new AttachedToSurfaceFamilyFactory());
    assetTypeManager.registerCoreFormat(BlockFamilyDefinition.class, new BlockFamilyDefinitionFormat(assetTypeManager.getAssetManager(), blockFamilyFactoryRegistry));
    assetTypeManager.registerCoreAssetType(UISkin.class, (AssetFactory<UISkin, UISkinData>) UISkin::new, "skins");
    assetTypeManager.registerCoreAssetType(BehaviorTree.class, (AssetFactory<BehaviorTree, BehaviorTreeData>) BehaviorTree::new, false, "behaviors");
    assetTypeManager.registerCoreAssetType(UIElement.class, (AssetFactory<UIElement, UIData>) UIElement::new, "ui");
    assetTypeManager.registerCoreAssetType(Font.class, (AssetFactory<Font, FontData>) FontImpl::new, "fonts");
    assetTypeManager.registerCoreAssetType(Texture.class, (AssetFactory<Texture, TextureData>) HeadlessTexture::new, "textures", "fonts");
    assetTypeManager.registerCoreFormat(Texture.class, new PNGTextureFormat(Texture.FilterMode.NEAREST, path -> path.getName(2).toString().equals("textures")));
    assetTypeManager.registerCoreFormat(Texture.class, new PNGTextureFormat(Texture.FilterMode.LINEAR, path -> path.getName(2).toString().equals("fonts")));
    assetTypeManager.registerCoreAssetType(Shader.class, (AssetFactory<Shader, ShaderData>) HeadlessShader::new, "shaders");
    assetTypeManager.registerCoreAssetType(Material.class, (AssetFactory<Material, MaterialData>) HeadlessMaterial::new, "materials");
    assetTypeManager.registerCoreAssetType(Mesh.class, (AssetFactory<Mesh, MeshData>) HeadlessMesh::new, "mesh");
    assetTypeManager.registerCoreAssetType(SkeletalMesh.class, (AssetFactory<SkeletalMesh, SkeletalMeshData>) HeadlessSkeletalMesh::new, "skeletalMesh");
    assetTypeManager.registerCoreAssetType(MeshAnimation.class, (AssetFactory<MeshAnimation, MeshAnimationData>) MeshAnimationImpl::new, "animations");
    assetTypeManager.registerCoreAssetType(Atlas.class, (AssetFactory<Atlas, AtlasData>) Atlas::new, "atlas");
    assetTypeManager.registerCoreAssetType(Subtexture.class, (AssetFactory<Subtexture, SubtextureData>) Subtexture::new);
    assetTypeManager.switchEnvironment(context.get(ModuleManager.class).getEnvironment());
    context.put(ModuleAwareAssetTypeManager.class, assetTypeManager);
    context.put(AssetManager.class, assetTypeManager.getAssetManager());
    return assetTypeManager.getAssetManager();
}
Also used : PNGTextureFormat(org.terasology.rendering.assets.texture.PNGTextureFormat) TypeSerializationLibrary(org.terasology.persistence.typeHandling.TypeSerializationLibrary) MeshData(org.terasology.rendering.assets.mesh.MeshData) UIElement(org.terasology.rendering.nui.asset.UIElement) HeadlessMaterial(org.terasology.engine.subsystem.headless.assets.HeadlessMaterial) CelestialSystem(org.terasology.world.sun.CelestialSystem) AssetManager(org.terasology.assets.management.AssetManager) Time(org.terasology.engine.Time) Config(org.terasology.config.Config) BehaviorTreeData(org.terasology.logic.behavior.asset.BehaviorTreeData) BlockTile(org.terasology.world.block.tiles.BlockTile) FontData(org.terasology.rendering.assets.font.FontData) Material(org.terasology.rendering.assets.material.Material) PNGTextureFormat(org.terasology.rendering.assets.texture.PNGTextureFormat) NullStreamingSound(org.terasology.audio.nullAudio.NullStreamingSound) 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Aggregations

AssetFactory (org.terasology.assets.AssetFactory)3 ModuleAwareAssetTypeManager (org.terasology.assets.module.ModuleAwareAssetTypeManager)3 MeshAnimation (org.terasology.rendering.assets.animation.MeshAnimation)3 MeshAnimationData (org.terasology.rendering.assets.animation.MeshAnimationData)3 MeshAnimationImpl (org.terasology.rendering.assets.animation.MeshAnimationImpl)3 Atlas (org.terasology.rendering.assets.atlas.Atlas)3 AtlasData (org.terasology.rendering.assets.atlas.AtlasData)3 Font (org.terasology.rendering.assets.font.Font)3 FontData (org.terasology.rendering.assets.font.FontData)3 FontImpl (org.terasology.rendering.assets.font.FontImpl)3 Material (org.terasology.rendering.assets.material.Material)3 MaterialData (org.terasology.rendering.assets.material.MaterialData)3 Mesh (org.terasology.rendering.assets.mesh.Mesh)3 MeshData (org.terasology.rendering.assets.mesh.MeshData)3 Shader (org.terasology.rendering.assets.shader.Shader)3 ShaderData (org.terasology.rendering.assets.shader.ShaderData)3 SkeletalMesh (org.terasology.rendering.assets.skeletalmesh.SkeletalMesh)3 SkeletalMeshData (org.terasology.rendering.assets.skeletalmesh.SkeletalMeshData)3 PNGTextureFormat (org.terasology.rendering.assets.texture.PNGTextureFormat)3 Texture (org.terasology.rendering.assets.texture.Texture)3