use of org.terasology.world.block.shapes.BlockShape in project Terasology by MovingBlocks.
the class BlockBuilder method constructSimpleBlock.
@Override
public Block constructSimpleBlock(BlockFamilyDefinition definition) {
BlockShape shape = definition.getData().getBaseSection().getShape();
if (shape == null) {
shape = cubeShape;
}
Block block = constructCustomBlock(definition.getUrn().getResourceName().toString(), shape, Rotation.none(), definition.getData().getBaseSection());
// Lowered mesh for liquids
if (block.isLiquid()) {
applyLoweredShape(block, loweredShape, definition.getData().getBaseSection().getBlockTiles());
}
return block;
}
use of org.terasology.world.block.shapes.BlockShape in project Terasology by MovingBlocks.
the class BlockShapeTest method testConvexHull.
@Test
public void testConvexHull() {
BlockShape blockShape = assetManager.getAsset("engine:halfSlope", BlockShape.class).get();
CollisionShape shape = blockShape.getCollisionShape(Rotation.rotate(Yaw.CLOCKWISE_90));
Assert.assertEquals(shape instanceof ConvexHullShape, true);
if (shape instanceof ConvexHullShape) {
Vector3f[] test = new Vector3f[] { new Vector3f(0.49999997f, 0.0f, 0.49999997f), new Vector3f(-0.49999997f, -0.49999997f, 0.49999997f), new Vector3f(0.49999997f, -0.49999997f, 0.49999997f), new Vector3f(0.49999997f, 0.0f, -0.49999997f), new Vector3f(0.49999997f, -0.49999997f, -0.49999997f), new Vector3f(-0.49999997f, -0.49999997f, -0.49999997f), new Vector3f(0.49999997f, -0.49999997f, 0.49999997f), new Vector3f(0.49999997f, -0.49999997f, -0.49999997f), new Vector3f(0.49999997f, 0.0f, -0.49999997f), new Vector3f(0.49999997f, 0.0f, 0.49999997f), new Vector3f(0.49999997f, -0.49999997f, 0.49999997f), new Vector3f(-0.49999997f, -0.49999997f, 0.49999997f), new Vector3f(-0.49999997f, -0.49999997f, -0.49999997f), new Vector3f(0.49999997f, -0.49999997f, -0.49999997f), new Vector3f(0.49999997f, 0.0f, -0.49999997f), new Vector3f(-0.49999997f, -0.49999997f, -0.49999997f), new Vector3f(-0.49999997f, -0.49999997f, 0.49999997f), new Vector3f(0.49999997f, 0.0f, 0.49999997f) };
BulletConvexHullShape bulletConvexHullShape = (BulletConvexHullShape) shape;
ObjectArrayList<javax.vecmath.Vector3f> points = ((com.bulletphysics.collision.shapes.ConvexHullShape) bulletConvexHullShape.underlyingShape).getPoints();
for (int x = 0; x < points.size(); x++) {
fuzzVectorTest(test[x], VecMath.from(points.get(x)));
}
}
}
use of org.terasology.world.block.shapes.BlockShape in project Terasology by MovingBlocks.
the class BlockManagerImpl method loadFamily.
private Optional<BlockFamily> loadFamily(BlockUri uri) {
Optional<BlockFamilyDefinition> familyDef = assetManager.getAsset(uri.getBlockFamilyDefinitionUrn(), BlockFamilyDefinition.class);
if (familyDef.isPresent() && familyDef.get().isLoadable()) {
if (familyDef.get().isFreeform()) {
ResourceUrn shapeUrn;
if (uri.getShapeUrn().isPresent()) {
shapeUrn = uri.getShapeUrn().get();
} else {
shapeUrn = CUBE_SHAPE_URN;
}
Optional<BlockShape> shape = assetManager.getAsset(shapeUrn, BlockShape.class);
if (shape.isPresent()) {
return Optional.of(familyDef.get().createFamily(shape.get(), blockBuilder));
}
} else if (!familyDef.get().isFreeform()) {
return Optional.of(familyDef.get().createFamily(blockBuilder));
}
} else {
logger.error("Family not available: {}", uri);
}
return Optional.empty();
}
use of org.terasology.world.block.shapes.BlockShape in project Terasology by MovingBlocks.
the class TerasologyEngine method initAssets.
private void initAssets() {
DefaultBlockFamilyFactoryRegistry familyFactoryRegistry = new DefaultBlockFamilyFactoryRegistry();
rootContext.put(BlockFamilyFactoryRegistry.class, familyFactoryRegistry);
// cast lambdas explicitly to avoid inconsistent compiler behavior wrt. type inference
assetTypeManager.registerCoreAssetType(Prefab.class, (AssetFactory<Prefab, PrefabData>) PojoPrefab::new, false, "prefabs");
assetTypeManager.registerCoreAssetType(BlockShape.class, (AssetFactory<BlockShape, BlockShapeData>) BlockShapeImpl::new, "shapes");
assetTypeManager.registerCoreAssetType(BlockSounds.class, (AssetFactory<BlockSounds, BlockSoundsData>) BlockSounds::new, "blockSounds");
assetTypeManager.registerCoreAssetType(BlockTile.class, (AssetFactory<BlockTile, TileData>) BlockTile::new, "blockTiles");
assetTypeManager.registerCoreAssetType(BlockFamilyDefinition.class, (AssetFactory<BlockFamilyDefinition, BlockFamilyDefinitionData>) BlockFamilyDefinition::new, "blocks");
assetTypeManager.registerCoreFormat(BlockFamilyDefinition.class, new BlockFamilyDefinitionFormat(assetTypeManager.getAssetManager(), familyFactoryRegistry));
assetTypeManager.registerCoreAssetType(UISkin.class, (AssetFactory<UISkin, UISkinData>) UISkin::new, "skins");
assetTypeManager.registerCoreAssetType(BehaviorTree.class, (AssetFactory<BehaviorTree, BehaviorTreeData>) BehaviorTree::new, false, "behaviors");
assetTypeManager.registerCoreAssetType(UIElement.class, (AssetFactory<UIElement, UIData>) UIElement::new, "ui");
for (EngineSubsystem subsystem : allSubsystems) {
subsystem.registerCoreAssetTypes(assetTypeManager);
}
}
use of org.terasology.world.block.shapes.BlockShape in project Terasology by MovingBlocks.
the class HeadlessEnvironment method setupAssetManager.
@Override
protected AssetManager setupAssetManager() {
ModuleAwareAssetTypeManager assetTypeManager = new ModuleAwareAssetTypeManager();
// cast lambdas explicitly to avoid inconsistent compiler behavior wrt. type inference
assetTypeManager.registerCoreAssetType(Prefab.class, (AssetFactory<Prefab, PrefabData>) PojoPrefab::new, false, "prefabs");
assetTypeManager.registerCoreAssetType(BlockShape.class, (AssetFactory<BlockShape, BlockShapeData>) BlockShapeImpl::new, "shapes");
assetTypeManager.registerCoreAssetType(BlockSounds.class, (AssetFactory<BlockSounds, BlockSoundsData>) BlockSounds::new, "blockSounds");
assetTypeManager.registerCoreAssetType(BlockTile.class, (AssetFactory<BlockTile, TileData>) BlockTile::new, "blockTiles");
assetTypeManager.registerCoreAssetType(BlockFamilyDefinition.class, (AssetFactory<BlockFamilyDefinition, BlockFamilyDefinitionData>) BlockFamilyDefinition::new, "blocks");
assetTypeManager.registerCoreAssetType(StaticSound.class, NullSound::new, "sounds");
assetTypeManager.registerCoreAssetType(StreamingSound.class, NullStreamingSound::new, "music");
DefaultBlockFamilyFactoryRegistry blockFamilyFactoryRegistry = new DefaultBlockFamilyFactoryRegistry();
blockFamilyFactoryRegistry.setBlockFamilyFactory("horizontal", new HorizontalBlockFamilyFactory());
blockFamilyFactoryRegistry.setBlockFamilyFactory("alignToSurface", new AttachedToSurfaceFamilyFactory());
assetTypeManager.registerCoreFormat(BlockFamilyDefinition.class, new BlockFamilyDefinitionFormat(assetTypeManager.getAssetManager(), blockFamilyFactoryRegistry));
assetTypeManager.registerCoreAssetType(UISkin.class, (AssetFactory<UISkin, UISkinData>) UISkin::new, "skins");
assetTypeManager.registerCoreAssetType(BehaviorTree.class, (AssetFactory<BehaviorTree, BehaviorTreeData>) BehaviorTree::new, false, "behaviors");
assetTypeManager.registerCoreAssetType(UIElement.class, (AssetFactory<UIElement, UIData>) UIElement::new, "ui");
assetTypeManager.registerCoreAssetType(Font.class, (AssetFactory<Font, FontData>) FontImpl::new, "fonts");
assetTypeManager.registerCoreAssetType(Texture.class, (AssetFactory<Texture, TextureData>) HeadlessTexture::new, "textures", "fonts");
assetTypeManager.registerCoreFormat(Texture.class, new PNGTextureFormat(Texture.FilterMode.NEAREST, path -> path.getName(2).toString().equals("textures")));
assetTypeManager.registerCoreFormat(Texture.class, new PNGTextureFormat(Texture.FilterMode.LINEAR, path -> path.getName(2).toString().equals("fonts")));
assetTypeManager.registerCoreAssetType(Shader.class, (AssetFactory<Shader, ShaderData>) HeadlessShader::new, "shaders");
assetTypeManager.registerCoreAssetType(Material.class, (AssetFactory<Material, MaterialData>) HeadlessMaterial::new, "materials");
assetTypeManager.registerCoreAssetType(Mesh.class, (AssetFactory<Mesh, MeshData>) HeadlessMesh::new, "mesh");
assetTypeManager.registerCoreAssetType(SkeletalMesh.class, (AssetFactory<SkeletalMesh, SkeletalMeshData>) HeadlessSkeletalMesh::new, "skeletalMesh");
assetTypeManager.registerCoreAssetType(MeshAnimation.class, (AssetFactory<MeshAnimation, MeshAnimationData>) MeshAnimationImpl::new, "animations");
assetTypeManager.registerCoreAssetType(Atlas.class, (AssetFactory<Atlas, AtlasData>) Atlas::new, "atlas");
assetTypeManager.registerCoreAssetType(Subtexture.class, (AssetFactory<Subtexture, SubtextureData>) Subtexture::new);
assetTypeManager.switchEnvironment(context.get(ModuleManager.class).getEnvironment());
context.put(ModuleAwareAssetTypeManager.class, assetTypeManager);
context.put(AssetManager.class, assetTypeManager.getAssetManager());
return assetTypeManager.getAssetManager();
}
Aggregations